Kristoffer Benjaminsson Email and Phone Number
Kristoffer Benjaminsson work email
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Creative Technologist with a passion for solving challenges with technology. Experienced Team Coach, Tech Owner and System Architect of multi-million $ projects. With close to 30 years of experience from multiple industries, over a wide range of roles ranging from senior leadership to hands on development, I'm well equipped to quickly grasp contexts and create technology that makes a difference.I'm at my best when I get to build and lead autonomous teams to deliver on ambitious visions. I thrive when I get to push boundaries and challenge the Status Quo.
Fast Travel Games
View- Website:
- fasttravelgames.com
- Employees:
- 36
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Cto, Co-FounderFast Travel GamesStockholm County, Sweden -
Chairman Of The Board (Pro Bono)Spånga Basket Sep 2024 - Present -
Cto, Co-FounderFast Travel Games Jun 2016 - PresentStockholm, Stockholm, SeFast Travel Games is a game development studio located in Stockholm, Sweden, building virtual reality games. As the CTO for Fast Travel Games I operate in the forefront of Virtual Reality, learning and implementing tech and solutions that allow players to fully immerse themselves in completely virtual environments. Being CTO for a small company means I wear a lot of hats and have wide range of responsibilities. I own the major technical decisions regarding tech used and developed in the studio. This includes everything from game client tech and engines, to backend platforms and DevOps, including stats and telemetry. As the CTO i build visions and strategies for the long term through partnership and collaborations with partners to go beyond the capacity of what the studio can achieve on its own. -
Senior Development Director - Frostbite LabsFrostbite Nov 2015 - Jun 2016Stockholm, Stockholm County, SeFrostbite Labs is a team inside EA exploring new opportunities to create breakthrough experiences and improve our tools and technologies.As the Senior Development Director I'm leading the team from an organisational point of view establishing development methods, budgets and career managing the team members among other things.Being a developer by heart I also take the opportunity to engage hands-on in various development experiments. -
Mobile EvangelistFrostbite May 2015 - Jun 2016Stockholm, Stockholm County, SeWe live in a time where a device that fits in your pocket is capable of delivering gaming experiences previously only seen on dedicated gaming devices such as consoles. The gap between the latest generation of consoles and the latest generation of mobile devices is closing rapidly.As a Mobile Evangelist in the Frostbite team I build awareness and strategies around the possibilities low power gaming entails and what the future for mobile gaming could be. I'm responsible for establishing and communicating visions and long term goals as well as creating and maintaining the mobile roadmap.I act as the central point of contact for mobile at Frostbite and collaborate with internal stakeholders as well as external vendors to spread awareness of Frostbite Mobile and gain strategic insights of the industry.By being an engineer by heart I stay realistic and anchors strategies and visions by being hands on in the development team doing active C/C++ development as well as using our production tools to create demos. -
Program Manager Frostbite GoFrostbite Sep 2012 - May 2015Stockholm, Stockholm County, SeAs Program Manager for Frostbite Go I head up the team responsible for porting one of the world's leading game engines, Frostbite 3, to mobile platforms as well as OSX.I'm responsible for establishing and communicating visions and long term goals as well as creating and maintaining roadmaps and do release planning for the project. It's also my responsibility to manage the team both from a project and career development perspective.I'm also actively programming C/C++, C# being part of the development team. -
Head Of DevelopmentFrostbite Mar 2014 - Jul 2014Stockholm, Stockholm County, SeInterim position. As acting Head of Development I was responsible for the development of the Frostbite engine and leading its ~70 developers. Part of the role was managing Product Owners, Development Directors, and Technical Directors. -
Senior Development DirectorFrostbite Jan 2012 - Sep 2012Stockholm, Stockholm County, SeAs acting Senior Development Director I'm leading the Frostbite team (40+ members), responsible for creating one of the worlds most cutting edge game technologies, helping it use its full potential. My main responsibilities are:* Ensure roadmaps and release plans are created and kept up to date. * Lead the technology board and product board, two forums aimed at getting horizontal alignment across the board.* Day 2 day manager for project managers and product owners* Budget and resource allocation* Point of contact for EA entities having an interest in Frostbite -
CtoEasy Studios Oct 2009 - Feb 2012As CTO I have the technical ownership of the systems making up the platform used for delivering Free 2 play games at Easy. This range from web and game systems to BI and backend systems.I'm responsible for creating, maintaining and implement a technical vision that is aligned with, and enables, the studio business goals.
