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Making Award winning AAA tittles, in various genres and styles.Covering many skills from:Character Modeling-high detail Zbrush sculpting-modeling, -blend shapes,-mapping,-texturing,-material shadingEnvironment Modeling-high detail Zbrush sculpting-modeling, -mapping,-texturing,-lighting,-material shading-arquitectural-organic environments-including vast amount of foliageWorld Building and Game Design-world creation,-set dressing,-terrain creation,-level ramping,-mockup,-placing triggered events,-sound cues and pacingAnimation-character creation,-rig,-animation,-dismemberment and destruction.-Research and Development for tool creation and improvement on team's workflow.Additional-Concept art,-Texturing-LightingSpecialties: Maya, Zbrush, PhotoshopModeling, PreVis, Set Dressing, World Building, Lighting
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Sr. ArtistStoic Jan 2023 - Present -
Mentoring Students In Stylized ArtGame Dev Mentors 2018 - PresentGiving back to the game community and up and coming artists in game dev. -
Sr. ArtistFuzzybot Apr 2021 - Dec 2022Creating exciting things for a brand new studio! -
Sr. Artist - Crash Bandicoot 4 - It'S About Time! @Tfb ActivisionActivision Jan 2019 - Dec 2022San Francisco Bay Area -
Sr. Artist Spyro The Dragon TrilogyActivision Jun 2017 - Jun 2020
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Sr. Artist - Unannounced TittleActivision Dec 2016 - Jun 2020Preproduction and early production,Pitching games, mood boards, research, pipeline development,working on Photoshop, Zbrush, Maya, Unreal 4, Substance Designer, Painter mostly. -
Sr. Artist - Ctr- Crash Team RacingActivision Jan 2019 - Jun 2019California, United StatesHelped Beenox studios by aiding in creating 2 tracks, Inferno and Thunderstruck. -
Cofounder / Art DirectorNightlight Mobile Sep 2014 - Dec 2022San Francisco Bay Areahttps://itunes.apple.com/us/app/tiny-horses-derby-adventures/id977551352?mt=8 nightlightmobile.comco-founder: mobile gameArt directing, and Generalist, overseeing few artists-Concept creation, modeling, rigging and animation-Shared responsibilities with analytics, game design and company strategy and product placement.
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Sr. Artist - Skylanders ImaginatorsActivision - Toys For Bob Jul 2014 - Jun 2020Novato - CaSkylanders Imaginators -Responsible for environment creation, PBR material creation, polishing levels for shipping, integration for Xbox one, PS4. In charge of creating the most used level used for marketing the game, part of strike team in charge of polishing levels, solving visual problems on environments, polishing in what they lacked, material, modeling, composition, color or lighting.
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3D Designer For Bridge PartsC Pierce Jan 2015 - May 2015San Francisco Bay AreaContract project to create 3D model parts and prototype them in 3D prints for civil construction.These bridge parts help to hold and align the cables.
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Skylanders Trap Team - Senior ArtistToys For Bob Jan 2014 - Sep 2014Skylanders Trap Team-Responsible for environment creation, material creation, polishing levels for shipping, integration for Xbox one and Wii compatibility. In charge of polishing levels, solving visual problem on environments, polishing in what they lacked, material, modeling, composition, color or lighting. -
Senior 3D Artist For Toy CreationDouble Fine Productions Feb 2013 - Aug 2013Toy Figurines/ Next gen assets for Psychonauts, Brutal Legend-Responsible for leading and solely creating 14 high detail characters, and part of the 3D printing process for toy making, using existing low resolution assets.-Coordinating with factory for pantone colors and manufacturingMaya, Photoshop and Zbrush -
Amnesia Forthnight 2012Double Fine Productions Dec 2012 - Jan 2013San Francisco Bay AreaSenior Artist.Pitch own game project to be voted by the public.In charge of making characters for Black Lake a filmed\televised 2 week project by 2 player productions -
The Cave (Xbox360, Ps3)Double Fine Productions Apr 2012 - Jan 2013San Francisco Bay AreaSenior Artist.In charge of modeling sets .In charge of sculpting in Zbrush for hero pieces -
Sesame Street Once Upon A Monster (Xbox360, Kinect)Double Fine Productions Nov 2010 - Jan 2012Senior ArtistCreating Stylized 3D Environments and Characters for an interactive storybook. -The 3D sculpts blended with the 2D drawings to make them come alive. It was very important to deliver models that looked and felt exatcly like the hand drawn characters and environments. -
