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Kyle Patterson Email & Phone Number

Lead Program Manager and Producer - Mobile Game Tech at Zynga
Location: Los Angeles, California, United States 17 work roles 1 school
1 work email found @warnerbros.com 1 phone found area 818 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email k****@warnerbros.com
Direct phone (818) ***-****
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Current company
Role
Lead Program Manager and Producer - Mobile Game Tech
Location
Los Angeles, California, United States
Company size

Who is Kyle Patterson? Overview

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Quick answer

Kyle Patterson is listed as Lead Program Manager and Producer - Mobile Game Tech at Zynga, a with 3147 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at warnerbros.com, phone signal with area code 818, and a matched LinkedIn profile for Kyle Patterson.

Kyle Patterson previously worked as Lead Program Manager - Mobile Game Tech at Zynga and Lead Program Manager - Central Tech: Game Services at Zynga. Kyle Patterson holds Bachelor'S Of Science, Management, Specialization In Game Production, Cum Laude from Champlain College.

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Email format at Zynga

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{first}.{last}@warnerbros.com
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Profile bio

About Kyle Patterson

Experienced Program Management Lead in Games and Tech, Adjunct Professor, and Champlain College graduate with a Bachelor's of Science in Management with a specialization in Game Production.

Listed skills include Video Games, Game Development, Game Design, Video Game Production, and 14 others.

Current workplace

Kyle Patterson's current company

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Zynga
Zynga
Lead Program Manager and Producer - Mobile Game Tech
California, United States
Employees
3147
AeroLeads page
17 roles

Kyle Patterson work experience

A career timeline built from the work history available for this profile.

Lead Program Manager And Producer - Mobile Game Tech

California, United States

Lead Program Manager - Mobile Game Tech

Current

San Francisco, California, Us

Zynga's Central Tech org rebranded and reorganized into Mobile Game Tech. In my role I work across the entire horizontal of Mobile Game Tech of about 200 engineers, product managers, and producers. I focus on supporting senior leadership by leading programs, creation and support of processes, and drive various special projects. Zynga Mobile Game Tech works with all Zynga Game Studios, Operations, M+A, Analytics, User Acquisition, Localization, Legal, and Executive Leadership teams across Zynga + Take Two Interactive.In addition to my Mobile Game Tech responsibilities I am involved with:- Zynga Employee Resource Groups (ZERG) as a zGaming Co-Lead of this employee resource group focused on the discussion and celebration of the craft of game development. One successful initiative has been bringing in guest speakers from across Take Two Labels which have brought in 500+ attendees.- Both a Mentor + Mentee in the Production Mentorship program- Served on the Production at Zynga strike team organizing Production knowledge sharing presentations for Producers across Zynga and other Take-Two Labels- Served on the Production Training team in setting up workshops for Producers of all levelsGames supported:- Star Wars: Hunters- Harry Potter: Puzzles & Spells- Zynga Poker- CSR Racing- CSR Racing 2- CSR Racing Classics- FarmVille- FarmVille 2- FarmVille 2: Country Escape- FarmVille 2: Tropic Escape- FarmVille 3: Animals- FarmVille Harvest Swap- FarmVille Tropic Escape- Game of Thrones Slots Casino- Hit It Rich! Casino Slots- Willy Wonka Slots- Wizard of Oz Slots- Wizard of Oz Magic Match- Wonka's World of Candy- Words With Friends- Words With Friends 2- Boggle With Friends- Chess With Friends- Crosswords With Friends- Merge Dragons!- Merge Magic!- 1010!- Two Dots- Dragon City- Monster Legends- Top Troops- Golf Rival- Empires & Puzzles- Rummy Plus- FreeCell Solitaire- Okey Plus- Gin Rummy Plus- Booray Plus

Oct 2024 - Present

Lead Program Manager - Central Tech: Game Services

San Francisco, California, Us

Part of the Central Tech organization in a Lead Program Management role where I manage Central Tech programs with various Game Studios, Operations, M+A, Analytics, User Acquisition, Localization, Legal, and Executive Leadership teams across Zynga + Take Two Interactive. I am the Lead Program Manager for the Identities and Central Architecture Team and manage 1 Senior Program Manager/Producer who leads those teams. Spent 2 months in Barcelona working with the Socialpoint Studio as part of integration efforts with Zynga after Take-Two acquisition.

