Kyle Carpio
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Kyle Carpio Email & Phone Number

XR Technical Designer at LIVR
Location: London, England, United Kingdom 9 work roles 3 schools
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Current company
Role
XR Technical Designer
Location
London, England, United Kingdom
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Who is Kyle Carpio? Overview

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Kyle Carpio is listed as XR Technical Designer at LIVR, a with 13 employees, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Kyle Carpio.

Kyle Carpio previously worked as XR Technical Executive at Livr and XR Consultant at Livr. Kyle Carpio holds Bsc Hons, Games Design And Development, Second Class Honours (2Nd Divsion) from University Of Greenwich.

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LIVR

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Profile bio

About Kyle Carpio

Designer with 2+ years of experience in the creative industry, producing 5+ third-party PC and Console titles from beginning to end with cross-disciplinary teams. Extensive knowledge of game design and development with production pipeline experiences like SCRUM, including documentation, prototypes, gameplay/logic scripting, and testing.A successful keen employee achieving high expectations and praise from former managers while holding a bachelor's degree in Computer Science from the University of Greenwich Institute of Games Design and Development.

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Kyle Carpio's current company

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LIVR
Livr
XR Technical Designer
London, GB
Website
Employees
13
AeroLeads page
9 roles

Kyle Carpio work experience

A career timeline built from the work history available for this profile.

Xr Technical Designer

London, Gb

Xr Technical Executive

Current

London Area, United Kingdom

Dec 2024 - Present

Xr Consultant

Greater London, England, United Kingdom

Working for a VR / XR private limited company. Responsible for designing and developing VR / XR features using Unreal Engine in Blueprints and C++. Additional responsibilities include consulting in-house development teams.

Sep 2024 - Dec 2024

Games And Animation Design Lecturer

London Area, United Kingdom

Worked for the College's Education in the Digital sectors. Responsible for supporting the development and progression of students in the Level 3 Diploma and Extended Diploma in IT, Games Design & VFX courses.Key Responsibilities:• Provide game design training for students to make the relevant progress on the programme.• Facilitated student groups and teams' activities of their learning programme.• Provided lectures, and group and individual teaching sessions to support… Show more Worked for the College's Education in the Digital sectors. Responsible for supporting the development and progression of students in the Level 3 Diploma and Extended Diploma in IT, Games Design & VFX courses.Key Responsibilities:• Provide game design training for students to make the relevant progress on the programme.• Facilitated student groups and teams' activities of their learning programme.• Provided lectures, and group and individual teaching sessions to support learners' progress through the learning platform resources.• Overseed and monitored students' use of the learning platform and content to support their software engineering (Unreal Engine & Blender) and personal development.• Monitored and audited students' work to identify how to support individual students to progress.• Provided Industry sessions for students throughout the past two months on relevant subjects such as the Industry Pipeline.• Work with technical staff from Next Gen & UAL. Show less

Feb 2024 - Apr 2024

Game Designer

Worked with Psychik Kat Games in a small indie team of 3+ members. Responsible for managing and developing 'Cthulhu Wants Me!' for PC platforms.Key Responsibilities:• Written detailed Game, Level and Narrative Design Documents that communicate with the team using Google Docs. • Produced designs for player, weapon and enemy stats, combat encounters and level flow.• Incorporated 4+ wireframe designs for game-level concepts to blockout early playable phases, using modular kits… Show more Worked with Psychik Kat Games in a small indie team of 3+ members. Responsible for managing and developing 'Cthulhu Wants Me!' for PC platforms.Key Responsibilities:• Written detailed Game, Level and Narrative Design Documents that communicate with the team using Google Docs. • Produced designs for player, weapon and enemy stats, combat encounters and level flow.• Incorporated 4+ wireframe designs for game-level concepts to blockout early playable phases, using modular kits and assets.• Staging difficulty and encounters, emphasising strategic thinking and player adaptability.• Fine-tuning gameplay mechanics and character attributes through prototyping and user testing, balancing for fairness and player experience.• Structuring a skill-tree progression system, rewarding players with upgrades.• Implementing and configuring game logic and game assets in Unity.• Applying integration and setup for rigging and animations. Key Achievements:• Secured 3rd place in the Gameplay category for 'Cthulhu Wants Me!' at Gamedev Camp Season 3 Game Jam.• Released 'Cthulhu Wants Me!' on Itch.io, receiving numerous positive feedback from players.• Inspired the team to perform at their best in a motivating and collaborative environment that increased productivity and creativity. Show less

