Kim Forrest

Kim Forrest Email and Phone Number

Head of Studio at Tantalus South @ Tantalus Media
Kim Forrest's Location
Greater Adelaide Area, Australia, Australia
Kim Forrest's Contact Details

Kim Forrest personal email

n/a

Kim Forrest phone numbers

About Kim Forrest

As a game, software and web development producer, manager and consultant, I bring 20+ years of experience in game design and project management. Currently I am heading up a new studio in Adelaide for Tantalus. Previously I was Creative Director at Mighty Kingdom overseeing the creative development of several projects and was previously Senior Producer at Six Foot Kid, Lead Designer and Producer at Krome Studios and prior to that Game Designer and Project Leader at Ratbag Games. I have a proven record in successfully managing small teams as well as large dev teams of 40 plus crew.     While at Krome Studios and Ratbag Games, I led the design and production of titles including Star Wars: The Force Unleashed, SceneIt?: Box Office Smash, and The Dukes of Hazard and dealt regularly with US clients including Microsoft, Warner Brothers and Lucas Arts.As Producer, Product Manager and UX/gamification consultant, can help push your product above the noise to be recognised as the benchmark. Specialties: - Leading a team of people- Delivering to milestones (deadline driven)- Idea generation- Concept development- Building and maintaining strategic relationships- Managing client expectations- Communication- Pitch preparation and delivery

Kim Forrest's Current Company Details
Tantalus Media

Tantalus Media

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Head of Studio at Tantalus South
Kim Forrest Work Experience Details
  • Tantalus Media
    Head Of Studio - Adelaide
    Tantalus Media Aug 2022 - Present
    Fitzroy, Victoria, Au
    A studio built on the strength and heritage of Tantalus Media and global foundation of Keywords Studios. Where experts ship great games.
  • Mighty Kingdom
    Studio Creative Director
    Mighty Kingdom Aug 2020 - Aug 2022
    Adelaide, South Australia, Au
    As Studio Creative Director at Mighty Kingdom I am responsible for the quality of all of our products from every angle... gameplay, design, UX, art, sound, animation, UI and product health. How do I do this? As part of the executive team I steer the direction of our games from a high level, but more importantly I foster a culture and development process based on collaboration that blends with our project strategy to create success. I work with all of our external partners and publishers to ensure that we deliver the highest level of quality for their brands from pitch to release.I lead an incredibly talented group of people towards our target of making games with heart that our players love. I want our people to feel ownership over the work that they do and the creative decisions they make. If we are proud to be a part of the games we make and we have fun making them our fans will love to play them.
  • Mighty Kingdom
    Head Of Production
    Mighty Kingdom Oct 2019 - Feb 2020
    Adelaide, South Australia, Au
  • Mighty Kingdom
    Executive Producer
    Mighty Kingdom Jun 2019 - Oct 2019
    Adelaide, South Australia, Au
  • Mighty Kingdom
    Product Manager And Business Development
    Mighty Kingdom Feb 2016 - Oct 2019
    Adelaide, South Australia, Au
  • Creative Digital Direction
    Freelance Consultant
    Creative Digital Direction Jan 2016 - Jan 2017
    I am a project leader with 15 years of hands-on experience in the creation and production of high quality products including video games, mobile applications and websites. My abilities in creative development, communication and project management are epitomised by an outstanding record of client relations, project conceptualisation with key stakeholders, consistent delivery of quality products and successful pitches to companies including Google, Microsoft, Warner Brothers and Fox Digital. I have a proven history of developing, communicating and carrying the vision for products with budgets from $100,000 to $5,000,000 with teams of between 5 and 40 people. I bring a sound understanding of project development, from inception to final delivery, with an unrelenting passion for working with vibrant people in a team environment. I deliver projects on time, within a well-managed budget to the highest level of quality.
  • Six Foot Kid
    Senior Producer
    Six Foot Kid Jan 2013 - Dec 2015
    I am currently Senior Producer at Six Foot Kid. Established in 2013 from a diverse team of coders, artists and designers, Six Foot Kid's mission is to create high 'fun per-minute' games that help spread the simple pleasure of play. We released our first game, Band Stars, on iOS in December that same year. As at April 1st, Band Stars has been downloaded over 1.5 million times.
  • The People'S Republic Of Animation
    Production Manager
    The People'S Republic Of Animation Jul 2011 - Dec 2012
    This amazing role sees me running the day to day production of all projects at The PRA. The core of my role includes team and task management, job quotes, client relationships, budgeting, providing direction and support for the leads and teams.I also play a supporting role to the directors in relation to business development, game design direction and communicating the vision of the company to the team and clients.
  • Dmfour
    Senior Project Manager
    Dmfour Sep 2010 - Jul 2011
    Leading teams of people face to face and remotely in Australia, Europe and the United States. Managing various project types from desktop software solutions and websites to mobile apps and games.
  • Krome Studios
    Lead Designer/Project Leader
    Krome Studios Feb 2006 - Dec 2010
    Brisbane, Au
    Providing creative direction for the design and production of several projects including writing and managing design documents and the entire design process. Working with clients and marketing departments, developing schedules, conceptualization and team leadership. A heavy focus on face to face communication. A key role in the integration of social networking and games to leverage community marketing potential.
  • Ratbag Games
    Lead Designer/Project Leader
    Ratbag Games 2002 - 2005
    Au
    Leading a team of developers and carrying the vision for the game. Building relationships with clients and understanding their needs. Improving development processes.
  • Ratbag Games
    Designer
    Ratbag Games 2001 - 2002
    Au
    Game designer reporting to the lead designer.
  • Ratbag Games
    Games Tester
    Ratbag Games 2000 - 2001
    Au
    Ensuring the quality of video game products.

Kim Forrest Skills

Video Games Game Design Game Development Creative Direction Mobile Games Gameplay Concept Development Character Animation Management Xbox 360 Project Management Photoshop Leadership Web Games Production Managment Agile Methodologies Customer Satisfaction Console Games Team Leadership Animation Ps3 Unity3d Art Direction

Kim Forrest Education Details

  • Prides College
    Prides College
    Design And Art.

Frequently Asked Questions about Kim Forrest

What company does Kim Forrest work for?

Kim Forrest works for Tantalus Media

What is Kim Forrest's role at the current company?

Kim Forrest's current role is Head of Studio at Tantalus South.

What is Kim Forrest's email address?

Kim Forrest's email address is ki****@****ion.com

What is Kim Forrest's direct phone number?

Kim Forrest's direct phone number is +6113001*****

What schools did Kim Forrest attend?

Kim Forrest attended Prides College.

What skills is Kim Forrest known for?

Kim Forrest has skills like Video Games, Game Design, Game Development, Creative Direction, Mobile Games, Gameplay, Concept Development, Character Animation, Management, Xbox 360, Project Management, Photoshop.

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