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Kyle Killian Email & Phone Number

Art Producer for NBA2K at Visual Concepts
Location: Novato, California, United States 10 work roles 2 schools
1 work email found @vcentertainment.com 2 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@vcentertainment.com
Direct phone (415) ***-****
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Current company
Role
Art Producer for NBA2K
Location
Novato, California, United States

Who is Kyle Killian? Overview

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Quick answer

Kyle Killian is listed as Art Producer for NBA2K at Visual Concepts, based in Novato, California, United States. AeroLeads shows a work email signal at vcentertainment.com, phone signal with area code 415, and a matched LinkedIn profile for Kyle Killian.

Kyle Killian previously worked as Art Producer - Animation at Visual Concepts and Assistant Producer at Telltale Games. Kyle Killian holds B.S., Electronic Game Design And Development from Champlain College.

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Email format at Visual Concepts

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{first_initial}{last}@vcentertainment.com
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Profile bio

About Kyle Killian

Kyle Killian is a Art Producer for NBA2K at Visual Concepts. He possess expertise in video games, unity3d, game development, game design, level design and 21 more skills. Colleagues describe him as "We chose Kyle to join our team for the second half of Quibly Ball's development, where he quickly demonstrated his enthusiasm and strong work ethic. Kyle took over managing the project and effectively organized deadlines and facilitated communication across the team. He also has a good design sensibility and is able to give valuable creative input.", "I had the pleasure of working with Kyle Junior Year on our semester-long production project. Kyle brings a designer's mind to his production and knows what his team members can do and how long it will take to do it. He is great at supporting the team and contributing to the creative process as well as handling potentially troublesome interpersonal issues. Kyle communicates with his team and manages them well.", and "Every chance I've had to work with Kyle, he's been wonderful to team with and has always been committed and very diligent. He leaves no stone unturned!"

Listed skills include Video Games, Unity3D, Game Development, Game Design, and 22 others.

Current workplace

Kyle Killian's current company

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Visual Concepts
Visual Concepts
Art Producer for NBA2K
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10 roles

Kyle Killian work experience

A career timeline built from the work history available for this profile.

Art Producer - Animation

Current

Novato, California, Us

- Plan and coordinate all of NBA2K animation work, managing a team of 12+ animators and leads across multiple disciplines (face, body, technical), alongside Animation Director.- Track all of the captured animations and task out work on 10s of thousands of shots between internal and external animators each year.- Foster close communication between animation leads, their teams, and associated collaborators, including major outsourcing partners.- Liaise between motion capture studio, story and design teams, engineering, tech artists, and studio leadership to ensure smooth development of features requiring animation.- React to, and triage against, constantly evolving motion capture shoot schedules due to rapid iteration on features within a yearly cycle.- Meet regularly with art leadership to confirm alignment of priorities and goals for the year’s development and release cycle.- Oversaw animation departments transition to next-gen while increasing outsourcing contributions year over year to match the expanding scope of the NBA2K franchise.- Mentored junior producer to work alongside me during NBA 2K23’s development cycle.NBA 2K19NBA 2K20NBA 2K21NBA 2K22NBA 2K23NBA 2K24NBA 2K25

Jan 2018 - Present

Assistant Producer

Malibu & Corte Madera, Ca, Us

- Shipped 15 episodes across 5 series, including Minecraft, Walking Dead, and Guardians of the Galaxy as an assistant producer over the course of two years.- Seamlessly transitioned between production teams to support various departments and distributed production knowledge across those teams.- Spent two months in Vietnam as liaison between the production team and our outsourcing team, Virtuos.- Worked with, and operated as point of contact for, external contractors for environments, animations, and level design.- Managed multiple Confluence wiki pages used by developers as means of access to needed information that changed frequently.Minecraft: Story Mode - Episode 5: "Order Up!" - Episode 6: "A Portal To Mystery" - Episode 7: "Access Denied" - Episode 8: "A Journey's End?"The Walking Dead: A New Frontier - Episode 1: "Ties that Bind - Part 1" - Episode 2: "Ties that Bind - Part 2" - Episode 3: "Above the Law" - Episode 4: "Thicker Then Water" - Episode 5: "From the Gallows"Guardians of the Galaxy - Episode 2: "Under Pressure" - Episode 3: "More Than A Feeling" - Episode 4: "Who Needs you" - Episode 5: Don't Stop Believin;"Minecraft: Story Mode - Season 2 - Episode 2: "Giant Consequences"Batman: The Enemy Within - Episode 3: "Fractured Mask"

Jan 2016 - Nov 2017

Development Qa Lead

Malibu & Corte Madera, Ca, Us

- Lead a team consisting of 6-10 testers (flex staffing) to release Minecraft: Story Mode across multiple platforms (consoles, PC/Mac, mobile).- Actively communicated with Episode Producers, Build Producer, and various members of the Compliance testing team on a daily basis.- Managed relationship with external QA contractors ; provided test plans, FTP'd builds, kept lines of communication open at all working hours.- Created a reporting tool in Google Sheets that was used by all production and QA teams at Telltale.Minecraft: Story Mode - Episode 1: "The Order of the Stone" - Episode 2: "Assembly Required" - Episode 3: "The Last Place You Look" - Episode 4: "A Block and Hard Place"

May 2015 - Jan 2016

Senior Qa Tester

Malibu & Corte Madera, Ca, Us

Game of Thrones - Episode 3: "The Sword in the Darkness" - Episode 4: "Sons of Winter"

Mar 2015 - May 2015

Quality Assurance Tester

Malibu & Corte Madera, Ca, Us

Game of Thrones - Episode 1: "Iron From Ice" - Episode 2: "The Lost Lords"Tales from the Borderlands - Episode 1: "Zer0 Sum"The Walking Dead Season 2 - Episode 3: "In Harm's Way" - Episode 4: "Amid the Ruins" - Episode 5: "No Going Back"The Wolf Among Us - Episode 4: "In Sheep's Clothing" - Episode 5: "Cry Wolf"PS4 & Xbox One Retail Disc Releases (full seasons) - The Walking Dead Season 1 - The Walking Dead Season 2 - The Wolf Among Us

Apr 2014 - Mar 2015

Production Intern

2Dawn Games

- Set up and maintained sprints for design, art, programming, and production teams- Worked with design team to expand upon design ideas and flesh out initial concept of unannounced game- Kept lines of communication open between teams- Documented design ideas and maintained meeting notes

Feb 2013 - Feb 2014

Producer/Designer

Team Mindsquid

I originally joined Team Mindsquid during the second semester of senior year as a producer to help develop the first semester's prototype to a full-fledge final product. After graduation, we all went our separate ways for a bit, but now we're back together, working virtually, to polish Quibly Ball and release it to the public. While I retain my responsibilities from school, I also focus on keeping the team moving forward while we manage the struggles of our "real lives".- Manage scope of project while working with leads to prioritize goals and set deadlines- Manage and organize documentation- Take part in brainstorming sessions for potential new features- Assist with level design for battle arenas- Work with external parties to facilitate development and release

Jan 2013 - Jan 2014

Production Manager Intern

Saint-Mandé, Île-De-France, Fr

- Co-managed a team of 37 students working on a game for seven weeks based off of pre-existing prototype- Create tracking tool in Excel to manage asset creation and monitor development progression- Worked with leads at beginning of development to manage scope of project- Mitigated risk whenever possible and suggested ways to progress forward without losing time during development

May 2013 - Jun 2013

Qa Manager

Emergent Media Center

- Assisted Interactive Designers on design and layout of mobile travel app- Created test plans for usability and quality assurance- Helped to formulate possible marketing plan revolving around showing the app off at local tech gatherings

May 2012 - Nov 2012
2 education records

Kyle Killian education

B.S., Electronic Game Design And Development

Champlain College

Education record

Radnor High School
FAQ

Frequently asked questions about Kyle Killian

Quick answers generated from the profile data available on this page.

What company does Kyle Killian work for?

Kyle Killian works for Visual Concepts.

What is Kyle Killian's role at Visual Concepts?

Kyle Killian is listed as Art Producer for NBA2K at Visual Concepts.

What is Kyle Killian's email address?

AeroLeads has found 1 work email signal at @vcentertainment.com for Kyle Killian at Visual Concepts.

What is Kyle Killian's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Kyle Killian at Visual Concepts.

Where is Kyle Killian based?

Kyle Killian is based in Novato, California, United States while working with Visual Concepts.

What companies has Kyle Killian worked for?

Kyle Killian has worked for Visual Concepts, Telltale Games, The Children'S Hospital Of Philadelphia, 2Dawn Games, and Team Mindsquid.

How can I contact Kyle Killian?

You can use AeroLeads to view verified contact signals for Kyle Killian at Visual Concepts, including work email, phone, and LinkedIn data when available.

What schools did Kyle Killian attend?

Kyle Killian holds B.S., Electronic Game Design And Development from Champlain College.

What skills is Kyle Killian known for?

Kyle Killian is listed with skills including Video Games, Unity3D, Game Development, Game Design, Level Design, Project Management, Actionscript, and Team Leadership.

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