Kevin Lambert

Kevin Lambert Email and Phone Number

Co-founder and Chief Product Officer @ Koin Games
Kirkland, WA, US
Kevin Lambert's Location
Kirkland, Washington, United States, United States
Kevin Lambert's Contact Details

Kevin Lambert personal email

n/a
About Kevin Lambert

I've been designing award-winning video games for 27 years including Dungeon Siege 2, Gruntz, Sanity: Aiken’s Artifact, Tron 2.0, and the new Microsoft Solitaire – which is one of the most played video games in history and was inducted into the World Video Game Hall of Fame in 2019.My programming and tech background gave me a natural appreciation for blockchain, cryptocurrencies, and NFTs, and I've been fascinated with the intersection between blockchain and gaming since 2017.Finally merging my day-life and my night-life together, I co-founded Koin Games - a blockchain game studio with an awesome team of multi-decade game industry veterans and entrepreneurs.I'm now on a mission to show the world how to bridge the gap between traditional games and blockchain games by bringing to the table a game-first approach along with a deep understanding of both the traditional gamer and the web3 gamer. 🙏

Kevin Lambert's Current Company Details
Koin Games

Koin Games

View
Co-founder and Chief Product Officer
Kirkland, WA, US
Website:
koingames.io
Employees:
36
Kevin Lambert Work Experience Details
  • Koin Games
    Co-Founder And Chief Product Officer
    Koin Games
    Kirkland, Wa, Us
  • Koin Games
    Co-Founder & Chief Product Officer
    Koin Games Sep 2022 - Present
    Koin Games is a team of multi-decade game industry veterans, entrepreneurs, and blockchain natives on a mission to show the world how to bridge the gap between traditional games and blockchain games.Blending years of blockchain experience with decades of award-winning game development experience, we bring to the table a deep understanding of both traditional and web3 gaming audiences that almost no one else in the blockchain gaming space has.As co-founder and Chief Product Officer, I am the strategic leader and advocate of everything customer facing at Koin Games. I direct the design of the games we make and, having 5+ years of blockchain and NFT experience, I direct the NFT and cryptocurrency related customer experiences as well.
  • Microsoft
    Head Of Design - Microsoft Casual Games
    Microsoft Mar 2011 - Sep 2022
    Redmond, Washington, Us
    As head of design at Microsoft Casual Games, I directed the design of all the studio's games, collaborating with internal and external partners to bring the highest quality, highest production value game experiences to customers across PC, mobile, and the Web.I worked with many external studios to enhance the quality and design of their games for Windows, mobile, and web.I owned the Creative Direction and made strategic decisions regarding which titles to bring to the platform to help create a balanced portfolio of casual games for Windows 8, Windows 10, mobile, and web.Microsoft Solitaire originally released in 2012 and currently has an average rating of 4.8 out of 5 stars and was inducted into the World Video Game Hall of Fame in 2019.
  • Blade Games World, Inc.
    Creative Director
    Blade Games World, Inc. Sep 2009 - Apr 2011
    Worked with a team of great folks to take an existing homegrown 3D engine technology and turn it into a consumer product by giving it a "toy-like fun"​ user experience and a large gamification layer. Our goal was to build "a game where you create games" in the vein of things like Atmosphir and Project Spark (though this was many years before Spark)
  • Red Arrow Games
    Creative Director
    Red Arrow Games Apr 2009 - May 2010
    Red Arrow Games is a developer of games and entertainment applications for the iPhone and iPod Touch platform.http://redarrowgames.com/wp/products/
  • Big Fish Games
    Lead Designer / Producer
    Big Fish Games Nov 2007 - Apr 2009
    Seattle, Washington, Us
    Led the design and production of next-generation casual games and helped direct the design of internal and external projects.Created and led original design for Drawn: The Painted TowerDirected the design of Mystery in London
  • Sierra Online - Seattle
    Founder / Lead Designer
    Sierra Online - Seattle Jul 2005 - Oct 2007
    Us
    Founded Secret Lair Studios and worked with a team of designers and developers to create a vision for a next-generation Massively Multiplayer Online (MMO) project whose primary design goal was to connect gamers across time, across space, and across genre – targeting families in particular.Secret Lair Studios was acquired by Vivendi Universal Games and the studio name was changed to Sierra Online.At Sierra, I led and managed the design of a casual Massively Multiplayer Online (MMO) game while working with the development team, marketing, and Vivendi upper management & executives.
  • Gas Powered Games
    Lead Designer
    Gas Powered Games Jul 2003 - Jul 2005
    Lead Designer for Dungeon Siege IIManaged a team of designers to help take the Dungeon Siege RPG franchise to the next level of gameplay and player immersion using existing technology and a limited timeframe and budget.Dungeon Siege 2 released in 2005 and was highly rated, receiving an 8.5 / 10 and Editor’s Choice from IGN and 87 / 100 from PC Gamer, and winning PC Gamer’s Best Role-playing Game 2005 award. The magazine’s Greg Vederman called it “that rare sequel that rises above its predecessor in just about every way.”
  • Monolith Productions Inc.
    Lead Programmer / Lead Designer
    Monolith Productions Inc. 1998 - 2003
    Kirkland, Wa, Us
    Was the design and programming lead on Sanity (3rd person action game) and Gruntz (casual puzzle game), was the programming lead on Tron 2.0 (first person shooter game) and No One Lives Forever for PS2 (first person shooter game), and contributed to the design and programming of several of Monolith's other projects.
  • Monolith Productions Inc.
    Designer / Programmer
    Monolith Productions Inc. 1995 - 1998
    Kirkland, Wa, Us
    Assisted a team of programmers and artists on a few PC game titles. I designed the progression and all the boss encounters for Claw (it was one of my first game design roles, so I apologize for the ridiculous difficulty of the final boss fight!) and I helped with several random gameplay & tools programming tasks.

Kevin Lambert Skills

Game Design Video Games Gameplay Casual Games Game Development Creative Direction Social Games Computer Games Mobile Games Xbox 360 Mmo Multiplayer Console Iphone Directx Xbox Online Gaming Ps3 Game Mechanics Game Programming Game Balance Windows Ios Mmorpg Gamification Windows 8 Objective C Design Direction Gameplay Systems Wii User Interface Design User Experience

Kevin Lambert Education Details

  • The University Of Texas At Austin
    The University Of Texas At Austin
    Computer Science

Frequently Asked Questions about Kevin Lambert

What company does Kevin Lambert work for?

Kevin Lambert works for Koin Games

What is Kevin Lambert's role at the current company?

Kevin Lambert's current role is Co-founder and Chief Product Officer.

What is Kevin Lambert's email address?

Kevin Lambert's email address is kl****@****oft.com

What is Kevin Lambert's direct phone number?

Kevin Lambert's direct phone number is +142544*****

What schools did Kevin Lambert attend?

Kevin Lambert attended The University Of Texas At Austin.

What are some of Kevin Lambert's interests?

Kevin Lambert has interest in Children, Education, Science And Technology, Human Rights, Arts And Culture, Health.

What skills is Kevin Lambert known for?

Kevin Lambert has skills like Game Design, Video Games, Gameplay, Casual Games, Game Development, Creative Direction, Social Games, Computer Games, Mobile Games, Xbox 360, Mmo, Multiplayer.

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