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Ken Wolfe Email & Phone Number

Director of Software Engineering at Niantic Spatial, Inc.
Location: Greater Seattle Area, United States 14 work roles 2 schools
1 work email found @microsoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Director of Software Engineering
Location
Greater Seattle Area, United States
Company size

Who is Ken Wolfe? Overview

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Quick answer

Ken Wolfe is listed as Director of Software Engineering at Niantic Spatial, Inc., a with 182 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Ken Wolfe.

Ken Wolfe previously worked as Director of Software Engineering at Niantic, Inc. and Senior Director of Software Engineering at Strivr. Ken Wolfe holds Bachelor Of Science - Bs, Computer Science from Uc San Diego.

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Email format at Niantic Spatial, Inc.

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{first_initial}{last}@microsoft.com
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Profile bio

About Ken Wolfe

Leading teams to build amazing software. Broad experience covering cloud services and platforms, mixed/augmented/virtual reality applications, mobile device applications, and operating system development.

Listed skills include Software Development, Software Design, Java, C++, and 28 others.

Current workplace

Ken Wolfe's current company

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Niantic Spatial, Inc.
Niantic Spatial, Inc.
Director of Software Engineering
Kirkland, WA, US
Employees
182
AeroLeads page
14 roles · 30 years

Ken Wolfe work experience

A career timeline built from the work history available for this profile.

Director Of Software Engineering

Current

San Francisco, Ca, Us

Responsible for building the Lightship ARDK including integrations with Unity, phones, and HMDs.

Feb 2022 - Present

Senior Director Of Software Engineering

Santa Clara, Ca, Us

My team and I build the platform that enables enterprise VR training at scale. The team is responsible for 10's of thousands of headsets within the Fortune 500. We work with device manufacturers to provide hardware that is suitable for an active environment. My team also provides a web based solution for managing fleets of headsets, a set of tools and applications for provisioning those headsets, and services (both on headset and in the cloud) to create and manage learning scenarios.

Oct 2021 - Feb 2022

Director Of Software Engineering

Santa Clara, Ca, Us

My team and I build the platform that enables enterprise VR training at scale. The team is responsible for 10's of thousands of headsets within the Fortune 500. We work with device manufacturers to provide hardware that is suitable for an active environment. My team also provides a web based solution for managing fleets of headsets, a set of tools and applications for provisioning those headsets, and services (both on headset and in the cloud) to create and manage learning scenarios.

Jul 2019 - Oct 2021

Principal Software Engineer

Santa Clara, Ca, Us

Mar 2019 - Jul 2019

Principal Software Engineering Manager

Redmond, Washington, Us

I led the team that built one of the first true mixed reality enterprise applications, Microsoft Dynamics 365 Layout. My team was comprised of 21 developers building Unity and C# applications for HoloLens, Windows VR, and Windows 10. The team built an application for handling 3D models to make it easier for non-3D artists to visualize their space, and an MR/VR application to visualize those models. We also contributed very heavily to the UnityGLTF open source project. A large part of this development effort was research into needs of enterprises in space visualization as well as green field research on user experiences in Augmented and Virtual Reality.

Feb 2018 - Mar 2019

Principal Development Lead

Redmond, Washington, Us

My team and I built amazing applications for HoloLens and virtual reality.

Jul 2016 - Feb 2018

Principal Development Lead

Redmond, Washington, Us

Led several engineering teams in the communications space building applications for Windows 10 and Windows Phone, including the People, Calling, and Messaging (SMS) applications. I was responsible for shipping the first version of the People application on Windows 10 which was a completely new application built using XAML and C#, developed at the same time as the platform and app framework were being completed. I managed complex dependencies across a large organization, drove technical improvements within and outside of my team, managed 18 developers, and delivered on time with high quality.

Feb 2014 - Jul 2016

Senior Software Development Engineer

Redmond, Washington, Us

For Windows Phone 8, I implemented components in C++ to allow Skype, Viber, Lync, and other 3rd party VoIP applications to seamlessly work with Windows Phone native experiences. Re-implemented the Call History functionality using a new database. Created a virtualized list UI component that was optimized to reduce I/O and cross process communication while providing a simple interface and glitch-less scrolling. Coded the IRM email feature for Windows Phone 7.5.

Oct 2010 - Feb 2014

Lead Software Development Engineer

Redmond, Washington, Us

Senior Lead Software Development Engineer, Windows Phone 7• Led 2 teams (People and Email Sync) of 4-8 developers during the development of Windows Phone 7• Responsible for product through entire lifecycle (planning, designing, scheduling, implementing, testing, and shipping)• Led a cross divisional effort to overhaul performance including reviewing designs, proposing and implementing engineering process, and setting the performance bar. Performance significantly improved as a result of my efforts.• Coded UI features and fixed bugs• Recruited and hired developers for the larger team• Managed a virtual team in China• Performed reviews, managed employee performance, recommended raises and promotions Senior Lead Software Development Engineer, Live Meeting• Led a team of 4-11 developers through two successful releases of the Live Meeting Windows (C++) application• Responsible for product through entire lifecycle (planning, designing, scheduling, implementing, testing, and shipping)• Architected complete UI overhaul to streamline for ease of use• Led a cross division engineering effort to enable data collaboration inside an enterprise utilizing the same client from our hosted environment• Coded UI features and fixed bugs• Recruited and hired developers for the overall team• Worked with team members in India and China• Performed reviews, managed employee performance, recommended raises and promotions

Jun 2002 - Oct 2011

Staff Engineer

Kansas City, Mo, Us

• Created a reporting database on SQL Server 2000 for meeting usage reports and hosted service monitoring• Added Java server code to write usage data and created the Java application that performed ETL into the database• Added UI features to Java applet• Integrated a critical component from a vendor• Coded various features in C++ for new meeting client (became Live Meeting)

2002 - 2003 ~1 yr

Database Architect

Napster

• Designed the database that told the Napster system which songs were shareable• Designed and implemented API’s in PL/SQL to allow this system to communicate with other internal applications and databases• Designed and implemented a database which would catalog every piece of music (album, MP3, or wav) that was licensed to Napster• Implemented a suite of applications to populate and maintain this data• Researched reporting, development, modeling, and monitoring tools and made recommendations for purchasing• Worked successfully on teams to develop interconnected systems and deploy those systems into a production environment• Supervised a contractor

2001 - 2002 ~1 yr

Manager, Database Engineering

Flycast

• Managed a team of database engineers to develop and maintain multiple OLTP and data warehouse databases (The environment consisted of several Oracle 8.1.7 databases running on the Sun platform in a ‘high availability’, 24/7 uptime model. The projects related to serving hundreds of millions of ads per day on the web.)• Gathered business requirements necessary to design and create the next generation database architecture• Led team to consolidate several platforms of ad servers after company mergers• Worked with Product Marketing to define goals for engineering

1999 - 2001 ~2 yrs

Engineer

Houston, Texas, Us

• Project lead and technical expert for eight-person team working on large Oracle 8 database application• Responsibilities included project planning, performance tuning, schema design and analysis, implementation, DBA, and Unix System Administrator• Performed code reviews, training, and move to production process• Initiated and implemented a set of standards for coding, source code control process, move to production process, and documentation guidelines for my section• Created and maintained applications for worldwide internal billing of centrally provided telecommunications and network services• Built global system for tracking and allocating subnets for entire company (Application was written using an Oracle 7.3 database on HPUX and Forms 5.0 on Windows NT)• Developed web based reports for IP traffic analysis using Oraperl• Wrote C program, which sped up an existing process from 14 hours to 45 minutes• Supervised contractors and interns

1997 - 1999 ~2 yrs
2 education records

Ken Wolfe education

Bachelor Of Science - Bs, Computer Science

Uc San Diego

Bs, Computer Science

Uc San Diego
FAQ

Frequently asked questions about Ken Wolfe

Quick answers generated from the profile data available on this page.

What company does Ken Wolfe work for?

Ken Wolfe works for Niantic Spatial, Inc..

What is Ken Wolfe's role at Niantic Spatial, Inc.?

Ken Wolfe is listed as Director of Software Engineering at Niantic Spatial, Inc..

What is Ken Wolfe's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Ken Wolfe at Niantic Spatial, Inc..

Where is Ken Wolfe based?

Ken Wolfe is based in Greater Seattle Area, United States while working with Niantic Spatial, Inc..

What companies has Ken Wolfe worked for?

Ken Wolfe has worked for Niantic Spatial, Inc., Niantic, Inc., Strivr, Microsoft, and Placeware.

How can I contact Ken Wolfe?

You can use AeroLeads to view verified contact signals for Ken Wolfe at Niantic Spatial, Inc., including work email, phone, and LinkedIn data when available.

What schools did Ken Wolfe attend?

Ken Wolfe holds Bachelor Of Science - Bs, Computer Science from Uc San Diego.

What skills is Ken Wolfe known for?

Ken Wolfe is listed with skills including Software Development, Software Design, Java, C++, Software Engineering, Databases, Scrum, and C#.

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