Larry Danielle Email and Phone Number
Larry Danielle personal email
- Valid
EXPERIENCED 3D PRODUCTION PROFESSIONAL> Extensive knowledge of the techniques, tools, pipeline configurations, and standards used in the production of 3D models and applications> Experience managing teams, timelines, and resources> Highly motivated to thoroughly understand challenges, determine appropriate solutions, and develop innovative strategies for streamlining future workflows> Demonstrated ability to communicate clearly and effectively between team members in order to coordinate efforts and resolve issues> Proven ability to identify and correct issues in 3D data as it progresses through production pipelines, and improve workflows using scripting to automate repetitive tasks and reduce errors> Experience working in varied production environments while gaining an advanced knowledge of the many approaches to creating and modifying 3D data
-
Contract TechnicianLjd Technical ServicesFort Lauderdale, Fl, Us
-
Pipeline Technical DirectorDeep Voodoo Nov 2022 - PresentLos Angeles, California, United StatesPipeline TD -
Contract ConsultantLjd Technical Services Oct 2013 - PresentFt Lauderdale Fl> Identify customer needs, build relationships, and provide top tier support> Modeling and preparation for rapid prototyping 3D printing applications> Graphic design and additional computer graphic and technical services> Setup and maintenance of computer networks and workstations
-
Synthetic Environment DesignerRockwell Collins Jun 2016 - May 2020Orlando / Remote> Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks> Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API> Manage, report, and coordinate on work tasks using JIRA in an Agile development environment> Create and modify 3D models as required, using a pipeline including Modo, Presagis Creator, Mari, Photoshop, and internal tools> Created airport database models for use in flight simulation applications. -
Freelance Modeling And Texture ArtistBohemia Interactive Simulations Oct 2013 - Dec 2013Miami/Fort Lauderdale Area> Modeled vehicles and painted textures for use in real-time military simulation applications> Prepared models for import by configuring model import standards , proper naming conventions, and hierarchy setup -
Senior Production Services TechnicianSony Pictures Imageworks Jun 2010 - Oct 2013Greater Los Angeles Area> Monitored render farm computing resources and managed them to meet production priorities> Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles> Developed scripts and tools using Python to facilitate management duties and automate processes> Ensured all digital assets met technical and organizational standards> Prepared content for outgoing delivery and conformed incoming content to studio standards> Designed icons and logos for internal tools and open sourced project PYP, a awk/sed alternative> Painted textures in Mari for use on props and characters, taking direction from texture department lead> Archived and restored data from backups to efficiently manage disk space resources and recover files -
Senior Synthetic Enviroment DeveloperRockwell Collins Oct 2008 - May 2010Orlando, Florida Area> Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers> Modeling, texturing and integration of 3D models assets for use in real-time military simulators> Ensured accurate matching of assets and environments to client approved source material references> Developed scripts to increase quality assurance review session efficiency during client reviews> Researched airfields and compiled design documents used as reference during development> Improved and converted existing assets for integration into legacy real-time software -
Production Supervisor / Texture Painter3Dh Entertainment Jun 2008 - Sep 2008Orlando, Florida Area> Coordinated with department leads to manage production milestones and meet delivery deadlines> Set standards for assets and established production pipelines for stereoscopic content creation> Diagnosed and corrected errors in Maya scene files to ensure successful rendering> Painted textures and developed shaders for use on props, environments and characters> Maintained render farm hardware and set up render job priorities via batch scripting> Conformed assets and content to naming and hierarchy standards to help ensure reliability -
Production Supervisor3Dh Entertainment Aug 2007 - Sep 2008Orlando, Florida Area> Coordinated with department leads to manage production milestones and meet delivery deadlines> Set standards for assets and established production pipelines for stereoscopic content creation> Diagnosed and corrected errors in Maya scene files to ensure successful rendering> Painted textures and developed shaders for use on props, environments and characters> Maintained render farm hardware and set up render job priorities via batch scripting> Conformed assets and content to naming and hierarchy standards to help ensure reliability -
Freelance Texture ArtistEpl Interactive Aug 2007 - Oct 2007Orlando> Painted texture maps to be applied to low polygon models used in real-time military simulations> Performed UV layout and model tweaks in Maya to improve final delivered model quality> Prepared models for integration by conforming them to naming and hierarchy conventions
-
System Administrator / Web DeveloperU-Pull-It Of Broward Nov 2005 - Aug 2007Miami/Fort Lauderdale Area>Designed and developed company website, also responsible for the production of print advertisements> Maintained workstations and servers for retail and administration buildings while supporting users
-
Model Creation / Shading And Lighting Lab SpecialistFull Sail Real World Education Jul 2005 - Nov 2005Orlando, Florida Area> Instructed students in the fundamental practices of modeling and shading in Maya during practical labs> Assisted students with methods of diagnosing and overcoming technical issues when working in Maya> Evaluated completed lab assignments for technical and artistic skill and provided advice to students -
Systems AnalystMicro Analysis & Design Jan 2004 - Jun 2005Orlando, Florida Area- Modeled, textured and setup character, props, and environments for use in computer animated scenes- Developed production pipeline and organized assets and content for a reliable production process- Created ~15 minutes of animated scenes for use in a proposed computer based assessment test- Responsible for the entirety of production, from storyboarding and animatics to final render and delivery- Completed all project goals and milestones and delivered content on schedule and within budget -
Game Character And Scene Creation InternFull Sail Aug 2003 - Oct 2003Orlando, Florida Area- Modeled and textured low polygon game characters for use as examples as directed by class instructor- Assisted students with their assignments and offered technical advice on asset construction -
Helpdesk TechnicianUniversity Of Central Florida Mar 2002 - Jul 2003Orlando, Florida Area- Provided phone technical support for the campus network for university students, faculty, and staff- Installed, configured, and registered network devices for use on the campus network -
Graphic / Web DesignerStreamline Technologies Jul 2001 - Nov 2001Orlando, Florida Area- Created graphics for websites, print advertisements, and performed logo design as directed by clients- Modified and developed website graphics and code as required to complete assigned projects
-
Character ModelerJungle Warfare Unreal Mod Jan 2001 - Oct 2001Orlando, Florida Area- Modeled and performed UV layout on 12 characters for the Unreal Tournament mod Jungle Warfare
Larry Danielle Skills
Larry Danielle Education Details
-
Computer Animation -
Computer Animation
Frequently Asked Questions about Larry Danielle
What company does Larry Danielle work for?
Larry Danielle works for Ljd Technical Services
What is Larry Danielle's role at the current company?
Larry Danielle's current role is Contract Technician.
What is Larry Danielle's email address?
Larry Danielle's email address is ba****@****ail.com
What schools did Larry Danielle attend?
Larry Danielle attended Full Sail University, Art Institute Of Fort Lauderdale.
What are some of Larry Danielle's interests?
Larry Danielle has interest in Networking, Animation, Computers, Dogs, Spaceflight, Video Games.
What skills is Larry Danielle known for?
Larry Danielle has skills like Rendering, Modeling, Photoshop, Digital Photography, Maya, Texturing, Shaders, Troubleshooting, Shading, Python, Lighting, Uv Mapping.
Not the Larry Danielle you were looking for?
-
larry Danielle
United States -
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial