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Software Engineer with 10 years of C++ development experience, primarily in the games industry. Full product lifecycle support from development through release and live operations. Broad practical experience including cross platform development, client and server architecture, and UI and tool construction.Well versed in cross-discipline collaboration as part of both small and large team efforts. Excellent written and verbal communication skills developed through experience as an educator and trainer.Languages: C++(10 years), Python (3 years), C# (1 year), SQL (1 year), LuaTechnologies: STL, Protocol Buffers, Windows FormsPlatforms: Windows, Linux, Xbox 360, Playstation 3Tools: Visual Studio, Qt, XCode, Premake, Git, Perforce, Subversion, Jenkins, Buildbot, OnTime, JiraAdditional Skills: Written and verbal communication, technical and creative writing, presentation and public speaking, training and mentoring experience, familiar with cross-discipline collaboration and team-based environments, flexible and adaptable to new environments and requirements, quick and eager to learn and use new skills and techniques.
Riot Games
View- Website:
- riotgames.com
- Employees:
- 7498
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Software Engineering ManagerRiot GamesLake Forest, Ca, Us -
Gameplay Systems Lead EngineerFirewalk Studios Mar 2022 - Oct 2024Bellevue, Washington, Us -
Senior Game Systems EngineerFirewalk Studios Apr 2021 - Mar 2022Bellevue, Washington, Us -
Senior Software Engineer, Hearthstone FeaturesBlizzard Entertainment Mar 2021 - Apr 2021Irvine, Ca, Us -
Software Engineer, Hearthstone FeaturesBlizzard Entertainment Aug 2019 - Mar 2021Irvine, Ca, Us -
Gameplay Engineer - Amazon Game StudiosAmazon Jul 2017 - Aug 2019Seattle, Wa, Us -
Software Engineer, Battle.NetBlizzard Entertainment Mar 2014 - Jul 2017Irvine, Ca, Us -
Software EngineerStructure Studios Mar 2013 - Dec 2013Henderson, Nevada, UsAs part of a small development team, I participated in the completion of the new, upgraded version of the company’s core software product. Fulfilling the role of a generalist programmer, I took on tasks that required interaction with many pieces of the code base and development process. Responsibilities included:• Utilization of a variety of languages and tools, including: C++, C#, WPF, Python, Visual Studio 2010, Visual Assist X, Subversion, Buildbot, OnTime• Implementation of a continuous integration solution utilizing Python and the Buildbot package. The result managed build compilation, SVN integration, deployment of builds for development and quality assurance teams, and developer notifications.• Integration of crash dump functionality into the core product. Combined with the build history maintained by the continuous integration machine, crash dump generation facilitated detection, analysis and correction of critical software instability issues in both development and release.• Designed and implemented key upgrades to an existing feature of the product, providing users of the new version with a smoother, more streamlined interaction experience while enabling greater complexity of design.• Integrated new features with established code base, including utilizing existing tools and logic where possible, while refactoring and updating systems where necessary.• Handled research and correction of high priority bugs, including crash dump analysis.• Managed Subversion repository tree, including branching and merges of changes between trunk and update branch, as well as tagging of release builds from the trunk.• Participated in an Agile Development environment, including sprint planning and estimation utilizing OnTime software.• Collaborated with programmers, artists, graphic designers, quality assurance testers and management to produce a high quality product and to iterate over designs and implementations with a focus on the end user’s experience. -
Software ProgrammerGreat Lakes Data Systems (Glds) Dec 2012 - Mar 2013Carlsbad, Ca, UsWorked as one of three programmers tasked with updating and maintaining the company’s core backend application, which was responsible for handling communication between cable providers and customer devices. Achievements included:• Developed a custom SNMP agent integrated into a Windows Service application.• Implemented data structures and SQL queries to support retrieval of complex system monitoring and configuration information via SNMP protocol.• Added enhanced debugging capabilities to allow greater flexibility in testing new features.• Utilized UML to diagram key portions of the application and class relationships in the code. -
Programming And Qa ContractorValve Corporation Jul 2009 - Mar 2012Bellevue, Wa, UsWorked as a programmer on unreleased Portal2 DLC and Peer Review Portal 2 DLC. Worked as Quality Assurance tester on Portal 2, Alien Swarm, and Left 4 Dead 2.Programming Achievements:• Developed GUI for Portal 2 DLC and integrated new DLC content into the existing UI.• Integrated game code with back end systems, including databases and cloud support.• Added new in-game elements and systems to support new game modes.• Console development and support, including compliance with TCRs and TRCs.• Developed code compatible with all platforms, including PC, OS X and consoles.• Provided design input and iteration.Quality Assurance Achievements:• Provided game systems testing across entire project.• Performed certification testing to assess the project's status against TCRs and TRCs.• Maintained testing facilities and deployed builds to all testing stations.• Per-level testing, including gameplay issues, performance and memory testing. -
Senior Training SpecialistKaiser Permanente 2004 - 2006Oakland, California, UsFulfilled the role of Senior Training Specialist on a team of dedicated trainers tasked with handling all professional skills development for an office of approximately 500 employees. Responsibilities included development and presentation of multiple training courses such as membership processing, corporate compliance, finance, internal software tools, account processing and customer service skills. Assistance for business operations staff on technical issues and troubleshooting was also provided. -
Account Administration RepresentativeKaiser Permanente 2000 - 2004Oakland, California, UsManaged multiple large business accounts, including membership processing and financial account reviews, collections and payment allocation, while maintaining fast, friendly and responsive service for each customer.
Kyle Monroe Skills
Kyle Monroe Education Details
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Digipen Institute Of TechnologyComputer Science In Real Time Interactive Simulation -
Graceland UniversityElementary Education
Frequently Asked Questions about Kyle Monroe
What company does Kyle Monroe work for?
Kyle Monroe works for Riot Games
What is Kyle Monroe's role at the current company?
Kyle Monroe's current role is Software Engineering Manager.
What is Kyle Monroe's email address?
Kyle Monroe's email address is km****@****ibm.net
What is Kyle Monroe's direct phone number?
Kyle Monroe's direct phone number is +176085*****
What schools did Kyle Monroe attend?
Kyle Monroe attended Digipen Institute Of Technology, Graceland University.
What skills is Kyle Monroe known for?
Kyle Monroe has skills like Game Programming, Video Game Development, Game Development, C/c++, Stl, Perforce, Visual Studio, Source Engine, A* Pathfinding, Artificial Intelligence, Linear Algebra, Subversion.
Who are Kyle Monroe's colleagues?
Kyle Monroe's colleagues are Shawn Tan, Lingsong Sun, Siyi Wei, Tahir Solak, Rodrigo Neves Nunes, Juliana Delfim, Yun Tae.
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