Designer Iii
CurrentWorking with Bungie on Destiny 2 as an activity and systems designer. Designing and implementing new co-op missions, PvE encounters (Strikes, Battlegrounds, and Gambit) and progression systems (objectives, and challenges)- Designed and implemented all new objectives and encounters for the replayable mission, "Inverted Spire", reprisal- Overhauled and replaced the objective-based, "Bounty", player progression system with the improved "Pathfinder" system, creating 100s of new player objectives in the process- Polished and balanced all encounters for the replayable mission, "Exodus Crash", reprisal- Implemented new combat encounters for the Gambit (PvEPvP horde mode) arena "Cathedral of Scars"- Iterated on multiple new and existing game modes to improve player experience and retention- Designed and Implemented multiple different objective-based challenges such as the "Weekly Rituals Challenge"