Laura Jolly personal email
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I am an experienced Art Director, Project Manager, 3D Artist and Generalist. I have been part of the development of published film, video game & animation titles ranging across all sorts of platforms. I am a dedicated and driven artist who will constantly strive to go above and beyond expectations.---Production Skills: Project Management & Art Direction3D Modeling, Scene Assembly / Layout, Sculpting, Rigging, Animation / Mocap Cleanup, Lighting & RenderingTexture Design & PaintingRenderfarm Installation & ManagementPost Production Compositing, Editing, RenderingSoftware Skills:Autodesk MayaMaxon RedshiftSubstance Painter, Designer & SamplerPixologic ZbrushBlack Magic Fusion & ResolveAdobe Photoshop, After Effects & PremiereThinkbox DeadlineUnity 3DUnreal---Fulldome Titles contributed to include:NOVA - Starry Sky LiveBlack Hole: First PictureMars1001Seeing!Life Under the Arctic SkyNatural SelectionVG Titles contributed 3D to include:WoofbertVR: The Courtauld Gallery (Oculus Rift)Guidekick (Mobile)Dreadhalls (Oculus Rift)Anchorman 2: Scotchy Scotch Toss (Mobile)Engines of War (Mobile)Lost Toys (Mobile)Bust-n-Rush (PC)VG Titles contributed QA to include:Bioshock InfiniteWhispering WillowsWWE 2K'13NBA 2K'13VR Titles contributed to include:META's Tokyo Origami3D Print Clients:IndividualsLand of ZosOfficeworks---Recognitions:▪ Mars1001: Best Scientific Communication Award at the Beijing International Film Festival Science & Technology Section (2019),Best Fulldome Cinematography Award at Reflections of the Universe International Fulldome Festival in Yaroslavl, Russia (2019)▪ Lost Toys: Won Best Game Design Award for Sense of Wonder Night 2013▪ Lost Toys: Won Most Artistic for Codame Indie Game Developers Showcase 2013▪ Image of the Day feature on GameDev.net - February 27th, 2015▪ Projects featured on Planetarium, Tech Crunch, Kotaku, Venture Beat, Forbes and CNN
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Cg Project ManagerMirage3D B.V. Mar 2020 - PresentThe Hague, South Holland, NetherlandsCreated layouts, production models, materials, textures, fluid dynamics, render/lighting environments, rigs, scripts, animations, edits and post production for award winning Fulldome and Virtual Reality shows. Set up, managed and provided technical support for render farm using Autodesk Maya, Shave and a Haircut, Domemaster, Vray, Mistika, Fusion 18 and Thinkbox Deadline. Managed interns and external freelancers through project development and implementation of management systems. -
3D Environment ArtistBabble Tower Games Oct 2019 - PresentAssemble and manage team of artists working on development of title demo currently under NDA. 3D Environment Art and Set Dressing using Unity / Maya / Substance Painter. -
Art DirectorMad Science Collective Feb 2016 - Aug 2022Assembled and managed a team of artists for a production still under NDA; created comprehensive documentation, including Art Docs, pipeline and aesthetic best practices and more. Maintain and direct artistic themes, styles and communications within team by holding bi-weekly meetings via Skype. Utilized Trello to arrange deliverables and deadline. References available on request.
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Conference AssociateGame Developers Conference Mar 2010 - Mar 2017San Francisco Bay AreaI work on a team of 450+ volunteers to facilitate events during the week long Game Developers Conference. My responsibilities include welcoming attendees, directing foot traffic, guarding doors, and making sure everyone has a fun and safe week during the GDC.
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Art DirectorSketchy Panda Games May 2015 - Oct 2015Greater Los Angeles AreaAssembled and managed team of artists; supervised and supported them through production of Aberford prototype for Kickstarter. Created comprehensive documentation, including an Art Doc, independent contractor contracts, NDA and invoice arrangements. Communicated artistic themes, styles and goals of the product to the team while also ensuring quality and consistency. Provided IT and software support while also researching and developing the 3D pipeline for the team. Assisted the Producer in the selection of resources and setting production schedules. Maintained communications within team by holding weekly meetings via Skype and utilizing Trello to manage assignments and delivery dates. Provided Quality Assurance, level design and cinema directing as needed throughout production.
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3D Environment ArtistWoofbert Feb 2015 - Apr 2015Los AngelesRecreate real world environments in 3D using LIDAR (Remote Sensing Technology) scan data for Oculus Rift virtual simulation. Model and texture high resolution models, textures, normals and specs for scene.
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3D ArtistGuidekick May 2014 - Sep 2014Los Angeles, CaRecreate real world environments in 3D using LIDAR scan data for mobile game/simulation production. Minimize latency on mobile platforms using trim sheets and repeatable textures. Design layout and lighting for environments using Unity. -
Pre-Production Artist & Qa LeadNight Light Interactive Aug 2013 - May 2014Los Angeles, CaI designed visual representations of game play to communicate intent and purpose for pre-production. I also work with designers and programmers to design and develop satisfying game play with challenging puzzles and creative environments. Later during development, I became QA Lead and directed a team of 6 to test for the PC and OUYA console. ( http://nightlightinteractive.com/ ) -
3D ArtistTeam6 Game Studios Bv Dec 2013 - Feb 2014Greater Los Angeles AreaDesign and model modular 3D environment for mobile games. Develop both photo referenced and hand painted textures. -
3D ArtistIncontext Solutions Oct 2013 - Nov 2013Greater Los Angeles AreaDevelop low poly 3D models and photo reference textures for sales simulation. -
3D ArtistBarking Mouse Studio, Inc Aug 2013 - Sep 2013Lead artist for time sensitive level production. Model and texture 3D puzzles for the IOS mobile game, Lost Toys. -
Qa Tester2K Games Aug 2012 - Aug 2013Northridge, CaI enter detailed and concise bugs into databases JIRA, Test Track Pro and FogBugz. I also regress fixed issues on each release. I have worked on titles BioShock Infinite and WWE 2K14. -
3D ArtistTechtonic Games Inc May 2011 - Mar 2012Santa Barbara, California AreaDesign, model and texture modular environments for PC games. Design and texture particles and materials in Unity for PC games.
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Modeling LeadChico State Game Studios Aug 2009 - Jan 2010Chico, California AreaAs a Modeling Lead, it was my responsibility to establish 3D modeling standards and visual quality. I managed 23 jr 3D artists and also created my own 3D models and textures for the game "40 Stories"
Laura Jolly Skills
Laura Jolly Education Details
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Applied Computer Graphics
Frequently Asked Questions about Laura Jolly
What company does Laura Jolly work for?
Laura Jolly works for Mirage3d B.v.
What is Laura Jolly's role at the current company?
Laura Jolly's current role is CG Project Manager at Mirage3D B.V..
What is Laura Jolly's email address?
Laura Jolly's email address is he****@****ail.com
What is Laura Jolly's direct phone number?
Laura Jolly's direct phone number is +172098*****
What schools did Laura Jolly attend?
Laura Jolly attended California State University-Chico.
What are some of Laura Jolly's interests?
Laura Jolly has interest in Writing, Exploring, Sleeping, Television, Horror Movies, Voice Acting, Hiking, Painting, Horseback Riding, Swimming.
What skills is Laura Jolly known for?
Laura Jolly has skills like Maya, Texturing, Video Games, Photoshop, Zbrush, Unity3d, 3d Modeling, Game Design, Unreal Engine 3, Low Poly Modeling, 3d Environmental Art, Illustrator.
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Laura Jolly
Bordeaux
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