Senior Game Programmer
CurrentAs one of the main programmers and developers of Barotrauma (Steam EA in June 2019, full launch in March 2023) I have had my fingers in most corners of the game. When our team has grown, I have also acted as one of the feature team leads and taken part in the day-to-day management tasks. Besides that, I have worked on design and balance related subjects. Here are some of the things I have worked on: - In-game character editor to help both developers and the modders to create content in the game- AI for monsters, bots, and other NPCs- Creature implementation and behavior design- Procedural animations- UI systems- Sprite editor and other tools- Moddability improvements and support- Overall game balancing, and usability improvements