Aug 2023 - Jan 2024

Game Designer

London, England, United Kingdom

Worked with Gamedev Camp to receive support through mentorship and networking resources to build a team project.Key Responsibilities:• Build, manage and lead a dedicated team of programmers and artists from beginning to end.• Mentored the team to grow their knowledge of game and level design fundamentals and constraints.• Planned and worked on an original IP game.• Ensured any new designs were within scope and technical limitations.• Worked with Project Management… Show more Worked with Gamedev Camp to receive support through mentorship and networking resources to build a team project.Key Responsibilities:• Build, manage and lead a dedicated team of programmers and artists from beginning to end.• Mentored the team to grow their knowledge of game and level design fundamentals and constraints.• Planned and worked on an original IP game.• Ensured any new designs were within scope and technical limitations.• Worked with Project Management tools such as Nuclino.• Presented a game pitch to multiple publishers within the EU for feedback.• Developed and expanded existing skills with game engine tools into practice, such as Unity.• Conducted playtesting sessions and iterated on results and feedback.Key Achievements:• Successfully led the team of programmers and artists through 15+ weekly sprint goals under deadlines and time constraints.• Provided clear scope and goals within the project that helped the team understand and work towards a common objective, resulting in a 30% increase in work efficiency.• Handled project management tools like Nuclino to effectively streamline workflow, ensuring clear communication and alignment throughout the development cycle.• Demonstrated exceptional leadership skills in managing a dedicated team, resulting in a high-quality output and a 15% decrease in rework.• Showcased proficiency in Unity, resulting in a 25% reduction in the time taken to complete tasks. Show less

Aug 2023 - Nov 2023

Junior Gameplay Designer

Scotland, United Kingdom

Worked for a third-party development company as a small team of 25+ employees. Responsible for developing Add-Ons & Downloadable Content for Dovetail Games on their Train Sim World franchise, which includes new playable vehicles, maps and missions.Key Responsibilities:• Created varied and immersive gameplay scenarios that make the best use of the features of each product. • Conducted gameplay evaluations providing feedback and suggestions to help fine-tune and improve the… Show more Worked for a third-party development company as a small team of 25+ employees. Responsible for developing Add-Ons & Downloadable Content for Dovetail Games on their Train Sim World franchise, which includes new playable vehicles, maps and missions.Key Responsibilities:• Created varied and immersive gameplay scenarios that make the best use of the features of each product. • Conducted gameplay evaluations providing feedback and suggestions to help fine-tune and improve the game.• Located and fixed bugs in both works.Key Achievements:• Produced 28+ mission designs across 4 games totalling 128+ hours of gameplay.• Added 7 + immersive gameplay features with Unreal's Blueprint Visual Scripting system,including custom events, components, and data assets.• Familiarised with the company's production workflow and created well-designed and efficient missions above the estimated timeframe.• Collaborated closely with Programmers, Artists and Railway Experts to work on the narrative, tutorials and mission designs, leading to an 85% positive review score on Steam.• Conducted gameplay evaluations with the team, providing feedback and suggestions to help fine-tune and improve the game.• Prioritised managing shortly-time manner deadlines by addressing crucial game bugs that saved significant production work efficiency.Projects:• Train Sim World 3: West Cornwall Steam Railtour Add-On• Train Sim World 3: ScotRail Express: Edinburgh - Glasgow Route Add-On• Train Sim World 2: Island Line 2022: BR Class 484 EMU Add-On• Train Sim World 2: S-Bahn Zentralschweiz: Luzern - Sursee Route Add-On Show less

Nov 2021 - Dec 2022

Teaching & Technical Support (Games Technology)