Oct 2022 - Oct 2024

Senior Program Manager - Central Tech: Game Services

San Francisco, California, Us

Part of the Identities team within Central Technology responsible for player identity authentication and management across Zynga's portfolio and multiple platforms. I support a team of client + server engineers in a production role partnering with a Product Manager and Engineering Manager supporting multiple game studios around the world. Roadmapping, stakeholder management, executive leadership updates, agile scrum, backlog refinement, sprint planning, standup, jira, google sheets, etc.

May 2021 - Oct 2022

Adjunct Professor

Current

Burlington, Vt, Us

Adjunct Professor for 2 courses. The Creative Portfolio Tools Course for Game Production students helps prepare students for internships / jobs. The Senior Game Production Course allows students to develop a game their Senior year and I meet with and provide feedback to Game Producer students throughout the semester.

Aug 2017 - Present

Program Manager - Central Tech: Game Services

Culver City, California, Us

Part of the Central Tech: Platform Engineering + Game Services team working with Engineering, Product, QA, Game Teams, User Acquisition, Data Science, General Managers, Vice Presidents, and C-suite in supporting Jam City's games.Games supported:- Disney Frozen Adventures- Disney Frozen Free Fall- Disney Emoji Blitz - Harry Potter: Hogwarts Mystery- Family Guy: Another Freakin' Mobile Game- Family Guy: The Quest for Stuff - Futurama: Worlds of Tomorrow- Book of Life: Sugar Smash - Snoopy Pop - Cookie Jam - Cookie Jam Blast - World War Doh- Vineyard Valley- Genies & Gems - Panda Pop- Juice Jam

Apr 2020 - May 2021

Senior Project Manager - Central Tech: Game Services

Culver City, California, Us

Jun 2019 - Apr 2020

Associate Producer - Central Tech: Game Services

Culver City, California, Us

Jan 2018 - Jun 2019

Quality Assurance Specialist

Santa Monica, California, Us

- Was part of the Core Engineering QA team at Snap Inc testing Snapchat on iOS + Android - Hit aggressive milestones for large redesign of Snapchat released in early 2018- Worked directly with engineering + product in triaging, assigning, and verifying tickets- Participated in test sessions + RC signoff for releases to millions of users- Contract via Insight Global

Aug 2017 - Jan 2018

Quality Assurance Tester

Glendale, California, Us

- Created and tracked bug reports with Jira for Star Wars: Commander, a Star Wars strategy game, and Star Wars Rivals, a real-time Star Wars competitive action shooter- Worked directly with QA lead, testers, designers, engineers, producers, artists, and product managers in testing new releases- Performed functional, analytics, localization checks on iOS, Android, and Facebook Gameroom builds- Used backend testing tools to verify promotions triggered as intended, 15 vs 15 matchmaking battles, and other technical checks- Contract via Volt Workforce Solutions

Aug 2016 - Aug 2017

Game Production Intern

Burbank, Ca, Us

As a production intern at a AAA Games Publisher I was able to learn more about and experience the final stages of production into live support of game development. I spent most of my time working on Gauntlet: Slayer Edition but also helped out with Mad Max, Mortal Kombat X, Batman Arkham Knight, and Lego Dimensions.Worked with Arrowhead Game Studios, WB Production, Operations, WB Montreal, and Marketing teams to launch Gauntlet: Slayer Edition on PS4 and PC.- Participated in weekly meetings with teams, note taking, and following up on action items- Worked with Operations, Developer, and QA teams during submission process for multiple games- Presented and demoed with Games Media: Polygon, Nerdist, Gametrailers (linked video)- QA tested and created summary of builds- Coordinated and captured gameplay requests from Marketing and PR teams- Tradeshow support at WB Games E3 2015 Booth- Worked with Youtube Channel Gametheorists to capture footage for "Game Theory: How to SURVIVE the Mad Max Carmageddon" (linked video)

