Lauren Cason Email and Phone Number
Lauren Cason work email
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Lauren Cason personal email
Hello! I’m Lauren. I got my start over a decade ago making squishy virtual objects while interning at the MIT Game Lab. My work spans XR immersive theatre, AR filters, interactive installations, prototyping teams, platform-perfect games, emotion-driven VR, and experimental storytelling, on games like Monument Valley 2, and at places like Apple. Most recently, I cofounded Refract Studio - our clients have included Snap Inc, Google, IKEA, Meow Wolf, and more. If you’d like to work together, drop me a line!
Refract Studio
View- Website:
- refractar.com
- Employees:
- 2
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Refract StudioSanta Fe, Nm, Us -
Co-Founder/ Creative DirectorRefract Studio Jun 2021 - PresentRefract is a creative studio that works at the intersection of research, technology, and art. Clients include Snap Inc., Google, IKEA, and Meow Wolf. -
Creative Director, XrMeow Wolf May 2019 - Jul 2021Santa Fe, Nm, UsAt Meow Wolf, I creative directed a site-specific immersive play designed for Magic Leap headsets. The piece brought together 11 actors, 5 different XR experiences, set-building, and custom built interfaces. This play, "The Garage", was chosen as one of the top XR experiences of 2019 by Forbes. I spearheaded Meow Wolfs social AR initatives, explored emerging technologies during the pandemic to make exhibits safer for re-opening, worked on in exhibit HMD experiences, helped define emerging technology strategies for future Meow Wolf exhibits, lead prototyping teams, and assisted in securing and pitching partnerships. -
Guest InstructorNyu Tandon School Of Engineering May 2021 - Jun 2021Brooklyn, Ny, UsCreated and taught the module on Social AR for NYU Tandons Professional Certificate in UX & Emerging Interaction Design program, presented by Emeritus. Topics included an overview of the social AR landscape, creation tools available, the ethics of social AR, and creating an image tracker based museum AR experience using Spark AR. -
PrototyperApple Aug 2018 - May 2019Cupertino, California, UsYeaaaah I can't talk about that. Dang, it was really cool though! -
Senior ArtistUs Two Games Sep 2016 - Aug 2018I was responsible for taking grey box levels to in-game-ready art, including creating concept art, mood boards, color keys, and 3D assets, as well as working on lighting & particle systems in engine. After Monument Valley 2 I was a part of ideating, pitching, and prototyping new games.
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Contract Senior 3D Pre-Production ArtistDim Bulb Games Mar 2016 - Sep 2016When I came on, Dim Bulb needed to overhaul and streamline their 3D pipeline. I helped them redefine the 3D art style, organize their asset workflow, and set up production for outsourcing. I worked with technical artist Jonathan Topf to come up with shader solutions to translate Kellan Jetts’ unique paintings into a fully-explorable world.
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Senior 3D ArtistFunomena Sep 2014 - Aug 2016San Francisco, California, UsAs Senior 3D artist for Luna, I built environment assets and levels in their entirety, creating the character models, lighting, particles, and VFX. Finding ways to translate Art Director Glenn Hernandez’s unique art style into a VR world was one of the most interesting visual problems I’ve worked on in my career. -
ArtistProletariat, Inc. Jul 2013 - Sep 2014Artist on the game World Zombination. Work on concepts, low poly and high poly modeling, texturing, and integration for both environments and characters.
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Contract Concept/3D ArtistHarmonix Music Systems Dec 2012 - Jul 2013Boston, Ma, UsWorked on "Fantasia: Music Evolved". Responsible for creating both character and environment production and pre-production concepts. Created character models, working on low poly, high poly, texturing, and engine integration. Worked on gray boxing for levels and layout, and creating base geometry for levels. -
Contract Concept/3D ArtistZynga Jun 2012 - Oct 2012San Francisco, California, UsResponsible for creating the concepts, turnarounds, low poly models, and textures for the characters of a mobile social game.Worked on environment concepts for the Farmville 2 IP. Assisted engineers and designers in the creation of game pitches with 1-2 week turnarounds. -
Contract Character Artist38 Studios Jun 2011 - May 2012Providence, Ri, UsSculpted, textured, retopologized and engine integrated weapons for the MMORPG Project Copernicus. -
TeacherAs220 May 2011 - Apr 2012Providence, Rhode Island, UsHelped develop the curriculum for AS220ʼs video game program at the Downtown Youth Studio. Taught game design to young women at the Rhode Island Training School and students at the UCAP charter school. -
Artist, InternThe Mit Game Lab Jan 2011 - May 2011Worked on a small team to develop a 3D game designed to showcase a new soft-body physics engine.
Lauren Cason Skills
Lauren Cason Education Details
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Rhode Island School Of DesignIllustration
Frequently Asked Questions about Lauren Cason
What company does Lauren Cason work for?
Lauren Cason works for Refract Studio
What is Lauren Cason's role at the current company?
Lauren Cason's current role is Creative Technologist/ Director.
What is Lauren Cason's email address?
Lauren Cason's email address is lc****@****olf.com
What schools did Lauren Cason attend?
Lauren Cason attended Rhode Island School Of Design.
What are some of Lauren Cason's interests?
Lauren Cason has interest in Children, Education.
What skills is Lauren Cason known for?
Lauren Cason has skills like Zbrush, Illustration, Texturing, Maya, Game Design, Character Animation, Video Games, Character Design, Photoshop, Autodesk Maya, Modeling, Concept Design.
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