Kyle Monroe Email & Phone Number
@firewalkstudios.com
4 phones found area 760, 425, 951, and 619
LinkedIn matched
Who is Kyle Monroe? Overview
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Kyle Monroe is listed as Software Engineering Manager at Riot Games, a company with 7498 employees, based in Renton, Washington, United States. AeroLeads shows a work email signal at firewalkstudios.com, phone signal with area code 760, 425, 951, 619, and a matched LinkedIn profile for Kyle Monroe.
Kyle Monroe previously worked as Gameplay Systems Lead Engineer at Firewalk Studios and Senior Game Systems Engineer at Firewalk Studios. Kyle Monroe holds Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation from Digipen Institute Of Technology.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Kyle Monroe. Compare company email patterns before reaching out.
About Kyle Monroe
Software Engineer with 10 years of C++ development experience, primarily in the games industry. Full product lifecycle support from development through release and live operations. Broad practical experience including cross platform development, client and server architecture, and UI and tool construction.Well versed in cross-discipline collaboration as part of both small and large team efforts. Excellent written and verbal communication skills developed through experience as an educator and trainer.Languages: C++(10 years), Python (3 years), C# (1 year), SQL (1 year), LuaTechnologies: STL, Protocol Buffers, Windows FormsPlatforms: Windows, Linux, Xbox 360, Playstation 3Tools: Visual Studio, Qt, XCode, Premake, Git, Perforce, Subversion, Jenkins, Buildbot, OnTime, JiraAdditional Skills: Written and verbal communication, technical and creative writing, presentation and public speaking, training and mentoring experience, familiar with cross-discipline collaboration and team-based environments, flexible and adaptable to new environments and requirements, quick and eager to learn and use new skills and techniques.
Listed skills include Game Programming, Video Game Development, Game Development, C/C++, and 29 others.
Kyle Monroe's current company
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Kyle Monroe work experience
A career timeline built from the work history available for this profile.
Gameplay Systems Lead Engineer
Senior Game Systems Engineer
Senior Software Engineer, Hearthstone Features
Software Engineer, Hearthstone Features
Gameplay Engineer - Amazon Game Studios
Software Engineer, Battle.Net
Software Engineer
- As part of a small development team, I participated in the completion of the new, upgraded version of the company’s core software product. Fulfilling the role of a generalist programmer, I took on tasks that required.
- Utilization of a variety of languages and tools, including: C++, C#, WPF, Python, Visual Studio 2010, Visual Assist X, Subversion, Buildbot, OnTime
- Implementation of a continuous integration solution utilizing Python and the Buildbot package. The result managed build compilation, SVN integration, deployment of builds for development and quality assurance teams.
- Integration of crash dump functionality into the core product. Combined with the build history maintained by the continuous integration machine, crash dump generation facilitated detection, analysis and correction of.
- Designed and implemented key upgrades to an existing feature of the product, providing users of the new version with a smoother, more streamlined interaction experience while enabling greater complexity of design.
- Integrated new features with established code base, including utilizing existing tools and logic where possible, while refactoring and updating systems where necessary.
Software Programmer
- Worked as one of three programmers tasked with updating and maintaining the company’s core backend application, which was responsible for handling communication between cable providers and customer devices..
- Developed a custom SNMP agent integrated into a Windows Service application.
- Implemented data structures and SQL queries to support retrieval of complex system monitoring and configuration information via SNMP protocol.
- Added enhanced debugging capabilities to allow greater flexibility in testing new features.
- Utilized UML to diagram key portions of the application and class relationships in the code.
Programming And Qa Contractor
- Worked as a programmer on unreleased Portal2 DLC and Peer Review Portal 2 DLC. Worked as Quality Assurance tester on Portal 2, Alien Swarm, and Left 4 Dead 2.Programming Achievements:
- Developed GUI for Portal 2 DLC and integrated new DLC content into the existing UI.
- Integrated game code with back end systems, including databases and cloud support.
- Added new in-game elements and systems to support new game modes.
- Console development and support, including compliance with TCRs and TRCs.
- Developed code compatible with all platforms, including PC, OS X and consoles.
Senior Training Specialist
Fulfilled the role of Senior Training Specialist on a team of dedicated trainers tasked with handling all professional skills development for an office of approximately 500 employees. Responsibilities included development and presentation of multiple training courses such as membership processing, corporate compliance, finance, internal software tools.
Account Administration Representative
Managed multiple large business accounts, including membership processing and financial account reviews, collections and payment allocation, while maintaining fast, friendly and responsive service for each customer.
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Anthony "Zash" Danel
Colleague at Riot GamesLe Mans, Pays De LA Loire, France, France
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Brandon Duncan
Colleague at Riot GamesWaxahachie, Texas, United States, United States
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Dylan Fraley
Colleague at Riot GamesLos Angeles Metropolitan Area, United States
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Woody Fisher
Colleague at Riot GamesTaguig, National Capital Region, Philippines, Philippines
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Eron Rauch
Colleague at Riot GamesCulver City, California, United States, United States
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MM
Michael Matamoros
Colleague at Riot GamesLos Angeles, California, United States, United States
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KY
Kenzie Yeu
Colleague at Riot GamesLos Angeles, California, United States, United States
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Aral Norman
Colleague at Riot GamesTürkiye, Turkey
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Blake Elder
Colleague at Riot GamesLos Angeles Metropolitan Area, United States
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Joel K.
Colleague at Riot GamesKirkland, Washington, United States, United States
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Kyle Monroe education
Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation
Bachelor Of Arts (B.A.), Elementary Education
Frequently asked questions about Kyle Monroe
Quick answers generated from the profile data available on this page.
What company does Kyle Monroe work for?
Kyle Monroe works for Riot Games.
What is Kyle Monroe's role at Riot Games?
Kyle Monroe is listed as Software Engineering Manager at Riot Games.
What is Kyle Monroe's email address?
AeroLeads has found 1 work email signal at @firewalkstudios.com for Kyle Monroe at Riot Games.
What is Kyle Monroe's phone number?
AeroLeads has found 4 phone signal(s) with area code 760, 425, 951, 619 for Kyle Monroe at Riot Games.
Where is Kyle Monroe based?
Kyle Monroe is based in Renton, Washington, United States while working with Riot Games.
What companies has Kyle Monroe worked for?
Kyle Monroe has worked for Riot Games, Firewalk Studios, Blizzard Entertainment, Amazon, and Structure Studios.
Who are Kyle Monroe's colleagues at Riot Games?
Kyle Monroe's colleagues at Riot Games include Anthony "Zash" Danel, Brandon Duncan, Dylan Fraley, Woody Fisher, and Eron Rauch.
How can I contact Kyle Monroe?
You can use AeroLeads to view verified contact signals for Kyle Monroe at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Kyle Monroe attend?
Kyle Monroe holds Bachelor Of Science (B.S.), Computer Science In Real Time Interactive Simulation from Digipen Institute Of Technology.
What skills is Kyle Monroe known for?
Kyle Monroe is listed with skills including Game Programming, Video Game Development, Game Development, C/C++, Stl, Perforce, Visual Studio, and Source Engine.
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