Kim Acuff Steiner Email & Phone Number
@blizzard.com
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Who is Kim Acuff Steiner? Overview
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Kim Acuff Steiner is listed as Principal Level Designer at Noodle Cat Games, based in Sacramento, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Kim Acuff Steiner.
Kim Acuff Steiner previously worked as Chief Creative Officer (CCO) at Prime8 Entertainment and Principal Level Designer at Lost Boys Interactive. Kim Acuff Steiner holds Master'S Certificate In Digital Game Development, Level Design from Southern Methodist University.
Email format at Noodle Cat Games
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AeroLeads found 1 current-domain work email signal for Kim Acuff Steiner. Compare company email patterns before reaching out.
About Kim Acuff Steiner
I am an excited designer that excels at learning new tools quickly, rolling with changes, and getting passionate about whatever I work on.Specialties: Level Editors: UnrealEd, Radiant (Quake 4), Hammer (Half-Life 2), Aurora Toolset (Neverwinter Nights), Modified Aurora Toolset (Neverwinter Nights 2), TES Construction Set (Morrowind and Oblivion)Level Design Skills: quick block outs, lighting, optimization, level and game-flow planning, 2D concept and layout sketching, scripting, static mesh creation, texture creation, documentation3D Studio Max, Photoshop, Microsoft Office 2010: Word, Excel, PowerPoint, Project, Publisher, Access, Gimp
Listed skills include Ps3, Unreal Editor, Computer Games, Mmo, and 18 others.
Kim Acuff Steiner's current company
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Kim Acuff Steiner work experience
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Chief Creative Officer (Cco)
CurrentServing as the Chief Creative Officer for Prime8 Entertainment.
Principal Level Designer
Lead Level Designer
Game Designer
I worked on the Quest Design team for World of Warcraft.I shipped both Battle for Azeroth and Shadowlands, along with content in 8.1.5, 8.2, and 9.1 content patches.I worked on World Quests, Story Line quests, and repeatable content. I implemented questing mechanics, write quest text and vo text, and spawned zones. For Battle for Azeroth I was assigned to make world quests and spawn Zandalar. For Shadowlands I was assigned to Maldraxxus.I worked on the Xal'atath questline in 8.1.5. I worked on Nazjatar in 8.2. I worked on the Korthia visitor dailies in 9.1.
Level Designer
I am a Level Designer and Scripter.Shipped Skylanders: Spyro's Adventure (Oct 2011) on the Wii. Designed and Scripted two levels, in addition to gameplay systems used in other levels. Most notably the Darklight Crypt Adventure Pack.Shipped Skylanders: Giants (Oct 2012) on the Wii, Xbox 360, and PS3. Designed and Scripted 2 levels, in addition to minor work on other levels. Specifically the Wilikins Level and the Oracle Test Level.Shipped Skylanders: Trap Team (Sept 2014) on the Wii, Xbox 360, Xbox One, PS3, PS4, and tablet. Designed and Scripted The Lair of the Golden Queen level and the Midnight Museum Expansion level, in addition support work on other levels.Working on Skylanders: Imaginators (Oct 2016) WiiU, Xbox 360, Xbox One, PS3, PS4. Level design, mechanics scripting, and support work.
Game Design Professor
I taught 2.5 Semesters of Game Design 101 and 102 at the local community college.This included creating the curriculum (both in Source and Game Maker) and working with 30+ students a semester to teach them the basics of game development and game design.
Mission Designer
Mission Designer for Sega Studios San Francisco.
Jr. Level Designer
Built levels for Vector City Racers among other design tasks.
Designer
While at Totally Games I filled the role of designer (sometimes writer, sound editor, tester, and so on) working on a small team in close coordination with Artists and Programmers.We are a Wii Developer working on an unannounced title.
Level Designer
I am worked as a Level Designer on the Toybox Heroes team for the final project at the Guildhall.
Level Designer
For 2 years I subjected myself to voluntary endless crunch. The upside is that I came out wiser and more intelligent when it comes to video game development.
Level Designer
I worked as a Level Designer on a research project seeking to implement virtual technology as a teaching and therapy tool. I created spaces in Hammer along with dozens of static meshes and textures.
Kim Acuff Steiner education
Master'S Certificate In Digital Game Development, Level Design
Bachelor Of Arts, Liberal Arts, English
Frequently asked questions about Kim Acuff Steiner
Quick answers generated from the profile data available on this page.
What company does Kim Acuff Steiner work for?
Kim Acuff Steiner works for Noodle Cat Games.
What is Kim Acuff Steiner's role at Noodle Cat Games?
Kim Acuff Steiner is listed as Principal Level Designer at Noodle Cat Games.
What is Kim Acuff Steiner's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Kim Acuff Steiner at Noodle Cat Games.
Where is Kim Acuff Steiner based?
Kim Acuff Steiner is based in Sacramento, California, United States while working with Noodle Cat Games.
What companies has Kim Acuff Steiner worked for?
Kim Acuff Steiner has worked for Noodle Cat Games, Prime8 Entertainment, Lost Boys Interactive, Zynga, and Blizzard Entertainment.
How can I contact Kim Acuff Steiner?
You can use AeroLeads to view verified contact signals for Kim Acuff Steiner at Noodle Cat Games, including work email, phone, and LinkedIn data when available.
What schools did Kim Acuff Steiner attend?
Kim Acuff Steiner holds Master'S Certificate In Digital Game Development, Level Design from Southern Methodist University.
What skills is Kim Acuff Steiner known for?
Kim Acuff Steiner is listed with skills including Ps3, Unreal Editor, Computer Games, Mmo, Photoshop, Software Documentation, Game Design, and Xbox 360.
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