3D Artist
CurrentConcept InterpretationCollaborate with concept artists to understand the vision and style of the assets.Analyze references and designs to plan 3D modeling approaches.3D Modeling (Blender)Create high- and low-poly 3D models of game props, ensuring they match the art style and technical requirements.Sculpting (ZBrush)Add intricate details and organic shapes to models, enhancing realism or stylization as needed.RetopologyOptimize high-poly models into low-poly meshes for efficient game engine performance.UV MappingUnwrap the 3D models, creating efficient UV layouts for seamless texture application.Texturing (Adobe Substance Painter & Photoshop)Develop realistic or stylized textures using PBR workflows.Paint surface details, define material properties, and refine textures to match the desired aesthetic.Engine Integration (Unreal Engine 5)Prepare and export assets with correct formats and settings for seamless implementation in the game engine.Test models in the game environment, ensuring correct scaling, textures, and performance.CollaborationWork with technical artists to ensure models meet engine specifications.Coordinate with animators, environment artists, and designers to maintain consistency and functionality.Feedback and IterationIncorporate feedback from art directors and team members to refine models.Troubleshoot issues related to visual fidelity or engine compatibility.