Kevin Vekony
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Kevin Vekony Email & Phone Number

Associate Art Producer II at High Voltage Software at High Voltage Software
Location: Greater Chicago Area, United States 9 work roles 2 schools
1 work email found @high-voltage.com 2 phones found area 630 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email k****@high-voltage.com
Direct phone (630) ***-****
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Current company
Role
Associate Art Producer II at High Voltage Software
Location
Greater Chicago Area, United States
Company size

Who is Kevin Vekony? Overview

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Quick answer

Kevin Vekony is listed as Associate Art Producer II at High Voltage Software at High Voltage Software, a with 38 employees, based in Greater Chicago Area, United States. AeroLeads shows a work email signal at high-voltage.com, phone signal with area code 630, and a matched LinkedIn profile for Kevin Vekony.

Kevin Vekony previously worked as Associate Art Producer II at High Voltage Software and Senior Quality Assurance / Customer + Community Support at Jackbox Games. Kevin Vekony holds Bachelor Of Arts (B.A.) Student, Game Design- Game Development, Final Cumulative Gpa: 3.803 from Columbia College Chicago.

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{first}.{last}@high-voltage.com
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Profile bio

About Kevin Vekony

I'm Kevin Vekony: I have years of professional experience within multiple areas of game development and transmedia including production, QA, and more !

Listed skills include Game Design, Game Development, Video Games, Photoshop, and 49 others.

Current workplace

Kevin Vekony's current company

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High Voltage Software
High Voltage Software
Associate Art Producer II at High Voltage Software
hoffman estates, illinois, united states
Employees
38
AeroLeads page
9 roles

Kevin Vekony work experience

A career timeline built from the work history available for this profile.

Associate Art Producer Ii

Current

Greater Chicago Area

As a member of the Art Production team, working with other members of Art Production, Production, various Art Teams, and other departments to monitor and assist in bringing AAA-quality game caliber tasks / assets to completion while actively monitoring delivery dates, statuses, durations, and more utilizing tools / software such as Slack, Autodesk Shotgun / Shotgrid, Excel / GDoc spreadsheets, emails, notepad documentation, and more. Associate Art Producer: February 2021 to April 2023Associate Art Producer II: April 2023 to PresentCredited Work Has Included Contributions To: - FortniteThese responsibilities include:- Acting as a continual interdepartmental point of contact and resource to share information, answering questions, and beginning discussions for assigned team(s)- Managing workloads, schedules, attendance, and delivery dates for tasks in the art pipeline for staff on assigned teams primarily via AutoDesk Flow- Being aware of upstream and downstream dependencies across departments within waterfall-style development.- Taking notes / summaries of key attended meetings and then sharing them with guests / publishing them internally for reference for others.- Ensuring art asset deliverables' statuses are accurate / up to date. - Triaging and following-up on bugs / tasks within Atlassian JIRA for relevant team members

Feb 2021 - Present

Senior Quality Assurance / Customer + Community Support

Greater Chicago Area

As part of a senior return to the full-time staff on the QA team, tested and verified fixes through manual methods and regression checked then-upcoming game content to ensure the best delivered quality to players upon launch utilizing techniques such as ad-hoc testing, test plans in Trello, Excel spreadsheets, and Google Docs, bug tracking software(such as JIRA), as well as team meetings across disciplines. Also serve as the QA Lead liaison for certain assigned products acting as the forefront of information flow and test planning via attending agile sprint reviews / planning thereafter maintaining notes and further documentation. Additionally in part spearheading Customer Support responsibilities for the company by responding to customers' general or merchandising issues, questions, feedback, and inquiries through the HappyFox service with having maintained its Knowledge Base informational article wiki. Also was part of User Research coordinating / documenting external playtestsTitles Worked On Include:- The Jackbox Party Pack 8, ((Special Thanks ), Released October 2021- The Jackbox Party Pack 7, (Steam, Epic, PS4, Xbox One, Nintendo Switch, Android TV, Nvidia Shield, MacOS/iOS/TVOS, Amazon Fire ) Released October 2020- Quiplash 2 InterLASHional edition(Steam Released April 2020, PS4 / Xbox One / Nintendo Switch released December 2020)- The Jackbox Party Pack 6, (Steam, Epic, PS4, Xbox One, Nintendo Switch, Android TV, Nvidia Shield, MacOS/iOS/TVOS, Comcast X1, Amazon Fire ) Released October 2019.- The Jackbox Party Pack (1), The Jackbox Party Pack 2, The Jackbox Party Pack 3, The Jackbox Party Pack 4, The Jackbox Party Pack 5, and Drawful 2 debuts on Epic Games Store Released Jan to February 2019)- Post-Launch Patches : The Jackbox Party Pack 5: (Steam/PS4/Xbox One/Nintendo Switch/Apple TV/iPad/Amazon Fire family/Android TV/Comcast X1) - The Jackbox Party Pack (1) for iPad (1.00 / launch) / The Jackbox Party Pack 2 for iPad (1.00 / launch)-Etc

