Pengfei Ren Email and Phone Number
๐ ๐ฒ๐๐ถ๐ฐ๐๐น๐ผ๐๐ ๐ฎ๐ป๐ฑ ๐ฑ๐ฒ๐๐ฎ๐ถ๐น-๐ฑ๐ฟ๐ถ๐๐ฒ๐ป ๐ฏ๐ ๐ฎ๐ฟ๐๐ถ๐๐ ๐๐ถ๐๐ต ๐ฏ+ ๐๐ฒ๐ฎ๐ฟ๐ ๐ผ๐ณ ๐ฒ๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ ๐ถ๐ป ๐บ๐ผ๐ฑ๐ฒ๐น๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐ฒ๐ ๐๐๐ฟ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ฎ๐บ๐ฒ๐. ๐'๐๐ฒ ๐๐ผ๐ฟ๐ธ๐ฒ๐ฑ ๐ถ๐ป ๐ฏ๐ผ๐๐ต ๐ฝ๐ต๐ผ๐๐ผ-๐ฟ๐ฒ๐ฎ๐น๐ถ๐๐๐ถ๐ฐ ๐ฎ๐ป๐ฑ ๐๐๐๐น๐ถ๐๐ฒ๐ฑ ๐๐๐๐น๐ฒ๐, ๐ฎ๐น๐๐ฎ๐๐ ๐๐๐ฟ๐ถ๐๐ถ๐ป๐ด ๐๐ผ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ฒ ๐พ๐๐ฎ๐น๐ถ๐๐ ๐ฎ๐๐๐ฒ๐๐ ๐ณ๐ผ๐ฟ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ ๐ถ๐บ๐บ๐ฒ๐ฟ๐๐ถ๐ผ๐ป.๐๐ฆ๐ข๐ณ๐ฏ๐ช๐ฏ๐จ ๐ง๐ณ๐ฐ๐ฎ ๐ท๐ช๐ฅ๐ฆ๐ฐ ๐จ๐ข๐ฎ๐ฆ๐ด ๐ช๐ด ๐ฎ๐บ ๐ฑ๐ข๐ด๐ด๐ช๐ฐ๐ฏ, ๐ ๐ธ๐ข๐ฏ๐ต ๐ต๐ฐ ๐ฉ๐ฆ๐ญ๐ฑ ๐ค๐ณ๐ฆ๐ข๐ต๐ฆ ๐ข๐ฏ๐ฅ ๐ต๐ฆ๐ข๐ค๐ฉ ๐ถ๐ด๐ช๐ฏ๐จ ๐ข๐ณ๐ต ๐ข๐ด ๐ข ๐ฎ๐ฆ๐ฅ๐ช๐ถ๐ฎ.๐ ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐ฆ๐ธ๐ถ๐น๐น๐: Unity - Unreal - Maya - Blender - Substance Painter - Substance Designer - Photoshop - Version Control - Microsoft/Google Suiteโ๏ธ ๐๐ ๐ฝ๐ฒ๐ฟ๐ถ๐ฒ๐ป๐ฐ๐ฒ๐ ๐ฎ๐ป๐ฑ ๐ฉ๐ฎ๐น๐๐ฒ๐:โน 7+ years as a freelancer; working with client commissions, taking feedback, and constantly iterating to learn and improve. โน Adapt creatively to styles and genres. Experienced in both stylized and realistic modeling and texturing. โน Eager to adapt to workflow and pipelines to ensure effective communication and delivery.โน Enthusiastic with creative solutions to problem solve and complete tasks.โน Collaborating with teammates to create a fun and encouraging work culture! I love connecting with new people, if you have any questions don't be afraid to jump in DMs via Linked-In or Discord!๐ฎ discord: vivalier๐ง kevin303270@gmail.com๐จ www.artstation.com/forrester
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3D Environment ArtistKibble Game Studios Dec 2022 - PresentGreater Vancouver, British Columbia, Canada3D Artist for Brie Parmesan Mysteries, a 3D stealth game where you play as a harden rat detective unraveling cases to bring justice to the world. The first case is of the great city of Chicatgo, where the Meowbsters run rapant with their illicit milk smuggling. - Developed art pipeline and worked with other artists to ensure art cohesion and support.- Created props and models using Maya and textured them using Substance Painter. - Created tiling textures using Substance Designer. Made textures such as: bricks, pavement, concrete, plastered walls, wooden walls, and more. - Created decals using Substance Designer and Photoshop for things such as grime, dirt, trash, and clutter.- Task tracked using Jira and Source Tree for git flow. -
3D Environment ArtistVancouver Film School May 2022 - Feb 2023Vancouver, British Columbia, CanadaCrimes of the Furred Kind is a 3D isometric stealth game that I had the pleasure to work on for 6 months including pre-production. This project was created in Unity, and I worked as a 3D Environmental & VFX Artist.- Created over 40+ textured models and 15+ tiling textures.- Worked in conjunction with another artist and collaborated on styles and techniques.- Listened and iterated on feedback from mentors and peers.- Established proper art pipeline and workflow.- Created 10+ particles from Unity Particle System and VFX Graph.- Created decals for environmental storytelling. -
Game DesignerVancouver Film School Feb 2022 - Apr 2022Vancouver, British Columbia, CanadaThe Long Journey is a 2.5 side-scrolling platformer. This was the first project we had at VFS and I worked as a Designer and Programmer. The game was made on Unity with a time span of 2 months.- Collaborated on ideas and pitched a well-scoped game.- Problem solved with C# on Unity.- Held meetings and ensured team communication and collaboration.
Pengfei Ren Education Details
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Game Design -
Computer Science
Frequently Asked Questions about Pengfei Ren
What company does Pengfei Ren work for?
Pengfei Ren works for Kibble Game Studios
What is Pengfei Ren's role at the current company?
Pengfei Ren's current role is 3D Artist | Environment & Prop | Materials | PBR Texture.
What schools did Pengfei Ren attend?
Pengfei Ren attended Vancouver Film School, University Of Manitoba.
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