Lala Fuchs personal email
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I’m a Visual Designer of 9+ years with a Bachelors of Design (Honours) and further education in Game Design (Honours). My career extends across several leadership roles in the game industry. I love game development and excel in UI, art production management, 2D / 3D asset creation and marketing. I thrive working in an agile environment with teams that drive new outcomes and learnings.Portfolio can be viewed at www.lalafuchs.comSkills Include:- UI/UX- Project management- 2D and 3D asset creation- Pre-viz- Live Ops- Software: Unity / Zbrush / Photoshop /Illustrator / Adobe XD / Maya- Bilingual: English and Portuguese.Available to discuss new opportunities in Vancouver - BC, please contact me at:lalafuchs.art@gmail.com
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Lead ArtistTeam Meat Jan 2017 - PresentMember of the small indie team that created Super Meat Boy Forever. I was responsible for the concepts and integration of UI, characters, environments and marketing assets. -
Senior ArtistDena West Jun 2015 - Dec 2016San Francisco Bay AreaArt production manager for Deckstorm.Responsibilities Include:- Manage the art production during the game's life cycle, including: prototype, development and live-ops;- Coordinate the asset production with with external vendors and internal artists;- Collaborate on the creation and integration of assets and UI;- Provide guidance between the art, marketing, engineers and design teams so production moves forward in a collaborative, healthy and strong manner;- Ensure schedules and plans meet business needs;
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Senior Art LeadDena Studios Canada Jul 2012 - Jun 2015Vancouver, Canada AreaWorked on several mobile game titles, including Transformers: Battle Tactics, Cupcake Carnival, World of Thingies, Super Battle Tactics and The Powerful. - Work with art director and leads team to drive and shape artistic vision of the game in a way that supports and reinforces gameplay.- Manage asset production and live operations.- Coordinate, communicate and provide feedback to artists, for both internal and external art teams. - Implement assets and UI into the game engine, collaborating with engineering, and making any necessary fixes to keep assets consistent and game ready. - Collaborate on the creation of 2D assets, pre-viz and marketing material.Titles:Senior Art Lead. April 2014 - June 2015Art Lead. November 2012 - April 2014Junior Lead Artist - Event and Support. July 2012 - November 2012 -
Co-Founder And ArtistPixel Pi Feb 2012 - Jun 2015Vancouver, Canada AreaI was part of the indie team that kickstarted and brought Pulse to market. Winner - Canadian Video Game Awards - Best Game InnovationFinalist - IGF Student ShowcaseWinner - Unity Award - Best Student Project
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ArtistPlatinum Fmd Jan 2010 - Jun 2011Platinum FmdCreated 3D imagery and manipulated digital work for a range of clients including Hornitos tequila, Chevrolet and Mitsubishi motors.
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Visual DesignTv Globo Jul 2008 - Jul 2009Tv GloboInternship with the Computer Graphics Department, to generate digital media such as motion graphics, illustrations and 3D assets for title sequences. -
Visual Design - Teaching AssistantPuc-Rio University 2006 - 2008Rio De Janeiro Area, Brazil2008 Graphic Design I2007 Project Development I2006 Observational Drawing I
Lala Fuchs Skills
Lala Fuchs Education Details
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Game Design Diploma (Honours)
Frequently Asked Questions about Lala Fuchs
What company does Lala Fuchs work for?
Lala Fuchs works for Team Meat
What is Lala Fuchs's role at the current company?
Lala Fuchs's current role is VISUAL DESIGNER.
What is Lala Fuchs's email address?
Lala Fuchs's email address is my****@****ail.com
What schools did Lala Fuchs attend?
Lala Fuchs attended Vancouver Film School, Puc-Rio.
What skills is Lala Fuchs known for?
Lala Fuchs has skills like Game Design, User Interface, Unity3d, Zbrush, Photoshop, Illustrator, Maya, Project Management, User Experience, Graphic Design, After Effects, Game Development.
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