Dr. Philip Krejov Email and Phone Number
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Philip Krejov, Software Architect, Intel Studios.His role as Software Architect involves research and development in the field of Computer Vision with the focus on Volumetric Reconstruction and Image Processing. More specifically, he is developing photorealism for large scale capture for use in the Entertainment industry.Philip has published several international papers in the field of hand pose estimation and novel methods for human-computer interaction. Before joining the Studios, Philip was part of the CTO office of Intel RealSense working on Human Pose Estimation, and a post-doctoral researcher at the Centre for Vision, Speech and Signal Processing at the University of Surrey, UK. Philip received a BEng (Hons) degree in Electronic Engineering and a Ph.D. in Computer Vision.
Bigscreen Vr
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Head Of HardwareBigscreen Vr Dec 2020 - PresentBigscreen Beyond: The World's Smallest VR Headset. -
Software Architect At Intel StudiosIntel Corporation Aug 2019 - Oct 2020Greater Los Angeles AreaLeading product-orientated R&D in computer vision focused on volumetric reconstruction. More specifically, developing photorealism for large scale capture in the Entertainment industry.- Revised the Extrinsic/Intrinsic/Photometric calibration of 100 8K cameras, in situ enabling our high-quality View-Dependent Rendering. - Identified and solved lossless volumetric RAW compression, providing a 10X space-saving, equating to multi-million dollar savings and forward-looking reduction of… Show more Leading product-orientated R&D in computer vision focused on volumetric reconstruction. More specifically, developing photorealism for large scale capture in the Entertainment industry.- Revised the Extrinsic/Intrinsic/Photometric calibration of 100 8K cameras, in situ enabling our high-quality View-Dependent Rendering. - Identified and solved lossless volumetric RAW compression, providing a 10X space-saving, equating to multi-million dollar savings and forward-looking reduction of production costs.- Implemented pix2pixHD 3D surface normals across 40 cameras providing dynamic relightable characters.Presented "The Future of Immersive Filmmaking: Behind the Scenes at Intel Studios" Intel's keynote for Siggraph 2020 Show less -
Software Engineer At Intel RealsenseIntel Corporation Aug 2017 - Aug 2019San Francisco Bay AreaDefined and implemented compression methods for streaming depth over ethernet, allowing RealSense cameras to be deployed remotely. Identified Photo3D opportunity and project lead the software development from prototype to public release.Machine Learning training deep learning models for the understanding of humans.Developed computer vision systems for the capture and automatic annotation of people. Hand, Face, and Body Tracking.Ran a weekly reading group that… Show more Defined and implemented compression methods for streaming depth over ethernet, allowing RealSense cameras to be deployed remotely. Identified Photo3D opportunity and project lead the software development from prototype to public release.Machine Learning training deep learning models for the understanding of humans.Developed computer vision systems for the capture and automatic annotation of people. Hand, Face, and Body Tracking.Ran a weekly reading group that covered research papers and mentoring for machine learning. Show less -
Research Scientist, Gestures In TelevisionUniversity Of Surrey Mar 2016 - Jul 2017Guildford, United Kingdom- Developed an approach to ensure robust gesture tracking for the Television Broadcast Industry featured on RTVE, TVR BlusSky (national broadcasters for Spain, Romania and Greece). - Built a rendering pipeline for deep learning with synthetic hand poses- Showcased the latest HCI research at Surrey University Festival of Wonder (50th anniversary) -
Research Scientist, Sign Language RecognitionUniversity Of Surrey Oct 2015 - Mar 2016Guildford, United Kingdom- Developed, optimized and tested Convolutional Neural Network architectures for Hand Pose Estimation.- Received ICURe funding awarded by SetSquared, the worlds top ranked business incubator. -
Phd In Hand Pose Estimation For Virtual RealityUniversity Of Surrey Oct 2011 - Jan 2016- Developed high performance real-time C++ code for hand tracking and computer vision.- Cross platform development with Windows and Linux (CMake) CUDA and Android.- Teaching and tuition of C and C++ undergraduate students.- Coached a two day team leadership course for undergraduate students. -
Applications EngineerNational Instruments Aug 2009 - Sep 2010- Presented my work at NI UK Press Conference held at The Royal Society, London, to technical members of the press.- Designed & proposed several projects to European managers of National Instruments.- Developed several projects including a Wii Remote Automated Unit Test system that is exhibited country wide.- Taught an external two day LabVIEW training course to 12 engineers, with feedback of 4.5/5.
Dr. Philip Krejov Skills
Dr. Philip Krejov Education Details
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Computer Science -
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Dumfries And Galloway CollageDistinction
Frequently Asked Questions about Dr. Philip Krejov
What company does Dr. Philip Krejov work for?
Dr. Philip Krejov works for Bigscreen Vr
What is Dr. Philip Krejov's role at the current company?
Dr. Philip Krejov's current role is Head of Hardware at Bigscreen VR.
What is Dr. Philip Krejov's email address?
Dr. Philip Krejov's email address is ph****@****nvr.com
What is Dr. Philip Krejov's direct phone number?
Dr. Philip Krejov's direct phone number is +1 408-765*****
What schools did Dr. Philip Krejov attend?
Dr. Philip Krejov attended University Of Surrey, Surrey University, Dumfries And Galloway Collage.
What skills is Dr. Philip Krejov known for?
Dr. Philip Krejov has skills like Computer Vision, Pattern Recognition, Image Processing, Matlab, Machine Learning, C++, Programming, Algorithms, Signal Processing, Artificial Intelligence, Simulations, Computer Science.
Who are Dr. Philip Krejov's colleagues?
Dr. Philip Krejov's colleagues are Jonny Huang, Max Delane, Brandon Smith, David Petrie, Paul Johnson.
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