Kim Acuff Steiner

Kim Acuff Steiner Email and Phone Number

Principal Level Designer @ Noodle Cat Games
Kim Acuff Steiner's Location
Sacramento, California, United States, United States
Kim Acuff Steiner's Contact Details

Kim Acuff Steiner work email

Kim Acuff Steiner personal email

n/a
About Kim Acuff Steiner

I am an excited designer that excels at learning new tools quickly, rolling with changes, and getting passionate about whatever I work on.Specialties: Level Editors: UnrealEd, Radiant (Quake 4), Hammer (Half-Life 2), Aurora Toolset (Neverwinter Nights), Modified Aurora Toolset (Neverwinter Nights 2), TES Construction Set (Morrowind and Oblivion)Level Design Skills: quick block outs, lighting, optimization, level and game-flow planning, 2D concept and layout sketching, scripting, static mesh creation, texture creation, documentation3D Studio Max, Photoshop, Microsoft Office 2010: Word, Excel, PowerPoint, Project, Publisher, Access, Gimp

Kim Acuff Steiner's Current Company Details
Noodle Cat Games

Noodle Cat Games

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Principal Level Designer
Kim Acuff Steiner Work Experience Details
  • Noodle Cat Games
    Principal Level Designer
    Noodle Cat Games Aug 2024 - Present
    Fully Remote, Us
  • Prime8 Entertainment
    Chief Creative Officer (Cco)
    Prime8 Entertainment Aug 2024 - Present
    Serving as the Chief Creative Officer for Prime8 Entertainment.
  • Lost Boys Interactive
    Principal Level Designer
    Lost Boys Interactive Apr 2023 - Aug 2024
    Madison, Wi, Us
  • Zynga
    Lead Level Designer
    Zynga Sep 2022 - Apr 2023
    San Francisco, California, Us
  • Zynga
    Senior Level Designer
    Zynga Jul 2021 - Apr 2023
    San Francisco, California, Us
    I am a senior level designer working on Star Wars Hunters!
  • Blizzard Entertainment
    Game Designer
    Blizzard Entertainment Nov 2017 - Jul 2021
    Irvine, Ca, Us
    I worked on the Quest Design team for World of Warcraft.I shipped both Battle for Azeroth and Shadowlands, along with content in 8.1.5, 8.2, and 9.1 content patches.I worked on World Quests, Story Line quests, and repeatable content. I implemented questing mechanics, write quest text and vo text, and spawned zones. For Battle for Azeroth I was assigned to make world quests and spawn Zandalar. For Shadowlands I was assigned to Maldraxxus.I worked on the Xal'atath questline in 8.1.5. I worked on Nazjatar in 8.2. I worked on the Korthia visitor dailies in 9.1.
  • Toys For Bob
    Level Designer
    Toys For Bob Aug 2010 - Aug 2017
    Petaluma, Ca, Us
    I am a Level Designer and Scripter.Shipped Skylanders: Spyro's Adventure (Oct 2011) on the Wii. Designed and Scripted two levels, in addition to gameplay systems used in other levels. Most notably the Darklight Crypt Adventure Pack.Shipped Skylanders: Giants (Oct 2012) on the Wii, Xbox 360, and PS3. Designed and Scripted 2 levels, in addition to minor work on other levels. Specifically the Wilikins Level and the Oracle Test Level.Shipped Skylanders: Trap Team (Sept 2014) on the Wii, Xbox 360, Xbox One, PS3, PS4, and tablet. Designed and Scripted The Lair of the Golden Queen level and the Midnight Museum Expansion level, in addition support work on other levels.Working on Skylanders: Imaginators (Oct 2016) WiiU, Xbox 360, Xbox One, PS3, PS4. Level design, mechanics scripting, and support work.
  • Santa Rosa Junior College
    Game Design Professor
    Santa Rosa Junior College Mar 2012 - Jun 2013
    Santa Rosa, California, Us
    I taught 2.5 Semesters of Game Design 101 and 102 at the local community college.This included creating the curriculum (both in Source and Game Maker) and working with 30+ students a semester to teach them the basics of game development and game design.
  • Sega Studios San Francisco
    Mission Designer
    Sega Studios San Francisco Sep 2009 - Apr 2010
    Mission Designer for Sega Studios San Francisco.
  • Mind Control Software
    Jr. Level Designer
    Mind Control Software Nov 2008 - Sep 2009
    Built levels for Vector City Racers among other design tasks.
  • Totally Games
    Designer
    Totally Games Dec 2007 - Oct 2008
    Us
    While at Totally Games I filled the role of designer (sometimes writer, sound editor, tester, and so on) working on a small team in close coordination with Artists and Programmers.We are a Wii Developer working on an unannounced title.
  • Guildhall At Smu
    Level Designer
    Guildhall At Smu Oct 2006 - Mar 2007
    Dallas, Texas, Us
    I am worked as a Level Designer on the Toybox Heroes team for the final project at the Guildhall.
  • Guildhall At Smu
    Level Designer
    Guildhall At Smu 2005 - 2007
    Dallas, Texas, Us
    For 2 years I subjected myself to voluntary endless crunch. The upside is that I came out wiser and more intelligent when it comes to video game development.
  • Arkham Labs
    Level Designer
    Arkham Labs Jul 2006 - Sep 2006
    I worked as a Level Designer on a research project seeking to implement virtual technology as a teaching and therapy tool. I created spaces in Hammer along with dozens of static meshes and textures.

Kim Acuff Steiner Skills

Ps3 Unreal Editor Computer Games Mmo Photoshop Software Documentation Game Design Xbox 360 Level Design Lighting Game Development Game Mechanics Texturing 3d Studio Max Scripting Video Games Optimization Texture Painting Wii Mobile Games Optimizations Gameplay

Kim Acuff Steiner Education Details

  • Southern Methodist University
    Southern Methodist University
    Level Design
  • Bethel University
    Bethel University
    English

Frequently Asked Questions about Kim Acuff Steiner

What company does Kim Acuff Steiner work for?

Kim Acuff Steiner works for Noodle Cat Games

What is Kim Acuff Steiner's role at the current company?

Kim Acuff Steiner's current role is Principal Level Designer.

What is Kim Acuff Steiner's email address?

Kim Acuff Steiner's email address is ks****@****ard.com

What schools did Kim Acuff Steiner attend?

Kim Acuff Steiner attended Southern Methodist University, Bethel University.

What skills is Kim Acuff Steiner known for?

Kim Acuff Steiner has skills like Ps3, Unreal Editor, Computer Games, Mmo, Photoshop, Software Documentation, Game Design, Xbox 360, Level Design, Lighting, Game Development, Game Mechanics.

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