Laura Warner
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Laura Warner Email & Phone Number

Creative Director of Games at Entangled Publishing, LLC
Location: Greater Seattle Area, United States, United States 12 work roles 3 schools
1 work email found @bungie.com 1 phone found area 385 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email l****@bungie.com
Direct phone (385) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creative Director of Games
Location
Greater Seattle Area, United States, United States
Company size

Who is Laura Warner? Overview

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Quick answer

Laura Warner is listed as Creative Director of Games at Entangled Publishing, LLC, a company with 133 employees, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at bungie.com, phone signal with area code 385, and a matched LinkedIn profile for Laura Warner.

Laura Warner previously worked as Associate Creative Director at Nerd Ninjas and Co-Founder at Hemlock Entertainment. Laura Warner holds Mfa: Engineering Arts Entertainment, Master Game Studio (Video Game Design And Art) from University Of Utah.

Company email context

Email format at Entangled Publishing, LLC

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*@bungie.com
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Profile bio

About Laura Warner

Laura Warner is a Creative Director of Games at Entangled Publishing, LLC. She possess expertise in maya, animation, game development, character animation, computer animation and 12 more skills. Colleagues describe her as "Laura and I both worked together at EA Salt Lake during the development, soft-launch and worldwide launch of Minions Paradise. She was the lead designer for the game at the time and worked incredibly hard on this project that was constantly evolving and adapting over the course of its development. She was able to turn on a dime when business needs required a change in direction, and she led the design team through multiple pivots. Laura is a passionate designer, always considering what's right for the players and how the gameplay supports the game's pillars. She always considers how a change in one system will affect other gameplay systems and adjusts accordingly. I think this is one of her strongest skills because she has such a knack for looking at the designs at a holistic level. Laura will succeed at any design challenge she is given, and accompanied by her great sense of humor, warmth and drive, these factors will make her an excellent member for your team.", "Laura astonishes me with her deep insight. She grasps the core of each issue, explains what our players want (and why), and then isn't afraid to write out detailed goals and strategies for us to satisfy these customers. Laura illustrates what an excellent designer is by fearlessly supporting us and guiding us on the sometimes difficult road of creating an extraordinary product.", and "Laura is always positive and easy to work with. She communicated her designs clearly and simply to the team. She has an understanding of the other jobs in game development and can base her designs around that, to make a design that is great for the player and developer."

Listed skills include Maya, Animation, Game Development, Character Animation, and 13 others.

Current workplace

Laura Warner's current company

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Entangled Publishing, LLC
Entangled Publishing, Llc
Creative Director of Games
Kirkland, WA, US
Employees
133
AeroLeads page
12 roles

Laura Warner work experience

A career timeline built from the work history available for this profile.

Associate Creative Director

Current

Spokane, Washington, US

Working on an exciting new project!

Jul 2024 - Present

Co-Founder

Current

A small start up focused on games for women. More info coming soon!

Aug 2024 - Present

Staff Designer, Social Lead

Bellevue, WA, US

  • Marathon
  • Led cross-functional pre-production review and redesign of the social roadmap for the project while establishing social pillars for player engagement
  • Served as a Product Owner to adjust processes, improve timelines, increase collaboration, and drive clarity on social, player progression, economy, narrative, and core gameplay
  • Grew 7+ features from ideation to shippable states in less than a year under tight timelines and reduced staffing, providing a strong foundation for a long-life social game.
  • Participated in public-facing video documentaries and other company outreach programs in coordination with player-facing teams
  • Demonstrated department leadership and team coordination in a remote-first setting with a team of over 250 people.
Aug 2022 - Jul 2024

Lead Game Designer

San Francisco, CA, US

  • R&D: Unannounced Project
  • Led the exploration and incubation phases of an unannounced project, establishing the creative vision and direction while and refining brand and gameplay pillars.
  • Worked closely with a high-value IP partner to establish clear goals and design workflows that respected their core brand guidelines as well as our design values.
  • Defined the core, meta, and economy loops to establish a solid foundation of core player actions for engaging gameplay
  • Mentored and guided a design staff to further expand the systems of the project, culminating in an extensive and comprehensive completed game design Pokémon GO
  • Pioneered technology-forward Augmented Reality game design that resulted in more than a billion AR engagements by players.
May 2018 - Jul 2022

