Kyle Rasmusson Email & Phone Number
@snail.com
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Who is Kyle Rasmusson? Overview
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Kyle Rasmusson is listed as Senior Technical Game Designer at Snail Games USA, a with 115 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at snail.com and a matched LinkedIn profile for Kyle Rasmusson.
Kyle Rasmusson previously worked as Technical Game Designer at Mob Entertainment and Technical Game Designer at Rubyshark. Kyle Rasmusson holds Bachelor Of Science (B.S.), Game Design from Full Sail University.
Email format at Snail Games USA
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AeroLeads found 1 current-domain work email signal for Kyle Rasmusson. Compare company email patterns before reaching out.
About Kyle Rasmusson
A Game Design Professional with a heart for serving the team.Equipped with several years experience designing systems in a variety of toolsets, using a variety of languages, I'm able to drop into any project and quickly adapt and help the team. Additionally, my experience with teaching has deepened my communication abilities and allows me to quickly collaborate with teammates to solve even the toughest obstacles.
Listed skills include Game Design, Systems Designer, Scripting, Level Design, and 10 others.
Kyle Rasmusson's current company
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Kyle Rasmusson work experience
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Technical Game Designer
Current
Technical Game Designer
CurrentRunning the volunteer project MANTRASet up the core vision for the project, architected many of the core systems, mentoring and guiding jr designers.
Technical Game Designer
Design Tools Team 07-23 : 01-24- Worked in Lead role, mentoring Tech Designers while helping guide the project vision- Built player controller for third person shooter- Wrote documentation to help explain systems I built for Level and Tech design- Set up animation blueprints, behavior trees, materials, weapons systemsUnannounced FPS 03-23 : 07-23- Designed new creature factions- Designed fodder to minibosses- Helped drive innovative and unique designsNew World 01-22 : 03-23- Designing AI Creatures for New World- Designing in world interactive objects that change combat encounters- Reworking several existing creatures- Scripting behavior trees and handling other technical processes for creature implementation
Jr Game Designer
- Designing Levels with a focus on unique and interesting puzzles.- Scripting gameplay events and animated sequences.- Designing and scripting AI.- Scripting systems for narrative setpieces.
Quality Analyst 1
- Testing the UI and UX of Madden 21- Collaborating in team meetings, taking notes and dispersing them to the rest of the team- Participating in build reviews, collaborating with devs to ensure quality bugs are dropped- Working with teammates to ensure best practices are shared, and each teammate grows
Technical Game Designer
- Built Level Design tools to meet the needs of the design team, these tools reduced iteration time and drastically improved performance.- Designed accessible camera system that allows players to play the game without needing to manually control the camera.- Designed user interface for cosmetic purchasing system.- Created systems and tools to allow easy implementation of new assets for cosmetic system.- Designed and implemented improved tools for saving players progress with collectible collection.- Crafted user interface for unlocking rewards and puzzles in in-game hub level.- Collaborated with Creative Director to create tutorial level that successfully engaged a wide audience.- Tuned player movement and controls to provide for a better feeling, more responsive movement system.
Lab Specialist
- Communicated with a new group of students every month, learned how to quickly adapt communication styles to explain advanced concepts to beginner designers.- Mentored students along the process of learning beginner to advanced scripting concepts.- Helped facilitate student's in gaining a greater understanding of the fundamental principles of design.- Frequently took on extra work to help ensure students properly understood course material.- Worked with students who wanted to go above and beyond and ensured they had a space to grow.
Technical Game Designer
- Crafted weapons systems for a multiplayer FPS shooter.- Designed actor based ability system that allowed for incredibly flexible usage for other designers.- Optimized performance, increasing frame-rate by 20fps.- Programmed modular event systems, allowing for easy crafting of complicated gameplay setups.- Built enemy spawning system that allows for quick and rapid iteration of setups through simple value changes.- Managed replication and optimization of networked systems using UE4's built in networking tools.- Balanced and tuned gameplay systems, including, melee systems, player abilities, character controls, and enemy combat.- Optimized pipeline for User Interface creation in UE4 and Unity projects.- Used Unity's Profiler to hunt down and fix areas of weak performance, bringing the project from 150fps to upwards of 2Kfps, performance increases include using event driven systems, and heavy usage of coroutines for AI behavior and most time based operations.- Tuned gameplay systems to encourage the player to keep mobile in combat.
Game Design Intern
- Responsible for creating rapid prototypes designed to engage the users.- Created tutorial sequence that informed the user how to use the desktop experience.
Colleagues at Snail Games USA
Other employees you can reach at snail.com. View company contacts for 115 employees →
Sidney Rubino
Colleague at Snail Games UsaLos Angeles County, California, United States
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Giuseppe Russo
Colleague at Snail Games UsaPalo Del Colle, Apulia, Italy
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Zhang Nan
Colleague at Snail Games UsaChina
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Steven M.
Colleague at Snail Games UsaPeoria Metropolitan Area, United States
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Alexis Brown
Colleague at Snail Games UsaLos Angeles, California, United States
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Andrew F.
Colleague at Snail Games UsaChicago, Illinois, United States
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Andrew Chen
Colleague at Snail Games UsaIrvine, California, United States
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PM
Primus Majda
Colleague at Snail Games UsaLos Angeles, California, United States
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Sebastian Delgadillo
Colleague at Snail Games UsaLos Angeles, California, United States
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Charles Weng
Colleague at Snail Games UsaLos Angeles Metropolitan Area, United States
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Kyle Rasmusson education
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Full Sail University
Frequently asked questions about Kyle Rasmusson
Quick answers generated from the profile data available on this page.
What company does Kyle Rasmusson work for?
Kyle Rasmusson works for Snail Games USA.
What is Kyle Rasmusson's role at Snail Games USA?
Kyle Rasmusson is listed as Senior Technical Game Designer at Snail Games USA.
What is Kyle Rasmusson's email address?
AeroLeads has found 1 work email signal at @snail.com for Kyle Rasmusson at Snail Games USA.
Where is Kyle Rasmusson based?
Kyle Rasmusson is based in Los Angeles, California, United States while working with Snail Games USA.
What companies has Kyle Rasmusson worked for?
Kyle Rasmusson has worked for Snail Games Usa, Mob Entertainment, Rubyshark, Lost Boys Interactive, and White Elk Llc.
Who are Kyle Rasmusson's colleagues at Snail Games USA?
Kyle Rasmusson's colleagues at Snail Games USA include Sidney Rubino, Giuseppe Russo, Zhang Nan, Steven M., and Alexis Brown.
How can I contact Kyle Rasmusson?
You can use AeroLeads to view verified contact signals for Kyle Rasmusson at Snail Games USA, including work email, phone, and LinkedIn data when available.
What schools did Kyle Rasmusson attend?
Kyle Rasmusson holds Bachelor Of Science (B.S.), Game Design from Full Sail University.
What skills is Kyle Rasmusson known for?
Kyle Rasmusson is listed with skills including Game Design, Systems Designer, Scripting, Level Design, Video Games, C#, Unity, and Unreal Engine 4.
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