Product Manager
Seongnam, Gyeonggi, South Korea
Product Manager for the Production Partnership Team, the company's early stage in-house project incubation program, and in large part, contributing to the establishment of the department.- Created protocols for proposal submissions, and provided guidance on proposal drafting and submission, which included proposal examinations and evaluations.- Created protocols to facilitate efficient production plans development for new game projects, which resulted in 6 successful project endorsements, ranging from Mobile PvP Platformer to multi-platform MMORPG- Oversaw operations for all KRAFTON's projects (developed within and outside the incubation process, with the exception of MMORPGs), including monthly financial and staffing in relation to each project's development cycles- Created protocols for evaluating production progress and adherence to the creative vision with respect to each project- Communicated proposal results to the entire company to promote transparency- Served as liason between KRAFTON executives and game development teams- Compiled extensive research on core game mechanics on successful games to theorize whether or not game development can and should follow specific patterns- Researched how other creative companies nurture and promote their creativity within creators and effectively evaluate their creative ideas