Oct 2018 - Feb 2021

Quality Assurance Analyst

Greater Chicago Area

As part of the full-time QA personnel, tested and regressed then pre-release apps / content thoroughly for best delivered quality and build release candidacy checking to users via manual / ad-hoc testing methods, bug-tracking software (such as JIRA) , and Excel / document based smoke sheets and comprehensive full test plans while also tracking hardware inventory and assisting with telemetry / data analytics. Titles Worked On Include :- Pulm Ex (iOS: Version / content updates 1.0 / Launch (August 2018), 1.0.1(October 2018), 1.0.2(November 2018), through 1.0.3(December 2018) updates)- Gastro Ex(iOS: Version / content updates 1.0.10 (October 2018). Android: 0.5.9 (September 2018)) through 1.0.11(iOS) / 0.6.97(Android (December 2018)) updates.- Airway Ex (iOS: Version / content updates 1.5.4 (August 2018), Version 1.5.5 / Oct 11, 2018 Version 1.5.6 / Version 1.5.7/ through Version 1.5.8 (October 2018), Android: 0.6.90 (September 2018), 0.6.91 (October 2018), through 0.6.93(November 2018) updates)- Etc

Jul 2018 - Oct 2018

Quality Assurance Analyst

Chicago, Illinois

As part of a returned role to the Mobile QA team, tested then pre-release game content thoroughly for best delivered quality to players via manual / ad-hoc testing methods, bug-tracking software (such as JIRA) , and Excel / document based smoke sheets and comprehensive full test plans.Titles Worked On Include :- Injustice 2 (Mobile version for iOS / Android) Released / Live 1.8 / 1.8.1 ( November 2017), 2.0 / 2.0.1 (December 2017), 2.1 / 2.1.2 (February 2018), 2.2 / 2.2.1 (April 2018), 2.3.1 / 2.3.2 (May 2018), 2.4 / 2.4.1 (July 2018), through 2.5 (September 2018) content patch updates) - Mortal Kombat (Formerly X) (Mobile version for iOS / Android ) ( Released / Live version: 1.16 (December 2017), 1.16.1 (January 2018), 1.16.2 / 1.17 (February 2018), 1.18 (May 2018), 1.18.1 / 1.18.2 (June 2018), 1.19 (August 2018), through 1.20 (September 2018) content patch updates)- Injustice : Gods Among Us (Mobile version for iOS / Android ) ( Released / Live version: 2.18 ( December 2017), 2.19 (February 2018) , 2.20 / 2.20.1 (iOS only) (April 2018), 2.21 (June 2018), through 3.0 (October 2018) content patch updates )- WWE Immortals (Now Defunct) (Mobile game for iOS / Android ) ( Released / Live version: The / through to the final ever 2.6.2 /.3 ( Android Only ) ( December 2017) content patch updates)

Nov 2017 - Jul 2018

Quality Assurance Tester

Chicago, Illinois

As part of a returned role at the QA team, tested and verified fixes through manual methods and regression checking then-upcoming game content to ensure the best delivered quality to players upon launch utilizing techniques such as ad-hoc testing, Excel spreadsheets, and bug tracking software(such as JIRA) .Titles Worked On Include:- The Jackbox Party Pack 4 (PC, PS4, Xbox One, Nintendo Switch, Android TV, Nvidia Shield, Apple TV, Mac App Store, Twitch App, Amazon Fire family), Released October 2017. iPad version, Released November 2017- The Jackbox Party Pack 1 and The Jackbox Party Pack 2 (Nintendo Switch versions), Released August 2017- Etc

Jun 2017 - Nov 2017

Quality Assurance Analyst

Chicago, Illinois

As part of the Mobile QA team, tested then pre-release games / content thoroughly for best delivered quality to players via manual / ad-hoc testing methods, bug-tracking software (such as JIRA) , and Excel / document based smoke sheets and comprehensive full test plans.Titles Worked On Include :- Injustice 2 (Mobile version for iOS / Android) Released / Live 1.0/Soft Launch(February 2017), 1.1(March 2017), 1.2 , 1.3/Worldwide Launch, 1.4( May 2017, through 1.5 (July 2017) ) launches and content patch updates) - Mortal Kombat (Formerly X) (Mobile version for iOS / Android ) ( Released / Live version: 1.11 / 1.11.1 (December 2016) , 1.12 (March 2017), through 1.13 ( April 2017) content patch updates )- Injustice : Gods Among Us (Mobile version for iOS / Android ) ( Released / Live versions: 2.12 (October 2016), 2.13 (December 2016), 2.14 ( February 2017), through 2.15 ( April 2017) content patch updates )- WWE Immortals (Now Defunct) (Mobile game for iOS / Android ) ( Released / Live version: 2.4 (December 2016, through 2.5.1( July 2017) content patch updates )

