Greg Connell Email & Phone Number
@160over90.com
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Who is Greg Connell? Overview
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Greg Connell is listed as Senior Front-end Engineer at boodleAI, based in Mountain View, California, United States. AeroLeads shows a work email signal at 160over90.com and a matched LinkedIn profile for Greg Connell.
Greg Connell previously worked as Senior Full-stack Engineer at Valdera and Tech Lead, Digital Production at 160Over90. Greg Connell holds 3D Graphics And Illustration from Art Center College Of Design.
Email format at boodleAI
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About Greg Connell
Proven tech professional with senior-level experience designing, building, and delivering all types of projects, including entertainment, advertising, and enterprise. My greatest successes have been workflow automations, efficiency tools, and frameworks. I have many years experience in the MERN pattern, but more recently, I've been shifting to cloud-based paradigms like Firebase/Firestore, and SSR/SSG type frontends like Next and Gatsby.In the agency context, my work building systems earned me a Director title, where I was in more of a leadership & cross-functional management capacity. In 2022, I left that role to double-down on my love of building -- I'm very inspired by the modern web frameworks (TypeScript, Next, Tailwind) and AI like GitHub Copilot. Digital workflows are in the beginning of a new chapter, and I'm very excited to contribute to it!My passions outside of tech include physical fabrication, automotive, and modular synthesis~~ https://github.com/gmcdev
Listed skills include Digital Media, Digital Marketing, Online Advertising, Web Design, and 11 others.
Greg Connell's current company
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Greg Connell work experience
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Senior Full-Stack Engineer
I moved to Valdera in order to refocus my career on product development and engineering. In my short time at this early-stage start-up, I designed and delivered a fundamental piece of the data-architecture, which linked suppliers between the client-app, the data-pipeline, and Salesforce. I also rebuilt the admin frontend with caching, load-throttling, and.
Tech Lead, Digital Production
At 160over90, I became Director the digital ad-production department. This position was the final achievement after more than 10+ years of success enabling teams with tools, apps, and systems to produce best-in-class banners at scale. The platforms I had built were stable and able to be maintained alongside my managerial responsibilities.In this role, I.
Senior Full-Stack Engineer
This was a period of great change at the now-acquired RED agency. Our renowned digital capabilities were pared back to just Digital Production which was my area-of-focus. I continued in my role building workflows, but I also began growing into business development. I assumed full management of my team: Size, roles, compensation, and performance. I became.
Engineering Manager - Espn, Velvet Cmp
ESPN's has many games per week in different sports - their ads very much needed a dynamic messaging and scheduling system, so they wouldn't have to re-traffic banners after every matchup.When I started at RED, our solution was to repurpose new Django backends for each campaign. This was onerous, and we set out to build a proprietary CMP which we called.
Fullstack Engineer - Netflix, Monet C2.0
Through Netflix' retainer with RED/160, I MVP'ed an ad-authoring ecosystem. The goal was to enable Netflix' global agency partners to build dynamic HTML ads compatible with their in-house CMP.The project included a MERN app for coordinating workflows and a library of ad components, which were available as NPM modules and on the app as Google Web.
Fullstack Engineer
As Flash lost marketplace, I migrated all of our architecture to HTML5. Initially, this solution was a home-grown Javascript framework and compiler, but later I moved it into an open-source ES6/Webpack format that enabled the subsequent collaboration with Netflix. The open-source project is still in active development here.
Fullstack Engineer - Nickelodeon, Comicon V/O Experience
For this Comicon booth project, I led development of a "Voice Over" application. This app allowed participants to select a Nickelodeon cartoon clip, read back the tele-prompt, and receive a final composite video of themselves performing the voice-over framed with Nickelodeon branding. The clip playback & recorder application was a Flash app. The backend.
Senior Developer
RED Interactive (originally famous for their Flash websites for LEGO) had a booming banner business at this time. I was hired to help scale the tech-stack for a team of 20+ designers and developers. RED's banners were the most ambitious in industry, with CMS-driven dynamic states incorporating complex animation, video elements, and 3D.When I started.
Senior Developer
Petrol was a boot camp where I became adept at delivering web products under intense time pressure with frequent pivots. In this era, there was a big appetite for ambitious gimmicks in marketing websites, regardless of their feasibility. As a developer, I would build everything: Frontends, backends, hosting, and handle deployments.
Developer
Although I had the beginnings of a great career in 3D Effects, this "Internet phenomenon" was really happening. I got taken up in that tide, enticed by the possibilities and empowered by my technical capabilities. Heavenspot was a full-time engagement that I took after a several years learning web development and doing freelance projects.
Technical Director, Lighter
The low-budget challenges of Karate Dog left me looking for something better. Rhythm and Hues (creators of the Coca-cola Polar Bear) were the champions of the early 3D effects industry, 2nd only to Industrial, Light, and Magic. I joined their staff and worked on 2 movies in my time there.
Technical Director, 3D Hair Programmer
On Karate Dog, I got a taste of working on a movie that _does not_ become a cult classic. However, I did get a lot more experience working with Hair Rendering software, practical 3D production challenges, and compositing.
Technical Director, Modeling, Texturing, Hair, Lighting
Following on the success of South Park, and having completed some of the famous scenes like Saddam Hussein's impalement & the bombing of the Baldwin Manor, I was hired onto another, smaller production. Little did we know that this movie would become a cult-classic that friends today consider "my greatest achievement".
Technical Director
At ArtCenter College of Design, I had the great fortune of learning Alias (a CAD-like 3D modeling & animation software) which later became the ubiquitous Maya. One of my teachers at school had been hired at South Park as a Technical Director, and she recruited some of the more adept students to work on the movie. I was having doubts about the expense of.
Greg Connell education
3D Graphics And Illustration
Education record
Frequently asked questions about Greg Connell
Quick answers generated from the profile data available on this page.
What company does Greg Connell work for?
Greg Connell works for boodleAI.
What is Greg Connell's role at boodleAI?
Greg Connell is listed as Senior Front-end Engineer at boodleAI.
What is Greg Connell's email address?
AeroLeads has found 1 work email signal at @160over90.com for Greg Connell at boodleAI.
Where is Greg Connell based?
Greg Connell is based in Mountain View, California, United States while working with boodleAI.
What companies has Greg Connell worked for?
Greg Connell has worked for Boodleai, Valdera, 160Over90, Red, and Red Interactive Agency.
How can I contact Greg Connell?
You can use AeroLeads to view verified contact signals for Greg Connell at boodleAI, including work email, phone, and LinkedIn data when available.
What schools did Greg Connell attend?
Greg Connell holds 3D Graphics And Illustration from Art Center College Of Design.
What skills is Greg Connell known for?
Greg Connell is listed with skills including Digital Media, Digital Marketing, Online Advertising, Web Design, Advertising, Css, Html5, and Python.
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