Kyle Cuss

Kyle Cuss Email and Phone Number

Game Developer: Unity/C#, Unreal 5/C++ & Blueprints @ Wamba Technologies
15150 N Hayden Rd, Scottsdale,Arizona 85260,United States
Kyle Cuss's Location
Gander Bay, Newfoundland and Labrador, Canada, Canada
About Kyle Cuss

Hi, I'm Kyle, a self-taught game programmer. I'm proficient with Unreal Engine and Unity, two of the most popular game engines in the industry. I program with C++ and Blueprints in Unreal and C# in Unity, creating games that are fast, versatile, and fun.I have recently completed Tom Looman's Professional Game Development in C++ and Unreal Engine Course, which he taught at Stanford University. In this course, I created a third-person action game framework with various gameplay features, such as abilities, buffs, powerups, AI, multiplayer, UI, and save system. I also became proficient in developing a C++ backbone and extending it into Blueprints to make the most out of speed and versatility by creating game frameworks the Unreal way, and using GameplayTags, Events, Asset Manager, EQS, Behavior Trees, Data Tables, and Data Assets effectively.I have a passion for games and a keen eye for gameplay mechanics, UI design and UX. I have learned how to use Unity's tools to create games with graphics, lighting, audio, animation, VFX and prototyping. I have also completed Unity's Create With Code and Creative Core learning pathways, which taught me how to apply coding principles to game development.I'm always eager to learn new skills and technologies, which is why I decided to switch careers from plastics production management to web development. I graduated from the Skills for Hire Atlantic program, where I learned the fundamentals of web development using HTML5, CSS3, JavaScript, jQuery, React, Git workflow, Node.js, PHP, MySQL, Mongo DB, Python, REST APIs, Flutter 2 and Figma.I am currently working on my own game projects using Unreal Engine and Unity, where I apply and expand my programming skills and knowledge. I am always eager to learn new tools and techniques to improve my game development workflow and quality. I am also interested in collaborating with other game developers and sharing my ideas and feedback.You can check out my portfolio website at https://cussk.github.io/kylecuss.com where I showcase my best work. You can also find me on GitHub at https://github.com/Cussk where I host all my projects.

Kyle Cuss's Current Company Details
Wamba Technologies

Wamba Technologies

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Game Developer: Unity/C#, Unreal 5/C++ & Blueprints
15150 N Hayden Rd, Scottsdale,Arizona 85260,United States
Website:
wambaworld.com
Employees:
9
Kyle Cuss Work Experience Details
  • Wamba Technologies
    Game Programmer
    Wamba Technologies Jul 2023 - Present
    Remote
    -Performing Unity and general C# programming for an upcoming mobile title.-Gameplay, UI, Tools and other general programming.-Unity development implementing assets, art, and third-party packages and integrating with our project.-Performing general QA. Tracking and fixing bugs in scripts and assets.-Use of Jira for organization and logging of required and completed tasks.-Daily standups with other developers and designers.-Use of Git and Azure for source control.-Liaise with Project Manager and Lead Programmer/Architect to ensure tasks are completed in accordance to Design Documents and for requesting needed assets from Design and art teams.
  • Self-Employed
    Game Developer
    Self-Employed Oct 2022 - Present
  • Acquity Solutions
    Medical Transcriptionist
    Acquity Solutions Sep 2020 - Jul 2023
    Canada
    Independent contractor for AcQuity Solutions. -Worked on special project to teach speech recognition editor to understand multi-person clinic visits with the use of Praat software. By transcribing all participants of clinic visit, segmenting out human noises, jargon, non-human noises and removing confidential information; the speech recognition learns what to include in notes and what to ignore.-Operated company transcription and editing software remotely to transcribe and edit hospital notes.-Complied with HIPAA and GDPR standards for patient information security.
  • Greatsword Games
    Gameplay Programmer (Voluntary)
    Greatsword Games Feb 2023 - Mar 2023
    -Refactoring prototype Blueprint ability system for MMORPG to a GAS-based C++ system in Unreal for proper replication and scalability in keeping with project scope-Creating proper documentation for all programming tasks-Participating in Programming team meetings and General team meetings keeping everyone on-task-Usage of Trello to track required and active tasks
  • Keizer Solutions Inc.
    Medical Transcriptionist
    Keizer Solutions Inc. Jul 2019 - Nov 2020
    Independent Contractor.-Connected with virtual machine remotely and used company transcription and editing software to transcribe and edit hospital notes.-Complied with HIPAA and GDPR standards for patient information security.
  • Lafargeholcim
    Superintendent
    Lafargeholcim May 2018 - Dec 2018
    Guelph, Ontario, Canada
    -Managed production scheduling and kept the team on task to meet all deadlines.-Maintained safety and compliance of all operations.-Coordinated maintenance schedules to keep the plant running at optimal levels.-Led a team of 9 drivers scheduled their deliveries, performed safety meetings, and coordinated on-site work.-Liaised with Area Manager and Operations Manager to ensure plant and trucks were properly maintained and effectively distributed.
  • Lafargeholcim
    Batcher/Dispatcher
    Lafargeholcim Mar 2018 - Dec 2018
    Ontario, Canada
    -Took customers orders and created schedule for delivery of concrete. -Handle customer complaints and special requests.-Batched concrete, adjusting mixes to appropriate levels for customer needs, weather constraints and QA requests.
  • True North Printed Plastics Inc
    Production Manager
    True North Printed Plastics Inc Aug 2013 - Oct 2017
    Bracebridge, Ontario, Canada
    -In first year of role contributed to companies on-time year-end for deliverables and fiscal goals since company relocation 5 years prior.-Maintained on-time year-end for every year as manager while improving output year-over-year.-Oversaw scheduling of all work orders for the company using in-house ERP software.-Tracked and managed up to 30 projects at any given time at different stages of completion and development.-Worked with owners and graphic designer to implement second revenue stream of projects with deliverable dates of approximately 3-4 days, where normal lead-time is 4 weeks.-Worked collaboratively with all levels of company to resolve complex problems involving design, production, and quality to meet company goals.-Managed continuous improvement initiatives to drive quality, flow, and output.-Reviewed work for quality and compliance standards and design specifications.-Restructured departments and assigned team leads to oversee 30+ employees, improving accountability, quality, and throughput.

Kyle Cuss Education Details

Frequently Asked Questions about Kyle Cuss

What company does Kyle Cuss work for?

Kyle Cuss works for Wamba Technologies

What is Kyle Cuss's role at the current company?

Kyle Cuss's current role is Game Developer: Unity/C#, Unreal 5/C++ & Blueprints.

What schools did Kyle Cuss attend?

Kyle Cuss attended Mcmaster University, Skills For Hire.

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