Kyle Zundel
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Kyle Zundel Email & Phone Number

PRINCIPAL PRODUCER at Bungie
Location: Los Angeles, California, United States 8 work roles
1 work email found @bungie.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email k****@bungie.com
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Current company
Role
PRINCIPAL PRODUCER
Location
Los Angeles, California, United States
Company size

Who is Kyle Zundel? Overview

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Quick answer

Kyle Zundel is listed as PRINCIPAL PRODUCER at Bungie, a company with 1247 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at bungie.com and a matched LinkedIn profile for Kyle Zundel.

Kyle Zundel previously worked as Group Production Lead at Bungie and SENIOR PRODUCER at Bungie.

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Email format at Bungie

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{first_initial}{last}@bungie.com
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Profile bio

About Kyle Zundel

Producer with extensive experience developing content. Passionate about directing innovation and creativity in game play. Ability to manage projects to completion by utilizing Agile methodologies and deep market knowledge. Proven track record driving teams to success by leading through example and establishing clear project goals and milestones. Skilled in developing marketing strategy and maintaining product vision through marketing executions. Produced 14 titles in the last 12 years, including LittleBigPlanet Karting, Kill Strain, and ModNation Racers, which was featured on the cover of PlayStation Magazine and had an 8+ minute feature at the annual PlayStation E3 Press Conference.• Product Development• Game Play Direction• Video Game Producer• AAA Franchise Experience• Market Strategy• Leadership• Community• Collaboration

Listed skills include Game Development, Ps3, Gameplay, Video Games, and 11 others.

Current workplace

Kyle Zundel's current company

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Bungie
Bungie
PRINCIPAL PRODUCER
Bellevue, WA, US
Website
Employees
1247
AeroLeads page
8 roles · 27 years

Kyle Zundel work experience

A career timeline built from the work history available for this profile.

Principal Producer

Bellevue, WA, US

Group Production Lead

Current
Nov 2022 - Present

Senior Producer

Apr 2021 - Nov 2022

Senior Producer

Live Operations and Publishing Producer for Mortal Kombat 11 and Middle-Earth: Shadow of War.

2017 - 2021 ~4 yrs

Senior Producer

  • Managed Production Team for San Diego Studio’s internal development. Worked directly with leadership teams and stakeholders to establish strategic direction and product goals. Led development team in day-to-day.
  • Launched Kill Strain beta in 2015, open launch in 2016. Executed monthly feature patches during the life of Kill Strain, with hotfix patches as necessary, resulting in 40+ patches with no failed submissions.
  • Owned quarterly and monthly planning process to establish product priorities/goals amongst the leads and stakeholders. Streamlined this process to reduce meeting time for leads by over 50%.
  • Managed communication between analytics/BI group, User Research, Community, QA, Live and Development teams to prioritize work and track improvement of KPIs through iterative releases.
  • Established user experience team and process to integrate into feature development. This led to consistently improved player scores during user research studies.
  • Owned overall production goal to release 1 character + skin per month. Worked with character team to setup Kanban style workflow for character pipeline/priorities/dates which improved team visibility, engagement and.
2011 - 2016 ~5 yrs

Producer

  • Lead Publishing Producer on ModNation Racers, a new IP and one of Sony’s AAA titles. Owned all Publisher responsibilities which included high-level product and strategic direction, relationship with 2ND party developer.
  • Produced ModNation Racers as PlayStation’s 2nd title in Sony’s Play, Create, Share genre. Shipped to critical acclaim: was featured on the cover of PlayStation Magazine and earned 82/100 on Metacritic and 9/10 on IGN..
  • Championed key features amongst publishing groups, specifically the accessibility and power of the track editor by creating a fully realized track in less than 4 minutes. This led to an 8+ minute feature at the annual.
  • Partnered with the Online Technology Group to make ModNation PlayStation’s 1st title to utilize Amazon cloud and database services. ModNation paved the way for following titles to use this service.
  • Worked with PlayStation’s social media team to maximize exposure for ModNation community. Was the only title to acquire weekly space on the PlayStation blog dedicated to ModNation Racers. We featured weekly creators.
2008 - 2011 ~3 yrs

Associate Producer

  • Acted as an External Development Producer with 2nd Party Developers, focusing on high level product direction and the Publishing side of Production. Owned North American release for internationally developed titles.
  • Played a significant role in the game play direction for ATV Offroad Fury 3, a sequel in Sony’s AAA offroad racing franchise. Having moved on from founding developer, Rainbow Studios, we maintained the success of the.
  • Enabled successful launches of PS2 and PSP titles ATV Offroad Fury 3,4, and Pro. ATV Offroad Fury Franchise sold multimillion units in North America.
  • Supported International Software Development Team which managed localized releases on PS2, PS3 and PSP titles including: MotorStorm, Motorstorm: Pacific Rift, Formula 1, Eye of Judgement, Kingdom of Paradise, and.
  • Managed direction and communication for North America SKU QA effort. Acted as liaison between North American QA teams and the European development/production teams.
  • Supported North America Marketing/PR as a liaison with the European development/production teams, promoting titles such as PlayStation3 Launch Titles Formula 1 and MotorStorm.
2004 - 2008 ~4 yrs

Lead Qa Analyst

  • Developed test plan strategies and identified working defects during the QA process. Provided leadership and assignments for a team of up to 30 testers.
  • Earned a reputation for running one of the top QA teams due to our strong performance as a QA team: finding all bugs, excellent communication and documentation of our findings, and ability to work closely with Product.
  • Worked on several AAA franchise titles including: Twisted Metal, ATV Offroad Fury, Syphon Filter, and NFL GameDay.
  • Supported the peripheral for PlayStation’s network adapter which allowed network play for PS2. Pioneered the group’s first network test plans/effort.
1999 - 2004 ~5 yrs
Team & coworkers

Colleagues at Bungie

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FAQ

Frequently asked questions about Kyle Zundel

Quick answers generated from the profile data available on this page.

What company does Kyle Zundel work for?

Kyle Zundel works for Bungie.

What is Kyle Zundel's role at Bungie?

Kyle Zundel is listed as PRINCIPAL PRODUCER at Bungie.

What is Kyle Zundel's email address?

AeroLeads has found 1 work email signal at @bungie.com for Kyle Zundel at Bungie.

Where is Kyle Zundel based?

Kyle Zundel is based in Los Angeles, California, United States while working with Bungie.

What companies has Kyle Zundel worked for?

Kyle Zundel has worked for Bungie, Wb Games, and Playstation.

Who are Kyle Zundel's colleagues at Bungie?

Kyle Zundel's colleagues at Bungie include Kimmy Workman, Matteo Bongiovanni, Isaiah Eleazar, Jeremiah Heart, and Andrew Warthen.

How can I contact Kyle Zundel?

You can use AeroLeads to view verified contact signals for Kyle Zundel at Bungie, including work email, phone, and LinkedIn data when available.

What skills is Kyle Zundel known for?

Kyle Zundel is listed with skills including Game Development, Ps3, Gameplay, Video Games, Console, Game Design, Mobile Games, and Perforce.

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