Product Manager, Microsoft Mesh - Responsible Metaverse
- Led technical planning and defined the globalization review process for Mesh content at launch to deliver a hyperlocal experience for Microsoft’s global customer base- Aligned cross-departmental product leaders on a unified strategy to achieve a globally acceptable and locally compelling user experience in diverse markets around the world- Optimized Mesh content and navigation for external translation teams improving localization accuracy by 35% - Partnered with the Blind and Low Vision (BLV) community to create a syntax for visible and non-visible labels of 3D assets, giving the BLV community the autonomy to create an avatar that represents them