Kyle Lagrimas

Kyle Lagrimas Email and Phone Number

3D Environment Artist | Maya, ZBrush, Substance, Unreal | Breaking creative thresholds @ Rain City Games
Kyle Lagrimas's Location
Vancouver, British Columbia, Canada, Canada
About Kyle Lagrimas

Having fun creating art in different mediums, now fulfilling my proficiency as a 3D modeler and setdresser for video games: focusing acutely on ludonarrative, the marriage between play and art.My contributions: ⦿ Six months developing High Steaks, a student project. I was the environmental artist, with responsibilities including hard surface modeling and primary setdressing. Transforming complicated level geometry into a believable and dramatic environment with densely populated bespoke models, materials, and lighting. ⦿ Two months developing Those Dam Fish!, a student project. I was the environmental artist and character artist, with responsibilities including hard surface modeling and utilizing Unity terrain tools. Modeling and texturing all characters, as well as creating and implementing their animations. Responsible for level setdressing. ⦿

Kyle Lagrimas's Current Company Details
Rain City Games

Rain City Games

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3D Environment Artist | Maya, ZBrush, Substance, Unreal | Breaking creative thresholds
Kyle Lagrimas Work Experience Details
  • Black Lamb Studios - Vancouver Film School (Student Project)
    Student Project - High Steaks - 3D Environment Artist | 2D Artist
    Black Lamb Studios - Vancouver Film School (Student Project) Apr 2023 - Present
    Vancouver, British Columbia, Canada
    My efforts in this project included:⦿ Modeled 70 props/shellprops on Maya, efficiently composed of evenly proportioned quads forming the topology while focusing on details seen from a first-person perspective⦿ Illustrated 45 materials on Substance Designer and Painter⦿ Illustrated 25 decal assets on Photoshop⦿ Transformed 14 greybox sublevels into engine-friendly segmented shells in Maya becoming one cohesive environment⦿ Created scenes conscientious of leading lines, composition, color, and other art theory to direct the player's movement and deliver visual interest⦿ Created 4 custom nodes for bespoke dramatic lighting in Unreal Engine blueprints⦿ Illustrated 8 menu and HUD components in Photoshop⦿ Altered the parameters on multiple post-processing volumes adjusting color grading and lens parameters to push a more vivid and grunge aesthetic
  • Rain City Games
    Sales Associate
    Rain City Games Oct 2022 - Present
    Vancouver, British Columbia, Canada
    ⦿ Organized and managed in-store events, ie. learn-to-play, tournaments⦿ Learned rules to instruct and pitch new products on release⦿ Maintained customer relationships

Kyle Lagrimas Education Details

Frequently Asked Questions about Kyle Lagrimas

What company does Kyle Lagrimas work for?

Kyle Lagrimas works for Rain City Games

What is Kyle Lagrimas's role at the current company?

Kyle Lagrimas's current role is 3D Environment Artist | Maya, ZBrush, Substance, Unreal | Breaking creative thresholds.

What schools did Kyle Lagrimas attend?

Kyle Lagrimas attended Vancouver Film School.

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