Laura Jolly
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Laura Jolly Email & Phone Number

3D Environment Artist at Babble Tower Games
Location: The Hague, South Holland, Netherlands 15 work roles 1 school
2 phones found area 720 and 303 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 phones

Direct phone (720) ***-****
LinkedIn Profile matched
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Current company
Role
3D Environment Artist
Location
The Hague, South Holland, Netherlands
Company size

Who is Laura Jolly? Overview

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Quick answer

Laura Jolly is listed as 3D Environment Artist at Babble Tower Games, a company with 2 employees, based in The Hague, South Holland, Netherlands. AeroLeads shows phone signal with area code 720, 303 and a matched LinkedIn profile for Laura Jolly.

Laura Jolly previously worked as CG Project Manager at Mirage3D B.V. and Art Director at Mad Science Collective. Laura Jolly holds Bachelor Of Science, Applied Computer Graphics from California State University-Chico.

Company email context

Email format at Babble Tower Games

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Babble Tower Games

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Profile bio

About Laura Jolly

I am an experienced Art Director, Project Manager, 3D Artist and Generalist. I have been part of the development of published film, video game & animation titles ranging across all sorts of platforms. I am a dedicated and driven artist who will constantly strive to go above and beyond expectations.---Production Skills: Project Management & Art Direction3D Modeling, Scene Assembly / Layout, Sculpting, Rigging, Animation / Mocap Cleanup, Lighting & RenderingTexture Design & PaintingRenderfarm Installation & ManagementPost Production Compositing, Editing, RenderingSoftware Skills:Autodesk MayaMaxon RedshiftSubstance Painter, Designer & SamplerPixologic ZbrushBlack Magic Fusion & ResolveAdobe Photoshop, After Effects & PremiereThinkbox DeadlineUnity 3DUnreal---Fulldome Titles contributed to include:NOVA - Starry Sky LiveBlack Hole: First PictureMars1001Seeing!Life Under the Arctic SkyNatural SelectionVG Titles contributed 3D to include:WoofbertVR: The Courtauld Gallery (Oculus Rift)Guidekick (Mobile)Dreadhalls (Oculus Rift)Anchorman 2: Scotchy Scotch Toss (Mobile)Engines of War (Mobile)Lost Toys (Mobile)Bust-n-Rush (PC)VG Titles contributed QA to include:Bioshock InfiniteWhispering WillowsWWE 2K'13NBA 2K'13VR Titles contributed to include:META's Tokyo Origami3D Print Clients:IndividualsLand of ZosOfficeworks---Recognitions:▪ Mars1001: Best Scientific Communication Award at the Beijing International Film Festival Science & Technology Section (2019),Best Fulldome Cinematography Award at Reflections of the Universe International Fulldome Festival in Yaroslavl, Russia (2019)▪ Lost Toys: Won Best Game Design Award for Sense of Wonder Night 2013▪ Lost Toys: Won Most Artistic for Codame Indie Game Developers Showcase 2013▪ Image of the Day feature on GameDev.net - February 27th, 2015▪ Projects featured on Planetarium, Tech Crunch, Kotaku, Venture Beat, Forbes and CNN

Listed skills include Maya, Texturing, Video Games, Photoshop, and 36 others.

Current workplace

Laura Jolly's current company

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Babble Tower Games
Babble Tower Games
3D Environment Artist
Middelburg, ZE, NL
Employees
2
AeroLeads page
15 roles

Laura Jolly work experience

A career timeline built from the work history available for this profile.

Cg Project Manager

The Hague, South Holland, Netherlands

Created layouts, production models, materials, textures, fluid dynamics, render/lighting environments, rigs, scripts, animations, edits and post production for award winning Fulldome and Virtual Reality shows. Set up, managed and provided technical support for render farm using Autodesk Maya, Shave and a Haircut, Domemaster, Vray, Mistika, Fusion 18 and.

3D Environment Artist

Assemble and manage team of artists working on development of title demo currently under NDA. 3D Environment Art and Set Dressing using Unity / Maya / Substance Painter.

Art Director

Mad Science Collective

Assembled and managed a team of artists for a production still under NDA; created comprehensive documentation, including Art Docs, pipeline and aesthetic best practices and more. Maintain and direct artistic themes, styles and communications within team by holding bi-weekly meetings via Skype. Utilized Trello to arrange deliverables and deadline..

