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Kimberly Unger Email & Phone Number

Senior MR Content Investment and Strategy at Meta
Location: San Francisco Bay Area, United States, United States 18 work roles 2 schools
1 work email found @oculusvr.com 2 phones found area 650 and 631 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@oculusvr.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior MR Content Investment and Strategy
Location
San Francisco Bay Area, United States, United States

Who is Kimberly Unger? Overview

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Quick answer

Kimberly Unger is listed as Senior MR Content Investment and Strategy at Meta, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at oculusvr.com, phone signal with area code 650, 631, and a matched LinkedIn profile for Kimberly Unger.

Kimberly Unger previously worked as Senior MR Content Sourcing and Strategy - Oculus Publishing at Meta and Strategic Content/3P Publishing at Oculus Vr. Kimberly Unger holds Ba, Illustration from Artcenter College Of Design.

Company email context

Email format at Meta

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{first}@oculusvr.com
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AeroLeads found 1 current-domain work email signal for Kimberly Unger. Compare company email patterns before reaching out.

Profile bio

About Kimberly Unger

Games industry veteran with a solid grounding in art and design backed by degrees from the Art Center College of Design and the University of California at Davis. Entrepreneurial minded self starter with two startups under her belt and more than a few ideas for another. Currently leading the content strategy for MR on the Meta Quest with the Oculus Publishing arm of Meta and writing award-winning science fiction about how all these app-driven superpowers are going to change the human race.

Listed skills include Video Games, Game Design, Game Development, Animation, and 21 others.

Current workplace

Kimberly Unger's current company

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Meta
Meta
Senior MR Content Investment and Strategy
AeroLeads page
18 roles · 35 years

Kimberly Unger work experience

A career timeline built from the work history available for this profile.

Senior Mr Content Sourcing And Strategy - Oculus Publishing

Current

Menlo Park, CA, US

Nov 2021 - Present

Strategic Content/3P Publishing

Menlo Park, CA, US

Oct 2019 - Nov 2021

Lecturer

Santa Cruz, CA, US

Designed and taught "Games Art Intensive" for the UCSC Masters degree in Games and Playable Media.

Oct 2014 - Oct 2021

Producer

Playchemy
Dec 2017 - Sep 2019

Producer

Gazillion Entertainment
Jun 2016 - Nov 2017

Ceo

Bushi-Go

Bushi-go develops episodic point and click adventure games with a**-kicking fight scenes. We currently target the iOS and Android platforms and are working with a freemium model that dovetails nicely with our bi-monthly release schedule.

Jun 2010 - Jan 2016

Adjunct Faculty - 3D

Denver, CO, US

Taught Game Design, 2d and 3d art and animation, designed courses for Texture, Game Design, 2d and 3d animation and 3d game modeling.

Mar 2006 - Jan 2010

Freelance

Ungerink

Freelance game artist and designer, I handle a number of long-term clients and provide services ranging from television and web marketing assets for mobile products to ultra high-end texture painting and application.

Jan 2001 - Jun 2009

Freelance Artist

Thumbjive

Mobile game concepts and art.

2006 - 2006

Ceo

Bellicode

CEO and Lead Artist at Bellicode, LLCA game design group specializing in the development of episodic game content and concepts.

Apr 2001 - Mar 2004

Freelancer

Stottler Henke

Produced a proof of concept "serious" game level for AI driven training and encounter reenactment.

2002 - 2002

2D/3D Artist

Starsphere Interactive

Conceptualised and executed 2d and 3d assets. Concept art as well as final production art for all in-house and 3rd party titles.

Jul 1999 - Aug 2000

2D/3D Artist

Creative Minds

Sole artist employed in development of in-house titles. Designed all textures, 2d and 3d assets as well as provided secondary game design for various minigames.

Dec 1995 - Jul 1997

Freelance Texture Painter

Simex Digital Studios

Texture specialist for multiple in-house products, most notably the "IMPACT: Motion Simulator Ride" currently in-house at the Reuben H. Fleet Space Theater in San Diego, CA.

Sep 1996 - Jun 1997

Strategic Account Representative

New York, NY, US

Jul 1993 - Aug 1995

Assistant

Davis, California, US

1991 - 1995 ~4 yrs

Sales Assistant

US

Registered rep, Series 6 and 63.

Jun 1988 - Jun 1993
2 education records

Kimberly Unger education

Ba, Illustration

Artcenter College Of Design

Bachelor Of Arts - Ba, English Language And Literature/Letters

University Of California, Davis
FAQ

Frequently asked questions about Kimberly Unger

Quick answers generated from the profile data available on this page.

What company does Kimberly Unger work for?

Kimberly Unger works for Meta.

What is Kimberly Unger's role at Meta?

Kimberly Unger is listed as Senior MR Content Investment and Strategy at Meta.

What is Kimberly Unger's email address?

AeroLeads has found 1 work email signal at @oculusvr.com for Kimberly Unger at Meta.

What is Kimberly Unger's phone number?

AeroLeads has found 2 phone signal(s) with area code 650, 631 for Kimberly Unger at Meta.

Where is Kimberly Unger based?

Kimberly Unger is based in San Francisco Bay Area, United States, United States while working with Meta.

What companies has Kimberly Unger worked for?

Kimberly Unger has worked for Meta, Oculus Vr, Uc Santa Cruz, Playchemy, and Gazillion Entertainment.

How can I contact Kimberly Unger?

You can use AeroLeads to view verified contact signals for Kimberly Unger at Meta, including work email, phone, and LinkedIn data when available.

What schools did Kimberly Unger attend?

Kimberly Unger holds Ba, Illustration from Artcenter College Of Design.

What skills is Kimberly Unger known for?

Kimberly Unger is listed with skills including Video Games, Game Design, Game Development, Animation, Mobile Devices, Business Development, Traditional Animation, and Mobile Games.

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