Senior Game Designer

Culver City, California, US

  • In collaboration with the design and product management teams, determined what systems the game would need to reach standard best practices for the genre while setting goals for depth of design and innovation.
  • Documented system and game designs starting with “one-page” pitch documents to spark conversation between the various departments, and finalizing designs with a full game specifications to be used by the team for.
  • Worked with the team to implement the designs into Unity, while creating the architecture of the system data in excel, and owning balancing and tuning of the game.
Sep 2016 - Mar 2018

Lead Game Designer

Redwood City, CA, US

  • Collaborated for a joint mobile effort between Electronic Arts and Illumination Entertainment based on the beloved Minions franchise. Responsibilities included working with stakeholders to develop the pitch, plan and.
  • Addressed design requests during production to ensure polished delivery of all required documentation, including design documents, engagement loops, and user stories while assisting and supporting the development team.
  • Launched Minions Paradise World Wide to 28 M+ people with an average review score of 4.5+
  • Assumed official leadership role post-launch to re-assess the fidelity of the project, create a new road map and champion for alignment around player first ideology.
May 2014 - Jun 2016

Assistant Designer

Redwood City, CA, US

  • Design and Support for Tetris Blitz over multiple updates. Responsibilities included creating designs that supported player needs as suggested by telemetry data and community feedback. Worked extensively with the team.
  • Collaborated with Design Team to devise a "Saga" game style and levels that utilized Tetris' core mechanics as a foundation while complementing it with progression, power-ups, fair-play monetization and an enticing.
  • Created design updates for Tetris Mobile that addressed level progression, power balancing and implementation of a fair play monetization structure that provided players with a more enjoyable long-term play experience.
Jul 2013 - May 2014

Animation Intern

Glendale, California, US

  • Created animations for Avatars (such as Anna & Elsa from Frozen) and NPC’s.
  • Assisted in organizing and in management of the junior animation team working on Mission-Giver & NPC’s to provide players with a richer world and game experience
  • Developed key NPC missions that provided multiple game goals and structured adventures for Players
Jun 2012 - May 2013

Artist/ Co-Designer- Grant Project

Salt Lake City, Utah, US

  • Collaborated via art and design to help create a Sony Move game designed specifically for children battling cancer. Goals of the title were to provide a feeling of empowerment and encouragement, while properly taking.
  • Game was featured in the Official PlayStation Magazine as well as local and national press
May 2011 - May 2012

Research Assistant & Teacher'S Assistant

Salt Lake City, Utah, US

  • Supplied unique character animations for research projects, collected supporting curriculum materials for Animation and Development classes, provided Faculty support and peer review as required.
Nov 2010 - May 2012
3 education records

Laura Warner education

Mfa: Engineering Arts Entertainment, Master Game Studio (Video Game Design And Art)

University Of Utah

Character Animation

Animation Mentor

Bfa, Painting And Drawing

University Of Utah
FAQ

Frequently asked questions about Laura Warner

Quick answers generated from the profile data available on this page.

What company does Laura Warner work for?

Laura Warner works for Entangled Publishing, LLC.

What is Laura Warner's role at Entangled Publishing, LLC?

Laura Warner is listed as Creative Director of Games at Entangled Publishing, LLC.

What is Laura Warner's email address?

AeroLeads has found 1 work email signal at @bungie.com for Laura Warner at Entangled Publishing, LLC.

What is Laura Warner's phone number?

AeroLeads has found 1 phone signal(s) with area code 385 for Laura Warner at Entangled Publishing, LLC.

Where is Laura Warner based?

Laura Warner is based in Greater Seattle Area, United States, United States while working with Entangled Publishing, LLC.

What companies has Laura Warner worked for?

Laura Warner has worked for Entangled Publishing, Llc, Nerd Ninjas, Hemlock Entertainment, Bungie, and Niantic, Inc..

How can I contact Laura Warner?

You can use AeroLeads to view verified contact signals for Laura Warner at Entangled Publishing, LLC, including work email, phone, and LinkedIn data when available.

What schools did Laura Warner attend?

Laura Warner holds Mfa: Engineering Arts Entertainment, Master Game Studio (Video Game Design And Art) from University Of Utah.

What skills is Laura Warner known for?

Laura Warner is listed with skills including Maya, Animation, Game Development, Character Animation, Computer Animation, Game Design, Video Games, and Photoshop.

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