Pengfei Ren
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Pengfei Ren Email & Phone Number

3D Environment Artist at Kibble Game Studios
Location: North Vancouver, British Columbia, Canada 3 work roles 2 schools
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
3D Environment Artist
Location
North Vancouver, British Columbia, Canada

Who is Pengfei Ren? Overview

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Quick answer

Pengfei Ren is listed as 3D Environment Artist at Kibble Game Studios, based in North Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Pengfei Ren.

Pengfei Ren previously worked as 3D Environment Artist at Vancouver Film School and Game Designer at Vancouver Film School. Pengfei Ren holds Game Design from Vancouver Film School.

Company email context

Email format at Kibble Game Studios

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Kibble Game Studios

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Profile bio

About Pengfei Ren

๐— ๐—ฒ๐˜๐—ถ๐—ฐ๐˜‚๐—น๐—ผ๐˜‚๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ฒ๐˜๐—ฎ๐—ถ๐—น-๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐—ป ๐Ÿฏ๐—— ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜ ๐˜„๐—ถ๐˜๐—ต ๐Ÿฏ+ ๐˜†๐—ฒ๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐˜๐—ฒ๐˜…๐˜๐˜‚๐—ฟ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€. ๐—œ'๐˜ƒ๐—ฒ ๐˜„๐—ผ๐—ฟ๐—ธ๐—ฒ๐—ฑ ๐—ถ๐—ป ๐—ฏ๐—ผ๐˜๐—ต ๐—ฝ๐—ต๐—ผ๐˜๐—ผ-๐—ฟ๐—ฒ๐—ฎ๐—น๐—ถ๐˜€๐˜๐—ถ๐—ฐ ๐—ฎ๐—ป๐—ฑ ๐˜€๐˜๐˜†๐—น๐—ถ๐˜‡๐—ฒ๐—ฑ ๐˜€๐˜๐˜†๐—น๐—ฒ๐˜€, ๐—ฎ๐—น๐˜„๐—ฎ๐˜†๐˜€ ๐˜€๐˜๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐—พ๐˜‚๐—ฎ๐—น๐—ถ๐˜๐˜† ๐—ฎ๐˜€๐˜€๐—ฒ๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ถ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป.๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ง๐˜ณ๐˜ฐ๐˜ฎ ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฐ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ช๐˜ด ๐˜ฎ๐˜บ ๐˜ฑ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ, ๐˜ ๐˜ธ๐˜ข๐˜ฏ๐˜ต ๐˜ต๐˜ฐ ๐˜ฉ๐˜ฆ๐˜ญ๐˜ฑ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฆ๐˜ข๐˜ค๐˜ฉ ๐˜ถ๐˜ด๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ณ๐˜ต ๐˜ข๐˜ด ๐˜ข ๐˜ฎ๐˜ฆ๐˜ฅ๐˜ช๐˜ถ๐˜ฎ.๐Ÿ›  ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—ฆ๐—ธ๐—ถ๐—น๐—น๐˜€: Unity - Unreal - Maya - Blender - Substance Painter - Substance Designer - Photoshop - Version Control - Microsoft/Google Suiteโš”๏ธ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ฎ๐—น๐˜‚๐—ฒ๐˜€:โœน 7+ years as a freelancer; working with client commissions, taking feedback, and constantly iterating to learn and improve. โœน Adapt creatively to styles and genres. Experienced in both stylized and realistic modeling and texturing. โœน Eager to adapt to workflow and pipelines to ensure effective communication and delivery.โœน Enthusiastic with creative solutions to problem solve and complete tasks.โœน Collaborating with teammates to create a fun and encouraging work culture! I love connecting with new people, if you have any questions don't be afraid to jump in DMs via Linked-In or Discord!๐ŸŽฎ discord: vivalier๐Ÿ“ง kevin303270@gmail.com๐ŸŽจ www.artstation.com/forrester

Current workplace

Pengfei Ren's current company

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Kibble Game Studios
Kibble Game Studios
3D Environment Artist
AeroLeads page
3 roles

Pengfei Ren work experience

A career timeline built from the work history available for this profile.

3D Environment Artist

Current

Greater Vancouver, British Columbia, Canada

3D Artist for Brie Parmesan Mysteries, a 3D stealth game where you play as a harden rat detective unraveling cases to bring justice to the world. The first case is of the great city of Chicatgo, where the Meowbsters run rapant with their illicit milk smuggling. - Developed art pipeline and worked with other artists to ensure art cohesion and support.- Created props and models using Maya and textured them using Substance Painter. - Created tiling textures using Substance Designer. Made textures such as: bricks, pavement, concrete, plastered walls, wooden walls, and more. - Created decals using Substance Designer and Photoshop for things such as grime, dirt, trash, and clutter.- Task tracked using Jira and Source Tree for git flow.

Dec 2022 - Present

3D Environment Artist

Vancouver, British Columbia, Canada

Crimes of the Furred Kind is a 3D isometric stealth game that I had the pleasure to work on for 6 months including pre-production. This project was created in Unity, and I worked as a 3D Environmental & VFX Artist.- Created over 40+ textured models and 15+ tiling textures.- Worked in conjunction with another artist and collaborated on styles and techniques.- Listened and iterated on feedback from mentors and peers.- Established proper art pipeline and workflow.- Created 10+ particles from Unity Particle System and VFX Graph.- Created decals for environmental storytelling.

May 2022 - Feb 2023

Game Designer

Vancouver, British Columbia, Canada

The Long Journey is a 2.5 side-scrolling platformer. This was the first project we had at VFS and I worked as a Designer and Programmer. The game was made on Unity with a time span of 2 months.- Collaborated on ideas and pitched a well-scoped game.- Problem solved with C# on Unity.- Held meetings and ensured team communication and collaboration.

Feb 2022 - Apr 2022
2 education records

Pengfei Ren education

FAQ

Frequently asked questions about Pengfei Ren

Quick answers generated from the profile data available on this page.

What company does Pengfei Ren work for?

Pengfei Ren works for Kibble Game Studios.

What is Pengfei Ren's role at Kibble Game Studios?

Pengfei Ren is listed as 3D Environment Artist at Kibble Game Studios.

Where is Pengfei Ren based?

Pengfei Ren is based in North Vancouver, British Columbia, Canada while working with Kibble Game Studios.

What companies has Pengfei Ren worked for?

Pengfei Ren has worked for Kibble Game Studios and Vancouver Film School.

How can I contact Pengfei Ren?

You can use AeroLeads to view verified contact signals for Pengfei Ren at Kibble Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Pengfei Ren attend?

Pengfei Ren holds Game Design from Vancouver Film School.

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