Kyle Marks Email and Phone Number
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Game maker and team leader with 10+ years of experience including roles at industry leaders such as Disney & EA. Currently building games for creator platforms.
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Creative DirectorLook North World Jun 2023 - PresentLos Angeles, Us -
Associate Game Design DirectorEa Industrial Toys Apr 2021 - Jul 2023
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Game DesignerEa Industrial Toys Jul 2019 - Apr 2021
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DesignerGunslinger Studios Jan 2016 - Jul 2019Pasadena, California, UsResponsible for systems, narrative, and gameplay design on Exiles of Embermark; a character driven RPG with a focus on 60 second real-time player vs. player combat for mobile devices. -
Level DesignerIndustrial Toys May 2014 - Jan 2016Level building, game balancing, and system design contributions on Midnight Star: Renegade.
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Associate Level DesignerDisney Interactive Studios Nov 2013 - Mar 2014Burbank, Ca, UsWhere's My Water? 2 is the follow up to the mobile hit Where's My Water?. It is a level based physics puzzle game. Water? 2 was released across multiple platforms including iOS, Android, Windows 8 devices, and Amazon. My responsibilities on the project were as follows: = created levels from paper concept and iterated on them through multiple rounds of QA testing= utilized XML to script dynamic objects for levels= help develop overall design strategy for packs of levels from Location 5 (Winter Woods) onward.= maintained accuracy of information on various subjects in the game design documents -
Associate Level DesignerDisney Interactive Studios Jan 2013 - Nov 2013Burbank, Ca, UsRecently released Where's My Mickey? A physics puzzle game in the Where's My? franchise. Where's My Mickey was the #1 paid app on Apple's app store, and was released on multiple other platforms such as Android, Google, and Windows 8 phones and tablets;My responsibilities on the project were as follows: = created levels from paper concept and iterated on them through multiple rounds of QA testing= utilized XML to script dynamic objects for levels= created designs for potential future mechanics and modes of play= tuned animation transitions and positions for the portal object where Mickey is during gameplay = gathered playtest notes and posted them for team reference= maintained accuracy of information on various subjects in the game design document -
Level Designer And ScripterSuits Jan 2012 - Jun 2012Suits is my capstone game for my Senior year of college at DePaul. Our team has eight people and I am a level designer on this project which is schedule for completion in June 2012.= Co-wrote the design document= Created top down maps for each of the four main areas of the casino= Constructed blockouts using BSP and proxy models= Imported and placed art assets for the level= Utilized Kismet's sequences and events to script AI behavior and environment interactions= Assigned animations to all skeletal actors= Created opening cinematic using Matinee's Director and Movement tracks= Designed and applied level lighting=Worked closely with the environment artist to maintain vision of visual style= Participated in the running of iterative playtests
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Project And Design LeadTrap Master Jan 2011 - Mar 2011Trap Master is a mod for Unreal Tournament 3. I was responsible for the following.= Created a topdown map for level based on reference images= Constructed blockout using BSP= Used Kismet's events and triggers to build Trap System= Used Matinee's movement capabilities to script traps such as arrows, crushers, and fire walls= Organized mod design documents for team reference= Participated in the running of iterative playtests
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InternPaint The Line Ccg Jun 2010 - Jan 2011This game is based on the Penny Arcade popular comic strip= Organized and ran playtests= Critiqued game mechanic= Updated card documentation= Created tutorial decks
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Level DesignerOctodad 2010 - 2011Octodad is a third-person action/adventure game for the PC/Mac. Independent Games Festival Student Showcase Winner 2011= Created block outs of levels using proxy models that were then passed to environment artist= Created prototypes for feet and hand challenges= Used custom ID trigger-based system to script gameplay scenarios and interactions= Implemented particle systems in levels= Used our in-house level editor, OctoEditor, to import final art assets and construct the playspace= Participated in the running of iterative playtests
Kyle Marks Skills
Kyle Marks Education Details
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Depaul UniversityComputer Games Development
Frequently Asked Questions about Kyle Marks
What company does Kyle Marks work for?
Kyle Marks works for Look North World
What is Kyle Marks's role at the current company?
Kyle Marks's current role is Co-Founder | Creative Director Look North World.
What is Kyle Marks's email address?
Kyle Marks's email address is ky****@****oys.com
What schools did Kyle Marks attend?
Kyle Marks attended Depaul University.
What are some of Kyle Marks's interests?
Kyle Marks has interest in My Favorite Comics Are Batman, Mostly Horror, The Darkness, Games, Fantasy, Comic Books, Priest.
What skills is Kyle Marks known for?
Kyle Marks has skills like Level Design, Gameplay, Game Development, Kismet, Unity3d, Mobile Games, Video Games, Unreal Engine 3, Unrealscript, Perforce, Maya, Level Planning.
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