Kyle Maxwell
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Kyle Maxwell Email & Phone Number

Software for Graphics, Science and Engineering at Aurora Solar
Location: Albuquerque, New Mexico, United States 10 work roles 2 schools
2 work emails found @stellarscience.com 2 phones found area 607 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email k****@stellarscience.com
Direct phone (607) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software for Graphics, Science and Engineering
Location
Albuquerque, New Mexico, United States

Who is Kyle Maxwell? Overview

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Quick answer

Kyle Maxwell is listed as Software for Graphics, Science and Engineering at Aurora Solar, based in Albuquerque, New Mexico, United States. AeroLeads shows a work email signal at stellarscience.com, phone signal with area code 607, and a matched LinkedIn profile for Kyle Maxwell.

Kyle Maxwell previously worked as Staff Software Engineer, Graphics at Aurora Solar and Senior Software Engineer, Graphics at Aurora Solar. Kyle Maxwell holds Bs, Computer Science from Tufts University.

Company email context

Email format at Aurora Solar

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{first}.{last}@stellarscience.com
89% confidence

AeroLeads found 2 current-domain work email signals for Kyle Maxwell. Compare company email patterns before reaching out.

Profile bio

About Kyle Maxwell

My goal is to always have a job that challenges me to learn something new. I enjoy working on computer science problems that are visual in nature in any field.Specialties: Graphics, Simulation, Volumes, Particles, Geometry, Linear Algebra

Listed skills include Mathematics, Physics, Gerrit, Three.Js, and 29 others.

Current workplace

Kyle Maxwell's current company

Company context helps verify the profile and gives searchers a useful next step.

Aurora Solar
Aurora Solar
Software for Graphics, Science and Engineering
AeroLeads page
10 roles

Kyle Maxwell work experience

A career timeline built from the work history available for this profile.

Staff Software Engineer, Graphics

Current

San Francisco, California, Us

* Technical leadership position focused on delivering the most value possible to product through coding and collaboration.* Interim manager of Graphics, Geometry & Shading chapter team (4 months).* Frontend fullstack development using C++ and TypeScript with WebAssembly to provide efficient implementations of algorithms related to 3D geometry, irradiance and scene data.

May 2023 - Present

Senior Software Engineer, Graphics

San Francisco, California, Us

• Software development with a focus on computer graphics for 3D rendering of residential buildings and modeling planned solar panel installations. Contributed to development of enhancements such as Image Based Lighting and Ambient Occlusion.• Assumed technical leadership for manual fire pathways project to accurately model compliance with fire setback requirements. Coordinated contributions from engineers across chapters and pods.• Served as captain for Engineering DEIB guild keeping meetings focused and inclusive. Helped interview new DEIB director, and spoke on allyship at internal Diversity Drives Innovation panel. Started voluntary regular pair programming to build CAD team cohesion.• Led code quality initiatives such as including automated linting, improving test coverage and TypeScript conversion.

Oct 2021 - May 2023

Scientific Software Engineer

Albuquerque, New Mexico, Us

• Co-led a team of 5 in planning and implementation of a scientific analysis plugin in modern C++• Overhauled a web client in TypeScript React and expanded 3D visualization in Cesium.js• De-duplicated and refactored massive amounts of legacy C++ code for a government CAD tool• Developed Qt C++ GUI testing techniques and encouraged a culture of testing for reliability

Jan 2018 - Oct 2021

Software Engineer

San Francisco, Ca, Us

• Created an open source browser based 3D Model Viewer using three.js to render building models• Built geometry translation component for converting custom shape representations into meshes• Developed front end UI components with React and Polymer used in Flux web apps• Designed a schema for scene hierarchies to enable collaborative geometry and texture workflows• Coordinated cross site teams for issue tracking plugins in C# for Navisworks and Revit

Apr 2015 - Jan 2018

Effects Developer

Glendale, Ca, Us

• Supported and developed rigid body dynamics software using the Bullet Physics Library in C++• Researched and implemented differential equations for physically inspired air drag• Created an interactive particle painting tool that was multi-threaded with TBB and C++11• Refactored particle tools into libraries for code reuse across multiple deployment targets• Improved the effects (FX) asset management workflow using Python and tcsh• Developed robust rasterization, volumetric fracture and accurate meshing tools in C++

Oct 2012 - Feb 2015

Effects Artist

Glendale, Ca, Us

• Visual effects for animated feature films• Sand, snow, splash, haze and footprint effects for Rise of the Guardians (2012)• Fracture, smoke, dust in the air, shattering, light box and sparks effects for Madagascar 3 (2012)• Cloud beard, yarn, river, coin spill effects for Puss in Boots (2011)• Smoke, dust, rain, electricity, and crowd motion effects for MegaMind (2010)• Led a team tasked with continuously improving destruction and fracture techniques

Jul 2008 - Sep 2012

Nsf Research Experiences For Undergraduates

Medford, Massachusetts, Us

Undergraduate Research in Surgery Simulation• Researched, designed and implemented a finite element deformable surgery simulation.• Interfaced with SensAble Phantom haptic device for user interaction in 3D

May 2007 - Apr 2008

Undergraduate Research In Computational Biology

Medford, Massachusetts, Us

• Implemented algorithms for analysis of protein interaction graphs.• Designed and implemented user interface for graph visualization.

Sep 2005 - Sep 2007

Biomedical Research Experiences For Engineering Majors

Medford, Massachusetts, Us

• Wrote an interactive direct volume rendering system and user interface tools.• Used shear-warp software algorithm with GPU based hardware acceleration.

May 2006 - Aug 2006

Software Development Intern

Maysville, Kentucky, Us

Worked on texturing for in house terrain tool and improved 3D surface modeling tools for runoff.

Jun 2007 - Aug 2007
2 education records

Kyle Maxwell education

Bs, Computer Science

Tufts University

Honors

Ithaca High School
FAQ

Frequently asked questions about Kyle Maxwell

Quick answers generated from the profile data available on this page.

What company does Kyle Maxwell work for?

Kyle Maxwell works for Aurora Solar.

What is Kyle Maxwell's role at Aurora Solar?

Kyle Maxwell is listed as Software for Graphics, Science and Engineering at Aurora Solar.

What is Kyle Maxwell's email address?

AeroLeads has found 2 work email signals at @stellarscience.com for Kyle Maxwell at Aurora Solar.

What is Kyle Maxwell's phone number?

AeroLeads has found 2 phone signal(s) with area code 607 for Kyle Maxwell at Aurora Solar.

Where is Kyle Maxwell based?

Kyle Maxwell is based in Albuquerque, New Mexico, United States while working with Aurora Solar.

What companies has Kyle Maxwell worked for?

Kyle Maxwell has worked for Aurora Solar, Stellar Science Ltd Co, Flux Factory, Dreamworks Animation, and Tufts University.

How can I contact Kyle Maxwell?

You can use AeroLeads to view verified contact signals for Kyle Maxwell at Aurora Solar, including work email, phone, and LinkedIn data when available.

What schools did Kyle Maxwell attend?

Kyle Maxwell holds Bs, Computer Science from Tufts University.

What skills is Kyle Maxwell known for?

Kyle Maxwell is listed with skills including Mathematics, Physics, Gerrit, Three.Js, Git, Linux, Navisworks, and Ruby.

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