Larry Kirschner

Larry Kirschner Email and Phone Number

Software Engineer @ Facebook
Larry Kirschner's Location
Culver City, California, United States, United States
Larry Kirschner's Contact Details

Larry Kirschner personal email

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About Larry Kirschner

Seeking to make a positive impact through projects that serve the community and on the organizations and people behind those projects. Love leading a team to tackle a challenging and enterprising venture with worthwhile goals, and to contribute my experience to the process of learning new things together with my team. PROGRAMMERSpecialties include modern, containerized + serverless cloud-based software design, product dev/agile process, test-driven/behavior-driven dev, CI systems, games, web, and mobile apps.LEADERSHIPLong experience in applying Agile methodology to drive cross-functional teams in the development of products that serve the community. Especially focused on mentoring the next generation of great programmers and leaders.VALUESCommitted to the premise that teams need the perspectives of underrepresented groups including women, people from systematically excluded racial, cultural, and economic backgrounds, LGBT, etc. to expose and challenge assumptions of historically well represented groups. Beyond questions of justice, a critical point of diversity in teams is to counter the inability of homogenous groups to see beyond the closed-circle of common experience.#ONO

Larry Kirschner's Current Company Details
Facebook

Facebook

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Software Engineer
Larry Kirschner Work Experience Details
  • Facebook
    Staff Software Engineer
    Facebook Sep 2021 - Present
  • Usc Institute For Creative Technologies
    Director Enterprise Applications
    Usc Institute For Creative Technologies Nov 2017 - Sep 2021
    Playa Vista, Ca, Us
    At ICT I have driven the growth of existing learning-science projects from pure research prototypes to viable products, open sourcing projects wherever possible. Within the context of these projects, I have pushed changes in ICT's approach to software dev, project management, and product development that have had a positive, transformative impact on the organization far beyond my own project groups. - Instituted AGILE process and refocused core learning-app project from windows-tablet unity3d prototypes to learner-focused mobile app on iOS and Android, resulting in sponsor's renewal of grants and greenlight of project to real-world deployment - Drove the conversion of projects from desktop prototypes to open-source web apps, leading to greatly expanded grants for all of the above. - Improved software quality and mentoring practices via introduction of git pull-request/code review process - Made research-prototype projects viable as products by switching approach from installed unity3d windows apps, to mobile-first web apps on modern frameworks (react, node/express, flask, etc.) - Addressed longstanding code-maintainability issues with introduction of behavior-driven dev approaches using mocha, jest, pytest, and cypress (including visual-regression testing) - Achieved app-version repeatability by introducing microservice-based software designs on docker and + container orchestration on AWS - Improved repeatability by introduction of continuous-integration with tests that also cover style, security and linting and staged deployments triggered by tagging - Increased app scalability by leading migration from internal hosting to AWS - Improved organizational cooperation by spearheading a transition to Infrastructure as Code using Terraform and including sysadmins in the process
  • Tic Toc Games
    Co-Founder And Cto
    Tic Toc Games 2010 - 2017
    Burbank, California, Us
    Built a company, tech stack, process and team that has grown over the years (now over 100 strong) and churned out many successful games.NOTABLE TITLESPanda Pop - a top 30 free-to-play game on iOS and Android that has had hundreds of millions of playershttps://apps.apple.com/us/app/bubble-shooter-panda-pop/id700970012Adventures of Pip - an original side-scrolling platformer with a unique story and mechanichttps://store.steampowered.com/app/303550/Adventures_of_Pip/Never Alone - Editor's-Choice-winning mobile port of a gorgeous console game that was made in collaboration with the Iñupiat nation to teach their mythologyhttps://apps.apple.com/us/app/never-alone-ki-edition/id1065127755NOTABLE PARTNERSDisney, Lucas Arts, Sony, Mattel
  • Nickelodeon
    Sr. Director Of Multiplayer-Games Tech
    Nickelodeon Jan 2007 - Oct 2010
    Los Angeles, Ca, Us
    Drove development of large scale kids' virtual worlds Nicktropolis, PetPet Park and MonkeyQuest.Led transition to Agile process, Acceptance-Test/Behaviour Driven Dev, and continuous-integration pipeline to the Neopets studio that was the basis for the Nick Virtual Worlds group.Tech and tools included: Unity3D, Smartfox Server, Java w Spring MVC, MySQL, Flash, Jenkins (Hudson at the time), Maven, svn, Jira
  • Mtv Networks
    Director Of Technology/Software Architect
    Mtv Networks May 2001 - Jan 2007
    New York, Ny, Us
    After leading technical development of MTV Networks first internally developed multiplayer game (Nickflips) in 2003, I was brought on to the Nicktropolis project as lead architect.Architected a scalable real-time platform for virtual worlds development. Created content management solutions that have enabled the Nicktropolis to be extended with new areas and experiences for years after launch with minimal ongoing software development. Led the retrofitting existing nickelodeon content management and community platforms as the basis for the Nicktropolis platform. This design decision made the project cheaper, shorter, less risky, and added significant value by allowing Nicktropolis to integrate fully with the broader nick.com universe. In earlier years at MTV, helped to architect critical platform systems including caching, user account management, virtual items and trading, user profiles, and content management.

Larry Kirschner Skills

Game Design Scrum Agile Methodologies Java Web Development C# Game Development Unity3d Software Development Database Design Ios Development Mmo Agile Project Management Shaders Network Programming Distributed Systems Machine Learning Javascript Nodejs Mongodb Sql Python React.js C++ C Nosql Express 3d Math Deep Learning Unreal Engine Tensorflow Kubernetes Helm Keras Subversion Casual Games Actionscript Computer Games Software Development Life Cycle Objective C Social Games Android Mysql Html 5 Aws Beanstalk Matlab Octave Cascading Style Sheets

Larry Kirschner Education Details

  • Columbia University
    Columbia University
    Computer Science
  • Stuyvesant High School
    Stuyvesant High School

Frequently Asked Questions about Larry Kirschner

What company does Larry Kirschner work for?

Larry Kirschner works for Facebook

What is Larry Kirschner's role at the current company?

Larry Kirschner's current role is Software Engineer.

What is Larry Kirschner's email address?

Larry Kirschner's email address is larrykirschner@fb.com

What is Larry Kirschner's direct phone number?

Larry Kirschner's direct phone number is (818) 859*****

What schools did Larry Kirschner attend?

Larry Kirschner attended Columbia University, Stuyvesant High School.

What are some of Larry Kirschner's interests?

Larry Kirschner has interest in Cooking, Politics, Civics, Home Improvement, Comics, Literature, Bikes, Sports, Games, Music.

What skills is Larry Kirschner known for?

Larry Kirschner has skills like Game Design, Scrum, Agile Methodologies, Java, Web Development, C#, Game Development, Unity3d, Software Development, Database Design, Ios Development, Mmo.

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