Pengfei Ren

Pengfei Ren Email and Phone Number

3D Artist | Environment & Prop | Materials | PBR Texture @ Kibble Game Studios
Pengfei Ren's Location
North Vancouver, British Columbia, Canada, Canada
About Pengfei Ren

๐— ๐—ฒ๐˜๐—ถ๐—ฐ๐˜‚๐—น๐—ผ๐˜‚๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ฒ๐˜๐—ฎ๐—ถ๐—น-๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐—ป ๐Ÿฏ๐—— ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜ ๐˜„๐—ถ๐˜๐—ต ๐Ÿฏ+ ๐˜†๐—ฒ๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐˜๐—ฒ๐˜…๐˜๐˜‚๐—ฟ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€. ๐—œ'๐˜ƒ๐—ฒ ๐˜„๐—ผ๐—ฟ๐—ธ๐—ฒ๐—ฑ ๐—ถ๐—ป ๐—ฏ๐—ผ๐˜๐—ต ๐—ฝ๐—ต๐—ผ๐˜๐—ผ-๐—ฟ๐—ฒ๐—ฎ๐—น๐—ถ๐˜€๐˜๐—ถ๐—ฐ ๐—ฎ๐—ป๐—ฑ ๐˜€๐˜๐˜†๐—น๐—ถ๐˜‡๐—ฒ๐—ฑ ๐˜€๐˜๐˜†๐—น๐—ฒ๐˜€, ๐—ฎ๐—น๐˜„๐—ฎ๐˜†๐˜€ ๐˜€๐˜๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐—พ๐˜‚๐—ฎ๐—น๐—ถ๐˜๐˜† ๐—ฎ๐˜€๐˜€๐—ฒ๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป.๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฐ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ช๐˜ด ๐˜ฎ๐˜บ ๐˜ฑ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ, ๐˜ ๐˜ธ๐˜ข๐˜ฏ๐˜ต ๐˜ต๐˜ฐ ๐˜ฉ๐˜ฆ๐˜ญ๐˜ฑ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฆ๐˜ข๐˜ค๐˜ฉ ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ณ๐˜ต ๐˜ข๐˜ด ๐˜ข ๐˜ฎ๐˜ฆ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ.๐Ÿ›  ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€: Unity - Unreal - Maya - Blender - Substance Painter - Substance Designer - Photoshop - Version Control - Microsoft/Google Suiteโš”๏ธ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ฎ๐—น๐˜‚๐—ฒ๐˜€:โœน 7+ years as a freelancer; working with client commissions, taking feedback, and constantly iterating to learn and improve. โœน Adapt creatively to styles and genres. Experienced in both stylized and realistic modeling and texturing. โœน Eager to adapt to workflow and pipelines to ensure effective communication and delivery.โœน Enthusiastic with creative solutions to problem solve and complete tasks.โœน Collaborating with teammates to create a fun and encouraging work culture! I love connecting with new people, if you have any questions don't be afraid to jump in DMs via Linked-In or Discord!๐ŸŽฎ discord: vivalier๐Ÿ“ง kevin303270@gmail.com๐ŸŽจ www.artstation.com/forrester

Pengfei Ren's Current Company Details
Kibble Game Studios

Kibble Game Studios

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3D Artist | Environment & Prop | Materials | PBR Texture
Pengfei Ren Work Experience Details
  • Kibble Game Studios
    3D Environment Artist
    Kibble Game Studios Dec 2022 - Present
    Greater Vancouver, British Columbia, Canada
    3D Artist for Brie Parmesan Mysteries, a 3D stealth game where you play as a harden rat detective unraveling cases to bring justice to the world. The first case is of the great city of Chicatgo, where the Meowbsters run rapant with their illicit milk smuggling. - Developed art pipeline and worked with other artists to ensure art cohesion and support.- Created props and models using Maya and textured them using Substance Painter. - Created tiling textures using Substance Designer. Made textures such as: bricks, pavement, concrete, plastered walls, wooden walls, and more. - Created decals using Substance Designer and Photoshop for things such as grime, dirt, trash, and clutter.- Task tracked using Jira and Source Tree for git flow.
  • Vancouver Film School
    3D Environment Artist
    Vancouver Film School May 2022 - Feb 2023
    Vancouver, British Columbia, Canada
    Crimes of the Furred Kind is a 3D isometric stealth game that I had the pleasure to work on for 6 months including pre-production. This project was created in Unity, and I worked as a 3D Environmental & VFX Artist.- Created over 40+ textured models and 15+ tiling textures.- Worked in conjunction with another artist and collaborated on styles and techniques.- Listened and iterated on feedback from mentors and peers.- Established proper art pipeline and workflow.- Created 10+ particles from Unity Particle System and VFX Graph.- Created decals for environmental storytelling.
  • Vancouver Film School
    Game Designer
    Vancouver Film School Feb 2022 - Apr 2022
    Vancouver, British Columbia, Canada
    The Long Journey is a 2.5 side-scrolling platformer. This was the first project we had at VFS and I worked as a Designer and Programmer. The game was made on Unity with a time span of 2 months.- Collaborated on ideas and pitched a well-scoped game.- Problem solved with C# on Unity.- Held meetings and ensured team communication and collaboration.

Pengfei Ren Education Details

Frequently Asked Questions about Pengfei Ren

What company does Pengfei Ren work for?

Pengfei Ren works for Kibble Game Studios

What is Pengfei Ren's role at the current company?

Pengfei Ren's current role is 3D Artist | Environment & Prop | Materials | PBR Texture.

What schools did Pengfei Ren attend?

Pengfei Ren attended Vancouver Film School, University Of Manitoba.

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