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Kim Forrest personal email
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As a game, software and web development producer, manager and consultant, I bring 20+ years of experience in game design and project management. Currently I am heading up a new studio in Adelaide for Tantalus. Previously I was Creative Director at Mighty Kingdom overseeing the creative development of several projects and was previously Senior Producer at Six Foot Kid, Lead Designer and Producer at Krome Studios and prior to that Game Designer and Project Leader at Ratbag Games. I have a proven record in successfully managing small teams as well as large dev teams of 40 plus crew. While at Krome Studios and Ratbag Games, I led the design and production of titles including Star Wars: The Force Unleashed, SceneIt?: Box Office Smash, and The Dukes of Hazard and dealt regularly with US clients including Microsoft, Warner Brothers and Lucas Arts.As Producer, Product Manager and UX/gamification consultant, can help push your product above the noise to be recognised as the benchmark. Specialties: - Leading a team of people- Delivering to milestones (deadline driven)- Idea generation- Concept development- Building and maintaining strategic relationships- Managing client expectations- Communication- Pitch preparation and delivery
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Head Of Studio - AdelaideTantalus Media Aug 2022 - PresentFitzroy, Victoria, AuA studio built on the strength and heritage of Tantalus Media and global foundation of Keywords Studios. Where experts ship great games. -
Studio Creative DirectorMighty Kingdom Aug 2020 - Aug 2022Adelaide, South Australia, AuAs Studio Creative Director at Mighty Kingdom I am responsible for the quality of all of our products from every angle... gameplay, design, UX, art, sound, animation, UI and product health. How do I do this? As part of the executive team I steer the direction of our games from a high level, but more importantly I foster a culture and development process based on collaboration that blends with our project strategy to create success. I work with all of our external partners and publishers to ensure that we deliver the highest level of quality for their brands from pitch to release.I lead an incredibly talented group of people towards our target of making games with heart that our players love. I want our people to feel ownership over the work that they do and the creative decisions they make. If we are proud to be a part of the games we make and we have fun making them our fans will love to play them. -
Head Of ProductionMighty Kingdom Oct 2019 - Feb 2020Adelaide, South Australia, Au -
Executive ProducerMighty Kingdom Jun 2019 - Oct 2019Adelaide, South Australia, Au -
Product Manager And Business DevelopmentMighty Kingdom Feb 2016 - Oct 2019Adelaide, South Australia, Au -
Freelance ConsultantCreative Digital Direction Jan 2016 - Jan 2017I am a project leader with 15 years of hands-on experience in the creation and production of high quality products including video games, mobile applications and websites. My abilities in creative development, communication and project management are epitomised by an outstanding record of client relations, project conceptualisation with key stakeholders, consistent delivery of quality products and successful pitches to companies including Google, Microsoft, Warner Brothers and Fox Digital. I have a proven history of developing, communicating and carrying the vision for products with budgets from $100,000 to $5,000,000 with teams of between 5 and 40 people. I bring a sound understanding of project development, from inception to final delivery, with an unrelenting passion for working with vibrant people in a team environment. I deliver projects on time, within a well-managed budget to the highest level of quality.
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Senior ProducerSix Foot Kid Jan 2013 - Dec 2015I am currently Senior Producer at Six Foot Kid. Established in 2013 from a diverse team of coders, artists and designers, Six Foot Kid's mission is to create high 'fun per-minute' games that help spread the simple pleasure of play. We released our first game, Band Stars, on iOS in December that same year. As at April 1st, Band Stars has been downloaded over 1.5 million times.
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Production ManagerThe People'S Republic Of Animation Jul 2011 - Dec 2012This amazing role sees me running the day to day production of all projects at The PRA. The core of my role includes team and task management, job quotes, client relationships, budgeting, providing direction and support for the leads and teams.I also play a supporting role to the directors in relation to business development, game design direction and communicating the vision of the company to the team and clients.
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Senior Project ManagerDmfour Sep 2010 - Jul 2011Leading teams of people face to face and remotely in Australia, Europe and the United States. Managing various project types from desktop software solutions and websites to mobile apps and games.
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Lead Designer/Project LeaderKrome Studios Feb 2006 - Dec 2010Brisbane, AuProviding creative direction for the design and production of several projects including writing and managing design documents and the entire design process. Working with clients and marketing departments, developing schedules, conceptualization and team leadership. A heavy focus on face to face communication. A key role in the integration of social networking and games to leverage community marketing potential. -
Lead Designer/Project LeaderRatbag Games 2002 - 2005AuLeading a team of developers and carrying the vision for the game. Building relationships with clients and understanding their needs. Improving development processes. -
DesignerRatbag Games 2001 - 2002AuGame designer reporting to the lead designer. -
Games TesterRatbag Games 2000 - 2001AuEnsuring the quality of video game products.
Kim Forrest Skills
Kim Forrest Education Details
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Prides CollegeDesign And Art.
Frequently Asked Questions about Kim Forrest
What company does Kim Forrest work for?
Kim Forrest works for Tantalus Media
What is Kim Forrest's role at the current company?
Kim Forrest's current role is Head of Studio at Tantalus South.
What is Kim Forrest's email address?
Kim Forrest's email address is ki****@****ion.com
What is Kim Forrest's direct phone number?
Kim Forrest's direct phone number is +6113001*****
What schools did Kim Forrest attend?
Kim Forrest attended Prides College.
What skills is Kim Forrest known for?
Kim Forrest has skills like Video Games, Game Design, Game Development, Creative Direction, Mobile Games, Gameplay, Concept Development, Character Animation, Management, Xbox 360, Project Management, Photoshop.
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