Larry Biely Email & Phone Number
@cardkingdom.com
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Who is Larry Biely? Overview
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Larry Biely is listed as Software Engineering Manager and Technical Leader at Big Fish Games, a with 501 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at cardkingdom.com and a matched LinkedIn profile for Larry Biely.
Larry Biely previously worked as Franchise Games Engineering Manager at Big Fish Games and Founder at Frankenape Industries. Larry Biely studied at University Of Washington.
Email format at Big Fish Games
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AeroLeads found 1 current-domain work email signal for Larry Biely. Compare company email patterns before reaching out.
About Larry Biely
Software design and organizational leader with expertise in all phases of software, gaming, web and application development.
Listed skills include Game Development, Casual Games, Mobile Games, Video Games, and 14 others.
Larry Biely's current company
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Larry Biely work experience
A career timeline built from the work history available for this profile.
Founder
CurrentGame design and Unity development for soon-to-be released mobile game.
Sr. Software Development Manager
⦁ Application architecture, people management, and strategic leadership for the cardkingdom.com engineering team⦁ Partner with product management to drive eComm roadmap, focusing on growth, acquisition and personalization to drive YoY 30% revenue growth in our eCommerce business⦁ Manage hybrid remote and onsite software engineering team
Director Of Software Engineering
⦁ Technical and personnel leadership for multiple domains including Software Engineering, QA, and SDET. Hiring manager for Software Dev Managers, QA Manager, SDETs, and Software Engineers at one of the largest online retailers in the $3B Magic: the Gathering secondary market. ⦁ Responsible for leadership development, software architecture, and engineering and process best practices.
Software Development Manager
⦁ Introduced and established modern development best practices and systems to team and company. ⦁ Architected and led migration from legacy Ball of Mud application to microservices platform. ⦁ Established development pipeline and workflows to enable high-quality, consistent and predictable software delivery⦁ Scaled team and processes to sustain 30% YOY growth targets.
Technical Director
Led 10+ member experienced engineering development team across two locations while fostering career growth and leadership development for team members. Transformed development team process using agile methodologies to empower team and deliver as fast as possible high value features, maintaining a regular cadence of two weeks for shipping app updates. Established working agreements, coding standards, and agile software development best practices to ensure continuous quality of system and team efficiency. Deployed technical implementations including highly scalable data storage, comprehensive analytics, identity management, dynamic content delivery, and integration with 25+ external services.• Overcame adverse conditions to meet worldwide launch deadline, attained technically effective KPIs, and received 4.5 star rating on App Store.
Development Director
Founded and cultivated a cross-disciplinary team of new game prototypers, including designers, engineers, and artists (PopLabs). Established industry-leading process and best practices for small-team rapid prototyping. Directed development teams and products through prototyping lifecycle of game and facilitated innovation towards strategic goals of producing a game or quickly discontinuing efforts.• Early stage prototyping of PvZ Heroes, which debuted at number one game on the App Store, and Bejeweled Stars, which was in Top Five.• Generated over 50 prototypes which produced four shipping titles and received Editor's Choice including Bejeweled Stars, Peggle Blast, and PvZ Heroes.
Franchise Technical Director
Incorporated multiple platforms and game teams within Core Franchise to publish critically-acclaimed games Peggle 2, Zuma Blitz, Solitaire Blitz, and Bookworm Heroes. Managed organizational change and led technical aspects during transition to Live Services. Ensured continuous quality of systems with effective unit testing and drove definitive best practices for code reviews and live game operations.• Managed approximately 30 technical engineers, lead developers, and managers.• Constructed development teams to appropriately distribute technical skills and staffing needs.
Technical Director
Expanded from single server developer on prototyping team to managing 10+ member development team responsible for shipping Solitaire Blitz onto Facebook and iOS. Distinguished as Technical Leader in Live Services standards including software design patterns, unit testing, and coding best practices for highly scalable server and front end code.• Established and directed development team that introduced technical innovations, comprehensive analytics, and programming practices including CouchBase, Magento, Git, Jenkins, and wide-scale unit and A/B testing.
