Lance Powell Email and Phone Number
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As Product Manager at Remio, a VR social gaming app on the Meta Store, I facilitate communication, decision-making, and task management across cross-functional and remote teams, including front-end and back-end development, design, marketing, executives, and our community. I track performance through analytics and industry trends to find the greatest opportunities while allowing for a community-directed approach to the roadmap, instilling loyalty and empowerment amongst players.Additionally, I lead customer relations and event management for the Remio Enterprise app, hosting top companies for their education programs, remote keynotes, and off-sites.Between our main app, REMIO, and our additional App Lab apps, I've helped REMIO reach close to 100K MAU and half a million lifetime installs within a year.Previously at REMIO, I held a Head of Product role (officially CTO) with the XR/AI for education company VEDX Solutions, where I managed small development teams towards building apps and prototypes for distribution to our partner schools such as Hoquiam and career education apps for our workforce clients like Equus Works.My experience in VR development and design, which led to product management, began at the VR First's flagship laboratory in Bahcesehir University, where I had a more than three-year residency, and Bogazici University, where I obtained an M.A. in Cognitive Science with a specialization in Computer Engineering and Linguistics. What began as an intensive program of education in XR development and design, resulting in a thesis on "A Framework for Understanding and Detecting Harassment in Social VR," turned into a venue for collaboration with developers, a half year of design for an XR tourism and education platform that became an incubator candidate called History Reborn, and finally, teaching an accredited university course called Virtual Worlds.Throughout this experience, I maintained a blog on XR, launched the world's longest virtual book tour, presented at over a dozen conferences and festivals (AWE, Sonaar Festival, etc.), launched parenting groups for social VR, written and self-published a quarterly magazine about social VR, and advised other educators on their XR education programs.
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Head Of ProductFutureofvr Dec 2024 - PresentWe're working with VR studios, developers, games, and UGC platforms to promote their product, allowing them to extend their reach and access the Future of VR community.I'm working with clients and hands-on in the development of the community. Involved also in content creation and events. I also work as technical product manager overseeing any development aims. -
Artificial Intelligence TrainerDataannotation Sep 2024 - PresentNew York, Ny, UsEvaluate, edit, test, and create rule sets for Artificial Intelligence responses across multiple criteria, which include factuality, cultural sensitivity, relevance and completeness, safety, and more. -
Founder (Ceo)Wingding Jul 2024 - PresentDoing ultimate 'Founder Ops' right now: design, Unity development, project management, and community management.
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Product ManagerRemio Sep 2022 - Aug 2024San Francisco, UsAs the Product Manager at Remio, a leading VR social gaming app on the Meta Store, I am responsible for facilitating communication, decision-making, and task management across cross-functional and remote teams. I was also responsible for running the QA tests and the managing the testing team. My role encompasses front-end and back-end development, design, marketing, executive coordination, and community engagement.Key Responsibilities:- Coordinate efforts between diverse teams, ensuring seamless communication and task management.- Manage QA testing across devices (VR and PC), making plans for testing, detailed reproduction steps and bug reports.- Utilize analytics tools like Mixpanel and the Meta dashboard to make informed product decisions and stay ahead of industry trends.- Implement a community-driven roadmap to deliver the most desired features, fostering player loyalty and empowerment.Key Achievements:- Grew REMIO to nearly 100K monthly active users and half a million lifetime installs within a year.- Launched five distinct apps on the Meta Developers platform: Remio (Consumer), WingIt, Disc Wars, Spider Fall, and Beastcraft.- Established and maintained long-term relationships with key clients, including a Fortune 500 company.- Collaborated with Meta to engage potential enterprise clients.- Built and nurtured a vibrant Discord community of players, testers, and content creators.- Partnered with the marketing team to produce highly engaging and high-conversion content.Additionally, I lead customer relations and event management for the Remio Enterprise app, hosting top companies for their education programs, remote keynotes, and off-sites. I have developed strong professional relationships with team members worldwide and have become proficient in tools such as Figma for design and Linear for project management, significantly boosting developer productivity. -
