Senior Software Engineer
CurrentWorking in the group responsible for DirectX graphics on the Direct3D Ecosystem team, primarily on WARP, DirectX Database, and Hybrid Graphics.
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@microsoft.com
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Conor Lavelle is listed as Senior Software Engineer at Microsoft at Microsoft, a with 10 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Conor Lavelle.
Conor Lavelle previously worked as Senior Software Engineer at Microsoft and Graphics Software Engineer Intern at Nvidia. Conor Lavelle holds Bachelor Of Science (B.S.), Computer Science And Real-Time Interactive Simulation, Minor In Math from Digipen Institute Of Technology.
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I am a senior software engineer at Microsoft. I am not currently looking for a change in position. If you reach out regarding an opportunity, I will get back to you eventually but it is very unlikely that I will be interested in pursuing it.
Listed skills include C++, Game Development, Visual Studio, C, and 9 others.
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Redmond, Washington, Us
Working in the group responsible for DirectX graphics on the Direct3D Ecosystem team, primarily on WARP, DirectX Database, and Hybrid Graphics.
Santa Clara, Ca, Us
Worked with the Real-Time Rendering Research team on their open source C++ rendering framework, FalcorExpanded testing framework to support multiple machines and operating systems Worked to integrate NVIDIA GameWorks’ ShadowLib into Falcor and updated Falcor’s cascaded shadow map implementation for consistency with ShadowLib
Assisted undergrad and masters students with c++ animation projects and graded those projects.Course Description: 3D animation and modeling play significant roles in computer simulation and video game software. Game developers need to have a comprehensive understanding of these techniques. This course introduces algorithms for specifying and generating motion for graphical objects. It addresses practical issues, surveys accessible techniques, and provides straightforward implementations for controlling 3D moving entities with different characteristics. The course covers two broad categories. Students first learn an interpolation-based technique, which allows programmers to fill in the details of the motion or shape once the animator specifies certain basic information, such as key frames, paths, coordinate grids, or destination geometry. Then they learn a behavior-based technique, which generates motion that satisfies a set of rules, such as kinematics, physics, or other constraints.
Redmond, Washington, Us
Worked on the Enterprise Platforms and Corporate Services Integration team on a tool that analyzes Azure Logic Apps to determine their Azure usage. The tool was originally written in python, but later converted to PowerShell to be more in line with team's skills/preferences so it can be more easily maintained or built upon.
Santa Clara, Ca, Us
Worked with the Real-Time Rendering Research team on their open source C++ rendering framework, FalcorCreated an automated testing framework for Falcor in python that supports both unit and image comparison tests that run daily, emailing results to team membersAdded a GPU-based particle system to Falcor, and updated existing but outdated cascaded shadow map and post processing samples
Redmond, Wa, Us
Help students with topics and assignments for their Computer Science classesAssist students with game projects built in DigiPen's Zero Engine and custom built C++ enginesGive students advice and guidance on implementation of desired features
Redmond, Wa, Us
Lead Teacher - Video Game Programing and ProductionTaught a class of 10 students with no previous experience programming concepts and syntax over 10 weeksHelped students with implementation of mechanics in game projectsGraded student projects and provided constructive feedbackTeaching Assistant - Junior Programming Level 2Helped a class of 21 students with some previous experience learn new programming concepts and syntax over 2 weeksHelped students with errors and implementation of mechanics in java based game engines
King Of Prussia, Pa, Us
Developed a beginner's coding curriculum based on MIT App Inventor 2Taught class of between 10 and 15 students, managing different learning speedsEnabled students to create moderately complex android apps with only a week of instructionAdvised and worked with the primary 3D Modeling and Printing teacher in daily instruction and curriculum development
Entered employee and product information into company databasesWorked with the IT department to transition the company to a new VOIP phone system Assisted employees with a variety of common computer issuesWrote documentation for new systems and updated documentation for old systemsWorked with the regulatory team to identify bugs in label software
Other employees you can reach at microsoft.com. View company contacts for 10 employees →
Corey Grief
Colleague at MicrosoftSeattle, Washington, United States
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Lin Cao
Colleague at MicrosoftShenzhen, Guangdong, China
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Deepa Deepa
Colleague at MicrosoftChennai, Tamil Nadu, India
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Jeff Fan
Colleague at MicrosoftShanghai, China
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Anuj Singh
Colleague at MicrosoftPunjab, India
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Mahan Ghavighalb Kolviri
Colleague at MicrosoftIran, Islamic Republic Of
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Sabareesh Narayanasamy
Colleague at MicrosoftGreater Seattle Area, United States
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Bhargav R.
Colleague at MicrosoftUnited States
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Tom Riley
Colleague at MicrosoftRaleigh, North Carolina, United States
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Shrut Patel
Colleague at MicrosoftAhmedabad, Gujarat, India
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Quick answers generated from the profile data available on this page.
Conor Lavelle works for Microsoft.
Conor Lavelle is listed as Senior Software Engineer at Microsoft at Microsoft.
AeroLeads has found 2 work email signals at @microsoft.com for Conor Lavelle at Microsoft.
Conor Lavelle is based in Redmond, Washington, United States while working with Microsoft.
Conor Lavelle has worked for Microsoft, Nvidia, Digipen Institute Of Technology, The Julian Krinsky Group, and Inolex.
Conor Lavelle's colleagues at Microsoft include Corey Grief, Lin Cao, Deepa Deepa, Jeff Fan, and Anuj Singh.
You can use AeroLeads to view verified contact signals for Conor Lavelle at Microsoft, including work email, phone, and LinkedIn data when available.
Conor Lavelle holds Bachelor Of Science (B.S.), Computer Science And Real-Time Interactive Simulation, Minor In Math from Digipen Institute Of Technology.
Conor Lavelle is listed with skills including C++, Game Development, Visual Studio, C, Game Programming, Programming, Opengl, and Imgui.
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