Kim Nordstrom Email and Phone Number
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Release my first game on Commodore 64 in the early 90's as a teenager. Spent my every awake moment in the demo scene until I turned 20.Went on to learn everything "digital" I could find in my early 20'sDecided when I was 25 that creating games was (still) my passion and started by my first game studio. 10 years later as a founder and young leader of several studios I sold everything I had and moved to California with family to build the 1st PlayStation phone. Instead ended up shipping PlayStation 4.Headhunted by King to lead "Pet Rescue Saga" franchise. Generated $500M+ in revenue and grew the studio to 100+ employees.Ventured into the land of business innovation and strategy at Paradox Interactive focusing on creating live experiments to improve engagement and monetization.At the age of 45 I spend most of my time on my core interest of "how can I help you grow your game company" in a way that is successful for you.*Shipped 50+ games and 100+ projects on 10+ platforms during the past 20 years.Find more about me in books "Generation 64" by Jimmy Wilhelmsson and "The Dream Architects" by David Polfeldt*Experienced and passionate about building products and studios. Strong understanding of mixing business, operations and people = foundation for establishing company strategies. Excellent knowledge of game development. Consider myself an Intrapreneur rather then an Entrepreneur. Good team-player, thinks stakeholder management can solve almost everything in large companies. Collected 8-bit consoles, still codes from time to time and sometimes stays up late to do pixel art.
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CeoPlayerunknown Productions Sep 2024 - PresentAmsterdam, Nl -
Head Of StudioPlayerunknown Productions Oct 2023 - Aug 2024Amsterdam, NlWorking with Brendan "PLAYERUNKNOWN" Greene enabling massive scale in open world games. -
Co-FounderSmultron Ventures Aug 2023 - PresentSmultron Ventures is a fund investing in early stage projects in the game industry -
Advisor & Member Of The BoardAirconsole Apr 2022 - PresentZurich, ChAirConsole is the leading B2B gaming platform for in-car entertainment -
CeoExploding Fist Dec 2021 - PresentThe company Exploding Fist was named in honor of the legendary game Way of the Exploding Fist. Do you remember it?I am advising and coaching CEOs, founders, and management teams in the games industry. Focus on strategy, operations, and leadership. Worked with Sega Europe, Sports Interactive, EA Maxis, SYBO, AirConsole, Metacore, Pley and more.
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Author "Up Down Up: Why Some Game Companies Succeed, While Others Fail"Self Published On Amazon Dec 2021 - Dec 2024For about two years, I explored the question, “Why do some game companies succeed, where others fail?”. I interview 100+ of some of the most successful gaming founders, CEOs, and leaders across the game industry. This book is the outcome of that research. UP DOWN UP was released on January 2024.The audiobook was released in December 2024 with Nick Button-Brown as the narrator.Find more information at www.updownupbook.com and buy the book on Amazon: https://www.amazon.com/dp/B0CR7T9DPT
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Chief Strategy Officer (Cso)Paradox Interactive Apr 2019 - Sep 2021Södermalm, Stockholm County, Se -
Head Of Studio PdsParadox Interactive Mar 2020 - Nov 2020Södermalm, Stockholm County, SeParadox Development Studio (PDS) is the creator of the Grand Strategy Genre with successful franchises such as Europa Universalis, Crusader Kings, Hearts of Iron, Stellaris and more. Founded in 1995, based in Stockholm with ~200 people. -
Svp Of InnovationParadox Interactive Jan 2017 - Apr 2019Södermalm, Stockholm County, SeStrategy and execution for the future areas of the company, including mobile. -
Vp & Studio General ManagerKing Jul 2013 - Jan 2017Stockholm, SeStudio General Manager for the Malmö studio with ~100 employees and Franchise owner of "Pet Rescue Saga" franchise that has generated more than $500M in revenue. -
Senior Software ManagerSony Computer Entertainment America Apr 2011 - Jan 2013San Mateo, California, UsManaged 6 projects and teams within R&D in Foster City, London and Tokyo, developing system software for PlayStation Vita, PlayStation Mobile and PlayStation 4 (Orbis). Worked closely with SNEI, WWS, SOMC and other Sony entities. Was part of the senior management team at R&D. -
Senior Software Manager (Consultant)Sony Ericsson Apr 2010 - Apr 2011Minato-Ku, Tokyo,, JpMoved from Sweden to San Francisco to manage a team of game development specialist built up around the development of Xperia Play. Worked closed with Google and Sony Computer Entertainment. Managed a gaming platform and SDK. Advocated as a game development expert. Helped external and internal game studios with development tips and tricks. Introduced Sony Ericsson to Mojang that initiated the exclusive Minecraft deal for Xperia Play. The team and I was transferred together with IP and asset to Sony Computer Entertainment America R&D in Foster City. -
Studio Director / Co-OwnerSouthend Interactive Dec 2005 - Apr 2010Malmö, SeResponsible for all development including pitches and R&D. I spent much time on Sales, HR, Finance and Strategy. Took the studio up to 40 people and profitable. Signed publishing and development deals for the company. Established the strategy for the company and executed it. Assisted on building up a design department later merged into Tactel. Moved on from Southend when it was profitable and IP's (mainly Ilomilo) in development owned by the company.Main game titles:- Ilomilo (XBLA/Win Phone 7, Microsoft)- Tecmo Bowl (XBLA/PSN, Tecmo)- Lode Runner (XBLA, Microsoft)- Experiment 13 (Mobile, Sony Ericsson)- Xtrakt (Mobile, Sony Ericsson)- R-Type (XBLA, Microsoft)- Commanders (XBLA, Sierra Online)- Virtua Fighter Mobile (Mobile, Sega)- The Da Vinci Code 3D (Mobile, Blaze) -
Managing Director / Co-FounderBad Robot Sweden Jan 2004 - Dec 2005Founder of a indie studio with the goal to build Xbox/PS2 games. Worked on a 3rd person "Conspiracy Action" game as designer and producer until it was canceled by the publisher. Reformed the studio to develop mobile games. Built first generation of 3D games. Worked with Sony Ericsson on a preloaded 3D title.Sold the company to Southend Interactive.
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Head Of Development / Co-FounderMtg Modern Games Jun 2001 - Dec 2003
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Head Of Development / Co-Founder Of Icon GamelabIcon Medialab Sweden Feb 2000 - Jun 2001
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Lead ProgrammerAhead Multimedia / Gravity Jan 1998 - Dec 1999
Kim Nordstrom Skills
Frequently Asked Questions about Kim Nordstrom
What company does Kim Nordstrom work for?
Kim Nordstrom works for Playerunknown Productions
What is Kim Nordstrom's role at the current company?
Kim Nordstrom's current role is CEO at PLAYERUNKNOWN Productions & author of the book "UP DOWN UP".
What is Kim Nordstrom's email address?
Kim Nordstrom's email address is ki****@****ing.com
What skills is Kim Nordstrom known for?
Kim Nordstrom has skills like Game Development, Video Games, Mobile Games, Mobile Devices, Computer Games, Game Design, Mobile Applications, Casual Games, Android, Xbox 360, Social Games, Ps3.
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