Larry Danielle

Larry Danielle Email and Phone Number

Contract Technician @ LJD Technical Services
Fort Lauderdale, FL, US
Larry Danielle's Location
Fort Lauderdale, Florida, United States, United States
Larry Danielle's Contact Details

Larry Danielle personal email

About Larry Danielle

EXPERIENCED 3D PRODUCTION PROFESSIONAL> Extensive knowledge of the techniques, tools, pipeline configurations, and standards used in the production of 3D models and applications> Experience managing teams, timelines, and resources> Highly motivated to thoroughly understand challenges, determine appropriate solutions, and develop innovative strategies for streamlining future workflows> Demonstrated ability to communicate clearly and effectively between team members in order to coordinate efforts and resolve issues> Proven ability to identify and correct issues in 3D data as it progresses through production pipelines, and improve workflows using scripting to automate repetitive tasks and reduce errors> Experience working in varied production environments while gaining an advanced knowledge of the many approaches to creating and modifying 3D data

Larry Danielle's Current Company Details
LJD Technical Services

Ljd Technical Services

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Contract Technician
Fort Lauderdale, FL, US
Larry Danielle Work Experience Details
  • Ljd Technical Services
    Contract Technician
    Ljd Technical Services
    Fort Lauderdale, Fl, Us
  • Deep Voodoo
    Pipeline Technical Director
    Deep Voodoo Nov 2022 - Present
    Los Angeles, California, United States
    Pipeline TD
  • Ljd Technical Services
    Contract Consultant
    Ljd Technical Services Oct 2013 - Present
    Ft Lauderdale Fl
    > Identify customer needs, build relationships, and provide top tier support> Modeling and preparation for rapid prototyping 3D printing applications> Graphic design and additional computer graphic and technical services> Setup and maintenance of computer networks and workstations
  • Rockwell Collins
    Synthetic Environment Designer
    Rockwell Collins Jun 2016 - May 2020
    Orlando / Remote
    > Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks> Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API> Manage, report, and coordinate on work tasks using JIRA in an Agile development environment> Create and modify 3D models as required, using a pipeline including Modo, Presagis Creator, Mari, Photoshop, and internal tools> Created airport database models for use in flight simulation applications.
  • Bohemia Interactive Simulations
    Freelance Modeling And Texture Artist
    Bohemia Interactive Simulations Oct 2013 - Dec 2013
    Miami/Fort Lauderdale Area
    > Modeled vehicles and painted textures for use in real-time military simulation applications> Prepared models for import by configuring model import standards , proper naming conventions, and hierarchy setup
  • Sony Pictures Imageworks
    Senior Production Services Technician
    Sony Pictures Imageworks Jun 2010 - Oct 2013
    Greater Los Angeles Area
    > Monitored render farm computing resources and managed them to meet production priorities> Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles> Developed scripts and tools using Python to facilitate management duties and automate processes> Ensured all digital assets met technical and organizational standards> Prepared content for outgoing delivery and conformed incoming content to studio standards> Designed icons and logos for internal tools and open sourced project PYP, a awk/sed alternative> Painted textures in Mari for use on props and characters, taking direction from texture department lead> Archived and restored data from backups to efficiently manage disk space resources and recover files
  • Rockwell Collins
    Senior Synthetic Enviroment Developer
    Rockwell Collins Oct 2008 - May 2010
    Orlando, Florida Area
    > Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers> Modeling, texturing and integration of 3D models assets for use in real-time military simulators> Ensured accurate matching of assets and environments to client approved source material references> Developed scripts to increase quality assurance review session efficiency during client reviews> Researched airfields and compiled design documents used as reference during development> Improved and converted existing assets for integration into legacy real-time software
  • 3Dh Entertainment
    Production Supervisor / Texture Painter
    3Dh Entertainment Jun 2008 - Sep 2008
    Orlando, Florida Area
    > Coordinated with department leads to manage production milestones and meet delivery deadlines> Set standards for assets and established production pipelines for stereoscopic content creation> Diagnosed and corrected errors in Maya scene files to ensure successful rendering> Painted textures and developed shaders for use on props, environments and characters> Maintained render farm hardware and set up render job priorities via batch scripting> Conformed assets and content to naming and hierarchy standards to help ensure reliability
  • 3Dh Entertainment
    Production Supervisor
    3Dh Entertainment Aug 2007 - Sep 2008
    Orlando, Florida Area
    > Coordinated with department leads to manage production milestones and meet delivery deadlines> Set standards for assets and established production pipelines for stereoscopic content creation> Diagnosed and corrected errors in Maya scene files to ensure successful rendering> Painted textures and developed shaders for use on props, environments and characters> Maintained render farm hardware and set up render job priorities via batch scripting> Conformed assets and content to naming and hierarchy standards to help ensure reliability
  • Epl Interactive
    Freelance Texture Artist
    Epl Interactive Aug 2007 - Oct 2007
    Orlando
    > Painted texture maps to be applied to low polygon models used in real-time military simulations> Performed UV layout and model tweaks in Maya to improve final delivered model quality> Prepared models for integration by conforming them to naming and hierarchy conventions
  • U-Pull-It Of Broward
    System Administrator / Web Developer
    U-Pull-It Of Broward Nov 2005 - Aug 2007
    Miami/Fort Lauderdale Area
    >Designed and developed company website, also responsible for the production of print advertisements> Maintained workstations and servers for retail and administration buildings while supporting users
  • Full Sail Real World Education
    Model Creation / Shading And Lighting Lab Specialist
    Full Sail Real World Education Jul 2005 - Nov 2005
    Orlando, Florida Area
    > Instructed students in the fundamental practices of modeling and shading in Maya during practical labs> Assisted students with methods of diagnosing and overcoming technical issues when working in Maya> Evaluated completed lab assignments for technical and artistic skill and provided advice to students
  • Micro Analysis & Design
    Systems Analyst
    Micro Analysis & Design Jan 2004 - Jun 2005
    Orlando, Florida Area
    - Modeled, textured and setup character, props, and environments for use in computer animated scenes- Developed production pipeline and organized assets and content for a reliable production process- Created ~15 minutes of animated scenes for use in a proposed computer based assessment test- Responsible for the entirety of production, from storyboarding and animatics to final render and delivery- Completed all project goals and milestones and delivered content on schedule and within budget
  • Full Sail
    Game Character And Scene Creation Intern
    Full Sail Aug 2003 - Oct 2003
    Orlando, Florida Area
    - Modeled and textured low polygon game characters for use as examples as directed by class instructor- Assisted students with their assignments and offered technical advice on asset construction
  • University Of Central Florida
    Helpdesk Technician
    University Of Central Florida Mar 2002 - Jul 2003
    Orlando, Florida Area
    - Provided phone technical support for the campus network for university students, faculty, and staff- Installed, configured, and registered network devices for use on the campus network
  • Streamline Technologies
    Graphic / Web Designer
    Streamline Technologies Jul 2001 - Nov 2001
    Orlando, Florida Area
    - Created graphics for websites, print advertisements, and performed logo design as directed by clients- Modified and developed website graphics and code as required to complete assigned projects
  • Jungle Warfare Unreal Mod
    Character Modeler
    Jungle Warfare Unreal Mod Jan 2001 - Oct 2001
    Orlando, Florida Area
    - Modeled and performed UV layout on 12 characters for the Unreal Tournament mod Jungle Warfare

