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Kim Starkey Email & Phone Number

Front Store Clerk at Lovell Drugs Limited
Location: Oshawa, Ontario, Canada 7 work roles 2 schools
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Current company
Role
Front Store Clerk
Location
Oshawa, Ontario, Canada
Company size

Who is Kim Starkey? Overview

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Quick answer

Kim Starkey is listed as Front Store Clerk at Lovell Drugs Limited, a with 70 employees, based in Oshawa, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Kim Starkey.

Kim Starkey previously worked as Junior Surfacing Artist (Remote-Volunteer) at Fallout Miami Development Team and Language Data Annotator (Remote) at Transperfect. Kim Starkey holds Advanced Diploma, Game Development, Cumulative G.P.A. 3.48 With Honour Roll For Final Year from Durham College.

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Email format at Lovell Drugs Limited

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Lovell Drugs Limited

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Profile bio

About Kim Starkey

Ongoing experience working with, and coordinating between texture, production, modeling and rigging departments. A fast learner and easily adaptable, able to utilize new skills quickly and proficiently. Strong understanding of the elements and principles of design with a focus on colour theory. For a look into my skillset visit my website www.kimstarkey.carbonmade.com

Listed skills include Photoshop, Substance Painter, Maya, Unreal Engine 4, and 1 others.

Current workplace

Kim Starkey's current company

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Lovell Drugs Limited
Lovell Drugs Limited
Front Store Clerk
Oshawa, ON, CA
Website
Employees
70
AeroLeads page
7 roles

Kim Starkey work experience

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Junior Surfacing Artist (Remote-Volunteer)

Miami Beach, Florida, United States

-Texturing a wide arrange of assets ranging from characters to props-Following reference material to ensure assigned assets are textured as directed-Ability to receive feedback while keeping a professional mindset-Providing frequent progress photos to department leads-Maintaining exceptional communication with the Fallout Miami Development team-Ensuring exported texture maps followed strict resolution and naming conventions-Proven ability to communicate with different departments to problem solve and complete tasks-Successfully navigating online Fallout Miami asset database

Language Data Annotator (Remote)

Vancouver, British Columbia, Canada

· Preformed tasks following strict guidelines provided by client. These tasks include rating AI responses based on user requests and guideline rules, such as following user instructions, concision, truthfulness, harmlessness, and other categories. Other tasks include generating prompts to test the AI model with following instructions, and understanding of prompt request. Generated prompt categories include creative writing, summarization, extraction, brainstorming, chit chat, and others· Passed two rounds of certifications set by client ensuring guidelines are understood to elevate from training to live tasks· Ensured daily task quota was met and exceeded

Aug 2024 - Dec 2024

Junior Surfacing Artist (Remote)

Toronto, Ontario, Canada

-Using Substance Painter, surfaced a wide range of assets such as environment assets (rocks and trees), small to large props (background and hero), characters, and clothing either from scratch or applying edits to existing files. Diagnosed issues with uvs or surfacing layers when flagged in Unreal Engine. Used custom export preset for Unreal Engine and Houdini, edited preset when needed-Using Maya in Windows and Linux, created and edited uvs following texel density requirements. Created models from scratch and edited existing models. Created and edited hierarchies following various production pipeline rules, and created and edited materials following Unreal Engine pipeline requirements-Using Yeti for Maya, ingested and edited outsource and in studio groom files. Diagnosed groom issues when flagged in Unreal Engine-Using Unreal, ingested a wide range of assets with unique requirements using pipeline scripts such as characters with groom and strict material slot setups. When pipeline scripts broke, manually ingested and resolved any issues such as incorrect material slots, broken rigs and models, and uv issues affecting surfacing maps. Continuously imported new updates for existing assets such as new rigs, new surfacing maps, and new groom files. Edited existing assets, corrected material slots, created materials, edited and created blueprints, improved blueprint setups when required. As well as ingesting groom and editing groom settings and groom materials-Using Houdini in Linux, ingested and setup old and new surfacing maps ensuring strict naming convention is followed. Created node setups with pipeline template and diagnosed publish errors-Worked on Builder Brothers Dream Factory and various other in production shows simultaneously while following each shows’ pipeline procedures-Experience using Maya and Houdini in various USD pipelines with Linux, both productions unannounced