Feb 2016 - Aug 2022

Conference Associate

Game Developers Conference

San Francisco Bay Area

I work on a team of 450+ volunteers to facilitate events during the week long Game Developers Conference. My responsibilities include welcoming attendees, directing foot traffic, guarding doors, and making sure everyone has a fun and safe week during the GDC.

Mar 2010 - Mar 2017

Art Director

Sketchy Panda Games

Greater Los Angeles Area

Assembled and managed team of artists; supervised and supported them through production of Aberford prototype for Kickstarter. Created comprehensive documentation, including an Art Doc, independent contractor contracts, NDA and invoice arrangements. Communicated artistic themes, styles and goals of the product to the team while also ensuring quality and.

May 2015 - Oct 2015

3D Environment Artist

Woofbert

Los Angeles

Recreate real world environments in 3D using LIDAR (Remote Sensing Technology) scan data for Oculus Rift virtual simulation. Model and texture high resolution models, textures, normals and specs for scene.

Feb 2015 - Apr 2015

3D Artist

Los Angeles, CA

Recreate real world environments in 3D using LIDAR scan data for mobile game/simulation production. Minimize latency on mobile platforms using trim sheets and repeatable textures. Design layout and lighting for environments using Unity.

May 2014 - Sep 2014

Pre-Production Artist & Qa Lead

Los Angeles, CA

I designed visual representations of game play to communicate intent and purpose for pre-production. I also work with designers and programmers to design and develop satisfying game play with challenging puzzles and creative environments. Later during development, I became QA Lead and directed a team of 6 to test for the PC and OUYA console. (.

Aug 2013 - May 2014

3D Artist

Greater Los Angeles Area

Design and model modular 3D environment for mobile games. Develop both photo referenced and hand painted textures.

Dec 2013 - Feb 2014

3D Artist

Greater Los Angeles Area

Develop low poly 3D models and photo reference textures for sales simulation.

Oct 2013 - Nov 2013

3D Artist

Lead artist for time sensitive level production. Model and texture 3D puzzles for the IOS mobile game, Lost Toys.

Aug 2013 - Sep 2013

Qa Tester

Northridge, CA

I enter detailed and concise bugs into databases JIRA, Test Track Pro and FogBugz. I also regress fixed issues on each release. I have worked on titles BioShock Infinite and WWE 2K14.

Aug 2012 - Aug 2013

3D Artist

Techtonic Games Inc

Santa Barbara, California Area

Design, model and texture modular environments for PC games. Design and texture particles and materials in Unity for PC games.

May 2011 - Mar 2012

Modeling Lead

Chico State Game Studios

Chico, California Area

As a Modeling Lead, it was my responsibility to establish 3D modeling standards and visual quality. I managed 23 jr 3D artists and also created my own 3D models and textures for the game "40 Stories"

Aug 2009 - Jan 2010
1 education record

Laura Jolly education

FAQ

Frequently asked questions about Laura Jolly

Quick answers generated from the profile data available on this page.

What company does Laura Jolly work for?

Laura Jolly works for Babble Tower Games.

What is Laura Jolly's role at Babble Tower Games?

Laura Jolly is listed as 3D Environment Artist at Babble Tower Games.

What is Laura Jolly's phone number?

AeroLeads has found 2 phone signal(s) with area code 720, 303 for Laura Jolly at Babble Tower Games.

Where is Laura Jolly based?

Laura Jolly is based in The Hague, South Holland, Netherlands while working with Babble Tower Games.

What companies has Laura Jolly worked for?

Laura Jolly has worked for Babble Tower Games, Mirage3D B.V., Mad Science Collective, Game Developers Conference, and Sketchy Panda Games.

How can I contact Laura Jolly?

You can use AeroLeads to view verified contact signals for Laura Jolly at Babble Tower Games, including work email, phone, and LinkedIn data when available.

What schools did Laura Jolly attend?

Laura Jolly holds Bachelor Of Science, Applied Computer Graphics from California State University-Chico.

What skills is Laura Jolly known for?

Laura Jolly is listed with skills including Maya, Texturing, Video Games, Photoshop, Zbrush, Unity3D, 3D Modeling, and Game Design.

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