Kim Acuff Steiner work email
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Kim Acuff Steiner personal email
I am an excited designer that excels at learning new tools quickly, rolling with changes, and getting passionate about whatever I work on.Specialties: Level Editors: UnrealEd, Radiant (Quake 4), Hammer (Half-Life 2), Aurora Toolset (Neverwinter Nights), Modified Aurora Toolset (Neverwinter Nights 2), TES Construction Set (Morrowind and Oblivion)Level Design Skills: quick block outs, lighting, optimization, level and game-flow planning, 2D concept and layout sketching, scripting, static mesh creation, texture creation, documentation3D Studio Max, Photoshop, Microsoft Office 2010: Word, Excel, PowerPoint, Project, Publisher, Access, Gimp
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Principal Level DesignerNoodle Cat Games Aug 2024 - PresentFully Remote, Us -
Chief Creative Officer (Cco)Prime8 Entertainment Aug 2024 - PresentServing as the Chief Creative Officer for Prime8 Entertainment. -
Principal Level DesignerLost Boys Interactive Apr 2023 - Aug 2024Madison, Wi, Us -
Lead Level DesignerZynga Sep 2022 - Apr 2023San Francisco, California, Us -
Senior Level DesignerZynga Jul 2021 - Apr 2023San Francisco, California, UsI am a senior level designer working on Star Wars Hunters! -
Game DesignerBlizzard Entertainment Nov 2017 - Jul 2021Irvine, Ca, UsI worked on the Quest Design team for World of Warcraft.I shipped both Battle for Azeroth and Shadowlands, along with content in 8.1.5, 8.2, and 9.1 content patches.I worked on World Quests, Story Line quests, and repeatable content. I implemented questing mechanics, write quest text and vo text, and spawned zones. For Battle for Azeroth I was assigned to make world quests and spawn Zandalar. For Shadowlands I was assigned to Maldraxxus.I worked on the Xal'atath questline in 8.1.5. I worked on Nazjatar in 8.2. I worked on the Korthia visitor dailies in 9.1. -
Level DesignerToys For Bob Aug 2010 - Aug 2017Petaluma, Ca, UsI am a Level Designer and Scripter.Shipped Skylanders: Spyro's Adventure (Oct 2011) on the Wii. Designed and Scripted two levels, in addition to gameplay systems used in other levels. Most notably the Darklight Crypt Adventure Pack.Shipped Skylanders: Giants (Oct 2012) on the Wii, Xbox 360, and PS3. Designed and Scripted 2 levels, in addition to minor work on other levels. Specifically the Wilikins Level and the Oracle Test Level.Shipped Skylanders: Trap Team (Sept 2014) on the Wii, Xbox 360, Xbox One, PS3, PS4, and tablet. Designed and Scripted The Lair of the Golden Queen level and the Midnight Museum Expansion level, in addition support work on other levels.Working on Skylanders: Imaginators (Oct 2016) WiiU, Xbox 360, Xbox One, PS3, PS4. Level design, mechanics scripting, and support work. -
Game Design ProfessorSanta Rosa Junior College Mar 2012 - Jun 2013Santa Rosa, California, UsI taught 2.5 Semesters of Game Design 101 and 102 at the local community college.This included creating the curriculum (both in Source and Game Maker) and working with 30+ students a semester to teach them the basics of game development and game design. -
Mission DesignerSega Studios San Francisco Sep 2009 - Apr 2010Mission Designer for Sega Studios San Francisco.
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Jr. Level DesignerMind Control Software Nov 2008 - Sep 2009Built levels for Vector City Racers among other design tasks.
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DesignerTotally Games Dec 2007 - Oct 2008UsWhile at Totally Games I filled the role of designer (sometimes writer, sound editor, tester, and so on) working on a small team in close coordination with Artists and Programmers.We are a Wii Developer working on an unannounced title. -
Level DesignerGuildhall At Smu Oct 2006 - Mar 2007Dallas, Texas, UsI am worked as a Level Designer on the Toybox Heroes team for the final project at the Guildhall. -
Level DesignerGuildhall At Smu 2005 - 2007Dallas, Texas, UsFor 2 years I subjected myself to voluntary endless crunch. The upside is that I came out wiser and more intelligent when it comes to video game development. -
Level DesignerArkham Labs Jul 2006 - Sep 2006I worked as a Level Designer on a research project seeking to implement virtual technology as a teaching and therapy tool. I created spaces in Hammer along with dozens of static meshes and textures.
Kim Acuff Steiner Skills
Kim Acuff Steiner Education Details
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Southern Methodist UniversityLevel Design -
Bethel UniversityEnglish
Frequently Asked Questions about Kim Acuff Steiner
What company does Kim Acuff Steiner work for?
Kim Acuff Steiner works for Noodle Cat Games
What is Kim Acuff Steiner's role at the current company?
Kim Acuff Steiner's current role is Principal Level Designer.
What is Kim Acuff Steiner's email address?
Kim Acuff Steiner's email address is ks****@****ard.com
What schools did Kim Acuff Steiner attend?
Kim Acuff Steiner attended Southern Methodist University, Bethel University.
What skills is Kim Acuff Steiner known for?
Kim Acuff Steiner has skills like Ps3, Unreal Editor, Computer Games, Mmo, Photoshop, Software Documentation, Game Design, Xbox 360, Level Design, Lighting, Game Development, Game Mechanics.
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