Kyle Feng Email & Phone Number
Who is Kyle Feng? Overview
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Kyle Feng is listed as Researcher at Riot Games at Riot Games, based in Berkeley, California, United States. AeroLeads shows a matched LinkedIn profile for Kyle Feng.
Kyle Feng previously worked as Researcher II at Riot Games and Senior Researcher at Scopely. Kyle Feng holds Bachelor Of Arts - Ba, Cognitive Science from University Of California, Berkeley.
Email format at Riot Games
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About Kyle Feng
A Games User Researcher with a background in game design focused on asking the right questions at the right times.
Listed skills include Microsoft Office, Adobe Creative Suite, Python, Java, and 10 others.
Kyle Feng's current company
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Kyle Feng work experience
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Senior Researcher
Games User Researcher
Led research for 6 projects, planning and executing 25+ user research studies across multiple titles and endpoints (Controller, M&K, Mobile).Enabled 12 successful exec-level product reviews, supporting critical leadership decision-making for R&D and games in active development.Served as SME for foundational gameplay research. Co-led collection and analysis for 16 titles and highly speculative R&D projects across 1st and 2nd party publishing teams.Identified org-wide need to align diverse stakeholders' mental models and expectations for game genres and mechanics. Successfully advocated for exec-level buy-in to integrate foundational gameplay research into exec-level product review process for the SG&E portfolio.Conducted robust landscape analysis of 35 UI/UX control schemes for AAA games translated into mobile endpoints. Adopted as key source of truth for mobile gameplay UI/UX by Platform and Content teams across Stadia.
Lead Combat Designer
In lieu of team coverage, took initiative to transition from Combat Balance Specialist to be the Lead Combat Designer. Led unit and map design with a focus on player enjoyment, retention, and competitive balance for C&C Rivals.Led balance team to foster a true, competitive environment for our players, drive complexity through player creativity and decision-making, and remain accessible for new players.Worked directly with the Creative Director to prototype and implement new meta-systems to drive high priority KPIs and satisfy player needs. Identified any pain points or areas of improvement in existing and upcoming features alongside the UI/UX designers. Supported re-design and exploration of different approaches.Guided artists and engineers to ensure the final product meets the vision of the design. Worked directly with QA teams to root out any game breaking bugs or exploits, set up team-wide playtests, and perform audits on upcoming features and developments.Helped design and implement various tournament formats for upcoming esport scenes to capture a playstyle that is unique to Rivals’ various nuances.
Overwatch Head Coach
Coached a tournament team for Overwatch to two consecutive, national 1st place finishesOrganized practices, scheduled scrimmages, and lead teammates to national finals Performed analysis of team roster and professional play to improve competitive standing
Monetization Intern
Analyzed trends, data, to better optimize revenue while trying to make players happy. Created and presented reports to clearly demonstrate to other teams what the data suggests in terms of focus.Created several design docs to help improve UX and UI.
Head Coach
Coached a team of five players and competed in Collegiate Star League, Division 1 Organized practices, scheduled scrimmages, and trained players as a team and as individuals Dedicated time to study the competitive meta and observe professional level play to create strategies suitable for the team
Coach/Analyst
Coached a tournament team for Heroes of the Storm to a 1st place finishSet up practices, provided feedback on practices, scrimmages, and matchesAnalyzed team compositions, patterns, and timings of opposing teams throughout the tournament
Lab Technician
Designed and deployed online tutorials on efficient library use Performed routine maintenance and technical support for UC Berkeley Law students
Bse Intern
Interned at ZyXEL Communications Inc. as a Broadband Solutions Engineer.Major job functions included testing access points to ensure performance capabilities during typical consumer applications such as online gaming, network storage, hosting games (port forwarding), etc.
Kyle Feng education
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University Of California, Berkeley
Frequently asked questions about Kyle Feng
Quick answers generated from the profile data available on this page.
What company does Kyle Feng work for?
Kyle Feng works for Riot Games.
What is Kyle Feng's role at Riot Games?
Kyle Feng is listed as Researcher at Riot Games at Riot Games.
Where is Kyle Feng based?
Kyle Feng is based in Berkeley, California, United States while working with Riot Games.
What companies has Kyle Feng worked for?
Kyle Feng has worked for Riot Games, Scopely, Google Stadia, Electronic Arts (Ea), and Uc Berkeley.
How can I contact Kyle Feng?
You can use AeroLeads to view verified contact signals for Kyle Feng at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Kyle Feng attend?
Kyle Feng holds Bachelor Of Arts - Ba, Cognitive Science from University Of California, Berkeley.
What skills is Kyle Feng known for?
Kyle Feng is listed with skills including Microsoft Office, Adobe Creative Suite, Python, Java, User Experience, Networking, Testing, and Video Games.
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