Lala Fuchs
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Lala Fuchs Email & Phone Number

Lead Artist at Team Meat
Location: Vancouver, British Columbia, Canada 7 work roles 2 schools
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Current company
Role
Lead Artist
Location
Vancouver, British Columbia, Canada
Company size

Who is Lala Fuchs? Overview

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Quick answer

Lala Fuchs is listed as Lead Artist at Team Meat, a with 6 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Lala Fuchs.

Lala Fuchs previously worked as Senior Artist at Dena West and Senior Art Lead at Dena Studios Canada. Lala Fuchs holds Diploma, Game Design Diploma (Honours) from Vancouver Film School.

Company email context

Email format at Team Meat

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Team Meat

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Profile bio

About Lala Fuchs

I’m a Visual Designer of 9+ years with a Bachelors of Design (Honours) and further education in Game Design (Honours). My career extends across several leadership roles in the game industry. I love game development and excel in UI, art production management, 2D / 3D asset creation and marketing. I thrive working in an agile environment with teams that drive new outcomes and learnings.Portfolio can be viewed at www.lalafuchs.comSkills Include:- UI/UX- Project management- 2D and 3D asset creation- Pre-viz- Live Ops- Software: Unity / Zbrush / Photoshop /Illustrator / Adobe XD / Maya- Bilingual: English and Portuguese.Available to discuss new opportunities in Vancouver - BC, please contact me at:lalafuchs.art@gmail.com

Listed skills include Game Design, User Interface, Unity3D, Zbrush, and 17 others.

Current workplace

Lala Fuchs's current company

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Team Meat
Team Meat
Lead Artist
Employees
6
AeroLeads page
7 roles · 21 years

Lala Fuchs work experience

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Lead Artist

Current

Member of the small indie team that created Super Meat Boy Forever. I was responsible for the concepts and integration of UI, characters, environments and marketing assets.

Jan 2017 - Present

Senior Artist

Dena West

San Francisco Bay Area

Art production manager for Deckstorm.Responsibilities Include:- Manage the art production during the game's life cycle, including: prototype, development and live-ops;- Coordinate the asset production with with external vendors and internal artists;- Collaborate on the creation and integration of assets and UI;- Provide guidance between the art, marketing, engineers and design teams so production moves forward in a collaborative, healthy and strong manner;- Ensure schedules and plans meet business needs;

Jun 2015 - Dec 2016

Senior Art Lead

Vancouver, Canada Area

Worked on several mobile game titles, including Transformers: Battle Tactics, Cupcake Carnival, World of Thingies, Super Battle Tactics and The Powerful. - Work with art director and leads team to drive and shape artistic vision of the game in a way that supports and reinforces gameplay.- Manage asset production and live operations.- Coordinate, communicate and provide feedback to artists, for both internal and external art teams. - Implement assets and UI into the game engine, collaborating with engineering, and making any necessary fixes to keep assets consistent and game ready. - Collaborate on the creation of 2D assets, pre-viz and marketing material.Titles:Senior Art Lead. April 2014 - June 2015Art Lead. November 2012 - April 2014Junior Lead Artist - Event and Support. July 2012 - November 2012

Jul 2012 - Jun 2015

Co-Founder And Artist

Pixel Pi

Vancouver, Canada Area

I was part of the indie team that kickstarted and brought Pulse to market. Winner - Canadian Video Game Awards - Best Game InnovationFinalist - IGF Student ShowcaseWinner - Unity Award - Best Student Project

Feb 2012 - Jun 2015

Artist

Platinum Fmd

Platinum Fmd

Created 3D imagery and manipulated digital work for a range of clients including Hornitos tequila, Chevrolet and Mitsubishi motors.

Jan 2010 - Jun 2011

Visual Design

Tv Globo

Internship with the Computer Graphics Department, to generate digital media such as motion graphics, illustrations and 3D assets for title sequences.

Jul 2008 - Jul 2009

Visual Design - Teaching Assistant

Rio De Janeiro Area, Brazil

2008 Graphic Design I2007 Project Development I2006 Observational Drawing I

2006 - 2008 ~2 yrs
2 education records

Lala Fuchs education

Diploma, Game Design Diploma (Honours)

- Graduated with Honours - Awarded by VFS Best Final Project "Pulse" - Awarded by VFS Best Board Game "Seed"

Bachelor'S, Design - Visual Communications (Honours)

FAQ

Frequently asked questions about Lala Fuchs

Quick answers generated from the profile data available on this page.

What company does Lala Fuchs work for?

Lala Fuchs works for Team Meat.

What is Lala Fuchs's role at Team Meat?

Lala Fuchs is listed as Lead Artist at Team Meat.

Where is Lala Fuchs based?

Lala Fuchs is based in Vancouver, British Columbia, Canada while working with Team Meat.

What companies has Lala Fuchs worked for?

Lala Fuchs has worked for Team Meat, Dena West, Dena Studios Canada, Pixel Pi, and Platinum Fmd.

How can I contact Lala Fuchs?

You can use AeroLeads to view verified contact signals for Lala Fuchs at Team Meat, including work email, phone, and LinkedIn data when available.

What schools did Lala Fuchs attend?

Lala Fuchs holds Diploma, Game Design Diploma (Honours) from Vancouver Film School.

What skills is Lala Fuchs known for?

Lala Fuchs is listed with skills including Game Design, User Interface, Unity3D, Zbrush, Photoshop, Illustrator, Maya, and Project Management.

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