Kyle Marks

Kyle Marks Email and Phone Number

Co-Founder | Creative Director Look North World @ Look North World
Kyle Marks's Location
Los Angeles, California, United States, United States
Kyle Marks's Contact Details

Kyle Marks personal email

n/a
About Kyle Marks

Game maker and team leader with 10+ years of experience including roles at industry leaders such as Disney & EA. Currently building games for creator platforms.

Kyle Marks's Current Company Details
Look North World

Look North World

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Co-Founder | Creative Director Look North World
Kyle Marks Work Experience Details
  • Look North World
    Creative Director
    Look North World Jun 2023 - Present
    Los Angeles, Us
  • Ea Industrial Toys
    Associate Game Design Director
    Ea Industrial Toys Apr 2021 - Jul 2023
  • Ea Industrial Toys
    Game Designer
    Ea Industrial Toys Jul 2019 - Apr 2021
  • Gunslinger Studios
    Designer
    Gunslinger Studios Jan 2016 - Jul 2019
    Pasadena, California, Us
    Responsible for systems, narrative, and gameplay design on Exiles of Embermark; a character driven RPG with a focus on 60 second real-time player vs. player combat for mobile devices.
  • Industrial Toys
    Level Designer
    Industrial Toys May 2014 - Jan 2016
    Level building, game balancing, and system design contributions on Midnight Star: Renegade.
  • Disney Interactive Studios
    Associate Level Designer
    Disney Interactive Studios Nov 2013 - Mar 2014
    Burbank, Ca, Us
    Where's My Water? 2 is the follow up to the mobile hit Where's My Water?. It is a level based physics puzzle game. Water? 2 was released across multiple platforms including iOS, Android, Windows 8 devices, and Amazon. My responsibilities on the project were as follows: = created levels from paper concept and iterated on them through multiple rounds of QA testing= utilized XML to script dynamic objects for levels= help develop overall design strategy for packs of levels from Location 5 (Winter Woods) onward.= maintained accuracy of information on various subjects in the game design documents
  • Disney Interactive Studios
    Associate Level Designer
    Disney Interactive Studios Jan 2013 - Nov 2013
    Burbank, Ca, Us
    Recently released Where's My Mickey? A physics puzzle game in the Where's My? franchise. Where's My Mickey was the #1 paid app on Apple's app store, and was released on multiple other platforms such as Android, Google, and Windows 8 phones and tablets;My responsibilities on the project were as follows: = created levels from paper concept and iterated on them through multiple rounds of QA testing= utilized XML to script dynamic objects for levels= created designs for potential future mechanics and modes of play= tuned animation transitions and positions for the portal object where Mickey is during gameplay = gathered playtest notes and posted them for team reference= maintained accuracy of information on various subjects in the game design document
  • Suits
    Level Designer And Scripter
    Suits Jan 2012 - Jun 2012
    Suits is my capstone game for my Senior year of college at DePaul. Our team has eight people and I am a level designer on this project which is schedule for completion in June 2012.= Co-wrote the design document= Created top down maps for each of the four main areas of the casino= Constructed blockouts using BSP and proxy models= Imported and placed art assets for the level= Utilized Kismet's sequences and events to script AI behavior and environment interactions= Assigned animations to all skeletal actors= Created opening cinematic using Matinee's Director and Movement tracks= Designed and applied level lighting=Worked closely with the environment artist to maintain vision of visual style= Participated in the running of iterative playtests
  • Trap Master
    Project And Design Lead
    Trap Master Jan 2011 - Mar 2011
    Trap Master is a mod for Unreal Tournament 3. I was responsible for the following.= Created a topdown map for level based on reference images= Constructed blockout using BSP= Used Kismet's events and triggers to build Trap System= Used Matinee's movement capabilities to script traps such as arrows, crushers, and fire walls= Organized mod design documents for team reference= Participated in the running of iterative playtests
  • Paint The Line Ccg
    Intern
    Paint The Line Ccg Jun 2010 - Jan 2011
    This game is based on the Penny Arcade popular comic strip= Organized and ran playtests= Critiqued game mechanic= Updated card documentation= Created tutorial decks
  • Octodad
    Level Designer
    Octodad 2010 - 2011
    Octodad is a third-person action/adventure game for the PC/Mac.  Independent Games Festival Student Showcase Winner 2011= Created block outs of levels using proxy models that were then passed to environment artist= Created prototypes for feet and hand challenges= Used custom ID trigger-based system to script gameplay scenarios and interactions= Implemented particle systems in levels= Used our in-house level editor, OctoEditor, to import final art assets and construct the playspace= Participated in the running of iterative playtests

Kyle Marks Skills

Level Design Gameplay Game Development Kismet Unity3d Mobile Games Video Games Unreal Engine 3 Unrealscript Perforce Maya Level Planning Level Building Tortoise Svn Visual Studio Unreal Editor Kismet Scripting Unreal Development Kit Strong Verbal And Written Communication Skills Autodesk Maya Microsoft Office Pb Works Able To Quickly Learn New Tools

Kyle Marks Education Details

  • Depaul University
    Depaul University
    Computer Games Development

Frequently Asked Questions about Kyle Marks

What company does Kyle Marks work for?

Kyle Marks works for Look North World

What is Kyle Marks's role at the current company?

Kyle Marks's current role is Co-Founder | Creative Director Look North World.

What is Kyle Marks's email address?

Kyle Marks's email address is ky****@****oys.com

What schools did Kyle Marks attend?

Kyle Marks attended Depaul University.

What are some of Kyle Marks's interests?

Kyle Marks has interest in My Favorite Comics Are Batman, Mostly Horror, The Darkness, Games, Fantasy, Comic Books, Priest.

What skills is Kyle Marks known for?

Kyle Marks has skills like Level Design, Gameplay, Game Development, Kismet, Unity3d, Mobile Games, Video Games, Unreal Engine 3, Unrealscript, Perforce, Maya, Level Planning.

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