Costume Quest For Halloween (360-Ps3)Double Fine Productions Jan 2010 - Nov 2010Finished this fun game for Halloween! Ships soon! Worked on environments on a team of 2 environment artists. Had full control of assets, from mockup, gameplay, modeling, at times texturing, rigging, animating, to hooking it up in script. Worked on majority of the lighting for the game including some climate work in cooperation with our FX artist. -
Brutal Legend (360 – Ps3) 3D ArtistDouble Fine Productions May 2005 - Oct 2009-Next-gen AAA tittle, heavy metal themed, open world, action, strategy, driving involved• Ability to multi-task between several concurrent projects, efficiently change gears when necessary, complete tasks on-time while continuing to support downstream departments• Manage and serve as point person for Set Dressing and Pre-Visualization of the world prior to production• Responsible for world creation, environments, set dressing, prop art, layout, composition, rigging, landscape terrains and foliage for entire duration of Brutal Legend’s production• Responsible for rigging and animating assets• Responsible for creating mesh destructions with animations, mesh swaps, rubble meshes with physics plus p.FX • Maya, Photoshop, After Effects, Premiere, P4 and other proprietary applications• Assist Technical FX Lead Artist with the climate and lighting systems• Work closely with programmers to improve the art pipeline process for the creation of art tools and procedural art creation to automate the art pipeline, documenting the process to serve as a guideline for other artists• Frequently work with Lead Production Designer to set up gameplay, flow, storytelling, bridging the gap between the game design and art direction -
Psychonauts (Xbox – Ps2 – Pc) World BuilderDouble Fine Productions Mar 2003 - Apr 2005-AAA title, platformer, adventure, casual game, stylized art• Played a significant role as a World Builder for Psychonauts by taking on various responsibilities throughout the entire project production, such as environment art, game design, and lighting• Assumed additional responsibility of the design team when the design team was released from the project and worked directly with the Lead Production Designer for the remainder of the project -
Psychonauts (Xbox – Ps2 – Pc) Environmental ArtistDouble Fine Productions Feb 2002 - Mar 2003-AAA title, platformer, adventure, casual game, stylized art • Handcrafted 3D models to meet each individual art theme and match the unique style of the dream worlds.
Kjeld Pedersen Skills
Kjeld Pedersen Education Details
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Schoolism - Nathan Fowke - Color And LightingArts, Entertainment, And Media Management -
Corey Mandell Professional Script Writing TrainingArts, Entertainment, And Media Management -
Academy Of Animated Art Lighting -
Schoolism - Nathan Fowke - Environment DesignArts, Entertainment, And Media Management -
Safehouse AtelierFigure Drawing - Painting -
Cg WorkshopZbrush Character Modeling -
Art Institute Of California San FranciscoMedia Arts And Animation
Frequently Asked Questions about Kjeld Pedersen
What company does Kjeld Pedersen work for?
Kjeld Pedersen works for Stoic
What is Kjeld Pedersen's role at the current company?
Kjeld Pedersen's current role is Sr. Artist @ STOIC.
What is Kjeld Pedersen's email address?
Kjeld Pedersen's email address is kj****@****ail.com
What is Kjeld Pedersen's direct phone number?
Kjeld Pedersen's direct phone number is +141548*****
What schools did Kjeld Pedersen attend?
Kjeld Pedersen attended Schoolism - Nathan Fowke - Color And Lighting, Corey Mandell Professional Script Writing Training, Academy Of Animated Art Lighting, Schoolism - Nathan Fowke - Environment Design, Safehouse Atelier, Cg Workshop, Art Institute Of California San Francisco.
What skills is Kjeld Pedersen known for?
Kjeld Pedersen has skills like Maya, Texturing, Animation, Zbrush, Uv Mapping, Environment Art, Game Design, Xbox 360, Lighting, Modeling, 3d Modeling, Photoshop.
Who are Kjeld Pedersen's colleagues?
Kjeld Pedersen's colleagues are Jeremiah Garay, Daniel Valey, Max Kowalczyk, Pavel Elagin, Lance Myers, Michael Berger, Ed General.
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Kjeld Pedersen
Copenhagen -
1gmail.com
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1kellpo.dk
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Kjeld Pedersen
Copenhagen1gmail.com
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