Award-winning Game Designer and Artist with a passion for the bizarro and divine. I enjoy all aspects of design, with an interest in creative direction.Recent game highlights:Tales of the ShireReal Racing 3You Will (Not) RemainSymposium of GriefI am a passionate and enthusiastic game designer who enjoys all aspects of design, the problem-solving element of the discipline is certainly what drew me to it. The ability of a designer to communicate cross-discipline is critical to finding the best solutions to complicated design problems.I have experience working with small indie teams, AAA companies, a solo developer, and have even utilised my knowledge of the industry to help charities, meaning I have a great in-depth understanding of all the facets of game development across diverse environments.I’m always looking to develop my skills and grow my abilities as a designer!
T-Dog By T-Dog
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Game Developer And FreelancerT-Dog By T-DogMelbourne, Vic, Au
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Game DeveloperSelf-Employed Apr 2024 - PresentWorking as a game developer on my own title - Clownbaby! Clownbaby is a Dating SIM / Rogue-lite / Deckbuilder (in part horror) game where you play as the titular character; Clownbaby! In a city ruled by night, seek out a range of glorious eldritch creatures who are all ready to mingle.
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Game DesignerWētā Workshop Ltd Oct 2023 - Apr 2024Worked as a Game Designer across Systems and Narrative on the upcoming 'Tales of the Shire'.- Developed and adjusted quest structures- Wrote descriptions of all in-game items - Wrote multiple character barks - Ensured lore-accurate and Tolkien inspired prose through many hours of research, feedback, and compiling research materialMore details to come post game release... -
Freelance IllustratorSelf-Employed Jan 2019 - Feb 2024I've learned art asset optimisation for various game engines, created the foundational art work for an accessibility-inspired card game, started a shop with custom-designed pins, and even taught others the foundations of comic creation as part of Express Media. Achievements:- Ran 6-week Left to Write: Graphic Narratives Course for Express Media- Defined creative vision for card game project, 'Trapeze!' aimed to help the elderly with computer literacy- Helped to form creative vision for You Will (Not) RemainResponsibilities:- Managing multiple projects and clients with a diverse array of styles- Keep up-to-date with recent softwares and formatting- Ensure formatting and optimisation matches client needs - Building artist brand through creating and maintaining social media connections
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Game DesignerElectronic Arts (Ea) Aug 2022 - Sep 2023Melbourne, Victoria, AustraliaWorked at EA Firemonkeys as a co-Lead Game Designer on the long-running and top-downloaded mobile racing title, Real Racing 3. Responsibilities:- Creating live-service content including quests, series- Aiding and directing the curation of cars and content across each update- Balancing difficulty and tuning quests- Ensuring content hit KPIs and financial targets- Communicating with key community members- Liaising cross-discipline to ensure timely production of content - Bug-fixingI also took on additional responsibilities by looking for ways to optimise internal processes, updating legacy documentation, and helping to manage the day-to-day responsibilities of the design team. -
Community Engagement Coordinator - GamingVariety - The Children'S Charity Victoria Sep 2021 - Aug 2022Variety - the Children's Charity supports kids and families facing challenges through illnesses, disadvantages or living with special needs to live, laugh and learn - regardless of their backgrounds. Now in the wake of COVID, this mission is more imperative than ever. Worked as part of 'Level Up for Kids' as Community Engagement Coordinator in order to bring together a diverse array from streamers across the globe to raise money to help kids in need.Achievements:- Raising over $12k for Press X(Mas)- Running an accessibility for games campaign (Access-ABILITY) for Melbourne International Games Week 2022- Helped hundreds of kids receive their first bike, afford specialty equipment, and even experience the joy of Christmas Responsibilities:- Align online campaigns to pillar in-person Variety Vic events- Curate streamers based on their alignment with Variety the Children's Charity- Generate new campaign ideas based on the interests of the community- Reach-out personally to hundreds of streamers per quarterly campaign- Grow the online community through Discord and Twitter- Building relationships with game developers for support with activations- Creating custom illustrations and assets for websites, streaming asset packs, and Discord emotes -