London, England, United Kingdom

Worked for the Westminster Kingsway College in Animation & Games to support lecturers with games technology coaching and technical support in the classrooms. Responsible for lecturing students on Game Design and Art fundamentals by demonstrating industry practices and pipeline production workflows. Additional responsibilities include pro-monitor administration such as standard/general information work.Key Responsibilities:• Created assignments to include Gameplay Blueprints for… Show more Worked for the Westminster Kingsway College in Animation & Games to support lecturers with games technology coaching and technical support in the classrooms. Responsible for lecturing students on Game Design and Art fundamentals by demonstrating industry practices and pipeline production workflows. Additional responsibilities include pro-monitor administration such as standard/general information work.Key Responsibilities:• Created assignments to include Gameplay Blueprints for Unreal Engine 4.• Supported with external visits with learners and lecturers.• Managed interview and print schedules for students• Logged defective equipment and computers.• Resolved technical issues on various hardware software.Key Achievements:• Designed and developed an FPS Unreal project to showcase core gameplay mechanics for student learning demonstration purposes.• Led students in adapting their game mechanics during their final projects by expanding their Unreal knowledge through industry shortcut methods.• Mentored individual students 1-1 daily about their career goals and achieved excellent satisfaction feedback results.• Prepared, organised and stored 60+ general information in paper and digital forms, including Pro-Monitor administration.• Assisted staff members in resolving 15+ technical issues on MS Office Suite by providing step-by-step guidance and troubleshooting tips.• Saved crucial time by processing documents before, during and after the semester for the exchange students.• Successfully recruited 65% of students on open day events by warm engagement with parents and new students. Show less

Aug 2019 - Jun 2020

Office Assistant

London, United Kingdom

Worked for a recruitment agency company alongside HR, Support, Temp, Finance and Digital as a small team of 15+. Responsible for documenting and organising client invoices, payroll, passport scans and remittance advice.Key Achievements:• Developed transferable soft skills to handle diverse administrative tasks such as adaptability, communication and resourcefulness.• Gained practical IT experience and knowledge with MS Office Suite, contributing to efficient office operations… Show more Worked for a recruitment agency company alongside HR, Support, Temp, Finance and Digital as a small team of 15+. Responsible for documenting and organising client invoices, payroll, passport scans and remittance advice.Key Achievements:• Developed transferable soft skills to handle diverse administrative tasks such as adaptability, communication and resourcefulness.• Gained practical IT experience and knowledge with MS Office Suite, contributing to efficient office operations with the team.• Improved understanding of employer expectations and requirements, leading to positive performance certificates. Show less

May 2015 - Jun 2015
3 education records

Kyle Carpio education

Bsc Hons, Games Design And Development, Second Class Honours (2Nd Divsion)

Activities and Societies: Games Development Society. Studied for a Games Design and Development degree for 3+ years on the essential.

Bachelor Of Arts - Ba, Creative Media Production And Technology, Distinction

Westminster Kingsway College

Activities and Societies: C++ Programming for Games, using Unreal Engine 4. An introduction to traditional and digital techniques.

Business And Technology Education Council - Btec, Creative Media Production, Distinction

Westminster Kingsway College

An introduction to both the creative and technical aspects of Creative Media Production, which focuses on developing skills, knowledge.

FAQ

Frequently asked questions about Kyle Carpio

Quick answers generated from the profile data available on this page.

What company does Kyle Carpio work for?

Kyle Carpio works for LIVR.

What is Kyle Carpio's role at LIVR?

Kyle Carpio is listed as XR Technical Designer at LIVR.

Where is Kyle Carpio based?

Kyle Carpio is based in London, England, United Kingdom while working with LIVR.

What companies has Kyle Carpio worked for?

Kyle Carpio has worked for Livr, Capital City College Group, Psychik Kat Games, Gamedev Camp, and Rivet Games.

How can I contact Kyle Carpio?

You can use AeroLeads to view verified contact signals for Kyle Carpio at LIVR, including work email, phone, and LinkedIn data when available.

What schools did Kyle Carpio attend?

Kyle Carpio holds Bsc Hons, Games Design And Development, Second Class Honours (2Nd Divsion) from University Of Greenwich.

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