Denis Kondratev
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Denis Kondratev Email & Phone Number

Senior Software Engineer at Playrix
Location: Serbia 8 work roles 1 school
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✓ Verified August 2026 3 data sources Profile completeness 86%

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Current company
Role
Senior Software Engineer
Location
Serbia
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Denis Kondratev is listed as Senior Software Engineer at Playrix, a with 871 employees, based in Serbia. AeroLeads shows a matched LinkedIn profile for Denis Kondratev.

Denis Kondratev previously worked as Senior Software Engineer at My.Games and Lead Software Engineer at Kaluga Astral. Denis Kondratev holds Master'S Degree, Computer Science from Penza State University.

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Playrix

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Profile bio

About Denis Kondratev

Embarking on my software engineering career, I found my calling in navigating the intricate labyrinth of innovation, where each challenge is a chance to push the envelope of what’s possible.I am Denis Kondratev, a vanguard in software engineering with an 18-year mosaic of experience. At the intersection of security system development and game creation, my work echoes a unique fusion of uncompromising reliability and a rich imagination.The board games I crafted in my youth were not mere diversions; they laid the foundation for my professional journey in game development, a passion I've refined over the past 5 years, with Unity and C# as the keystones of my expertise.PROFESSIONAL ACHIEVEMENTS• Stepped in to lead the development of "After Shadows" during a period of stagnation, and drove the project to completion, adhering to strict deadlines.• Boosted revenue by 15% with a new in-game advertising monetization system.• Cut level design time by 60% through a dynamic object management system.• Enhanced Unity's asset workflow, reducing rendering times by 30%.• Streamlined sound design processes by 50% by integrating FMOD for on-the-fly audio adjustments.SKILLS• Languages: C# (Primary), C/C++, Python• Game Engine: UnityAreas of Expertise:• Refining Seamless Gameplay Mechanics• Designing Engaging Meta-Game Systems• Constructing Stable Client-Server Architectures• Enhancing Multiplayer Game Dynamics• Advancing Physics Simulations in GamesPROFESSIONAL MOTIVATIONFor me, game development is a relentless pursuit of excellence — a narrative of personal growth intertwined with professional advancement. Each day is a chapter where I absorb new industry trends and weave them into my expertise. For instance, my venture into the Unity DOTS has been a foray into high-performance game programming, promising to redefine how we experience games.Anchored in Unity and C#, I am keen to complement my skill set with cutting-edge tools like Unreal Engine, drawing on my C++ proficiency. This strategic enhancement is designed to deepen my game development expertise. In parallel, I am delving into server-side technologies such as ASP.NET, broadening my technical scope to craft even richer and more engaging gaming experiences.LET'S CONNECTFacing an epic quest in game development? In need of a seasoned architect to bring your vision into reality? Embark on this journey with me. Reach out at kondratev.da@gmail.com, and together, let’s craft new worlds and experiences that captivate and inspire.

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Playrix
Playrix
Senior Software Engineer
dublin, dublin, ireland
Website
Employees
871
AeroLeads page
8 roles

Denis Kondratev work experience

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Senior Software Engineer

Current

Ireland

Playrix, Europe's top mobile game publisher and a global top-3 developer, delights millions worldwide with premier casual games.

Feb 2024 - Present

Senior Software Engineer

Netherlands

MY.GAMES is a leading European game publisher and developer, headquartered in Amsterdam, with over one billion registered users worldwide.- Engineered essential multiplayer features, including real-time event synchronization and dynamic in-game events.- Developed meta-game functionalities to further engage players in the multiplayer environment.- Reduced overall bug count by 25% through the implementation of a comprehensive testing framework.- Achieved a 27% reduction in NullReferenceException-related bugs in Crashlytics by utilizing Null Reference Types.- Utilized TeamCity for CI/CD pipelines, enhancing build and deployment processes, and thereby increasing team productivity.- Developed an asset delivery system, optimizing the loading times and enhancing the user experience.- Implemented client-server interaction protocols to facilitate seamless multiplayer gaming, including latency optimization and data synchronization.- Collaborated effectively with cross-functional teams, including QA and design, to troubleshoot issues and deliver high-quality features.- Actively participated in code reviews, contributing to the maintenance of high coding standards within the team.

Nov 2021 - Feb 2024

Lead Software Engineer

Russia

Astral Kaluga is ranked among the 'Top-100 IT Companies in Russia,' boasting a network of 6,000 partners nationwide and serving over 1.2 million active clients.- Optimized the placement of active objects on the scene, increasing their count from 50 to 2,000 through the development of a runtime activation system.- Enhanced game performance by integrating Unity Jobs into the project.- Implemented high-quality audio environment by integrating FMOD into the game.- Developed a 2D-character controller, which enabled the inclusion of diverse gameplay mechanics in the game.- Reduced the animation development time by 75% by integrating Spine technology into the project.- Accelerated level construction time by 40% through the development of a specialized level editing tool.- Significantly eased the workflow for artists by proposing and developing a tool for real-time texture effect previews.- Introduced a dynamic 2D lighting system, improving the visual quality of the game.

