Charles Lavigne Email and Phone Number
Charles Lavigne work email
- Valid
Charles Lavigne personal email
- Valid
Charles is an experienced software designer, developer, and leader with over 18 years of experience, and 12 of those years working at some of the world’s largest game companies. He is highly experienced in leading teams through concept development to live operations, and brings a diverse skill set to the table.Currently Charles serves as President, Board Director, and CEO (Chief Llama) of LlamaZOO, a Digital Twin enablement company, with a SaaS platform for fusing, analyzing, and visualization enterprise big data, to solve the world's inefficiencies around stakeholder communication, coordination, and collaboration.As CEO of LlamaZOO Charles drives the company’s mission to “Change the way the world sees data”. He has brought together a multi-disciplinary team which today delivers millions in value to tier-1 mining, energy, forestry, and manufacturing clients and partners.Charles also serves as board member of the VRARA Vancouver chapter, and is a founding participant of the Canada Digital Technology Supercluster.
Kpmg Canada
View- Website:
- home.kpmg.com/ca/en/home.html
- Employees:
- 9904
-
Director, Digital Twin And AiKpmg CanadaVictoria, Bc, Ca -
Oversight MemberMetaverse Standards Forum Sep 2022 - PresentBeaverton, Or, Us -
Managing DirectorSpatial Business Programming Llc. Feb 2022 - PresentSBP (Spatial Business Programming) is a forward-thinking services company that specializes in developing cutting-edge technologies and products using spatial computing. With a focus on innovative solutions, SBP leverages platforms like LlamaZOO's SBI Platform to aggregate, visualize, and analyze complex spatial and big data. Their work enables industries to harness the power of spatial data, transforming it into actionable insights through immersive 3D environments, digital twins, and real-time simulations. This allows clients to make informed decisions, streamline operations, and enhance collaboration across various sectors.• Spearheaded the development of cutting-edge technologies and products using spatial computing, focusing on innovative solutions for industries.• Leveraged platforms like LlamaZOO's SBI Platform to aggregate, visualize, and analyze complex spatial and big data.• Transformed spatial data into actionable insights through immersive 3D environments, digital twins, and real-time simulations.
-
PresidentLlamazoo Interactive Inc. Oct 2019 - PresentVictoria, British Columbia, Ca -
Ceo, Co-FounderLlamazoo Interactive Inc. Sep 2014 - PresentVictoria, British Columbia, CaLlamaZOO Interactive is an award winning Victoria BC based software development company, developing the world's most advanced 3D digital twin platform, and pathing the change in how stakeholders communicate, collaborate, and coordinate.www.llamazoo.com -
Industry Advisor & Mentor, Vr/Ar ProgramVancouver Film School Jun 2019 - PresentVancouver, Bc, Ca -
Board DirectorVr Ar Association Nov 2016 - Nov 2019Palo Alto, Ca, Us -
Lead/Senior Game DesignerGamehouse Canada Apr 2013 - 2014Seattle, Wa, UsWorking at GameHouse Canada as product owner on social, casual, casino product for web and mobile platforms.• Defining product vision and direction• Defining product MVP, road map and multi-platform release plans• High level and detailed design documentation• Scrum milestone planning and risk mitigation• Technology and tools selection and planning• Leading design team and establishing studio wide design methodologies -
Game Design MentorVancouver Film School Jan 2012 - Apr 2013Vancouver, Bc, CaMentoring Game Design students on their final game development projects. -
Associate Game DirectorMicrosoft Nov 2009 - Jan 2011Redmond, Washington, UsAssociate Game Director - Kinect Action Sports (Unreleased)• Conceptualized and designed new gameplay experiences for the Microsoft Kinect• Designed and documented game progression, weapons, multiplayer lobby and various game modes• Coordinated prototyping and early development of various systems and mechanics• Directed and involved in the creation of various concept videos and concept art pieces• Collaborated with Game Director in creating pitch presentations, development schedules and preliminary budgets• Collaborated with internal and external User Research group in collecting and analysing on-going focus group data• Created UI designs, prototypes and patent documentation for using Kinect to interact with 2.5D & 3D interfaces -
Software Development ConsultantKickstart Development Feb 2009 - Aug 2010Providing consulting services in design, prototyping and development in games and interactive media, as well as web development.Bit Blast - Self funded and developed iOS casual puzzle gameSky Pirates - Comic based Web/Mobile tie-in game Magic Mirror - On set real-time mocap using Kinect for post production studios
-
Sr. Game DesignerUbisoft Mar 2009 - Jan 2010Saint-Mandé, Île-De-France, FrResponsible in aiding the concept development, designing gameplay mechanics and establishing best design practices for new IP.• Collaborated with Creative Director and Art Director in defining the high concept and pitches.• Worked side by side with Programmers and Artists on creating core mechanics including combat and traversal.• Designed, documented and prototyped various traversal and melee combat systems, player interaction models, "super power" mechanics, camera systems and more.• Designed, documented and prototyped multiple game concepts for mobile and web tie-ins -
Game DesignerElectronic Arts Blackbox Oct 2005 - Jan 2009Redwood City, Ca, Us• Gameplay Designer - Sept 07 - 09 (skate.2)Designed, lead and scheduled various artists and programmers in developing sandbox gameplay features including interactive moveable object, living world, chases and skitching.• Mission Designer - Oct 06 - Sept 07 (skate.1)Responsible for first hour of gameplay, tutorials, downloadable demo, mid and end game moments including the "X Games".• Game Designer - Oct 05-06 (skate.1)Focused on feature and system design. Involved in early pre-production brainstorming, conceptualizing, documenting and pitching of features to leads and executive team. Features included living world, character editor, video editor and online sharing, player progression and missions.
Charles Lavigne Skills
Charles Lavigne Education Details
-
Vancouver Film SchoolGame Design -
New Media Campus3D Animation
Frequently Asked Questions about Charles Lavigne
What company does Charles Lavigne work for?
Charles Lavigne works for Kpmg Canada
What is Charles Lavigne's role at the current company?
Charles Lavigne's current role is Director, Digital Twin and AI.
What is Charles Lavigne's email address?
Charles Lavigne's email address is la****@****ail.com
What schools did Charles Lavigne attend?
Charles Lavigne attended Vancouver Film School, New Media Campus.
What are some of Charles Lavigne's interests?
Charles Lavigne has interest in Economic Empowerment, Education, Environment, Science And Technology, Animal Welfare, Arts And Culture, Health.
What skills is Charles Lavigne known for?
Charles Lavigne has skills like Game Design, Game Development, Video Games, Level Design, Xbox 360, Game Mechanics, Unity3d, Maya, Ps3, Perforce, User Interface Design, Unreal Engine 3.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial