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Kyle Monroe Email & Phone Number

Software Engineering Manager at Riot Games
Location: Renton, Washington, United States 12 work roles 2 schools
1 work email found @firewalkstudios.com 4 phones found area 760, 425, 951, and 619 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email k****@firewalkstudios.com
Direct phone (760) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineering Manager
Location
Renton, Washington, United States
Company size

Who is Kyle Monroe? Overview

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Quick answer

Kyle Monroe is listed as Software Engineering Manager at Riot Games, a company with 7498 employees, based in Renton, Washington, United States. AeroLeads shows a work email signal at firewalkstudios.com, phone signal with area code 760, 425, 951, 619, and a matched LinkedIn profile for Kyle Monroe.

Kyle Monroe previously worked as Gameplay Systems Lead Engineer at Firewalk Studios and Senior Game Systems Engineer at Firewalk Studios. Kyle Monroe holds Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation from Digipen Institute Of Technology.

Company email context

Email format at Riot Games

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{first}.{last}@firewalkstudios.com
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AeroLeads found 1 current-domain work email signal for Kyle Monroe. Compare company email patterns before reaching out.

Profile bio

About Kyle Monroe

Software Engineer with 10 years of C++ development experience, primarily in the games industry. Full product lifecycle support from development through release and live operations. Broad practical experience including cross platform development, client and server architecture, and UI and tool construction.Well versed in cross-discipline collaboration as part of both small and large team efforts. Excellent written and verbal communication skills developed through experience as an educator and trainer.Languages: C++(10 years), Python (3 years), C# (1 year), SQL (1 year), LuaTechnologies: STL, Protocol Buffers, Windows FormsPlatforms: Windows, Linux, Xbox 360, Playstation 3Tools: Visual Studio, Qt, XCode, Premake, Git, Perforce, Subversion, Jenkins, Buildbot, OnTime, JiraAdditional Skills: Written and verbal communication, technical and creative writing, presentation and public speaking, training and mentoring experience, familiar with cross-discipline collaboration and team-based environments, flexible and adaptable to new environments and requirements, quick and eager to learn and use new skills and techniques.

Listed skills include Game Programming, Video Game Development, Game Development, C/C++, and 29 others.

Current workplace

Kyle Monroe's current company

Company context helps verify the profile and gives searchers a useful next step.

Riot Games
Riot Games
Software Engineering Manager
Lake Forest, CA, US
Website
Employees
7498
AeroLeads page
12 roles · 26 years

Kyle Monroe work experience

A career timeline built from the work history available for this profile.

Software Engineering Manager

Lake Forest, CA, US

Gameplay Systems Lead Engineer

Bellevue, Washington, US

Mar 2022 - Oct 2024

Senior Game Systems Engineer

Bellevue, Washington, US

Apr 2021 - Mar 2022

Gameplay Engineer - Amazon Game Studios

Seattle, WA, US

Jul 2017 - Aug 2019

Software Engineer

Henderson, Nevada, US

  • As part of a small development team, I participated in the completion of the new, upgraded version of the company’s core software product. Fulfilling the role of a generalist programmer, I took on tasks that required.
  • Utilization of a variety of languages and tools, including: C++, C#, WPF, Python, Visual Studio 2010, Visual Assist X, Subversion, Buildbot, OnTime
  • Implementation of a continuous integration solution utilizing Python and the Buildbot package. The result managed build compilation, SVN integration, deployment of builds for development and quality assurance teams.
  • Integration of crash dump functionality into the core product. Combined with the build history maintained by the continuous integration machine, crash dump generation facilitated detection, analysis and correction of.
  • Designed and implemented key upgrades to an existing feature of the product, providing users of the new version with a smoother, more streamlined interaction experience while enabling greater complexity of design.
  • Integrated new features with established code base, including utilizing existing tools and logic where possible, while refactoring and updating systems where necessary.
Mar 2013 - Dec 2013

Software Programmer

Carlsbad, CA, US

  • Worked as one of three programmers tasked with updating and maintaining the company’s core backend application, which was responsible for handling communication between cable providers and customer devices..
  • Developed a custom SNMP agent integrated into a Windows Service application.
  • Implemented data structures and SQL queries to support retrieval of complex system monitoring and configuration information via SNMP protocol.
  • Added enhanced debugging capabilities to allow greater flexibility in testing new features.
  • Utilized UML to diagram key portions of the application and class relationships in the code.
Dec 2012 - Mar 2013

Programming And Qa Contractor

Bellevue, WA, US

  • Worked as a programmer on unreleased Portal2 DLC and Peer Review Portal 2 DLC. Worked as Quality Assurance tester on Portal 2, Alien Swarm, and Left 4 Dead 2.Programming Achievements:
  • Developed GUI for Portal 2 DLC and integrated new DLC content into the existing UI.
  • Integrated game code with back end systems, including databases and cloud support.
  • Added new in-game elements and systems to support new game modes.
  • Console development and support, including compliance with TCRs and TRCs.
  • Developed code compatible with all platforms, including PC, OS X and consoles.
Jul 2009 - Mar 2012

Senior Training Specialist

Oakland, California, US

Fulfilled the role of Senior Training Specialist on a team of dedicated trainers tasked with handling all professional skills development for an office of approximately 500 employees. Responsibilities included development and presentation of multiple training courses such as membership processing, corporate compliance, finance, internal software tools.

2004 - 2006 ~2 yrs

Account Administration Representative

Oakland, California, US

Managed multiple large business accounts, including membership processing and financial account reviews, collections and payment allocation, while maintaining fast, friendly and responsive service for each customer.

2000 - 2004 ~4 yrs
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 7498 employees →

2 education records

Kyle Monroe education

Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation

Digipen Institute Of Technology

Bachelor Of Arts (B.A.), Elementary Education

Graceland University
FAQ

Frequently asked questions about Kyle Monroe

Quick answers generated from the profile data available on this page.

What company does Kyle Monroe work for?

Kyle Monroe works for Riot Games.

What is Kyle Monroe's role at Riot Games?

Kyle Monroe is listed as Software Engineering Manager at Riot Games.

What is Kyle Monroe's email address?

AeroLeads has found 1 work email signal at @firewalkstudios.com for Kyle Monroe at Riot Games.

What is Kyle Monroe's phone number?

AeroLeads has found 4 phone signal(s) with area code 760, 425, 951, 619 for Kyle Monroe at Riot Games.

Where is Kyle Monroe based?

Kyle Monroe is based in Renton, Washington, United States while working with Riot Games.

What companies has Kyle Monroe worked for?

Kyle Monroe has worked for Riot Games, Firewalk Studios, Blizzard Entertainment, Amazon, and Structure Studios.

Who are Kyle Monroe's colleagues at Riot Games?

Kyle Monroe's colleagues at Riot Games include James Chao, Adam Kupratis, Nicholas Smith, Jordan Jarvis, and Della Ren.

How can I contact Kyle Monroe?

You can use AeroLeads to view verified contact signals for Kyle Monroe at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Kyle Monroe attend?

Kyle Monroe holds Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation from Digipen Institute Of Technology.

What skills is Kyle Monroe known for?

Kyle Monroe is listed with skills including Game Programming, Video Game Development, Game Development, C/C++, Stl, Perforce, Visual Studio, and Source Engine.

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