Chief Technology OfficerVedx Solutions Inc May 2021 - Apr 2023Bend, Or, UsAt VEDX Solutions, our mission is to lead the transformation of virtual education by empowering teachers and enhancing students’ learning experiences, engagement, and outcomes through the application of virtual reality technology.As the CTO at VEDX Solutions, I was responsible for managing and guiding developers and artists to create innovative educational apps for our client schools and workforce development companies. My role encompassed testing for product quality (QA Testing), project management, product design, and strategic outreach, focusing on the development and deployment of VR and 360 video applications.Key Responsibilities:- Managed a development team and a technical artist to create customized VR apps for educational institutions.- Led an internship program, mentoring interns in design and development to create apps- Directed the development of "Chinese Zodiac" and "Workforce Development 360" apps.- Plan and implement QA tests for our development projects- Developed 360 video apps tailored for schools to enhance immersive learning experiences.- Used Trello boards for efficient project management alongside Miro and Canva for collaborative product design.- Communicated and coordinated with cross-functional teams including the CEO, developers, artists, curriculum designers, and potential partners.Key Projects:- Language City: Managed design and project oversight for this language learning app, collaborating with a gaming studio and Oregon State University educators.- A Classroom Afloat: Led an intern team to develop this geography and history app.- Hydroponics: Guided another intern team in creating an app focused on hydroponic farming education.- Chinese Zodiac: Worked with in-house developers and artists to produce this educational app.Workforce Development 360: Developed a comprehensive 360 video app aimed at workforce development. -
Virtual Worlds Instructor (Game Design Dept.) / English InstructorBahcesehir Aug 2018 - Sep 2022Istanbul, Beşiktaş, TrVirtual Worlds is a humanities and design course exploring all aspects of creating and utilizing massive multi-user platforms for individual projects, research & education, entertainment, and enterprise.As an instructor, I drew upon my research and experience to develop the entire curriculum and taught the course throughout the 2021 - 2022 academic year.Previous to the course, I was an English teacher for the university for three years. -
Course InstructorXr Bootcamp Jan 2021 - Jun 2021San Francisco, California, UsI designed and facilitated a weeklong training for University of Europe for Applied Sciences in March 2020 in addition to follow-up sessions with the participants. Upon completion of training, I continued consulting on best practices for XR in education for the company. -
Researcher / Developer At Vr First-BauVr First Jan 2016 - Feb 2020Dublin, Ireland, IeAs a VR Researcher/Developer, I engaged in research and development within virtual reality, focusing on social interaction and harassment. My work involved both qualitative and quantitative analysis, and I presented findings to prominent conferences and institutions. The largest project in this time was a year spent as a founder and project manager for History Reborn (an unrealized travel and education VR app).Research Topics:- Compliance Gaining in a Virtual Doctor's Office: Research on techniques to enhance patient compliance within VR simulations.- Qualitative Analysis of Harassment in Social VR: Investigated harassment in Social VR, developing insights to inform safe and inclusive virtual environments.- Short-Term Effects of VR Exposure on Motor Performance: Studied the impacts of VR usage on users' motor skills.Presentations:- Social Interaction in VR (GDC): A comprehensive presentation on the dynamics involved.- Social VR: A Beginner's Guide (BAU VR First): Introductory guide to navigating social VR platforms.- Expression and Creative Consumption in Social VR (Sonar D+): How users express themselves and consume content.- Power of Messaging for Impact in VR (Impact Hub Ist): Effectiveness of messaging for driving social impact.- Communication and Creative Expression (ITU): Research on communication methods and creative expression.Projects:- Kangaroo Simulator: Developed a VR simulation using alternate forms of locomotion.- Babylon Hackathon: An AR language learning program showcasing approaches to language education through mobile apps.- Blogging: Articles and insights to my personal blog and the VR First Medium page.Skills and Tools:- Expertise in qualitative and quantitative research methodologies.- Proficient in VR development and simulation.- Skilled in public speaking and presenting complex topics.- Experienced in collaborative project management and rapid prototyping.- Adept at using various VR development tools and platforms. -
English InstructorDogus University Sep 2013 - Jan 2015Ümraniye, İstanbul, Tr -
English InstructorWestgate Institute May 2011 - Jul 2011A seasonal position intended only to last one semester.
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English InstructorPagoda Institute Jul 2009 - Mar 2011
Lance Powell Skills
Lance Powell Education Details
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Boğaziçi UniversityCognitive Science -
New Bulgarian University 23Rd International Cognitive Science Summer SchoolCognitive Science -
Arizona State UniversityItalian Language And Literature
Frequently Asked Questions about Lance Powell
What company does Lance Powell work for?
Lance Powell works for Dataannotation
What is Lance Powell's role at the current company?
Lance Powell's current role is Head of Product for Future of VR. Marketing professional services for VR gaming..
What is Lance Powell's email address?
Lance Powell's email address is la****@****ail.com
What is Lance Powell's direct phone number?
Lance Powell's direct phone number is +160293*****
What schools did Lance Powell attend?
Lance Powell attended Boğaziçi University, New Bulgarian University 23rd International Cognitive Science Summer School, Arizona State University.
What are some of Lance Powell's interests?
Lance Powell has interest in Exercise, Nascar, Home Improvement, Reading, Donor, Gourmet Cooking, Sports, Home Decoration, Health, Photograph.
What skills is Lance Powell known for?
Lance Powell has skills like Public Speaking, Blogging, Creative Writing, Social Vr, Python, Natural Language Processing, Critical Discourse Analysis, Unity, Powerpoint, Presentation Skills, Editing, Tutoring.
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