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Furkan K. Email & Phone Number

Gameplay Programmer at IO Interactive - Fulbright Alumnus at IO Interactive
Location: Istanbul, Türkiye, Turkey 9 work roles 5 schools
1 work email found @ioi.dk LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email f****@ioi.dk
LinkedIn Profile matched
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Current company
Role
Gameplay Programmer at IO Interactive - Fulbright Alumnus
Location
Istanbul, Türkiye, Turkey
Company size

Who is Furkan K.? Overview

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Quick answer

Furkan K. is listed as Gameplay Programmer at IO Interactive - Fulbright Alumnus at IO Interactive, a company with 243 employees, based in Istanbul, Türkiye, Turkey. AeroLeads shows a work email signal at ioi.dk and a matched LinkedIn profile for Furkan K..

Furkan K. previously worked as Gameplay Programmer at Io Interactive and Gameplay Programmer at Taleworlds Entertainment. Furkan K. holds Master Of Science - Ms, Computer Science from University Of Southern California.

Company email context

Email format at IO Interactive

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{first}{last}@ioi.dk
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AeroLeads found 1 current-domain work email signal for Furkan K.. Compare company email patterns before reaching out.

Profile bio

About Furkan K.

I’m a Software Engineer experienced in gameplay, engine and audio systems programming. I also have an eye for level and technical game design as well as various experiences in the past with machine learning, web and mobile development.klcsln.comhttps://github.com/Klcsln

Current workplace

Furkan K.'s current company

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IO Interactive
Io Interactive
Gameplay Programmer at IO Interactive - Fulbright Alumnus
copenhagen, capital region, denmark
Website
Employees
243
AeroLeads page
9 roles

Furkan K. work experience

A career timeline built from the work history available for this profile.

Gameplay Programmer

Current

Istanbul, Turkey

- Project 007* Camera, Characters, Controls

Jul 2023 - Present

Gameplay Programmer

Ankara, Turkey

- Mount & Blade II: Bannerlord* Developing gameplay features and systems in C# and C++* Fixing bugs and crashes from live and internal reports* Iterating on design ideas, collaborating with design, engine, UI, and art teams.* Maintaining existing systems, refactoring, and participating in code reviews using Plastic SCM and JIRA* Writing and maintaining.

Feb 2022 - Jul 2023

Audio Software Engineering Intern

Los Angeles, California, United States

- Call of Duty Black Ops 6* Improving internal sound tools, adding new features and fixing related issues using C#, C++ and proprietary languages and tools* Developing systems for improved vehicle-environment interaction and engine sounds.* Design and development of a multiplayer game mode.

May 2021 - Aug 2021

Sound Design And Audio Programming Lead

Los Angeles, California, United States

- The Trials of Snowshoe ThompsonI led the sound design process and audio programming tasks for The Trials of Snowshoe Thompson, a friction-based narrative adventure game. I worked closely with other team members to create an immersive, dynamic and engaging soundscape.

Aug 2020 - May 2021

Software Engineer Intern

- Mount & Blade II: Bannerlord* Expanding game functionalities through implementing various modules for the game* Scripting inhouse tools to standardize certain data sources.* Prototyping demos for external requests* Communicating with other interns day to day to back each other's projects

Jun 2020 - Aug 2020

Level Design Lead

Los Angeles, California, United States

- LiquidatorsI lead the level design processes working closely with our creative director and other level designers in the project. My main responsibilities were designing and refining the levels and detailing the levels with the appropriate assets. I put on multiple hats through this project; teaching Unreal Engine 4 features to teammates, producing 3D.

Sep 2019 - Aug 2020

Engineering Project Lead

Los Angeles, California, United States

- Medieval PrimeI lead a team of 4 engineers and 2 product managers to develop a mobile infinite runner game with town building and high risk/high reward elements. I was responsible for design, engineering and production throughout the project.

Jan 2020 - May 2020

Data Science Intern

Kiev Region, Ukraine

Speech Recognition, Denoising, Voice Activity Detection

Jul 2018 - Aug 2018

Student Mentor

Baumap

Istanbul, Turkey

BAU'MAP Voluntary Mentorship Program

Sep 2017 - Aug 2018
Team & coworkers

Colleagues at IO Interactive

Other employees you can reach at ioi.dk. View company contacts for 243 employees →

5 education records

Furkan K. education

Master Of Science - Ms, Computer Science

CSCI 561 - Foundations of Artificial Intelligence CSCI 570 - Analysis of Algorithms CSCI 522 - Game Engine Development CSCI 599 - Mobile.

FAQ

Frequently asked questions about Furkan K.

Quick answers generated from the profile data available on this page.

What company does Furkan K. work for?

Furkan K. works for IO Interactive.

What is Furkan K.'s role at IO Interactive?

Furkan K. is listed as Gameplay Programmer at IO Interactive - Fulbright Alumnus at IO Interactive.

What is Furkan K.'s email address?

AeroLeads has found 1 work email signal at @ioi.dk for Furkan K. at IO Interactive.

Where is Furkan K. based?

Furkan K. is based in Istanbul, Türkiye, Turkey while working with IO Interactive.

What companies has Furkan K. worked for?

Furkan K. has worked for Io Interactive, Taleworlds Entertainment, Treyarch, Usc Games, and 1986 Cl3.

Who are Furkan K.'s colleagues at IO Interactive?

Furkan K.'s colleagues at IO Interactive include Victor Ek, Morten Elgaard Pedersen, Stanton F., Lovely Alcantar, and Nick Price.

How can I contact Furkan K.?

You can use AeroLeads to view verified contact signals for Furkan K. at IO Interactive, including work email, phone, and LinkedIn data when available.

What schools did Furkan K. attend?

Furkan K. holds Master Of Science - Ms, Computer Science from University Of Southern California.

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