Larry Danielle Skills

Rendering Modeling Photoshop Digital Photography Maya Texturing Shaders Troubleshooting Shading Python Lighting Uv Mapping Sketching Concept Design Character Modeling 3d Modeling Animation Drawing Computer Animation Character Animation Illustration Computer Graphics Visual Effects Mel Compositing After Effects Scripting Rigging Zbrush Premiere Nuke Traditional Animation 3d Studio Max Digital Compositing Mudbox Feature Films Video Games Special Effects Motion Graphics Mental Ray Storyboarding Technical Direction Mac Whisky

Larry Danielle Education Details

Frequently Asked Questions about Larry Danielle

What company does Larry Danielle work for?

Larry Danielle works for Ljd Technical Services

What is Larry Danielle's role at the current company?

Larry Danielle's current role is Contract Technician.

What is Larry Danielle's email address?

Larry Danielle's email address is ba****@****ail.com

What schools did Larry Danielle attend?

Larry Danielle attended Full Sail University, Art Institute Of Fort Lauderdale.

What are some of Larry Danielle's interests?

Larry Danielle has interest in Networking, Animation, Computers, Dogs, Spaceflight, Video Games.

What skills is Larry Danielle known for?

Larry Danielle has skills like Rendering, Modeling, Photoshop, Digital Photography, Maya, Texturing, Shaders, Troubleshooting, Shading, Python, Lighting, Uv Mapping.

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