Lars Van Der Bijl Email & Phone Number
@larsvanderbijl.nl
1 phone found area 424
LinkedIn matched
Who is Lars Van Der Bijl? Overview
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Lars Van Der Bijl is listed as Engineering Lead at Epic Games, a with 11318 employees, based in London, England, United Kingdom. AeroLeads shows a work email signal at larsvanderbijl.nl, phone signal with area code 424, and a matched LinkedIn profile for Lars Van Der Bijl.
Lars Van Der Bijl previously worked as Lead Pipeline Architect at Epic Games and External Examiner at Bournemouth University. Lars Van Der Bijl holds Ma, Digital Effects from Bournemouth University.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Lars Van Der Bijl. Compare company email patterns before reaching out.
About Lars Van Der Bijl
As a Software Engineer with expertise in DevOps and Visual Effects, I bring a deep understanding of cloud-native technologies including Docker, Kubernetes, and Prometheus. My passion lies in solving intricate problems and staying ahead of the curve by delving into innovative technologies to create user-focused software.
Listed skills include Houdini, Python, Visual Effects, Computer Graphics, and 12 others.
Lars Van Der Bijl's current company
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Lars Van Der Bijl work experience
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Lead Pipeline Architect
Current
Head Production Engineer
• Led the development of an in-house asset management software, enhancing operational efficiency and productivity.• Spearheaded the implementation and customization of OpenCue as the primary scheduling system, streamlining workflows and resource allocation.• Championed the use of Docker for service deployment, promoting scalability, portability, and consistency across various environments.• Created extensive monitoring infrastructure and spearheaded instrumentation for enhanced… Show more • Led the development of an in-house asset management software, enhancing operational efficiency and productivity.• Spearheaded the implementation and customization of OpenCue as the primary scheduling system, streamlining workflows and resource allocation.• Championed the use of Docker for service deployment, promoting scalability, portability, and consistency across various environments.• Created extensive monitoring infrastructure and spearheaded instrumentation for enhanced visibility and fault detection.• Developed highly available and resilient services for mission-critical production tools, minimizing downtime and maximizing reliability.• Built tools extending batch job deployment onto AWS EC2 instances from local premises, supporting hybrid cloud operation.• Pioneered Scrum meeting introduction within R&D and Engineering, encouraging collaborative Agile culture.• Instituted formalized code reviews alongside adopting dispersed team best practices, boosting product quality.• Delivered educational workshops covering SaltStack and Python basics, equipping peers with essential competencies. Show less
Senior Production Engineer
* Transitioned the studio towards REZ utilization for managing and releasing software packages.* Established a continuous integration pipeline incorporating multi-site deployments.* Configured and administered SaltStack frameworks, addressing configuration drift, standardization, and automated tasks execution.* Architected and managed Sentry-based runtime error tracking solution for production applications, strengthening feedback loops and incident response capabilities.*… Show more * Transitioned the studio towards REZ utilization for managing and releasing software packages.* Established a continuous integration pipeline incorporating multi-site deployments.* Configured and administered SaltStack frameworks, addressing configuration drift, standardization, and automated tasks execution.* Architected and managed Sentry-based runtime error tracking solution for production applications, strengthening feedback loops and incident response capabilities.* Developed R&D build system for external tools utilized in production. Show less
Head Production Engineer
• Maintained critical systems and core services to ensure uptime and reliability.• Spearheaded migration from CentOS 6 to CentOS 7, ensuring a seamless transition and minimal disruption to operations.• Developed and maintained in-house software, including a complex longform pipeline, to support business needs and improve efficiency.• Created comprehensive instructional materials for new employees, providing them with the knowledge and skills necessary to effectively use production… Show more • Maintained critical systems and core services to ensure uptime and reliability.• Spearheaded migration from CentOS 6 to CentOS 7, ensuring a seamless transition and minimal disruption to operations.• Developed and maintained in-house software, including a complex longform pipeline, to support business needs and improve efficiency.• Created comprehensive instructional materials for new employees, providing them with the knowledge and skills necessary to effectively use production tools and contribute to the team's success. Show less
Pipeline Technical Director
Implemented and maintained various systems and servers using Saltstack, including:* Tape robot library tool for automated archiving and retrieval* User-friendly front-end client portal for efficient product delivery* Asset library tool for easy searching of stock footage* Show running tools that leverage Google spreadsheets to manage multiple shots simultaneously.* Render farm management system with a comprehensive set of features, including command-line, graphical user… Show more Implemented and maintained various systems and servers using Saltstack, including:* Tape robot library tool for automated archiving and retrieval* User-friendly front-end client portal for efficient product delivery* Asset library tool for easy searching of stock footage* Show running tools that leverage Google spreadsheets to manage multiple shots simultaneously.* Render farm management system with a comprehensive set of features, including command-line, graphical user interface, web interface, and API for seamless submission processing* Production management system designed to streamline job and shot creation* In and Out tools for Houdini, Nuke, and disk rendering, as well as integration with the render farm Show less
Pipeline Technical Director
• Created and maintained an array of pipeline and workflow tools for the Houdini FX department, encompassing render farm management, caching, simulation, and tool administration, to enhance efficiency and streamline processes.
