Charles Lavigne

Charles Lavigne Email and Phone Number

Director, Digital Twin and AI @ KPMG Canada
Victoria, BC, CA
Charles Lavigne's Location
Victoria, British Columbia, Canada, Canada
Charles Lavigne's Contact Details

Charles Lavigne work email

Charles Lavigne personal email

About Charles Lavigne

Charles is an experienced software designer, developer, and leader with over 18 years of experience, and 12 of those years working at some of the world’s largest game companies. He is highly experienced in leading teams through concept development to live operations, and brings a diverse skill set to the table.Currently Charles serves as President, Board Director, and CEO (Chief Llama) of LlamaZOO, a Digital Twin enablement company, with a SaaS platform for fusing, analyzing, and visualization enterprise big data, to solve the world's inefficiencies around stakeholder communication, coordination, and collaboration.As CEO of LlamaZOO Charles drives the company’s mission to “Change the way the world sees data”. He has brought together a multi-disciplinary team which today delivers millions in value to tier-1 mining, energy, forestry, and manufacturing clients and partners.Charles also serves as board member of the VRARA Vancouver chapter, and is a founding participant of the Canada Digital Technology Supercluster.

Charles Lavigne's Current Company Details
KPMG Canada

Kpmg Canada

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Director, Digital Twin and AI
Victoria, BC, CA
Employees:
9904
Charles Lavigne Work Experience Details
  • Kpmg Canada
    Director, Digital Twin And Ai
    Kpmg Canada
    Victoria, Bc, Ca
  • Metaverse Standards Forum
    Oversight Member
    Metaverse Standards Forum Sep 2022 - Present
    Beaverton, Or, Us
  • Spatial Business Programming Llc.
    Managing Director
    Spatial Business Programming Llc. Feb 2022 - Present
    SBP (Spatial Business Programming) is a forward-thinking services company that specializes in developing cutting-edge technologies and products using spatial computing. With a focus on innovative solutions, SBP leverages platforms like LlamaZOO's SBI Platform to aggregate, visualize, and analyze complex spatial and big data. Their work enables industries to harness the power of spatial data, transforming it into actionable insights through immersive 3D environments, digital twins, and real-time simulations. This allows clients to make informed decisions, streamline operations, and enhance collaboration across various sectors​​​.• Spearheaded the development of cutting-edge technologies and products using spatial computing, focusing on innovative solutions for industries.• Leveraged platforms like LlamaZOO's SBI Platform to aggregate, visualize, and analyze complex spatial and big data.• Transformed spatial data into actionable insights through immersive 3D environments, digital twins, and real-time simulations.
  • Llamazoo Interactive Inc.
    President
    Llamazoo Interactive Inc. Oct 2019 - Present
    Victoria, British Columbia, Ca
  • Llamazoo Interactive Inc.
    Ceo, Co-Founder
    Llamazoo Interactive Inc. Sep 2014 - Present
    Victoria, British Columbia, Ca
    LlamaZOO Interactive is an award winning Victoria BC based software development company, developing the world's most advanced 3D digital twin platform, and pathing the change in how stakeholders communicate, collaborate, and coordinate.www.llamazoo.com
  • Vancouver Film School
    Industry Advisor & Mentor, Vr/Ar Program
    Vancouver Film School Jun 2019 - Present
    Vancouver, Bc, Ca
  • Vr Ar Association
    Board Director
    Vr Ar Association Nov 2016 - Nov 2019
    Palo Alto, Ca, Us
  • Gamehouse Canada
    Lead/Senior Game Designer
    Gamehouse Canada Apr 2013 - 2014
    Seattle, Wa, Us
    Working at GameHouse Canada as product owner on social, casual, casino product for web and mobile platforms.• Defining product vision and direction• Defining product MVP, road map and multi-platform release plans• High level and detailed design documentation• Scrum milestone planning and risk mitigation• Technology and tools selection and planning• Leading design team and establishing studio wide design methodologies
  • Vancouver Film School
    Game Design Mentor
    Vancouver Film School Jan 2012 - Apr 2013
    Vancouver, Bc, Ca
    Mentoring Game Design students on their final game development projects.
  • Microsoft
    Associate Game Director
    Microsoft Nov 2009 - Jan 2011
    Redmond, Washington, Us
    Associate Game Director - Kinect Action Sports (Unreleased)• Conceptualized and designed new gameplay experiences for the Microsoft Kinect• Designed and documented game progression, weapons, multiplayer lobby and various game modes• Coordinated prototyping and early development of various systems and mechanics• Directed and involved in the creation of various concept videos and concept art pieces• Collaborated with Game Director in creating pitch presentations, development schedules and preliminary budgets• Collaborated with internal and external User Research group in collecting and analysing on-going focus group data• Created UI designs, prototypes and patent documentation for using Kinect to interact with 2.5D & 3D interfaces
  • Kickstart Development
    Software Development Consultant
    Kickstart Development Feb 2009 - Aug 2010
    Providing consulting services in design, prototyping and development in games and interactive media, as well as web development.Bit Blast - Self funded and developed iOS casual puzzle gameSky Pirates - Comic based Web/Mobile tie-in game Magic Mirror - On set real-time mocap using Kinect for post production studios
  • Ubisoft
    Sr. Game Designer
    Ubisoft Mar 2009 - Jan 2010
    Saint-Mandé, Île-De-France, Fr
    Responsible in aiding the concept development, designing gameplay mechanics and establishing best design practices for new IP.• Collaborated with Creative Director and Art Director in defining the high concept and pitches.• Worked side by side with Programmers and Artists on creating core mechanics including combat and traversal.• Designed, documented and prototyped various traversal and melee combat systems, player interaction models, "super power" mechanics, camera systems and more.• Designed, documented and prototyped multiple game concepts for mobile and web tie-ins
  • Electronic Arts Blackbox
    Game Designer
    Electronic Arts Blackbox Oct 2005 - Jan 2009
    Redwood City, Ca, Us
    • Gameplay Designer - Sept 07 - 09 (skate.2)Designed, lead and scheduled various artists and programmers in developing sandbox gameplay features including interactive moveable object, living world, chases and skitching.• Mission Designer - Oct 06 - Sept 07 (skate.1)Responsible for first hour of gameplay, tutorials, downloadable demo, mid and end game moments including the "X Games".• Game Designer - Oct 05-06 (skate.1)Focused on feature and system design. Involved in early pre-production brainstorming, conceptualizing, documenting and pitching of features to leads and executive team. Features included living world, character editor, video editor and online sharing, player progression and missions.

