Lead Artist
CurrentMember of the small indie team that created Super Meat Boy Forever. I was responsible for the concepts and integration of UI, characters, environments and marketing assets.
Please complete the CAPTCHA to continue
A concise factual answer block for searchers comparing this professional profile.
Lala Fuchs is listed as Lead Artist at Team Meat, a with 6 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Lala Fuchs.
Lala Fuchs previously worked as Senior Artist at Dena West and Senior Art Lead at Dena Studios Canada. Lala Fuchs holds Diploma, Game Design Diploma (Honours) from Vancouver Film School.
This section adds company-level context without repeating Lala Fuchs's masked contact details.
Review company-level records connected to Lala Fuchs before choosing the right outreach path.
I’m a Visual Designer of 9+ years with a Bachelors of Design (Honours) and further education in Game Design (Honours). My career extends across several leadership roles in the game industry. I love game development and excel in UI, art production management, 2D / 3D asset creation and marketing. I thrive working in an agile environment with teams that drive new outcomes and learnings.Portfolio can be viewed at www.lalafuchs.comSkills Include:- UI/UX- Project management- 2D and 3D asset creation- Pre-viz- Live Ops- Software: Unity / Zbrush / Photoshop /Illustrator / Adobe XD / Maya- Bilingual: English and Portuguese.Available to discuss new opportunities in Vancouver - BC, please contact me at:lalafuchs.art@gmail.com
Listed skills include Game Design, User Interface, Unity3D, Zbrush, and 17 others.
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Member of the small indie team that created Super Meat Boy Forever. I was responsible for the concepts and integration of UI, characters, environments and marketing assets.
San Francisco Bay Area
Art production manager for Deckstorm.Responsibilities Include:- Manage the art production during the game's life cycle, including: prototype, development and live-ops;- Coordinate the asset production with with external vendors and internal artists;- Collaborate on the creation and integration of assets and UI;- Provide guidance between the art, marketing, engineers and design teams so production moves forward in a collaborative, healthy and strong manner;- Ensure schedules and plans meet business needs;
Vancouver, Canada Area
Worked on several mobile game titles, including Transformers: Battle Tactics, Cupcake Carnival, World of Thingies, Super Battle Tactics and The Powerful. - Work with art director and leads team to drive and shape artistic vision of the game in a way that supports and reinforces gameplay.- Manage asset production and live operations.- Coordinate, communicate and provide feedback to artists, for both internal and external art teams. - Implement assets and UI into the game engine, collaborating with engineering, and making any necessary fixes to keep assets consistent and game ready. - Collaborate on the creation of 2D assets, pre-viz and marketing material.Titles:Senior Art Lead. April 2014 - June 2015Art Lead. November 2012 - April 2014Junior Lead Artist - Event and Support. July 2012 - November 2012
Vancouver, Canada Area
I was part of the indie team that kickstarted and brought Pulse to market. Winner - Canadian Video Game Awards - Best Game InnovationFinalist - IGF Student ShowcaseWinner - Unity Award - Best Student Project
Platinum Fmd
Created 3D imagery and manipulated digital work for a range of clients including Hornitos tequila, Chevrolet and Mitsubishi motors.
Tv Globo
Internship with the Computer Graphics Department, to generate digital media such as motion graphics, illustrations and 3D assets for title sequences.
Rio De Janeiro Area, Brazil
2008 Graphic Design I2007 Project Development I2006 Observational Drawing I
- Graduated with Honours - Awarded by VFS Best Final Project "Pulse" - Awarded by VFS Best Board Game "Seed"
Quick answers generated from the profile data available on this page.
Lala Fuchs works for Team Meat.
Lala Fuchs is listed as Lead Artist at Team Meat.
Lala Fuchs is based in Vancouver, British Columbia, Canada while working with Team Meat.
Lala Fuchs has worked for Team Meat, Dena West, Dena Studios Canada, Pixel Pi, and Platinum Fmd.
You can use AeroLeads to view verified contact signals for Lala Fuchs at Team Meat, including work email, phone, and LinkedIn data when available.
Lala Fuchs holds Diploma, Game Design Diploma (Honours) from Vancouver Film School.
Lala Fuchs is listed with skills including Game Design, User Interface, Unity3D, Zbrush, Photoshop, Illustrator, Maya, and Project Management.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contacts