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I am a seasoned and skilled staff software engineer with over 45 years of experience in the technology industry. My specialty is Unity and game development, and I have a passion for creating innovative and engaging products that enhance learning and education for users of all ages and backgrounds. My most recent role was at Age of Learning, Inc., a leading provider of online learning solutions for children, where I built and managed cross-platform apps for various devices, using Unity 2018.3 and 2020.3 LTS. I developed a new framework for a classroom-specific app, and added support for different types of drag-and-drop games for a template-based system. I also helped port existing activities from an old Unity monolith app into a new game development framework, which could be used in any app that supported it. I was responsible for setting up and maintaining systems for asset bundling, deployment, debugging, and testing, using automated and direct methods. I also mentored and supervised a team of five engineers, improving their skills and performance. In addition to my technical skills, I have obtained several certifications that demonstrate my leadership and decision-making abilities, such as Transitioning from Manager to Leader, Golden Award Carol of the Code, and Dan Ariely on Making Decisions. I am a self-starter, highly motivated, and visionary, with a solid ability to solve problems and diagnose issues in code. I enjoy collaborating with others, reading and understanding existing code, and organizing and filtering the development pipeline. I have a keen interest in electronics, video games, and racing, and I value spending time with my family. I am always eager to bring my skills, experience, and passion to my work.
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Staff Software EngineerAge Of Learning, Inc. Jan 2020 - Aug 2022Glendale, Ca, UsIn Unity 2018.3, LTS Built a consumer version of My Math Academy for iOS, Android, Chromebook, Windows, and Mac. We built the Front End onboarding for new users, including in-app subscriptions on iOS, credit cards, and PayPal for other platforms. Delivery was accomplished through Google Play, Apple AppStoree, and direct download for Windows and Mac. Developed a new framework using Unity 2020.3 LTS for a new classroom-specific app, and added support for different types of drag and drop games for a new template-based system replacing GSDK. Wrote a JavaScript script for Adobe Photoshop to export position, size, and image data based of of layers and layer groups to support Template activities of all types. Set up the Front end for Schools, including Teacher and Parent logins, Teacher and Student Single Sign On login support.Programing Languages Used: C#, Objective C, PHP, C++ -
Software Engineering ManagerAge Of Learning, Inc. Jan 2019 - Jan 2020Glendale, Ca, UsManaged 5 Engineers while working with a team to build a new Adaptive Math App for schools.Set up and maintained systems to package and deploy the assets using an automated system for bundling the assets.Configured the App Stores so the automated systems could upload directly to the stores for internal testing and final submission for release.Configured additional debugging systems to allow QA to test using any specific backend server.Championed and setup a deployment system for assets from development to staging to live to improve stability and reduce waste on the live asset servers.Programing Languages Used: C#, Objective C, PHP, C++ -
Senior Unity DeveloperAge Of Learning, Inc. May 2016 - Jan 2019Glendale, Ca, UsBuilt the Unity version of a Game Development Framework (GDF) to accept Generic Game Definition packets using Asset bundles for textures and audio, cross-platform between Web and Unity. Worked on a newer Game SDK (GSDK) which was a Unity-only implementation along the same line of GDF without the web support. GSDK is the primary engine for Adventure Academy. I was part of the team that ported all of the existing activities from the old stand-alone Unity Monolith Math App into activities for GSDK, Which could then be used in any app that supported GSDK. Early Learning Academy received Math Academy apps this way.Programing Languages Used: C#, Objective C, PHP, C++ -
ProgrammerInhance Digital Jan 2013 - May 2016Los Angeles, Ca, UsDeveloped Interactive displays and apps for PCs and iPads using whatever tools made sense for the project. Programming languages used were Lua, C++, Objective C, and C#. Perforce, command line tools, Xcode, Unity, windows, and iOS, are things I use daily, and that's just at work. I Created experiences used at Gamescom, and the Paris Air Show.Programming Languages Used: Lua, C++, Objective C, and C#. Built from start to finish AR and VR application. -
Coffee Shop OwnerSimon Bay Llc (Sugar Cube Cafe) May 2010 - Dec 2013My wife and I opened a Cafe in a little shopping center nestled on top of the hill in Bel Air. I interviewed employees, operated and maintained the timekeeping keeping system, handled the payroll, installed and managed, taught the usage of the Point Of Sale system, sourced and ordered the coffee along with doing the physical shopping for raw ingredients.