Jul 2020 - Nov 2021

Lead Software Engineer

Kupol Bezopasnosty

Russia

Developed the hyper-casual mobile game "Flappy Blooper".- Designed core gameplay mechanics as well as meta-game features.- Integrated monetization tools into the project, including in-app purchases and ads.- Added an in-game store to enhance user engagement and revenue streams.- Enabled customization of 2D characters by integrating Unity's latest 2D animation technology at the time.

Jul 2019 - Jul 2020

Lead Software Engineer

Kupol Bezopasnosty

Russia

Led a cross-functional team of software and hardware engineers in the development of state-of-the-art video surveillance systems.- Innovated in the area of real-time analytics, introducing features like object tracking, facial recognition, and anomaly detection.- Successfully implemented agile methodologies, improving project efficiency and enabling the on-time delivery of four major releases.- Developed an automated testing framework that reduced QA time by 30%, while improving system reliability.- Collaborated with cybersecurity experts to ensure the highest levels of data encryption and user authentication.- Orchestrated the migration from legacy systems, ensuring zero downtime and a seamless transition for clients.- Conducted client workshops and training sessions, improving the end-user experience and reducing support tickets by 25%.

Mar 2017 - Jul 2019

Lead Software Engineer

Teko-Penza

Russia

Headed the engineering team in the creation of a next-generation security and fire alarm software suite, servicing both residential and commercial sectors.- Engineered fail-safe mechanisms within the software to provide uninterrupted service, achieving a 99.9% uptime.- Introduced machine learning algorithms for predictive maintenance, reducing system failures by 40%.- Spearheaded the integration of IoT devices, allowing for real-time remote monitoring and control via mobile and web applications.- Implemented modular architecture to facilitate easy customization and feature expansion, catering to diverse client needs.- Negotiated contracts with third-party API providers for weather and emergency services, enriching system functionality.- Led a series of client-focused workshops to gather requirements and feedback, resulting in a customer satisfaction rate of 95%.

Dec 2015 - Mar 2017

Senior Software Engineer

Teko-Penza

Played a key role in the development of a robust security and fire alarm software platform, contributing to both backend and frontend components.- Developed algorithms for efficient data processing, enabling quicker response times in emergency situations.- Worked closely with the DevOps team to establish a CI/CD pipeline using TeamCity, improving deployment efficiency by 30%.- Collaborated with hardware teams to ensure seamless integration with various sensor types, including smoke detectors and motion sensors.- Implemented a series of automated tests, resulting in a 20% reduction of bugs in production.- Assisted in achieving compliance with relevant industry standards, contributing to the successful passage of multiple audits.- Contributed to documentation, effectively streamlining onboarding for new engineers and providing clear guidelines for system maintenance.

Dec 2012 - Dec 2015

Software Engineer

Teko-Penza

Actively contributed to the development of a scalable and secure security and fire alarm software system.- Implemented real-time data processing algorithms to improve the system's responsiveness during critical events.- Collaborated with senior engineers to develop a robust and secure API for third-party integrations.- Worked on optimizing database queries, leading to a 15% improvement in system performance.- Took responsibility for unit testing specific modules, achieving a 95% code coverage rate.- Assisted in troubleshooting and resolving issues during live deployments, minimizing downtime and customer impact.- Contributed to team's knowledge by writing technical documentation and guidelines for best practices.

Sep 2005 - Dec 2012
Team & coworkers

Colleagues at Playrix

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1 education record

Denis Kondratev education

FAQ

Frequently asked questions about Denis Kondratev

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What company does Denis Kondratev work for?

Denis Kondratev works for Playrix.

What is Denis Kondratev's role at Playrix?

Denis Kondratev is listed as Senior Software Engineer at Playrix.

Where is Denis Kondratev based?

Denis Kondratev is based in Serbia while working with Playrix.

What companies has Denis Kondratev worked for?

Denis Kondratev has worked for Playrix, My.Games, Kaluga Astral, Kupol Bezopasnosty, and Teko-Penza.

Who are Denis Kondratev's colleagues at Playrix?

Denis Kondratev's colleagues at Playrix include Юлия Кротова, Stanislaw Illyashenko, Ярослав Катеринский, Svetlana Vertunova, and Aleksey Orlov.

How can I contact Denis Kondratev?

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What schools did Denis Kondratev attend?

Denis Kondratev holds Master'S Degree, Computer Science from Penza State University.

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