Lars Bonde

Lars Bonde Email and Phone Number

Executive Producer and Head of Production @ Famico Studios
Lars Bonde's Location
Greater Montreal Metropolitan Area, Canada
About Lars Bonde

Professional, hard working and committed member of the game industry, whose dedication lies in creating outstanding games through solid design, creativity and management. Furthermore an excellent team manager and director with a diverse career within 3d animation, motion capture, cinematic production, game design and the commercial industry.Specialties: Motion Builder (Expert) - Maya (Average) - 3D Max (Beginner) - Photoshop (Advanced) - Premier (Advanced) - After Effects (Advanced)

Lars Bonde's Current Company Details
Famico Studios

Famico Studios

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Executive Producer and Head of Production
Lars Bonde Work Experience Details
  • Famico Studios
    Executive Producer
    Famico Studios Jan 2021 - Present
    Montreal, Quebec, Canada
    Executive Producer and Head of production for Famico based in California with a global team. Responsibilities are to oversee a new AAA game and build a new studio. More info to follow soon…
  • Epic Games
    Producer
    Epic Games Feb 2019 - Nov 2020
    Montreal, Quebec, Canada
    Producer - FortniteTook part in building the live ops team for Fortnite in Montreal while managing the day-to-day work of a great team covering concept art, character creation, environment building, tech art, and effects. Worked closely with head office through reviews and implementation of all assets for several seasons of Fortnite.
  • Starbreeze Studios
    Global Producer
    Starbreeze Studios May 2016 - Jan 2019
    Stockholm, Montreal, Los Angeles
    Publishing Producer - Dead by DaylightSpent over two years taking care of Behaviours successful Dead by Daylight for Starbreeze Publishing AB. Everything from coordinating with Steam, Sony and MS and with our marketing department around the release and and subsequent DLCs, to submissions and dealing with licensors for known characters such as Michael Myers etc.VR Titles supportWorked with Lucky Hammers on ApeX especially for our massive Dubai VR Park.Worked with Starbreeze VR's internal production on The Mummy as it lined up with the Movie release.Worked with Starbreeze VR's internal production on John Wick VR for the second Wick movie release. Plus a host of smaller VR projects released or un-released.Overkill's the Walking DeadHelped assemble the animation team and acted as a sort of Animation Producer for the last 6 months of production to help wrap up the project.
  • Ubisoft Montréal
    Animation Director On Watch_Dogs 2
    Ubisoft Montréal Sep 2014 - May 2016
    Montreal, Canada Area
    Worked as Animation and Cinematic Director on Watch_Dogs 2.
  • Ubisoft Montréal
    Animation Lead And Cinematic Director For Watch Dogs Dlc Bad Blood
    Ubisoft Montréal Mar 2014 - Sep 2014
    Montreal, Canada Area
    Working on Watch Dogs DLC Bad Blood as Animation Lead and Cinematic Director for the Narrative and Realization Department, what at Ubisoft is called CPA (Animation Project Lead).
  • Ubisoft Montréal
    Animation Lead For Watch Dog'S Narrative And Realization Department
    Ubisoft Montréal 2009 - Mar 2014
    Montreal, Canada Area
    Working on Watch Dogs as Animation Lead for the Narrative and Realization Department, what at Ubisoft is called CPA (Animation Project Lead).
  • Grin Ab
    Game Design Team Lead And Animation Lead
    Grin Ab Apr 2006 - Sep 2009
    A unique and independent game developer doing AAA games for clients such as Capcom, Ubisoft, Halcyon, Warner and Universal.My overall role at Grin would basically resemble what most would refer to as a Animation Director as I hired the animators and oversaw all production across the three Grin offices.Game Design Lead on Fortress - Unfinished Project(PC, Xbox 360 & PS3)Game Design Lead in charge of a three-man team creating the overall game design together with Co-Founder and Director Ulf Andersson.Further responsibilities included participation in key SCRUM development teams to ensure the overall design was followed as well as maintaining my role as Animation Director for an eight-man Animation team that I had put together during my time at Grin.Animation Lead/Cinematic Director on Bionic Commando(PC, Xbox 360 & PS3)Animation Lead in charge of a five-man team that I assembled who created all animations and cutscenes for the game. Further responsibilities included a role as Motion Capture Director as well as Cinematic Director together with Cinematic Coordinator, Tor Helmstein, and Editor, Anders Flodihn.Animation Lead/Cinematic Director on Terminator Salvation(PC, Xbox 360 & PS3)Animation Lead in charge of a four-man team that I assembled for the Gothenburg branch of Grin. Further responsibilities included a role as Motion Capture Director as well as Cinematic Director of an outsourcing company creating the cinematics together with Cinematic Coordinator, Tor Helmstein, and Editor, Anders Flodihn.Animation Supervisor on Wanted(PC, Xbox 360 & PS3)Animation Supervisor for a five-man animation team that I assisted in assembling for the Barcelona branch of Grin.Animation Lead on Ghost Recon Advanced Warfighter 2(PC)Animation Lead working with just one additional animator on the project to complete animations used in the game. Further responsibilities included Motion Capture Director and Motion Capture Actor.
  • Da Firm Aps
    Co-Founder(Ceo)/Creative Director
    Da Firm Aps May 2001 - Aug 2004
    A smaller studio doing Visual Effects and 3D for commercial work and business to business.Clients including; Bang & Olufsen, McDonalds, Vestas, Procter & Gamble etc.
  • Tv Denmark 2 (Now Known As Kanal 6)
    Commercial Producer
    Tv Denmark 2 (Now Known As Kanal 6) Feb 2000 - May 2001
    A national TV station where I started out as Assistant Commercial Producer, but quickly became Commercial Producer. My tasks consisted of sales, team management and commercial production for client commercials airing on TV.

Lars Bonde Education Details

Frequently Asked Questions about Lars Bonde

What company does Lars Bonde work for?

Lars Bonde works for Famico Studios

What is Lars Bonde's role at the current company?

Lars Bonde's current role is Executive Producer and Head of Production.

What schools did Lars Bonde attend?

Lars Bonde attended Vancouver Film School, Tietgenskolen, Syddansk Universitet, University Of Oregon.

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