Sep 2021 - Sep 2023

Junior Surfacing Artist (Remote)

Toronto, Ontario, Canada

-Prepared and organized props for client access. These steps included checking and fixing any incorrect geo or group naming in Maya and zeroing out the asset for export. Creating organized folders on Owncloud showing desired look and correct naming conventions-Preformed weekly checks in Owncloud for approved prop renders provided by client company. Organized renders into Google Drive folder based on prop location-Ingested assets into production pipeline. These steps included importing asset into file, creating and reducing low version of asset, organize hi and low geo into groups, apply pre set rig, correct client shader naming, and creating lights and renders for pipeline -Experience using Substance Painter and Arnold in a professional setting to create and deliver realistic textured assets. One asset was assigned and successfully textured-Imported cameras and sets into Maya based on episode information. Created Arnold renders based on shot content and organized into detailed shot folders-Communicated with various departments throughout the Lucas The Spider team

Apr 2021 - Aug 2021

Asset Archivist

Toronto, Canada Area

-Archived props, models and characters shown in Paw Patrol for easy reference -Rendered images and videos using Maya Vray, troubleshoot any render errors -Assisted with in depth testing of custom rendering turntable-Experience with the 3D Television production pipeline and how it operates. Attended production and preproduction meetings-Successfully created character lineups using Maya and Photoshop-Communicated and worked with several departments on rush tasks -Cut and organized storyboards in preparation for editors using Photoshop-Efficiently prepared organized email threads containing complete storyboards-Assisted with client render tasks, and updating asset database with up to date renders

Apr 2019 - Feb 2020

Bibliotech Senior Student Page

Mclaughlin Library

Oshawa, Ontario, Canada

-Managed a small team of students to ensure both new and old library items follow library rules and procedures-Operated a library database-Attained efficient time management-Performed daily tasks in addition to following procedures for a consistent flow of incoming library materials to become available to the public in a timely manner-Daily tasks included adapting to changing workflow procedures, completing rush items promptly, fixing problem library materials (incorrect labels, defective tags, defective paper covers for DVDs, CDs, books, and talking books)-Created and Presented an online session for the Educational Institute session named “Creating Video Games in the Library”

Dec 2012 - Apr 2019
Team & coworkers

Colleagues at Lovell Drugs Limited

Other employees you can reach at lovelldrugs.com. View company contacts for 70 employees →

2 education records

Kim Starkey education

Advanced Diploma, Game Development, Cumulative G.P.A. 3.48 With Honour Roll For Final Year

-Studied modeling, rendering, animation, cinematics, texturing, level design, pre- production design, and rigging -Completed numerous.

High School Diploma

Eastdale C.V.I
FAQ

Frequently asked questions about Kim Starkey

Quick answers generated from the profile data available on this page.

What company does Kim Starkey work for?

Kim Starkey works for Lovell Drugs Limited.

What is Kim Starkey's role at Lovell Drugs Limited?

Kim Starkey is listed as Front Store Clerk at Lovell Drugs Limited.

Where is Kim Starkey based?

Kim Starkey is based in Oshawa, Ontario, Canada while working with Lovell Drugs Limited.

What companies has Kim Starkey worked for?

Kim Starkey has worked for Lovell Drugs Limited, Fallout Miami Development Team, Transperfect, Sinking Ship Entertainment, and Elliott Animation Inc..

Who are Kim Starkey's colleagues at Lovell Drugs Limited?

Kim Starkey's colleagues at Lovell Drugs Limited include Lukshi Sivananthavel, Louise Dubyk, Dr. Juby Bensen, Kate Hinsperger, and Shayaan Malik.

How can I contact Kim Starkey?

You can use AeroLeads to view verified contact signals for Kim Starkey at Lovell Drugs Limited, including work email, phone, and LinkedIn data when available.

What schools did Kim Starkey attend?

Kim Starkey holds Advanced Diploma, Game Development, Cumulative G.P.A. 3.48 With Honour Roll For Final Year from Durham College.

What skills is Kim Starkey known for?

Kim Starkey is listed with skills including Photoshop, Substance Painter, Maya, Unreal Engine 4, and Zbrush.

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