Laura Jolly

Laura Jolly Email and Phone Number

CG Project Manager at Mirage3D B.V. @ Mirage3D B.V.
Laura Jolly's Location
The Hague, South Holland, Netherlands, Netherlands
Laura Jolly's Contact Details
About Laura Jolly

I am an experienced Art Director, Project Manager, 3D Artist and Generalist. I have been part of the development of published film, video game & animation titles ranging across all sorts of platforms. I am a dedicated and driven artist who will constantly strive to go above and beyond expectations.---Production Skills: Project Management & Art Direction3D Modeling, Scene Assembly / Layout, Sculpting, Rigging, Animation / Mocap Cleanup, Lighting & RenderingTexture Design & PaintingRenderfarm Installation & ManagementPost Production Compositing, Editing, RenderingSoftware Skills:Autodesk MayaMaxon RedshiftSubstance Painter, Designer & SamplerPixologic ZbrushBlack Magic Fusion & ResolveAdobe Photoshop, After Effects & PremiereThinkbox DeadlineUnity 3DUnreal---Fulldome Titles contributed to include:NOVA - Starry Sky LiveBlack Hole: First PictureMars1001Seeing!Life Under the Arctic SkyNatural SelectionVG Titles contributed 3D to include:WoofbertVR: The Courtauld Gallery (Oculus Rift)Guidekick (Mobile)Dreadhalls (Oculus Rift)Anchorman 2: Scotchy Scotch Toss (Mobile)Engines of War (Mobile)Lost Toys (Mobile)Bust-n-Rush (PC)VG Titles contributed QA to include:Bioshock InfiniteWhispering WillowsWWE 2K'13NBA 2K'13VR Titles contributed to include:META's Tokyo Origami3D Print Clients:IndividualsLand of ZosOfficeworks---Recognitions:▪ Mars1001: Best Scientific Communication Award at the Beijing International Film Festival Science & Technology Section (2019),Best Fulldome Cinematography Award at Reflections of the Universe International Fulldome Festival in Yaroslavl, Russia (2019)▪ Lost Toys: Won Best Game Design Award for Sense of Wonder Night 2013▪ Lost Toys: Won Most Artistic for Codame Indie Game Developers Showcase 2013▪ Image of the Day feature on GameDev.net - February 27th, 2015▪ Projects featured on Planetarium, Tech Crunch, Kotaku, Venture Beat, Forbes and CNN

Laura Jolly's Current Company Details
Mirage3D B.V.

Mirage3D B.V.

