Kjeld Pedersen

Kjeld Pedersen Email and Phone Number

Sr. Artist @ STOIC @ Stoic
austin, texas, united states
Kjeld Pedersen's Location
San Francisco, California, United States, United States
Kjeld Pedersen's Contact Details
About Kjeld Pedersen

Making Award winning AAA tittles, in various genres and styles.Covering many skills from:Character Modeling-high detail Zbrush sculpting-modeling, -blend shapes,-mapping,-texturing,-material shadingEnvironment Modeling-high detail Zbrush sculpting-modeling, -mapping,-texturing,-lighting,-material shading-arquitectural-organic environments-including vast amount of foliageWorld Building and Game Design-world creation,-set dressing,-terrain creation,-level ramping,-mockup,-placing triggered events,-sound cues and pacingAnimation-character creation,-rig,-animation,-dismemberment and destruction.-Research and Development for tool creation and improvement on team's workflow.Additional-Concept art,-Texturing-LightingSpecialties: Maya, Zbrush, PhotoshopModeling, PreVis, Set Dressing, World Building, Lighting

Kjeld Pedersen's Current Company Details
Stoic

Stoic

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Sr. Artist @ STOIC
austin, texas, united states
Website:
bannersaga.com
Employees:
36
Kjeld Pedersen Work Experience Details
  • Stoic
    Sr. Artist
    Stoic Jan 2023 - Present
  • Game Dev Mentors
    Mentoring Students In Stylized Art
    Game Dev Mentors 2018 - Present
    Giving back to the game community and up and coming artists in game dev.
  • Fuzzybot
    Sr. Artist
    Fuzzybot Apr 2021 - Dec 2022
    Creating exciting things for a brand new studio!
  • Activision
    Sr. Artist - Crash Bandicoot 4 - It'S About Time! @Tfb Activision
    Activision Jan 2019 - Dec 2022
    San Francisco Bay Area
  • Activision
    Sr. Artist Spyro The Dragon Trilogy
    Activision Jun 2017 - Jun 2020
  • Activision
    Sr. Artist - Unannounced Tittle
    Activision Dec 2016 - Jun 2020
    Preproduction and early production,Pitching games, mood boards, research, pipeline development,working on Photoshop, Zbrush, Maya, Unreal 4, Substance Designer, Painter mostly.
  • Activision
    Sr. Artist - Ctr- Crash Team Racing
    Activision Jan 2019 - Jun 2019
    California, United States
    Helped Beenox studios by aiding in creating 2 tracks, Inferno and Thunderstruck.
  • Nightlight Mobile
    Cofounder / Art Director
    Nightlight Mobile Sep 2014 - Dec 2022
    San Francisco Bay Area
    https://itunes.apple.com/us/app/tiny-horses-derby-adventures/id977551352?mt=8 nightlightmobile.comco-founder: mobile gameArt directing, and Generalist, overseeing few artists-Concept creation, modeling, rigging and animation-Shared responsibilities with analytics, game design and company strategy and product placement.
  • Activision - Toys For Bob
    Sr. Artist - Skylanders Imaginators
    Activision - Toys For Bob Jul 2014 - Jun 2020
    Novato - Ca
    Skylanders Imaginators -Responsible for environment creation, PBR material creation, polishing levels for shipping, integration for Xbox one, PS4. In charge of creating the most used level used for marketing the game, part of strike team in charge of polishing levels, solving visual problems on environments, polishing in what they lacked, material, modeling, composition, color or lighting.
  • C Pierce
    3D Designer For Bridge Parts
    C Pierce Jan 2015 - May 2015
    San Francisco Bay Area
    Contract project to create 3D model parts and prototype them in 3D prints for civil construction.These bridge parts help to hold and align the cables.
  • Toys For Bob
    Skylanders Trap Team - Senior Artist
    Toys For Bob Jan 2014 - Sep 2014
    Skylanders Trap Team-Responsible for environment creation, material creation, polishing levels for shipping, integration for Xbox one and Wii compatibility. In charge of polishing levels, solving visual problem on environments, polishing in what they lacked, material, modeling, composition, color or lighting.
  • Double Fine Productions
    Senior 3D Artist For Toy Creation
    Double Fine Productions Feb 2013 - Aug 2013
    Toy Figurines/ Next gen assets for Psychonauts, Brutal Legend-Responsible for leading and solely creating 14 high detail characters, and part of the 3D printing process for toy making, using existing low resolution assets.-Coordinating with factory for pantone colors and manufacturingMaya, Photoshop and Zbrush
  • Double Fine Productions
    Amnesia Forthnight 2012
    Double Fine Productions Dec 2012 - Jan 2013
    San Francisco Bay Area
    Senior Artist.Pitch own game project to be voted by the public.In charge of making characters for Black Lake a filmed\televised 2 week project by 2 player productions
  • Double Fine Productions
    The Cave (Xbox360, Ps3)
    Double Fine Productions Apr 2012 - Jan 2013
    San Francisco Bay Area
    Senior Artist.In charge of modeling sets .In charge of sculpting in Zbrush for hero pieces
  • Double Fine Productions
    Sesame Street Once Upon A Monster (Xbox360, Kinect)
    Double Fine Productions Nov 2010 - Jan 2012
    Senior ArtistCreating Stylized 3D Environments and Characters for an interactive storybook. -The 3D sculpts blended with the 2D drawings to make them come alive. It was very important to deliver models that looked and felt exatcly like the hand drawn characters and environments.
  • Double Fine Productions
    Costume Quest For Halloween (360-Ps3)
    Double Fine Productions Jan 2010 - Nov 2010
    Finished this fun game for Halloween! Ships soon! Worked on environments on a team of 2 environment artists. Had full control of assets, from mockup, gameplay, modeling, at times texturing, rigging, animating, to hooking it up in script. Worked on majority of the lighting for the game including some climate work in cooperation with our FX artist.
  • Double Fine Productions
    Brutal Legend (360 – Ps3) 3D Artist
    Double Fine Productions May 2005 - Oct 2009
    -Next-gen AAA tittle, heavy metal themed, open world, action, strategy, driving involved• Ability to multi-task between several concurrent projects, efficiently change gears when necessary, complete tasks on-time while continuing to support downstream departments• Manage and serve as point person for Set Dressing and Pre-Visualization of the world prior to production• Responsible for world creation, environments, set dressing, prop art, layout, composition, rigging, landscape terrains and foliage for entire duration of Brutal Legend’s production• Responsible for rigging and animating assets• Responsible for creating mesh destructions with animations, mesh swaps, rubble meshes with physics plus p.FX • Maya, Photoshop, After Effects, Premiere, P4 and other proprietary applications• Assist Technical FX Lead Artist with the climate and lighting systems• Work closely with programmers to improve the art pipeline process for the creation of art tools and procedural art creation to automate the art pipeline, documenting the process to serve as a guideline for other artists• Frequently work with Lead Production Designer to set up gameplay, flow, storytelling, bridging the gap between the game design and art direction
  • Double Fine Productions
    Psychonauts (Xbox – Ps2 – Pc) World Builder
    Double Fine Productions Mar 2003 - Apr 2005
    -AAA title, platformer, adventure, casual game, stylized art• Played a significant role as a World Builder for Psychonauts by taking on various responsibilities throughout the entire project production, such as environment art, game design, and lighting• Assumed additional responsibility of the design team when the design team was released from the project and worked directly with the Lead Production Designer for the remainder of the project
  • Double Fine Productions
    Psychonauts (Xbox – Ps2 – Pc) Environmental Artist
    Double Fine Productions Feb 2002 - Mar 2003
    -AAA title, platformer, adventure, casual game, stylized art

