President
Los Angeles, California, Us
- Founded and incorporated GAMEVIL USA, Inc., hired and built Business Development, Publishing, Marketing, Live Operations, Localization and QA Teams - Signed contracts and published games with 10+ carriers in the US, including AT&T, Verizon Wireless, Alltel, MetroPCS, Cellular South, Cricket Communications, Amp’d Mobile, Helio, and nTelos in 2006- Completed contracts and managed relations with handset/console platform providers such as Microsoft, Nintendo, Sony, Nokia, Qualcomm, RIM, Samsung, Sony Ericsson and Zeebo- Developed internal SKU Tracker solution to track 300+ handset submissions across all carriers, and created a bug tracking database for efficient quality assurance when working with developers overseas - Initiated business and managed relationships with Apple App Store and Google Play in 2008 and published ZENONIA and Baseball Superstars which led to the whole company eventually transitioning to smartphone gaming and creating multiple top grossing titles including Air Penguin and Cartoon Wars - Negotiated deal with largest local Korean market competition COM2US to publish through GAMEVIL for the US telcos and assisted in acquisition discussions which led to merging in 2013- Hired GM of Europe to open office in Germany and acquired mobile game publisher 8Elements to open office in Hong Kong, Singapore, Thailand, Malaysia, Vietnam and Indonesia in 2014, building backbone for 10+ multilingual global live operation and marketing services- Secured and managed Licensing relationships with MLBAM and MLBPA in 2014 for MLB 9 Innings, MLB 9 Innings Manager and MLB Perfect Inning - Sourced and published 3rd party games like Afterpulse (2015), Dungeon Link (2015) and MLB Perfect Inning (2016~) from US office- Led seed investment into Kong Studios in 2014