Oct 2016 - Jun 2017

Quality Assurance Tester

Chicago, Illinois

As part of the QA team I tested and verified fixes through manual methods and regression checked then upcoming game content to ensure the best delivered quality to players upon launch and utilized techniques such as ad-hoc testing, Excel spreadsheets, and bug tracking software(such as JIRA) . Titles Worked On Include:- The Jackbox Party Pack 3 (PS4/Xbox One/PC/Mac/Amazon Fire family, Released October 2016)

Aug 2016 - Oct 2016

Quality Assurance Tester

Madison, Wisconsin Area

As part of the QA department I thoroughly tested then pre-release games and content for proper functionality and the best delivered quality for players and utilized methods such as: bug tracking software (Jira) , Excel spreadsheets, daily smoke reports, ad-hoc and task based testing, and multiple build testing/verifying across multiple written languages (English and Simplified Chinese.)Credited Titles Worked On Include :- Call of Duty: Infinite Warfare (Multiple Consoles, Released 2016 )- Call of Duty: Modern Warfare Remastered (Multiple Consoles, Released 2016 )- Call of Duty: Black Ops III (Multiple Consoles, Released 2015)- Call of Duty Online (Now Defunct) ((PC, for the China F2P market. Released / Live: August, September (I and II), November, December (I and I.2 patch ) 2015, and January, March(I and I.1 patch), April, May, June, July, and/ through August 2016 content pack updates))- Etc

Jul 2015 - May 2016

Student/Alumni

Greater Chicago Area

I graduated from the BA Game Design program, with a focus on Game Development. I learned a large amount of, and excelled at, implementing and learning a large variety of useful game development / project skills through both my game concentration classes for my major as well as general education courses in multimedia, history, literature, science, and more. Final Cumulative 3.803 GPA on a 4.0 scale which earned official magna cum laude graduating honors

Aug 2011 - May 2015
Team & coworkers

Colleagues at High Voltage Software

Other employees you can reach at high-voltage.com. View company contacts for 38 employees →

2 education records

Kevin Vekony education

High School Diploma, General Course Of Study

Geneva Community High School

- Graduated on honor roll - Took a special offsite career center course, PC Maintenance and Repair, during senior year that taught.

FAQ

Frequently asked questions about Kevin Vekony

Quick answers generated from the profile data available on this page.

What company does Kevin Vekony work for?

Kevin Vekony works for High Voltage Software.

What is Kevin Vekony's role at High Voltage Software?

Kevin Vekony is listed as Associate Art Producer II at High Voltage Software at High Voltage Software.

What is Kevin Vekony's email address?

AeroLeads has found 1 work email signal at @high-voltage.com for Kevin Vekony at High Voltage Software.

What is Kevin Vekony's phone number?

AeroLeads has found 2 phone signal(s) with area code 630 for Kevin Vekony at High Voltage Software.

Where is Kevin Vekony based?

Kevin Vekony is based in Greater Chicago Area, United States while working with High Voltage Software.

What companies has Kevin Vekony worked for?

Kevin Vekony has worked for High Voltage Software, Jackbox Games, Level Ex, Inc., Netherrealm Studios (Wb Games), and Raven Software.

Who are Kevin Vekony's colleagues at High Voltage Software?

Kevin Vekony's colleagues at High Voltage Software include Patrick Metzler, Michael Faers, Matt Zeilinger, Keith Hladik, and Altair Lane.

How can I contact Kevin Vekony?

You can use AeroLeads to view verified contact signals for Kevin Vekony at High Voltage Software, including work email, phone, and LinkedIn data when available.

What schools did Kevin Vekony attend?

Kevin Vekony holds Bachelor Of Arts (B.A.) Student, Game Design- Game Development, Final Cumulative Gpa: 3.803 from Columbia College Chicago.

What skills is Kevin Vekony known for?

Kevin Vekony is listed with skills including Game Design, Game Development, Video Games, Photoshop, Unity3D, Microsoft Office, C#, and Computer Games.

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