• Handcrafted 3D models to meet each individual art theme and match the unique style of the dream worlds.

Kjeld Pedersen Skills

Maya Texturing Animation Zbrush Uv Mapping Environment Art Game Design Xbox 360 Lighting Modeling 3d Modeling Photoshop Ps3 Characters Low Poly Modeling World Building Computer Graphics Shading Level Design Concept Design Rigging After Effects Gameplay Unreal Engine 3 Pre Visualization Character Rigging Premiere Changing Environments Xbox Texture Painting Shaders Mel Adobe Photoshop Unreal Engine Unity3d Freelance Contract 3d Printing Toy Creation

Kjeld Pedersen Education Details

  • Schoolism - Nathan Fowke - Color And Lighting
    Schoolism - Nathan Fowke - Color And Lighting
    Arts, Entertainment, And Media Management
  • Corey Mandell Professional Script Writing Training
    Corey Mandell Professional Script Writing Training
    Arts, Entertainment, And Media Management
  • Academy Of Animated Art Lighting
    Academy Of Animated Art Lighting
  • Schoolism - Nathan Fowke - Environment Design
    Schoolism - Nathan Fowke - Environment Design
    Arts, Entertainment, And Media Management
  • Safehouse Atelier
    Safehouse Atelier
    Figure Drawing - Painting
  • Cg Workshop
    Cg Workshop
    Zbrush Character Modeling
  • Art Institute Of California San Francisco
    Art Institute Of California San Francisco
    Media Arts And Animation

Frequently Asked Questions about Kjeld Pedersen

What company does Kjeld Pedersen work for?

Kjeld Pedersen works for Stoic

What is Kjeld Pedersen's role at the current company?

Kjeld Pedersen's current role is Sr. Artist @ STOIC.

What is Kjeld Pedersen's email address?

Kjeld Pedersen's email address is kj****@****ail.com

What is Kjeld Pedersen's direct phone number?

Kjeld Pedersen's direct phone number is +141548*****

What schools did Kjeld Pedersen attend?

Kjeld Pedersen attended Schoolism - Nathan Fowke - Color And Lighting, Corey Mandell Professional Script Writing Training, Academy Of Animated Art Lighting, Schoolism - Nathan Fowke - Environment Design, Safehouse Atelier, Cg Workshop, Art Institute Of California San Francisco.

What skills is Kjeld Pedersen known for?

Kjeld Pedersen has skills like Maya, Texturing, Animation, Zbrush, Uv Mapping, Environment Art, Game Design, Xbox 360, Lighting, Modeling, 3d Modeling, Photoshop.

Who are Kjeld Pedersen's colleagues?

Kjeld Pedersen's colleagues are Jeremiah Garay, Daniel Valey, Max Kowalczyk, Pavel Elagin, Lance Myers, Michael Berger, Ed General.

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