I am a senior game designer with 8+ years of AAA games industry experience. My design focus is primarily core gameplay and combat with extensive experience in systems, encounter, and combatant design for both PC and Console.I have worked on projects in all stages of development from project conception to ship and live service operations in large, multi-disciplinary teams. In each stage of development I have crafted, pitched, and implemented content that has enhanced multiple aspects of the game. I've collaborated with various teams such as Mission Design, FX, UXUI, Audio, Art, and Engineering to create content and experiences that have been intuitive, engaging, and entertaining for all types of players.I am proficient in creating robust conceptual and technical design documentation, rapid prototyping, and implementing and tuning content in engine. I have worked closely with central dev and tools teams to continuously improve and guide the development of workflows, pipelines, and development tools. I am comfortable working in various game editors, have scripted for PvE encounters and PvP game modes, and have extensive experience working with data hierarchies and state trees.Technical Skills:- Data structures- Scripting (Lua, Python, Visual)- State trees- PrototypingProjects- Destiny 2 - The Final Shape- Company of Heroes 3- Company of Heroes 2
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