Kyle Sutherland Email and Phone Number
I am the driving force behind Prairieville Games, a "Small Studio, Making Big Memories" located in Kalamazoo, Michigan. My recent project Available on Steam and Nintendo Switch reflects my commitment to delivering impactful gaming experiences.My journey began with thorough market research to understand our audience, resulting in well-crafted solutions and concepts that evoke intended emotional responses. Rapid prototyping played a pivotal role, allowing us to test early and refine core features, enhancing the game's fun factor. User feedback was instrumental in reshaping production concepts, leading to a significantly improved player experience.Some highlights of my skillset:- Proficient in game engines including Unity, Unreal Engine, Monogame, Lumberyard, and Scratch.- A proponent of productive accountability within collaborative teams, ensuring positive goal attainment.- Expertise in creating efficient meeting structures for time management and project tracking.- Conducting comprehensive team meetings, providing critiques and reviews for continuous improvement.- A strong advocate for team support, adept at navigating challenges together.- Skilled in SCRUM development framework, ensuring streamlined and effective development processes.My production concepts encompass the entire journey from ideation and iteration to project planning and successful publication. I excel in game development roles including Producer, Storyboard, Level Design, Production, and Deployment.My proficiency extends to AI development, including Behavioral State Machines, reActive & Needs-based AI, and Raven's Flocking and Cohesion. I also have experience in Neural Net AI and Machine Learning.In the realm of world-building, I employ tools like procedurally generated terrain and structures, along with integrating real-world topographical maps into Unity and Unreal.Additional competencies include creating plausible storylines, simulating physics, and crafting in-game economies based on renewable and non-renewable items.Utilizing software such as Adobe's Ps, Ae, Au, Ai, Indesign, as well as Maya and Blender for 3D/2D modeling, I ensure that every aspect of game development is finely tuned.With an in-house motion capture setup at my disposal, I'm equipped to breathe life into virtual characters.
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Community OrganizerSouthwest Michigan Game Developers AssociationRichland, Mi, Us -
Community OrganizerKalamazoo Game Developers Association Oct 2024 - PresentFound, Organize, and Lead the Kalamazoo Game Developers Association. A community dedicated to fostering a collaborative environment for local game developers. Our goal is to support and empower creators by sharing resources, encouraging problem-solving, and nurturing innovation.
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Game ProducerSutherland Waters Studio Jul 2019 - PresentKalamazoo, Michigan, UsWith a solid understanding of the complete production cycle. I use Blender to create and modify 3D models and place them in an Engine( Unity, Unreal's Epic Engine), and Adobe to create visual stories. -
Independent Game DeveloperSutherland Waters Studio Jul 2017 - Jul 2019Kalamazoo, Michigan, UsTurn New ideas and stories into 2D or 3D games in Unity and Unreal -
Information Technology TeacherCmit South Middle High School Nov 2017 - Jul 2019
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Animation Equipment CenterColumbia College Chicago Sep 2015 - Jan 2017Chicago, Il, UsProvide technical assistance to students and teachers involving equipment and software. Provide equipment and resources to faculty, prepare demonstrations, and assist students with learning equipment. -
Massage TherapistSelf-Employed 2006 - Aug 2015"Mobile Massage for the Art of the Body and the Fountain of the Soul" Appointment Only.
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Massage TherapistWindy City Massage, Inc. Jun 2012 - Sep 2014
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After School Program LeadCommunities In Schools Of Kalamazoo Jan 2009 - Dec 2010Kalamazoo, Mi, UsWork with a classroom directly, independently. Coaching students through academic challenges. -
After School Program Math And Science TutorCommunities In Schools Of Kalamazoo May 2008 - Jan 2009Kalamazoo, Mi, UsLesson planning, listen to students on their challenges. Create a lesson plan that connects what the learning objectives are and what the student may have more challenges understanding. Then present a similar challenge, with a different perspective, reinforcing true understanding. -
ProjectionistGull Road Cinema 2009 - 2010Classic Film Projectors. Build Reels. Load Projectors, Platter and Brain. Maintain accurate show times. -
BaristaBiggyby Coffee 2005 - 2007Prepare and brew Coffee. Using Steam to velvetize foam. Refill stock/Last in First out. Serving smiles.
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YearbookGlhs Aug 2003 - Jul 2006Yearbook Staff for GLHS 3 yearsPhotographer with published works on the Inside Cover Sport Photographer- Photo Editor Page Designer, Co-Editor in 20065 Total years working with Yearbook
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BusserPark View Cafe Apr 2002 - Apr 2005
Kyle Sutherland Skills
Kyle Sutherland Education Details
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Columbia College ChicagoMajor: Mobile Media Programming & Minor: Animation -
Institute For Massage Education At Kalamazoo Center For The Healing ArtsAcupressure; Cranial Sacral; Myofascial; -
Kalamazoo Valley Community CollegePre-Medicine/Pre-Medical Studies -
Gull Lake High SchoolEarly Childhood Education And Media Publications
Frequently Asked Questions about Kyle Sutherland
What company does Kyle Sutherland work for?
Kyle Sutherland works for Southwest Michigan Game Developers Association
What is Kyle Sutherland's role at the current company?
Kyle Sutherland's current role is Community Organizer.
What schools did Kyle Sutherland attend?
Kyle Sutherland attended Columbia College Chicago, Institute For Massage Education At Kalamazoo Center For The Healing Arts, Kalamazoo Valley Community College, Gull Lake High School.
What skills is Kyle Sutherland known for?
Kyle Sutherland has skills like Game Design Documents, Game Development, Computer Hardware, C#, C++, Game Design, Python, Android Sdk, Indesign, Maya, Illustrator, Animation.
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