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Lead ProgrammerDice (Ea Digital Illusions Ce Ab) Jan 2006 - Dec 2009Stockholm, SeAs a lead programmer at DICE I'm managing and coaching the Battlefield 3 game development team of developers in agile (SCRUM) development methods and principles and make architectural decisions as well as beeing part of the development team.Other tasks I've performed at DICE:* Game development of AAA title Battlefield 2142.* Responsible for the multiplayer network code.* Development of network monitoring and statistics tools.* Development of gameplay elements. -
OwnerParanoid Ab Nov 2000 - Dec 2006Consulting and product development in the telecom industry.* Product development of ConnectMe, a light weight connection manager targeting GPRS, 3G/HSDPA, EDGE, CDMA, iDEN/WiDEN, WiFi.* Product development of OAS, an application server for online multiplayer gaming.* System development for mobile devices using J2ME (Nokia, SonyEricsson, MIDP 1.0, 2.0, Eclipse, Bluetooth).* System development for Windows applications using J2SE and C++.
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Chief System ArchitectAlice Systems Ab, Birdstep Technologies As Aug 2003 - Dec 2005As one of two chief system architects my main area of focus was on WiFi and 802.1x authentication. * Product development of Alice Connection Manager, a connection manager targeting GPRS, 3G/HSDPA, EDGE, CDMA, iDEN/WiDEN, WiFi.* Responsibility for developing and documenting the architecture of the core product and customer projects.* Responsibility for establishing time estimations, technical project planning, and implementing development processes (RUP).* Part of on-site project implementations for customers such as Nextel, T-Mobile, TeliaSonera, Telenor, TMN, and TIM.* Acted as technical sale support towards key customer prospects.* Assisted product management in road map planning.* System development of Windows 98-XP desktop applications using C++.
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Chief System ArchitectBluefactory Ab Nov 2001 - Jul 2003Product development of Mobile Services Provisioning Platform.* Responsible for developing and documenting the architecture of the core product.* Responsible for requirement capturing from the sales department and product management.* Acted as technical sale support towards key customer prospects.* Assisted product management in road map planning.* System development of J2EE applications for Orion, Weblogic and SunOne.
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Chief System ArchitectEtheraction Ab Feb 2001 - Oct 2001Product development of a platform for delivering mobile services using the digital radio terrestrial network DAB (Digital Audio Broadcasting).* Responsible for developing and documenting the architecture of the core platform.* Responsible for developing a delivery protocol targeting individual users using a broadcasted channel (patent pending).* Manager over a small development team (6 developers).* Assisted product management with technology purchases. Conducted pre-studies, xxx evaluation.* System development in Java and C/C++ (Win2K, Tomcat, IIS, PocketPC, SQL)
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System ArchitectFramfab Mar 1997 - Oct 2000Dk* Technically responsible for the roll-out of the Volvo Cars Netherlands website.* Responsible for requirement capturing for Volvo Cars Netherlands online car configuration tool.* System development in C/C++ -, Java -, Perl -, ASP, VBScript -, JavaScript, SQL
Kristoffer Benjaminsson Skills
Kristoffer Benjaminsson Education Details
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Lund UniversitySocial Science
Frequently Asked Questions about Kristoffer Benjaminsson
What company does Kristoffer Benjaminsson work for?
Kristoffer Benjaminsson works for Fast Travel Games
What is Kristoffer Benjaminsson's role at the current company?
Kristoffer Benjaminsson's current role is CTO, Co-founder.
What is Kristoffer Benjaminsson's email address?
Kristoffer Benjaminsson's email address is kr****@****orp.com
What schools did Kristoffer Benjaminsson attend?
Kristoffer Benjaminsson attended Lund University.
What skills is Kristoffer Benjaminsson known for?
Kristoffer Benjaminsson has skills like Game Development, Software Development, Scrum, System Architecture, Mobile Devices, Team Management, Agile Methodologies, C++, Agile Project Management, Python, Video Games, Team Leadership.
Who are Kristoffer Benjaminsson's colleagues?
Kristoffer Benjaminsson's colleagues are Jonas Lagerqvist, Robin Lundin, Mira Norén, Teo Mathlein, Fenni Johansson, Jesper Englin, Clémentine Berglund.
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