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CG Project Manager at Mirage3D B.V.
Laura Jolly Work Experience Details
  • Mirage3D B.V.
    Cg Project Manager
    Mirage3D B.V. Mar 2020 - Present
    The Hague, South Holland, Netherlands
    Created layouts, production models, materials, textures, fluid dynamics, render/lighting environments, rigs, scripts, animations, edits and post production for award winning Fulldome and Virtual Reality shows. Set up, managed and provided technical support for render farm using Autodesk Maya, Shave and a Haircut, Domemaster, Vray, Mistika, Fusion 18 and Thinkbox Deadline. Managed interns and external freelancers through project development and implementation of management systems.
  • Babble Tower Games
    3D Environment Artist
    Babble Tower Games Oct 2019 - Present
    Assemble and manage team of artists working on development of title demo currently under NDA. 3D Environment Art and Set Dressing using Unity / Maya / Substance Painter.
  • Mad Science Collective
    Art Director
    Mad Science Collective Feb 2016 - Aug 2022
    Assembled and managed a team of artists for a production still under NDA; created comprehensive documentation, including Art Docs, pipeline and aesthetic best practices and more. Maintain and direct artistic themes, styles and communications within team by holding bi-weekly meetings via Skype. Utilized Trello to arrange deliverables and deadline. References available on request.
  • Game Developers Conference
    Conference Associate
    Game Developers Conference Mar 2010 - Mar 2017
    San Francisco Bay Area
    I work on a team of 450+ volunteers to facilitate events during the week long Game Developers Conference. My responsibilities include welcoming attendees, directing foot traffic, guarding doors, and making sure everyone has a fun and safe week during the GDC.
  • Sketchy Panda Games
    Art Director
    Sketchy Panda Games May 2015 - Oct 2015
    Greater Los Angeles Area
    Assembled and managed team of artists; supervised and supported them through production of Aberford prototype for Kickstarter. Created comprehensive documentation, including an Art Doc, independent contractor contracts, NDA and invoice arrangements. Communicated artistic themes, styles and goals of the product to the team while also ensuring quality and consistency. Provided IT and software support while also researching and developing the 3D pipeline for the team. Assisted the Producer in the selection of resources and setting production schedules. Maintained communications within team by holding weekly meetings via Skype and utilizing Trello to manage assignments and delivery dates. Provided Quality Assurance, level design and cinema directing as needed throughout production.
  • Woofbert
    3D Environment Artist
    Woofbert Feb 2015 - Apr 2015
    Los Angeles
    Recreate real world environments in 3D using LIDAR (Remote Sensing Technology) scan data for Oculus Rift virtual simulation. Model and texture high resolution models, textures, normals and specs for scene.
  • Guidekick
    3D Artist
    Guidekick May 2014 - Sep 2014
    Los Angeles, Ca
    Recreate real world environments in 3D using LIDAR scan data for mobile game/simulation production. Minimize latency on mobile platforms using trim sheets and repeatable textures. Design layout and lighting for environments using Unity.
  • Night Light Interactive
    Pre-Production Artist & Qa Lead
    Night Light Interactive Aug 2013 - May 2014
    Los Angeles, Ca
    I designed visual representations of game play to communicate intent and purpose for pre-production. I also work with designers and programmers to design and develop satisfying game play with challenging puzzles and creative environments. Later during development, I became QA Lead and directed a team of 6 to test for the PC and OUYA console. ( http://nightlightinteractive.com/ )
  • Team6 Game Studios Bv
    3D Artist
    Team6 Game Studios Bv Dec 2013 - Feb 2014
    Greater Los Angeles Area
    Design and model modular 3D environment for mobile games. Develop both photo referenced and hand painted textures.
  • Incontext Solutions
    3D Artist
    Incontext Solutions Oct 2013 - Nov 2013
    Greater Los Angeles Area
    Develop low poly 3D models and photo reference textures for sales simulation.
  • Barking Mouse Studio, Inc
    3D Artist
    Barking Mouse Studio, Inc Aug 2013 - Sep 2013
    Lead artist for time sensitive level production. Model and texture 3D puzzles for the IOS mobile game, Lost Toys.
  • 2K Games
    Qa Tester
    2K Games Aug 2012 - Aug 2013
    Northridge, Ca
    I enter detailed and concise bugs into databases JIRA, Test Track Pro and FogBugz. I also regress fixed issues on each release. I have worked on titles BioShock Infinite and WWE 2K14.
  • Techtonic Games Inc
    3D Artist
    Techtonic Games Inc May 2011 - Mar 2012
    Santa Barbara, California Area
    Design, model and texture modular environments for PC games. Design and texture particles and materials in Unity for PC games.
  • Chico State Game Studios
    Modeling Lead
    Chico State Game Studios Aug 2009 - Jan 2010
    Chico, California Area
    As a Modeling Lead, it was my responsibility to establish 3D modeling standards and visual quality. I managed 23 jr 3D artists and also created my own 3D models and textures for the game "40 Stories"

Laura Jolly Skills

Maya Texturing Video Games Photoshop Zbrush Unity3d 3d Modeling Game Design Unreal Engine 3 Low Poly Modeling 3d Environmental Art Illustrator Game Development Voice Acting Unreal Editor Computer Graphics Digital Painting Computer Games Vector Illustration Digital Illustration Environment Art Mudbox Texture Painting Adobe Photoshop Autodesk Maya Lighting Modeling Scripting 2d 3d Character Art Materials Particles Lighting Design Conceptual Art Writing Adobe Illustrator Nevercenter Silo Adobe Dreamweaver Unreal Development Kit Pixologic Zbrush

Laura Jolly Education Details

Frequently Asked Questions about Laura Jolly

What company does Laura Jolly work for?

Laura Jolly works for Mirage3d B.v.

What is Laura Jolly's role at the current company?

Laura Jolly's current role is CG Project Manager at Mirage3D B.V..

What is Laura Jolly's email address?

Laura Jolly's email address is he****@****ail.com

What is Laura Jolly's direct phone number?

Laura Jolly's direct phone number is +172098*****

What schools did Laura Jolly attend?

Laura Jolly attended California State University-Chico.

What are some of Laura Jolly's interests?

Laura Jolly has interest in Writing, Exploring, Sleeping, Television, Horror Movies, Voice Acting, Hiking, Painting, Horseback Riding, Swimming.

What skills is Laura Jolly known for?

Laura Jolly has skills like Maya, Texturing, Video Games, Photoshop, Zbrush, Unity3d, 3d Modeling, Game Design, Unreal Engine 3, Low Poly Modeling, 3d Environmental Art, Illustrator.

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