Ken Wolfe

Ken Wolfe Email and Phone Number

Director of Software Engineering @ Niantic Spatial, Inc.
Kirkland, WA, US
Ken Wolfe's Location
Greater Seattle Area, United States, United States
Ken Wolfe's Contact Details

Ken Wolfe personal email

n/a
About Ken Wolfe

Leading teams to build amazing software. Broad experience covering cloud services and platforms, mixed/augmented/virtual reality applications, mobile device applications, and operating system development.

Ken Wolfe's Current Company Details
Niantic Spatial, Inc.

Niantic Spatial, Inc.

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Director of Software Engineering
Kirkland, WA, US
Employees:
182
Ken Wolfe Work Experience Details
  • Niantic Spatial, Inc.
    Director Of Software Engineering
    Niantic Spatial, Inc.
    Kirkland, Wa, Us
  • Niantic, Inc.
    Director Of Software Engineering
    Niantic, Inc. Feb 2022 - Present
    San Francisco, Ca, Us
    Responsible for building the Lightship ARDK including integrations with Unity, phones, and HMDs.
  • Strivr
    Senior Director Of Software Engineering
    Strivr Oct 2021 - Feb 2022
    Santa Clara, Ca, Us
    My team and I build the platform that enables enterprise VR training at scale. The team is responsible for 10's of thousands of headsets within the Fortune 500. We work with device manufacturers to provide hardware that is suitable for an active environment. My team also provides a web based solution for managing fleets of headsets, a set of tools and applications for provisioning those headsets, and services (both on headset and in the cloud) to create and manage learning scenarios.
  • Strivr
    Director Of Software Engineering
    Strivr Jul 2019 - Oct 2021
    Santa Clara, Ca, Us
    My team and I build the platform that enables enterprise VR training at scale. The team is responsible for 10's of thousands of headsets within the Fortune 500. We work with device manufacturers to provide hardware that is suitable for an active environment. My team also provides a web based solution for managing fleets of headsets, a set of tools and applications for provisioning those headsets, and services (both on headset and in the cloud) to create and manage learning scenarios.
  • Strivr
    Principal Software Engineer
    Strivr Mar 2019 - Jul 2019
    Santa Clara, Ca, Us
  • Microsoft
    Principal Software Engineering Manager
    Microsoft Feb 2018 - Mar 2019
    Redmond, Washington, Us
    I led the team that built one of the first true mixed reality enterprise applications, Microsoft Dynamics 365 Layout. My team was comprised of 21 developers building Unity and C# applications for HoloLens, Windows VR, and Windows 10. The team built an application for handling 3D models to make it easier for non-3D artists to visualize their space, and an MR/VR application to visualize those models. We also contributed very heavily to the UnityGLTF open source project. A large part of this development effort was research into needs of enterprises in space visualization as well as green field research on user experiences in Augmented and Virtual Reality.
  • Microsoft
    Principal Development Lead
    Microsoft Jul 2016 - Feb 2018
    Redmond, Washington, Us
    My team and I built amazing applications for HoloLens and virtual reality.
  • Microsoft
    Principal Development Lead
    Microsoft Feb 2014 - Jul 2016
    Redmond, Washington, Us
    Led several engineering teams in the communications space building applications for Windows 10 and Windows Phone, including the People, Calling, and Messaging (SMS) applications. I was responsible for shipping the first version of the People application on Windows 10 which was a completely new application built using XAML and C#, developed at the same time as the platform and app framework were being completed. I managed complex dependencies across a large organization, drove technical improvements within and outside of my team, managed 18 developers, and delivered on time with high quality.
  • Microsoft
    Senior Software Development Engineer
    Microsoft Oct 2010 - Feb 2014
    Redmond, Washington, Us
    For Windows Phone 8, I implemented components in C++ to allow Skype, Viber, Lync, and other 3rd party VoIP applications to seamlessly work with Windows Phone native experiences. Re-implemented the Call History functionality using a new database. Created a virtualized list UI component that was optimized to reduce I/O and cross process communication while providing a simple interface and glitch-less scrolling. Coded the IRM email feature for Windows Phone 7.5.
  • Microsoft
    Lead Software Development Engineer
    Microsoft Jun 2002 - Oct 2011
    Redmond, Washington, Us
