Larry Ahern Email & Phone Number
@flyingleapstudios.com
2 phones found area 425
LinkedIn matched
Who is Larry Ahern? Overview
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Larry Ahern is listed as CREATIVE DIRECTOR - Interactive Designer and Writer and Art Director at Flying Leap Studios, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at flyingleapstudios.com, phone signal with area code 425, and a matched LinkedIn profile for Larry Ahern.
Larry Ahern previously worked as CREATIVE DIRECTOR - Interactive Designer / Writer / Art Director at Flying Leap Studios and TEAM LEAD - Immersive Experience Designer / Conversational Designer / Writer at Walt Disney Imagineering. Larry Ahern holds Bachelor Of Arts (Ba), Studio Art from University Of California, Davis.
Email format at Flying Leap Studios
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AeroLeads found 1 current-domain work email signal for Larry Ahern. Compare company email patterns before reaching out.
About Larry Ahern
I'm an experienced creative leader known for developing award-winning story-driven interactive entertainment for games, theme parks, and location-based entertainment. I have extensive expertise in creative direction, art & animation direction, interactive design, story development, and scriptwriting, not to mention (but I will) a strong reputation as a creator and developer of both original and licensed IP. Basically, I'm a hands-on creative leader who likes to wear a lot of hats (especially silly ones).INDUSTRIES/SECTORS- Themed Entertainment, Theme Parks, Interactive Theme Park Attractions, Immersive Entertainment- Location-Based Entertainment, Amusement Parks, Family Entertainment Centers- Video Games, Mobile Games, Computer Games- AR, VR, XR, MR, ARG, AI (all the acronyms!)- Transmedia- AnimationAREAS OF EXPERTISE- Creative Direction, Design Direction, Content/Scenario Design- Original IP Development, Story Development, World Building- Narrative Design, Game Design, Puzzle Design, Interactive Attraction Design- Scriptwriting, Story Treatments, Show Writing, Story Editing, Voice Over Direction- Immersive Experience Design, Concept Design, Interactive Design- Conversational Design, Interactive AI Characters, ASR, NLU, TTS- Art Direction, Animation Direction, Animation- Character Design, Concept Art, Visual Development- Project Management, Team Leadership
Listed skills include Video Games, Game Development, Creative Direction, Animation, and 25 others.
Larry Ahern's current company
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Larry Ahern work experience
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Creative Director - Interactive Designer / Writer / Art Director
CurrentFreelance business between, overlapping with, or as part of my work at Walt Disney Imagineering. I create and collaborate on theme park, interactive attraction, location based entertainment, animation, video game, board game, AR/VR/XR, and AI-enhanced projects. Clients include:WALT DISNEY IMAGINEERING - Interactive Theme Park Attraction Design/Writing, Team Leadership, AI Character Experience Design, Conversational Design/WritingSTONELORE - Creative Direction, Senior Advisor, Scriptwriting, Story DevelopmentRGH THEMED ENTERTAINMENT - Creative Direction, Interactive Theme Park Attraction Design/WritingTHINKWELL GROUP - Interactive Theme Park Attraction Design/WritingGOOGLE - Gamified Social Media Site Development/WritingRIVA CREATIVE USA - Interactive Theme Park Attraction DesignTHE HETTEMA GROUP - Interactive Theme Park Attraction DesignPARTICLE INK - AR Game Design/WritingCREATIVE KINGDOMS (MagiQuest) - Interactive Resort Attraction Design/WritingEMERGE.IO - VR Game Design/WritingPOP FICTION GAMES - Board Game Story/Design
Team Lead - Immersive Experience Designer / Conversational Designer / Writer
D3-O9 LOGISTICS DROID - Galactic Starcruiser, Hollywood Studios Park- Conversational design and writing for D3-O9, the Star Wars: Galactic Starcruiser's interactive in-cabin logistics droid.R&D, CONCEPT DEV, PROTOTYPES- Additional work on various autonomous character experiences leveraging interactive design, experience design, and artificial intelligence.