May 2015 - Aug 2015

Game Production Intern

Montreal, Quebec, Ca

As a production intern at a small independent game development studio focused on virtual reality in Montreal I was able to work on a variety of tasks.- Contacted and scheduled meetings with journalists at The New York Times, Gamespot, Kotaku, and more for PAX East and GDC. - Drafted press releases, fact sheets, bios, and other relevant press material.- Developed a social media calendar to raise awareness about Time Machine, Minority's Virtual Reality sci-fi time traveling game. - Conducted market research on the virtual reality market and Kickstarter. Docs created include SWOT analysis, competitive analysis, and presentations to the team.- Provide support to Line Producer and other team members when needed, such as preparing builds, setting up Gear VRs and Oculus Rifts, and packing supplies for presentations or events.- Tradeshow support, demoing game, booth setup and staffing at PAX East and Montreal Joue.

Jan 2015 - Apr 2015

Student Advisory Board Member

C4M

Marseille, Fr

Member of a student board who met weekly with the Lead Producer and Designer of C4M Productions to review builds and provide feedback on “Battleplans”, a Free to Play Mobile Action Strategy Game.

Jan 2015 - Apr 2015

Marketing Strategist - Games - Emergent Media Center

Burlington, Vt, Us

Conducted market research and presented to and worked with clients

Sep 2014 - Dec 2014

Video Production Intern - Game Talk Live

Hdfilms Inc

- Video production on “Game Talk Live” a daily 1 hour gaming news show on the Twitch frontpage - Curated daily gaming news stories to create scripts, edit videos, create graphics for live stream, live stream production support- youtube.com/@GameTalkLiveShow

May 2014 - Jun 2014

Games Journalist Intern - Jace Hall Show News

- Wrote articles covering the game industry in Wordpress and created graphics with Photoshop for “The Jace Hall Show” gaming news site- First time attending E3!- Gaming News site spun out from The Jace Hall Show: youtube.com/@TheRealJaceHallShow

May 2013 - Aug 2013

Sales Intern

Grapevine, Texas, Us

- Part of a High school retail management course

Oct 2011 - Dec 2011
1 education record

Kyle Patterson education

  • Champlain College
    Champlain College
    Cum Laude
FAQ

Frequently asked questions about Kyle Patterson

Quick answers generated from the profile data available on this page.

What company does Kyle Patterson work for?

Kyle Patterson works for Zynga.

What is Kyle Patterson's role at Zynga?

Kyle Patterson is listed as Lead Program Manager and Producer - Mobile Game Tech at Zynga.

What is Kyle Patterson's email address?

AeroLeads has found 1 work email signal at @warnerbros.com for Kyle Patterson at Zynga.

What is Kyle Patterson's phone number?

AeroLeads has found 1 phone signal(s) with area code 818 for Kyle Patterson at Zynga.

Where is Kyle Patterson based?

Kyle Patterson is based in Los Angeles, California, United States while working with Zynga.

What companies has Kyle Patterson worked for?

Kyle Patterson has worked for Zynga, Champlain College, Jam City, Snap Inc., and Disney Interactive.

How can I contact Kyle Patterson?

You can use AeroLeads to view verified contact signals for Kyle Patterson at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Kyle Patterson attend?

Kyle Patterson holds Bachelor'S Of Science, Management, Specialization In Game Production, Cum Laude from Champlain College.

What skills is Kyle Patterson known for?

Kyle Patterson is listed with skills including Video Games, Game Development, Game Design, Video Game Production, Microsoft Office, Agile Project Management, Project Management, and Scrum.

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