Lauren Cason Email & Phone Number
@refractar.com
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Who is Lauren Cason? Overview
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Lauren Cason is listed as Creative Technologist/ Director at Refract Studio, a with 2 employees, based in Santa Fe, New Mexico, United States. AeroLeads shows a work email signal at refractar.com and a matched LinkedIn profile for Lauren Cason.
Lauren Cason previously worked as Co-Founder/ Creative Director at Refract Studio and Creative Director, XR at Meow Wolf. Lauren Cason holds Bfa, Illustration from Rhode Island School Of Design.
Email format at Refract Studio
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AeroLeads found 1 current-domain work email signal for Lauren Cason. Compare company email patterns before reaching out.
About Lauren Cason
Hello! I’m Lauren. I got my start over a decade ago making squishy virtual objects while interning at the MIT Game Lab. My work spans XR immersive theatre, AR filters, interactive installations, prototyping teams, platform-perfect games, emotion-driven VR, and experimental storytelling, on games like Monument Valley 2, and at places like Apple. Most recently, I cofounded Refract Studio - our clients have included Snap Inc, Google, IKEA, Meow Wolf, and more. If you’d like to work together, drop me a line!
Listed skills include Zbrush, Illustration, Texturing, Maya, and 20 others.
Lauren Cason's current company
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Lauren Cason work experience
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Co-Founder/ Creative Director
CurrentRefract is a creative studio that works at the intersection of research, technology, and art. Clients include Snap Inc., Google, IKEA, and Meow Wolf.
Creative Director, Xr
At Meow Wolf, I creative directed a site-specific immersive play designed for Magic Leap headsets. The piece brought together 11 actors, 5 different XR experiences, set-building, and custom built interfaces. This play, "The Garage", was chosen as one of the top XR experiences of 2019 by Forbes. I spearheaded Meow Wolfs social AR initatives, explored emerging technologies during the pandemic to make exhibits safer for re-opening, worked on in exhibit HMD experiences, helped define emerging technology strategies for future Meow Wolf exhibits, lead prototyping teams, and assisted in securing and pitching partnerships.
Guest Instructor
Created and taught the module on Social AR for NYU Tandons Professional Certificate in UX & Emerging Interaction Design program, presented by Emeritus. Topics included an overview of the social AR landscape, creation tools available, the ethics of social AR, and creating an image tracker based museum AR experience using Spark AR.
Senior Artist
I was responsible for taking grey box levels to in-game-ready art, including creating concept art, mood boards, color keys, and 3D assets, as well as working on lighting & particle systems in engine. After Monument Valley 2 I was a part of ideating, pitching, and prototyping new games.
Contract Senior 3D Pre-Production Artist
When I came on, Dim Bulb needed to overhaul and streamline their 3D pipeline. I helped them redefine the 3D art style, organize their asset workflow, and set up production for outsourcing. I worked with technical artist Jonathan Topf to come up with shader solutions to translate Kellan Jetts’ unique paintings into a fully-explorable world.
Senior 3D Artist
As Senior 3D artist for Luna, I built environment assets and levels in their entirety, creating the character models, lighting, particles, and VFX. Finding ways to translate Art Director Glenn Hernandez’s unique art style into a VR world was one of the most interesting visual problems I’ve worked on in my career.
Artist
Artist on the game World Zombination. Work on concepts, low poly and high poly modeling, texturing, and integration for both environments and characters.
Contract Concept/3D Artist
Worked on "Fantasia: Music Evolved". Responsible for creating both character and environment production and pre-production concepts. Created character models, working on low poly, high poly, texturing, and engine integration. Worked on gray boxing for levels and layout, and creating base geometry for levels.
Contract Concept/3D Artist
Responsible for creating the concepts, turnarounds, low poly models, and textures for the characters of a mobile social game.Worked on environment concepts for the Farmville 2 IP. Assisted engineers and designers in the creation of game pitches with 1-2 week turnarounds.
Contract Character Artist
Sculpted, textured, retopologized and engine integrated weapons for the MMORPG Project Copernicus.
Teacher
Helped develop the curriculum for AS220ʼs video game program at the Downtown Youth Studio. Taught game design to young women at the Rhode Island Training School and students at the UCAP charter school.
Artist, Intern
Worked on a small team to develop a 3D game designed to showcase a new soft-body physics engine.
Lauren Cason education
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Rhode Island School Of Design
Frequently asked questions about Lauren Cason
Quick answers generated from the profile data available on this page.
What company does Lauren Cason work for?
Lauren Cason works for Refract Studio.
What is Lauren Cason's role at Refract Studio?
Lauren Cason is listed as Creative Technologist/ Director at Refract Studio.
What is Lauren Cason's email address?
AeroLeads has found 1 work email signal at @refractar.com for Lauren Cason at Refract Studio.
Where is Lauren Cason based?
Lauren Cason is based in Santa Fe, New Mexico, United States while working with Refract Studio.
What companies has Lauren Cason worked for?
Lauren Cason has worked for Refract Studio, Meow Wolf, Nyu Tandon School Of Engineering, Apple, and Us Two Games.
How can I contact Lauren Cason?
You can use AeroLeads to view verified contact signals for Lauren Cason at Refract Studio, including work email, phone, and LinkedIn data when available.
What schools did Lauren Cason attend?
Lauren Cason holds Bfa, Illustration from Rhode Island School Of Design.
What skills is Lauren Cason known for?
Lauren Cason is listed with skills including Zbrush, Illustration, Texturing, Maya, Game Design, Character Animation, Video Games, and Character Design.
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