Effects/Pipeline Technical Director
• Created rigid body dynamics and dent maps in Houdini for film “John Carter of Mars”.• Improved workflow tools for artists.
Junior Effects Technical Director
• Simulation, shot, and tool development for film “Clash of the Titans”
Pipeline Assistant Technical Director
• Managed FX pipeline tasks for films “Prince of Persia” and “Where the Wild Things Are”.• Improved workflow tools for artists.
Part-Time Designer
Graphic design
Trainee Designer
Graphic design
Trainee Designer
Graphic design
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Sophia Arana
Colleague at Epic GamesKilleen, Texas, United States
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🕹A
🕹 Alex Rowland
Colleague at Epic GamesFort Thomas, Kentucky, United States
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KS
Kai Smith
Colleague at Epic GamesLong Beach, California, United States
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KL
Kim Libreri
Colleague at Epic GamesUnited States
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HF
Heather Fuller
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States
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JH
Josh Hames
Colleague at Epic GamesHarrogate, England, United Kingdom
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AS
Aashrey Sharma
Colleague at Epic GamesSeattle, Washington, United States
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EC
Eric Carter
Colleague at Epic GamesUnited States
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WC
William Castagna
Colleague at Epic GamesGeorgetown, Texas, United States
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FV
Facundo Vera
Colleague at Epic GamesGeneral Roca, Río Negro Province, Argentina
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Lars Van Der Bijl education
Ma, Digital Effects
Bsc, Multimedia Technology
Education record
Frequently asked questions about Lars Van Der Bijl
Quick answers generated from the profile data available on this page.
What company does Lars Van Der Bijl work for?
Lars Van Der Bijl works for Epic Games.
What is Lars Van Der Bijl's role at Epic Games?
Lars Van Der Bijl is listed as Engineering Lead at Epic Games.
What is Lars Van Der Bijl's email address?
AeroLeads has found 1 work email signal at @larsvanderbijl.nl for Lars Van Der Bijl at Epic Games.
What is Lars Van Der Bijl's phone number?
AeroLeads has found 1 phone signal(s) with area code 424 for Lars Van Der Bijl at Epic Games.
Where is Lars Van Der Bijl based?
Lars Van Der Bijl is based in London, England, United Kingdom while working with Epic Games.
What companies has Lars Van Der Bijl worked for?
Lars Van Der Bijl has worked for Epic Games, Bournemouth University, Electric Theatre Collective, Realise Studio, and Framestore.
Who are Lars Van Der Bijl's colleagues at Epic Games?
Lars Van Der Bijl's colleagues at Epic Games include Sophia Arana, 🕹 Alex Rowland, Kai Smith, Kim Libreri, and Heather Fuller.
How can I contact Lars Van Der Bijl?
You can use AeroLeads to view verified contact signals for Lars Van Der Bijl at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Lars Van Der Bijl attend?
Lars Van Der Bijl holds Ma, Digital Effects from Bournemouth University.
What skills is Lars Van Der Bijl known for?
Lars Van Der Bijl is listed with skills including Houdini, Python, Visual Effects, Computer Graphics, Pipeline Development, Scripting, Rendering, and Nuke.
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