    Senior Lead Software Development Engineer, Windows Phone 7• Led 2 teams (People and Email Sync) of 4-8 developers during the development of Windows Phone 7• Responsible for product through entire lifecycle (planning, designing, scheduling, implementing, testing, and shipping)• Led a cross divisional effort to overhaul performance including reviewing designs, proposing and implementing engineering process, and setting the performance bar. Performance significantly improved as a result of my efforts.• Coded UI features and fixed bugs• Recruited and hired developers for the larger team• Managed a virtual team in China• Performed reviews, managed employee performance, recommended raises and promotions Senior Lead Software Development Engineer, Live Meeting• Led a team of 4-11 developers through two successful releases of the Live Meeting Windows (C++) application• Responsible for product through entire lifecycle (planning, designing, scheduling, implementing, testing, and shipping)• Architected complete UI overhaul to streamline for ease of use• Led a cross division engineering effort to enable data collaboration inside an enterprise utilizing the same client from our hosted environment• Coded UI features and fixed bugs• Recruited and hired developers for the overall team• Worked with team members in India and China• Performed reviews, managed employee performance, recommended raises and promotions
  • Placeware
    Staff Engineer
    Placeware 2002 - 2003
    Kansas City, Mo, Us
    • Created a reporting database on SQL Server 2000 for meeting usage reports and hosted service monitoring• Added Java server code to write usage data and created the Java application that performed ETL into the database• Added UI features to Java applet• Integrated a critical component from a vendor• Coded various features in C++ for new meeting client (became Live Meeting)
  • Napster
    Database Architect
    Napster 2001 - 2002
    • Designed the database that told the Napster system which songs were shareable• Designed and implemented API’s in PL/SQL to allow this system to communicate with other internal applications and databases• Designed and implemented a database which would catalog every piece of music (album, MP3, or wav) that was licensed to Napster• Implemented a suite of applications to populate and maintain this data• Researched reporting, development, modeling, and monitoring tools and made recommendations for purchasing• Worked successfully on teams to develop interconnected systems and deploy those systems into a production environment• Supervised a contractor
  • Flycast
    Manager, Database Engineering
    Flycast 1999 - 2001
    • Managed a team of database engineers to develop and maintain multiple OLTP and data warehouse databases (The environment consisted of several Oracle 8.1.7 databases running on the Sun platform in a ‘high availability’, 24/7 uptime model. The projects related to serving hundreds of millions of ads per day on the web.)• Gathered business requirements necessary to design and create the next generation database architecture• Led team to consolidate several platforms of ad servers after company mergers• Worked with Product Marketing to define goals for engineering
  • Hewlett Packard
    Engineer
    Hewlett Packard 1997 - 1999
    Houston, Texas, Us
    • Project lead and technical expert for eight-person team working on large Oracle 8 database application• Responsibilities included project planning, performance tuning, schema design and analysis, implementation, DBA, and Unix System Administrator• Performed code reviews, training, and move to production process• Initiated and implemented a set of standards for coding, source code control process, move to production process, and documentation guidelines for my section• Created and maintained applications for worldwide internal billing of centrally provided telecommunications and network services• Built global system for tracking and allocating subnets for entire company (Application was written using an Oracle 7.3 database on HPUX and Forms 5.0 on Windows NT)• Developed web based reports for IP traffic analysis using Oraperl• Wrote C program, which sped up an existing process from 14 hours to 45 minutes• Supervised contractors and interns

Ken Wolfe Skills

Software Development Software Design Java C++ Software Engineering Databases Scrum C# Windows Unix Testing Agile Methodologies Distributed Systems Performance Tuning Sql Object Oriented Design Team Leadership Visual Studio Javascript C Enterprise Software Database Design Mobile Devices Microsoft Sql Server Cloud Computing Pl/sql Test Automation Gui Development Telecommunications Data Warehousing Oracle Mobile

Ken Wolfe Education Details

  • Uc San Diego
    Uc San Diego
    Computer Science
  • Uc San Diego
    Uc San Diego
    Computer Science

Frequently Asked Questions about Ken Wolfe

What company does Ken Wolfe work for?

Ken Wolfe works for Niantic Spatial, Inc.

What is Ken Wolfe's role at the current company?

Ken Wolfe's current role is Director of Software Engineering.

What is Ken Wolfe's email address?

Ken Wolfe's email address is kw****@****oft.com

What schools did Ken Wolfe attend?

Ken Wolfe attended Uc San Diego, Uc San Diego.

What skills is Ken Wolfe known for?

Ken Wolfe has skills like Software Development, Software Design, Java, C++, Software Engineering, Databases, Scrum, C#, Windows, Unix, Testing, Agile Methodologies.

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