Sr. Story Editor / Sr. Show Writer
As a senior member of the Imagineering Story Department, I played a key story development role on several innovative Disney Parks projects, and specialized in interactive attraction development and narrative design, finding unique ways to wrap entertaining guest experiences in Disney's signature stories. Highlights include:STAR WARS: RISE OF THE RESISTANCE - Disneyland Park / Hollywood Studios Park- Worked with Lucasfilm’s Story Group and WDI team leadership to develop story, characters, and final scripts, not to mention hours of Rebel PA chatter, for this immersive THEA Award-winning experience that topped critics’ lists of best theme park attractions.MILLENNIUM FALCON: SMUGGLERS RUN - Disneyland Park / Hollywood Studios Park- Developed mission design scenarios, story, and scripts while collaborating with an external game development team on this THEA Award-winning attraction – a thrilling hybrid of immersive adventure and video game.WEB SLINGERS: A SPIDER-MAN ADVENTURE - California Adventure Park- Served as story developer and scriptwriter, balancing narrative with interactivity on this new Avenger’s Campus immersive family-friendly attraction that lets guests sling webs alongside Spider-Man.UNTITLED STAR WARS INTERACTIVE ATTRACTION – Disneyland Park- Designer and writer on multiple versions of interactive missions planned for Star Wars: Galaxies Edge. Mixing mobile gaming, hands-on tech installations, and live actors, these were intended as E-ticket attractions that would put guests inside the story.PLAY DISNEY PARKS: ANIMAL EXPEDITIONS – Disney Animal Kingdom Park- Game designer, writer, and art director on this mobile-enabled interactive game featuring several in-park missions of exploration.STORYBOOK LAND CANAL BOATS – Disneyland Park- Rewrote the Captain/Storyteller narration on this beloved attraction to better connect the disparate fairytale scenes using the storytelling theme.
Interactive Attraction Designer / Show Writer
Concepts, design, story, and finished scripts (plus the occasional bit of artwork) for multiple location-based interactive entertainment applications at Disney Parks. Highlights include:SORCERERS OF THE MAGIC KINGDOM - Magic Kingdom Park- Provided game design, story, scripts, and layout sketches for this attraction that features 72 minutes of original animation based on 10 of Disney’s top animated film properties. The experience allows guests to use CCG spell card “magic” (RFID + image recognition) to battle Disney Villains over 9 missions, 4 lands, and 3 difficulty levels.AGENT P'S WORLD SHOWCASE ADVENTURE - EPCOT Park- Wrote and designed the original Kim Possible themed attraction and this Phineas & Ferb update, which leverages dynamic interactive content and a rich narrative across 7 nonlinear spy missions. This mobile-enabled location-based game overlay sends guests on a scavenger hunt through Epcot’s country pavilions triggering FX and animatronics – the first of its kind for a major theme park.A PIRATES ADVENTURE: TREASURES OF THE 7 SEAS - Magic Kingdom Park- Came up with the original story and design for this Pirates of the Caribbean themed treasure hunt game overlay in Adventureland.AVATAR: THE POWER OF EYWA – Animal Kingdom Park- Provided game design and story for this planned interactive attraction based on the James Cameron film. The game featured branching paths, multiple difficulty levels, side quests to talk with zoo staff, and tracking and discovering (animatronic) alien wildlife.A PIRATE’S LIFE FOR ME: A PIRATE’S ADVENTURE – Magic Kingdom Park / Online Adventure Game- Designed and wrote a premium Pirates of the Caribbean experience that included an online prequel game, in-park guest costuming, story-based immersive treasure hunt, cast character interactions, personalized in-ride feedback, and a custom finale to the attraction.
Creative Director - Game Designer / Writer / Art & Animation Director
Co-founded this indie game studio, set up a remote production team, and directed a group of 40+ creatives to successfully ship a multiplatform game title.INSECTICIDE (Nintendo DS & PC) - Action-Adventure Game- Produced, designed, wrote, directed art & animation, designed characters, wrote an animated series pitch bible, directed VO sessions, and led the team on everyone's favorite detective comedy action-adventure game set in a world of anthropomorphic insects.