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Software EngineerRemx Specialty Staffing Nov 2012 - Dec 2012Atlanta, Georgia, UsFilling temporary software engineering assignments in game development.Programming Languages Used: C#. -
Senior Software EngineerSpark Unlimited May 2011 - May 2012Sherman Oaks, Ca, UsSetup Initial Architecture for an unreleased top down grid based adventure gameUnity 3.5Programming Languages Used: C++ and C#. -
ProgrammerCollision Studios Feb 2011 - Apr 2011Los Angeles, Ca, UsDeveloped a marketing app related to the Royal wedding.Unity 3.5Programming Languages Used: Objective C and C#. -
Software EngineerGame Mechanic Studios Jun 2010 - Jan 2011North Hollywood, California, UsRefactored the user interface code for the controller, and provided new feature and debugging support for level designers on THQ's HomeFront.Unreal Engine 3.0Programming Languages Used: C++ -
Senior Software EngineerSpark Unlimited Nov 2007 - Jan 2010Sherman Oaks, Ca, UsIntegrated Scaleform into Unreal 3, implemented a Dynamic Inventory System, and implemented a Joystick gesture recognition system.Support flash artist with engineering as needed and debugging action script 2.0Worked on Legendary using Unreal 3.Implemented UI scenes as needed to support multiplayer connections.Setup for matchmaking and account registration for GameSpy on PS3 and PC.Supported programmers as needed on PS3 and XBOX360 technical issues,Debugged certification issues related to multiplayer connections, connection loss, sign out, and matchmaking.Shipped: Legendary PC, PS3, Xbox 360.Programming Languages Used: C++ -
Sr. Software EngineerKush Games Jun 2006 - Nov 2007UsAssisted in tracking down and fixing bugs in the codeSetup build script for PS3 launch Title NHL 2K7NHL2K8 supported other programmers with platform-specific issues and handled the online communication issues, including XLAST information and tracking down divergences related to a lockstep multiplayer environment. Packaged Demo for XBOX 360 and PS3 versions of NHL2K8 demo.Shipped: NHL2K7 PS3. NHL2K8 PS3 Xbox 360.Programming Languages Used: C++. -
Lead ProgrammerNovalogic Feb 1994 - Jun 2006UsWorked on low level libraries for multiplatform engine, PS3 Xbox360 and PcDelta Force Extreme.Joint Operations: Escalation.Joint Operations: Typhoon Rising.Delta Force Black Hawk Down PC Windows Application released March 2003Comanche 4 PC Windows Application; Armored Fist 3 PC Windows Application released October 1999Armored Fist II PC DOS Application released September 1997Assisted in design and implementation of Internet and LAN Multiplayer code. (I wrote the original low level multiplayer code used by Werewolf Vs Comanche, and Armored Fist II, and was responsible for the implementation of internet multiplayer code and communications to NovaWorld for Armored Fist 3) Implemented Virtual I/O VR headset mode as an unannounced feature in AF3.Shipped: Delta Force Extreme PC. Joint Operations: Escalation PC. Joint Operations: Typhoon Rising PC. Delta Force Black Hawk Down PC. Comanche 4 PC. Armored Fist 3 PC. Armored Fist II PC.Programming Languages Used:C, C++, Assembly Language 386, 486, Pentium -
Lead ProgrammerPark Place Productions Jan 1991 - Jan 1994Park Place Productions were the country's most prominent sports title developer at the time.Assisted in the development of "Image Max" a system to efficiently extract captured frames of sports actions and create clean sprites for use in sports video games)Coded "Batman Returns" all gameplay, animation playback, user interface, and save game code.Wrote a custom Codec to encode and decode dPaint anm files with tooling.Shipped:Batman Returns PC.Programming Languages Used: Assembly Language Intel 386.
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Central Station ManagerHome Security Specialists Jan 1986 - Jan 1991Home Security was an Alarm company later purchased by Protection One. I was the central station manager and maintained all the code and computer hardware for the customer database, billing, accounting, inventory, and service department scheduling. I managed complicated customer account issues. Programming Languages Used: Basic
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Software EngineerCybex Intelligent Systems Jan 1984 - Jan 1986Developed Proprietary Software for the Apple 2 in Applesoft for use by cabinet designers. It was a fully integrated system to help the cabinet maker design the cabinets with the customer and then print out an optimized cutting list to reduce cutting waste in the shop.Programming Languages Used: 6502 Assembly Language
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Atari Projects ManagerDatamost Jun 1980 - Jan 1984Datamost was one of the very first large video game developer publishers. Datamost also published computer books. I co-authored "Games Ataris Play," ported several games from Apple ][ to the JR200u and later some games to the Atari while managing the Software Development of all Atari products.I assisted all internal and external Atari programmers with any technical issues.Programming Languages Used: 6502 Assembly Language
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Software EngineerEmerald Entertainment Feb 1979 - Apr 1980Developed a 2 to 4-player trivia game for the Atari 800Programming Languages Used: 6502 Assembly Language
Kent Simon Skills
Kent Simon Education Details
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Los Angeles Pierce CollegeComputer Programming
Frequently Asked Questions about Kent Simon
What is Kent Simon's role at the current company?
Kent Simon's current role is Game Development Framework expert with Unity 10+ years experience.
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What is Kent Simon's direct phone number?
Kent Simon's direct phone number is +132329*****
What schools did Kent Simon attend?
Kent Simon attended Los Angeles Pierce College.
What are some of Kent Simon's interests?
Kent Simon has interest in Civil Rights And Social Action, Science And Technology, Children, Education.
What skills is Kent Simon known for?
Kent Simon has skills like Game Development, Xbox 360, Video Games, Ps3, Gameplay, Perforce, Lua, Unity3d, Computer Games, Game Design, Game Programming, Mobile Games.
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