Charles Lavigne Skills

Game Design Game Development Video Games Level Design Xbox 360 Game Mechanics Unity3d Maya Ps3 Perforce User Interface Design Unreal Engine 3 Photoshop User Experience Mobile Games Game Balance Game Theory System Design Video Game Design Gameplay Design Feature Design Game Scripting Gameplay Balancing System Tuning User Experience Design Design Documents Agile Methodologies Social Game Development Character Animation Concept Development Prototyping Combat Design Video Game Development Paper Prototyping Document Design Scheduling Concept Design Character Design Microsoft Office Video Editing 3d Animation Virtual Worlds Artificial Intelligence Iphone Game Development Ios Rapid Prototyping Wordpress Html5

Charles Lavigne Education Details

  • Vancouver Film School
    Vancouver Film School
    Game Design
  • New Media Campus
    New Media Campus
    3D Animation

Frequently Asked Questions about Charles Lavigne

What company does Charles Lavigne work for?

Charles Lavigne works for Kpmg Canada

What is Charles Lavigne's role at the current company?

Charles Lavigne's current role is Director, Digital Twin and AI.

What is Charles Lavigne's email address?

Charles Lavigne's email address is la****@****ail.com

What schools did Charles Lavigne attend?

Charles Lavigne attended Vancouver Film School, New Media Campus.

What are some of Charles Lavigne's interests?

Charles Lavigne has interest in Economic Empowerment, Education, Environment, Science And Technology, Animal Welfare, Arts And Culture, Health.

What skills is Charles Lavigne known for?

Charles Lavigne has skills like Game Design, Game Development, Video Games, Level Design, Xbox 360, Game Mechanics, Unity3d, Maya, Ps3, Perforce, User Interface Design, Unreal Engine 3.

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