Art Director - Animation Art Lead
Served in a variety of art direction and production roles on games ranging from Xbox action titles to reality based simulations to ground-breaking ARGs (alternate reality games). Projects include:POSSESSION - ARG (Alternate Reality Game)- Served as art director on this ARG prototype, the second project from the team that invented the genre.MULTIPLE 3RD PARTY TITLES - Xbox- Worked with external studios as Publishing Art Director on several early Xbox game titles.FLIGHT SIMULATOR X (COMBAT FLIGHT SIMULATOR 4, TRAIN SIMULATOR 2) - PC Simulations- Animation Art Lead on this shipped title (and 2 others that were shelved). Led a team developing game prototypes, and created 3D models, textures, and animations for various game concepts.
Project Leader - Game Designer / Writer / Art & Animation Director
Led teams at LucasArts Entertainment Company/Lucasfilm Games over a decade, guiding the creation of award-winning story-based games while designing, writing, art directing, and animating on a string of hit titles. Notable projects include:THE CURSE OF MONKEY ISLAND - PC Adventure Game- Served as co-project leader, game designer, writer, and art & animation director, bringing in traditionally trained feature animators and digital ink & paint software, leading a team of 50+ on this hit game. Won 5 Adventure Game of the Year awards and the 1997 ASIFA Annie Award for Outstanding Achievement in an Animated Interactive Production.FULL THROTTLE 2, VANISHING ACT (unpublished) - PC Adventure Games- Developed the story and design for a Full Throttle sequel, as well as the Vanishing Act original IP.FULL THROTTLE - PC Adventure Game- Acted as animation director, character designer, and assistant game designer/writer on this innovative title blending 2D & 3D animation, implementing storyboards and model sheets, and expanding the cinematic impact of games, going on to win several more Adventure Game of the Year awards.DAY OF THE TENTACLE - PC Adventure Game- Created the lead animator role to spearhead animation work, direct the animation team, design the characters, and write visual gags for this critical and commercial hit that ranks high on many Best Games of All Time lists.SAM & MAX HIT THE ROAD - PC Adventure Game- Worked as an animator and designed many of the secondary characters for this award-winning comedy adventure game.MONKEY ISLAND 2: LECHUCK'S REVENGE - PC Adventure Game- Started my animation career on this project creating key Guybrush and LeChuck scenes and designing a few secondary characters.THE DIG (1st version) - PC Adventure Game- Designed alien landscape and city environments and illustrated game layouts for this shelved initial version of the sci-fi adventure.
Larry Ahern education
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University Of California, Davis
Frequently asked questions about Larry Ahern
Quick answers generated from the profile data available on this page.
What company does Larry Ahern work for?
Larry Ahern works for Flying Leap Studios.
What is Larry Ahern's role at Flying Leap Studios?
Larry Ahern is listed as CREATIVE DIRECTOR - Interactive Designer and Writer and Art Director at Flying Leap Studios.
What is Larry Ahern's email address?
AeroLeads has found 1 work email signal at @flyingleapstudios.com for Larry Ahern at Flying Leap Studios.
What is Larry Ahern's phone number?
AeroLeads has found 2 phone signal(s) with area code 425 for Larry Ahern at Flying Leap Studios.
Where is Larry Ahern based?
Larry Ahern is based in Los Angeles Metropolitan Area, United States while working with Flying Leap Studios.
What companies has Larry Ahern worked for?
Larry Ahern has worked for Flying Leap Studios, Walt Disney Imagineering, Crackpot Entertainment, Microsoft Games Studios, and Lucasfilm.
How can I contact Larry Ahern?
You can use AeroLeads to view verified contact signals for Larry Ahern at Flying Leap Studios, including work email, phone, and LinkedIn data when available.
What schools did Larry Ahern attend?
Larry Ahern holds Bachelor Of Arts (Ba), Studio Art from University Of California, Davis.
What skills is Larry Ahern known for?
Larry Ahern is listed with skills including Video Games, Game Development, Creative Direction, Animation, Game Design, Character Animation, Art Direction, and Entertainment.
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