Brian Murray Email and Phone Number
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I'm a Hardware System and Software Architect for Graphics Processing Units and Video CODECs in SoCs. I'm a team player with experience up and down the stack from making apps and APIs (OpenGL, OpenMAX) to creating SoC and IP architectures to working with frontend and backend implementation teams.
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Soc ArchitectVerisilicon Holdings Co., Ltd. Jul 2016 - PresentShanghai, Shanghai, Cn -
Soc Graphics & Media ArchitectIntel Corporation Jul 2012 - Jun 2016Santa Clara, California, UsSenior SoC Architect focused on Graphics Processing Units (GPUs) and Video hardware CODECs (VPUs) - Led the hardware integration of GPUs and VPUs across 7+ products (mostly cellphone and tablet focused), producing architecture specifications and research for each. - Architected data paths for performance, clocking integration and crossing, fine grained power management, DRM content protection (memory isolation and encryption), and DFx concerns. - Utilized ARM Mali, Verisilicon, Imagination Technologies, and Intel GPU/VPU architectures. - Designed and improved microarchitectures used for GPU/VPU integration including a media-focused MMU, Snoop Filter (cache coherency performance), and GPU power management. - Worked with Intel’s GPU team (VPG) on GPU microarchitecture changes for improving graphics performance, enabling features, and easing SoC integration. - Directed the performance architecture teams in analysis, simulation, and benchmark projection for the IPs - Researched impacts of memory traces, cache performance, system latency, and system bottlenecks. - Analyzed and evaluated internal and 3rd party GPU architectures. Provided analysis on cost (area, power scaling), features, performance, and integration cost. - Worked with software and platform teams to analyze features / APIs, competitive performance grading, media framework impacts, and low level driver interactions. - Worked on the debug of silicon for software bringup on several of the projects -
Graphics System Soc ArchitectFreescale Semiconductor Jul 2003 - Jul 2012Austin, Texas, UsLead graphics technology strategy on i.MX processors (ARM based SoCs)- Evaluate 3rd party GPU hardware IP for integration into i.MX processors- Architect integration of GPU IP into the SoC at both hardware and software levels- Author specifications and requirements for each hardware and software graphics sub-system component- Working with IP provider to set hardware and software development priorities- Supported system simulation team for integration of GPU stimulus- Interface between Hardware R&D, Software R&D, and Applications teams, taking the lead on resolving technical issues- Lead pre-silicon GPU performance estimation and post-silicon performance benchmarking- Function as 'domain expert' in graphics for all of Freescale, assisting in graphics technical issues across all Freescale product lines -
Khronos Standards Body RepresentativeFreescale Semiconductor Jul 2003 - Jul 2012Austin, Texas, UsRepresent Freescale and participate in software API standards at the Khronos Group standards body.- Long time participant in OpenGL ES, OpenVG, and many other APIs- Founding member and key contributor to the OpenMAX API standards- Winner of 2006 award for key contributions to the Khronos Group. -
Lead Graphics Technology EngineerFreescale Semiconductor Jan 2009 - Jan 2011Austin, Texas, UsApplications Engineer supporting a customers on graphics technical issues Served this role and Architect role at Freescale simultaneously during a new-product lull- Led applications team of graphics-focused applications engineers- Developed GPU software SDK (code samples, whitepaper, etc.) o Covering usage of 2D composition APIs, OpenGL ES, OpenVG, and OpenCL- Developed demos and customer-specific project code for a wide range of graphics use cases. o Multimedia + 3D GUI C++ framework for visually impressive media players o Numerous 3D and vector graphics automotive instrument clusters and infotainment -
Rotation EngineerMotorola (Semicondcutor Products Sector) Jun 2002 - Jul 2003Engineering rotation program across the company benchmarking graphics software primitives performance, designing a media display subsystem, assisting the gaming console tools team, and working on SoC GPU integration.
Brian Murray Skills
Brian Murray Education Details
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Texas A&M UniversityComputer Engineering -
Texas A&M UniversityComputer Engineering
Frequently Asked Questions about Brian Murray
What company does Brian Murray work for?
Brian Murray works for Verisilicon Holdings Co., Ltd.
What is Brian Murray's role at the current company?
Brian Murray's current role is Graphics & Media HW/SW Architect.
What is Brian Murray's email address?
Brian Murray's email address is br****@****con.com
What is Brian Murray's direct phone number?
Brian Murray's direct phone number is +151269*****
What schools did Brian Murray attend?
Brian Murray attended Texas A&m University, Texas A&m University.
What skills is Brian Murray known for?
Brian Murray has skills like Embedded Systems, Arm, Opengl Es, Computer Architecture, Soc, Linux, C++, Opengl, Processors, Android, Verilog, Gpgpu.
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