Senior Programmer At Popcap Games
Served as essential member of Bejeweled Blitz server team and valuable senior engineer on popcap.com. Built and added features to highly scalable and regional localized e-commerce website.• Assisted in the development of custom, high-capacity storage solution for Top 10 Facebook and iOS game.• Maximized daily sales of $30K per day on popcap.com.
Software Development Manager
• Supervised development staff and contractors, including hiring, performance evaluation, and employee development.• Worked with Program Services Managers to scope projects, define functional and technical requirements, and provide work estimates.• Managed resource assignments and scheduling for members of the development team.• Served as application architect on complex development projects.• Served as technical escalation point for developers.• Worked directly with clients and third-party vendors on integration and other relevant development projects.
Senior Web Application Developer
• Worked effectively on team and individual development efforts, interacting directly with Program Managers, Producers, and clients to design and develop robust and scalable technical solutions on a broad range of high-visibility projects for Microsoft. • Effectively and independently juggled multiple projects with aggressive and often conflicting deadlines, and constantly evolving requirements. • Developed localized Web Applications on multiple platforms for a broad range of languages.• Wrote detailed documentation to significantly reduce ramp-up time for incoming developers. • • • Focused on creating efficient coding techniques and standards to reduce development time for new sites and to reduce maintenance of existing sites. • Designed and developed internal tools for asset tracking and inventory status reporting, which greatly enhanced visibility into company's internal processes, resulting in more efficient and unified access to critical information across teams.
Colleagues at Big Fish Games
Other employees you can reach at bigfishgames.com. View company contacts for 501 employees →
Mike Jones
Colleague at Big Fish GamesFranklin Park, Illinois, United States
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Dustin Espiritu-Hamada
Colleague at Big Fish GamesBaton Rouge, Louisiana, United States
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Althaf Hakkim
Colleague at Big Fish GamesSharjah, Sharjah Emirate, United Arab Emirates
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Lillian Rees
Colleague at Big Fish GamesRedlands, California, United States
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Christine Davis
Colleague at Big Fish GamesSeattle, Washington, United States
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Bryce Hunt
Colleague at Big Fish GamesBakersfield, California, United States
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Christophe Carreau-Lacasse
Colleague at Big Fish GamesMontreal, Quebec, Canada
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Carlton Burch
Colleague at Big Fish GamesCharlotte, North Carolina, United States
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Jennifer Kim
Colleague at Big Fish GamesSeattle, Washington, United States
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Gary Asaka
Colleague at Big Fish GamesSeattle, Washington, United States
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Larry Biely education
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University Of Washington
Frequently asked questions about Larry Biely
Quick answers generated from the profile data available on this page.
What company does Larry Biely work for?
Larry Biely works for Big Fish Games.
What is Larry Biely's role at Big Fish Games?
Larry Biely is listed as Software Engineering Manager and Technical Leader at Big Fish Games.
What is Larry Biely's email address?
AeroLeads has found 1 work email signal at @cardkingdom.com for Larry Biely at Big Fish Games.
Where is Larry Biely based?
Larry Biely is based in Greater Seattle Area, United States while working with Big Fish Games.
What companies has Larry Biely worked for?
Larry Biely has worked for Big Fish Games, Frankenape Industries, Card Kingdom, Ea/Popcap, and Catalysis.
Who are Larry Biely's colleagues at Big Fish Games?
Larry Biely's colleagues at Big Fish Games include Mike Jones, Dustin Espiritu-Hamada, Althaf Hakkim, Lillian Rees, and Christine Davis.
How can I contact Larry Biely?
You can use AeroLeads to view verified contact signals for Larry Biely at Big Fish Games, including work email, phone, and LinkedIn data when available.
What schools did Larry Biely attend?
Larry Biely studied at University Of Washington.
What skills is Larry Biely known for?
Larry Biely is listed with skills including Game Development, Casual Games, Mobile Games, Video Games, Computer Games, Mobile Applications, Software Development, and Game Design.
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