Indie Game DeveloperT-Dog Extreme Jan 2018 - Aug 2022AustraliaWorked as a hobbyist Game Developer, participating predominantly in game jams and growing key projects into full self-published titles or polished experiences.Major Achievements:- Completed the solo project 'Symposium of Grief' within a year; nominated for Best Narrative Design and Best Student Game for Melbourne Freeplay Festival 2019- You Will (Not) Remain remaining in Steam's 'Trending' category for 1+ week and garnering +1000 positive reviews - You Will (Not) Remain nominated for Best Narrative in the 2022 AGDAsResponsibilities:- Social media management - Managing artistic direction and game-feel based on timelines, narrative, and game design- Communicating cross-discipline to ensure timely production of assets- Optimising art assets based on engine and time- Managing multiple social media accounts
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2D ArtistCognitive Forge Oct 2020 - Jul 2022Aura of Worlds is a creative tactics rogue-lite platformer. Explore multiple dangerous worlds where you must utilize your creative abilities and wits to twist the environment to your advantage. As an artist, my role was to create art assets for future content updates as the game was in early-access.Art assets included ice backgrounds, a variety of slime enemies, mushrooms, multiple forms of explosions, and much more.Achievements:- Generated content for major ice-themed update- Helped define pitch document for Creative Vic funding- Created communication pipelines between artists and game-leadResponsibilities:- Liaise with other artists on the team to create consistent artistic vision- Generate art assets within set timelines- Define timelines for art asset creation- Draw a wide variety of sprites and art assets per update- Optimise sprite sheets for custom-built game engine
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Sales EmployeeMagnificent Nerds Nov 2018 - Nov 2020Melbourne, AustraliaEvent Staff for PAX and Nintendo activations and events, helping to demonstrate key products and titles for multiple companies.Responsibilities:- Offer face-to-face customer assistance to players- Aid those struggling with computer literacy- Manage crowds and lines at large-scale events- Encourage participation by event-goers -
Host - Youth In ControlJoy 94.9 Dec 2019 - May 2020Host of Youth in Control on JOY 94.9, discussing day-to-day LGTBQ+ issues for young people and dissecting pop-cultureResponsibilities:- Worked in a group of five, editing and producing content on a set schedule once a week- Curated discussion points based on current events and audience requests- Broached niche subjects of LGBTQIA+ representation and design in video games- Formatted and edited show for podcasting -
ProducerGertrude Street Projection Festival Jun 2019 - Sep 2019Producer of the Gertrude Street Projection Festival (2019), managed the interactive portion of the festival.Responsibilities:- Managed multiple senior multimedia artists and curated their works in a space where thousands of people would engage- Streamlined communication between creative and technical team members to accomplish deliverables and meet deadlines- Emphasized unique atmosphere and mood when prototyping layouts for the Project Space (physical space that showcased the three works)
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Marketing Research AssistantLumi Consulting Jul 2018 - Aug 2018Melbourne, AustraliaLumi Consulting was an award-winning specialist Marketing and PR Consultancy based in Melbourne. I worked as a Marketing Intern as part of my RMIT Bachelor in Design (Games), and was responsible for marketing research in mobile games and creation of social media assets.Achievements:- First major professional role in the games industry- Adapted role based on changing needs of projectResponsibilities:- Researched and analysed data trends in the mobile gaming market- Identified, prioritised, and tracked team’s project milestones and issues using scheduling software including Asana and spreadsheets- Mentored by Lead Artist, taking on board feedback and utilising it for social media assets- Created social media assets for non in-house titles, ensuring consistency in style with limited assets- Helped define creative vision for in-house titles
Frequently Asked Questions about ⚡️ Lauren .T
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⚡️ Lauren .T works for T-Dog By T-Dog
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⚡️ Lauren .T's current role is Game Developer and Freelancer.
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