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Animation Director/Principal Animator. Formerly Infinity Ward, Insomniac Games, and Sony Visual Arts Service Group. As a 16 year veteran of the video game industry, I've had the opportunity to work on the best award winning AAA games, leading teams to define the standard for 1st person animations in FPS games on the Call of Duty franchise at Infinity Ward. I have experience working with a multitude of different animation styles from realistic human movement to cartoony exaggerated styles, and contributing to titles as Uncharted 2: Among Thieves, Uncharted 3: Drake's Deception, Sunset Overdrive, and Ratchet & Clank. On these titles, I've been able to contribute on many different animation disciplines including pre-vis, cinematics, in-game Ai, character gameplay, gameplay feature implementation, mocap direction, mentoring, and managing teams.
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Principal Animator1047 GamesCalifornia, United States -
Animation DirectorInfinity Ward Mar 2022 - Dec 2024Woodland Hills, Ca, UsCredits:- Call of Duty: Black Ops 6 - consultant- Call of Duty: Modern Warfare III (2023)- Call of Duty: Modern Warfare II (2022)- Call of Duty: Warzone 2.0• Overseeing all animations pertaining to 1st person and Weapons across departmental disciplines of Viewmodel, Single Player Campaign, and 3rd person Multiplayer. • Conceptulizing features and systems for 1st person gameplay mechanics alongside the Code, Weapon Art, VFX, and Audio teams.• Collaborated with sister studios to support and consult on shared game systems to improve efficiency and innovation. -
Lead AnimatorInfinity Ward Feb 2018 - Mar 2022Woodland Hills, Ca, UsCredits:- Call of Duty: Vanguard - consultant- Call of Duty: Cold War - consultant- Call of Duty: Modern Warfare - Warzone- Call of Duty: Modern Warfare (2019)• Established a new standard for 1st person gunplay that helped sell the highest grossing Call of Duty ever in MW2019.• Consulted on COD: Cold War and COD: Vanguard weapon animation, providing in depth feedback on gunplay, and animation systems.• Key framing viewmodel weapon gunplay/equipment animation.• Developing player gameplay mechanics/systems and implementation by working closely with Gameplay Code programmers.• Provided animation feedback to IW animators, as well as High Moon, Raven, and Blur, to make sure visual style was consistent.• Establishing workflow guidelines, schedules and priorities, assigning workloads to meet milestone goals. -
Senior AnimatorInfinity Ward Jan 2015 - Feb 2018Woodland Hills, Ca, UsCredits: - Call of Duty: Infinite Warfare • Point animator for assigned Single Player Campaign missions, which included being responsible for any/all vignette animations for assigned missions.• Trained incoming contract animators and assisting Treyarch animators on animation pipeline, tools, and scripted scene assembly. • Key framed first person weapon animations for post launch DLC content. -
AnimatorInsomniac Games Mar 2012 - Dec 2014Burbank, Ca, UsCredits:- Ratchet & Clank (PS4)- Sunset Overdrive- Fuse• Key framed body animation on top of mocap, key framed face, creatures, vehicles, and prop animations for vignettes, cinematics, and in-game character movesets.• Pre-vis for cinematic cut scenes as well as some final layout, and Motion Builder Assembly and Motion blending for cinematic cut scenes. -
Lead Cinematics AnimatorSony Interactive Entertainment May 2011 - Jan 2012San Mateo, California, UsCredits:- Uncharted 3: Drake's Deception• Lead responsibilities include shot by shot animation critique of assigned teams work, shot continuity checking, and scheduling and tracking for all sequences assigned to my team.• Key frame animation, key framed body animation on top of mocap, key framed face animation, key framed prop and vehicle animations. -
Cinematics AnimatorSony Interactive Entertainment Sep 2009 - Apr 2011San Mateo, California, UsCredits:- Resistence: Burning Skies- Infamous 2- Killzone 3- Socom 4: Navy Seals- Modnation Racers- Uncharted 2: Among Thieves• Key frame animation for cinematics, key framed body animation on top of mocap, key framed face animation, key framed prop and vehicle animations.• Motion Builder Assembly and Motion blending for cinematic cut scenes. -
Concept Artist/Character AnimatorCrazy Pixel Productions Jul 2007 - Aug 2009Irvine, Ca, UsCredits:- Ghostbusters Wii Video Game- An Inconvenient Color(short film)- Athenia: Song of the Serraphim(concept) • Key framed in-game enemy animations and cinematics. • Storyboarding/pre-viz on in-game cinematics. • Production Designer responsible for designing all characters and backrounds for studio short films/video game -
Contract AnimatorHouse Of Moves Jan 2009 - Feb 2009Los Angeles, California, UsCredits:- The Saboteur • Key framing facial animation over mocap for cinematics. -
InternOmation Jun 2005 - Aug 2005UsCredits:- Barnyard the Movie • Assisted in the mocap and storyboarding department doing workbooking.
Khoa Le Skills
Khoa Le Education Details
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Laguna College Of Art And DesignAnimation
Frequently Asked Questions about Khoa Le
What company does Khoa Le work for?
Khoa Le works for 1047 Games
What is Khoa Le's role at the current company?
Khoa Le's current role is Principal Animator.
What is Khoa Le's email address?
Khoa Le's email address is kh****@****ail.com
What is Khoa Le's direct phone number?
Khoa Le's direct phone number is +8416298*****
What schools did Khoa Le attend?
Khoa Le attended Laguna College Of Art And Design.
What skills is Khoa Le known for?
Khoa Le has skills like Autodesk Motionbuilder, Character Animation, Maya, Cinematics, Facial Animation, Animation, 3d Studio Max, Computer Animation, Storyboarding, Motion Capture, Keyframe Animation, Traditional Animation.
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